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Depths of Peril es un RPG de acción para un jugador con fuertes elementos de estrategia. Eres el líder de una facción que protege la ciudad bárbara de Jorvik matando monstruos, completando búsquedas y compitiendo al mismo tiempo con facciones rivales que quieren apoderarse de la ciudad.
Fecha de lanzamiento: 5 Sep 2007
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Depths of Peril es un RPG de acción para un jugador con fuertes elementos de estrategia. Eres el líder de una facción que protege la ciudad bárbara de Jorvik matando monstruos, completando búsquedas y compitiendo al mismo tiempo con facciones rivales que quieren apoderarse de la ciudad. ¡Los bárbaros eligen a sus líderes luchando hasta la muerte!
Como líder de una facción, deberás tratar con facciones rivales usando la diplomacia, el comercio y, a su tiempo, la guerra. Entre batallas e incursiones contra otras facciones bárbaras, deberás crear la facción más poderosa para resistir contra tus enemigos. Obtener este poder implica explorar un mundo fantástico, matar peligrosos monstruos, resolver búsquedas por la ciudad, evitar trampas mortales y saquear botines para repartirlos entre tu facción.
Pero en este mundo las acciones tienen consecuencias, así que ten cuidado. Molestar a la poderosa y agresiva Legión del Miedo hará que te declaren la guerra y te destruyan. Ignora los levantamientos orcos del Bosque Oscuro y tendrás muchos más problemas. Protege a los aliados que son atacados, porque los amigos son difíciles de encontrar.
  • Una combinación única de RPG de acción con elementos de estrategia
  • Juega como el líder de una facción que lucha por la supremacía
  • Trata con facciones enemigas usando la diplomacia, el comercio, la guerra y las incursiones
  • Experimenta las reales y duras consecuencias de un mundo vivo
  • Explora un mundo en constante evolución y que respira por sí mismo
  • Recorre un mundo aleatorio y perfecto
  • Sumérgete en un profundo manantial de historias (más de 40 historias cortas y más de 60.000 palabras)

Requisitos del sistema (PC)

    Mínimo:
    • SO: Windows 98 / 2000 / XP / Vista
    • Procesador: Pentium 4 a 1.2 GHz o equivalente
    • Memoria: 128 MB de RAM
    • Disco Duro: 150 MB de espacio libre
    • Gráficos: GeForce 2 o equivalente
    • Sonido: Compatible con DirectX
    • DirectX®: DirectX 5 o posterior
    Recomendado:
    • Procesador: Pentium 4 a 2.0 GHz o equivalente
    • Memoria: 256 MB de RAM
    • Gráficos: GeForce 3 o equivalente

Requisitos del sistema (MAC)

    Mínimo:
    • SO: MAC OS X 10.5.8 ó 10.6
    • Procesador: 1.5 GHz
    • Memoria: 128 MB de RAM
    • Gráficos: GeForce 2 (o equivalente)
    • Disco Duro: 150 MB de espacio libre
    Recomendado:
    • SO: MAC OS X 10.5.8 ó 10.6
    • Procesador: 2.0 GHz
    • Memoria: 256 MB de RAM
    • Gráficos: GeForce 3 (o equivalente)
    • Disco Duro: 150 MB de espacio libre
Análisis útiles de usuarios
A 14 de 20 personas (70%) les ha sido útil este análisis
550 productos en la cuenta
6 análisis
2.3 h registradas
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
Publicado: 24 diciembre 2013
¿Te ha sido útil este análisis? No
A 5 de 17 personas (29%) les ha sido útil este análisis
246 productos en la cuenta
3 análisis
16.0 h registradas
REALLY GOOD GAME, it's like diablo but more open.
Publicado: 7 enero 2014
¿Te ha sido útil este análisis? No
A 1 de 9 personas (11%) les ha sido útil este análisis
978 productos en la cuenta
10 análisis
2.5 h registradas
This game is weird. It has a really old RPG feel to it like something that might have existed in the early 90's and it feels like it might be a decent game to play if you had some friends that owned it as well. It's very much orientated towards multiplayer, you can play it single player with bots but the AI is horrific and you can just respawn a million times and attack the bots bases and you'll eventually kill them all.

I'm sure there's people out there that this game would very much appeal to, but it feels like it's a niche market game for multiplayer arpg pvp players.

It has a bunch of diplomacy aspects built into it, where you can buy friendship and all kinds of stuff but it all falls apart because of the huge design flaws because the game gives you what seems like unlimited respawns at your own base.

This is a big issue because everyones bases are literally right beside each other. They're houses in a tiny village and if you destroy the other guys base then you kill the guy.

Other than building up enough power to destroy someones base in the first place, there is absolutely no real reason to not just storm everyones bases constantly until they die.

I got 2 and a half hours out of this, I finished it more than once.
Publicado: 31 enero 2014
¿Te ha sido útil este análisis? No
A 3 de 15 personas (20%) les ha sido útil este análisis
79 productos en la cuenta
2 análisis
217.9 h registradas
Simple yet engrossing; feels vaugely mmo-ish without being one.
Publicado: 12 diciembre 2013
¿Te ha sido útil este análisis? No
A 0 de 35 personas (0%) les ha sido útil este análisis
13 productos en la cuenta
1 análisis
13.1 h registradas
is funny cause i downloaded this ♥♥♥♥ty unmultiplayer game when it was free to play now u gotta pay to paly lmaooo this game would be 50 times better if there were coop
Publicado: 27 noviembre 2013
¿Te ha sido útil este análisis? No