Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before.
Användarrecensioner: Mest positivt (281 recensioner) - 74% av 281 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 20 mar, 2009

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Om detta spel

GRAND AGES ROME är den efterlängtade uppföljaren till det bästsäljande strategispelet Imperium Romanum.
Du är guvernör över en romersk provins i det ärevördiga romarriket, och dess framgång vilar på dina axlar. Välj en av fem romerska förnäma familjer (som Caesars Julii) med olika förmågor och slutför omfattande uppdrag. Försvara dig mot barbariska stammar, handla med andra kulturer, bygg upp en stark ekonomi och uppfyll behoven hos ditt folk i en enorm enspelarkampanj eller med upp till 3 andra spelare i flerspelarläget!
Kom ihåg att inte ens Rom byggdes på en dag!
  • Samarbetsläge för flera spelare – spela med dina vänner via Internet. Varje spelare kan skapa och utöka sin stad eller utnyttja det unika Team City-läget där alla spelarna bygger en stad tillsammans.
  • Tuffa flerspelarlägen – tävla mot dina vänner via Internet i något av de sex flerspelarlägena Last Man Standing, King of the Hill, Monument Victory, 100,000 Denarii, Last Barbarians eller All In One
  • Spelfigur som utvecklas – talanger och egendom som figuren skaffar sig lagras och används i följande uppdrag i kampanjen, vid friströvande spel och i flerspelarlägen.
  • Icke-linjär kampanj med 40 uppdrag av historiska städer och platser
  • Mer än 60 byggnader
  • Mer än 50 enheter, t.ex. medborgare, djur och 18 militärenheter
  • Sjöstrider och kolonisering av öar
  • Ny och förbättrad ekonomi – resursmekanik som är lättanvänd, avtagande byggnadseffekter
  • Stadslägen – specialeffekter som Riot (uppror), Plague (pest) och Golden Age (gyllene era), som ändrar spelet
  • Forskning – 30 tekniker som leder till nya byggnader, uppgraderingar och militära enheter
  • Samhällsklasser – slavar, plebejer (huvuddelen av romare), rättrådiga (människor i den romerska medelklassen mellan plebejer och adel) och adel
  • Förbättrat stridssystem med standard-RTS-kontroll över grupper
  • Militärenheter blir mer erfarna och presterar bättre över tid
  • Informationsrader visar stadens ekonomi och hur nöjda människorna är på varje plats på kartan
  • Storslagna monument som Colosseum, Circus Maximus och Pantheon

Systemkrav

    • Operativsystem: Windows® XP och Vista
    • Processor: Processor på 2–2,5 GHz
    • Minne: 1 GB arbetsminne
    • Hårddisk: 4 GB hårddiskutrymme
    • Grafik: 3D-grafikkort med 128 MB
    • DirectX®-version: 9c
Hjälpsamma kundrecensioner
16 av 17 personer (94%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
91.6 timmar totalt
Upplagd: 4 september, 2015
I started playing this game again recently, and discovered how fun the Campaigns are to play. Previously I had only used the Free Build mode.

The Good
Campaign System
The campaign is simple. It has a simple reward system which gives you money and talents at the end of each task, which you can then use to buy estates or upgrade your city building skills, giving you resource advantges before you move on to the next task. Quite a simple mechanic, but one which adds just enough interest to make the game long lasting fun, and which fits in well with the overall gamepaly.

Gameplay
Grand Ages Rome has a nice balance between complexity and easy of play. It is in some ways similar to Anno 1404, the main difference being the campaign system and the fact that production buildings in Grand Ages can only be placed where there is an appropriate natural resource. This latter difference makes it a bit more challenging than the Anno series, in my opinion.

There is an overlay system that allows you to see the state of the city's satisification with regard to food, entertainment and religion, so you can see at once the effect of placing a building in a particular area. The buildings have a simple upgrade system that depends on your level of research. There is also a simple trade system allows trading with a choice of towns trading at different prices. The simplicty of this system fits the gameplay perfectly.

While it is quite easy to create a small settlements in a peaceful area, creating and maintaining one that is periodically attacked by barbarians offers a greater challenge. Fighting is simple, but again, I think it has the right balance in the overall gameplay. You can recruit units from certain segments of the population, and build training and upgrade centres for them. Oh, and it has walls too. The upcoming Grand Ages: Medieval, doesn't. In fact this is one of the things that has prompted me to write this review. Walls are good! We need walls in games like these. Rome also has towers with slits in them that automatically fire arrows at attackers. I love this feature although it is easy to abuse if you need to repel an attacking army.

Graphics
One thing I really like about Grand Ages: Rome are the stunning graphics. Even in 2015, the graphics still look good when the settings are cranked up. The Roman architecture is accurately done and looks beautiful close up, with astonishing attention to detail. The camera has this nice feature that allows you to zoom in to street level and get an impression of what the city looks like if you are actually a citizen living in it, allowing full movement through the city. This is another difference to Anno 1404's postcard view. The way the city comes alive with perfectly animated little figures is also very well done. From a distance, your city really does look like a Roman city, and you can't help but take screenshots of it.

The Not so Good...
I'm very positive to this game but there are a few areas that could have been done better...

Camera Controls
As I already mentioned, I love the fact that you can zoom into to street level and see things from a citizen's point of view, but the camera controls are clunky. Also, zooming right out switches to a static 3D map view which gives an overview of the area you are building in. However, it is not possible to do anything when in this zoomed out mode. I think the game could have benefitted from having camera controls that are similar to the classic Total War series.

Research
One thing I think was too easy was carrying out research. All it requires is a school and a simple house for teachers to live in, both of which you can build early on in a game. Libraries and Philosophers Academies aren't necessary, as they offer only the same research possibilities as schools. Why not have the more advanced buildings that offer new and different research possibilities, as in the C&C games?

Conclusion: Grand Ages: Rome is a good solid city building game that looks stunning, and I'm sure you will enjoy it all the more if you have an interest in Ancient Rome. In fact I'd say that it's the best Roman city building game there is.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 7 personer (71%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
6.4 timmar totalt
Upplagd: 16 augusti, 2015
It's more of a goods/materials manager than a city builder. Each building produces a certain amount of goods or products and some can be upgraded via research. Most buildings will also require maintenance in the form of resources like wood, stone, marble, etc.

Buildings have a certain influence radius and if houses are placed outside that radius it doesn't get that building's benefits. Buildings that provide entertainment are really crucial and houses must have access to these more than anything. Providing labor will also mean buildings must be withing the radius of houses.

The downside is that Influence Radius will take importance over aesthetics and often you'll start building cities in the most efficient template.

Efficieny over aesthetics pretty much sums up the game. Build only what you need and use slave labor (mostly limited to resources buildings) as much as possible to reduce costs.

Money making seems easy enough once trade opens up later in the campaign. Even basic temples will provide a good sum of cash.

Your character can level up and have skills which benefit your city or military.

It's a good game if you're looking for managerial or resource oriented city building game but not so much if you're looking to build grand and aesthetically impressive cities.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
59.2 timmar totalt
Upplagd: 18 oktober, 2015
Not really the Caesar I was expecting but still fun and well made
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
60.8 timmar totalt
Upplagd: 10 januari, 2015
This game is just simply beautifulL. And whoever dosent have it, I feel sorry for you.
This game combines building crafting economy and warfare.
This game works well for anyone who feels that is fun to build conquer and have a campaign on the side.

Get this game for the love of god!
Get this game for the love of alah!
Just get it already!
Var denna recension hjälpsam? Ja Nej Rolig
0 av 3 personer (0%) fann denna recension hjälpsam
3.2 timmar totalt
Upplagd: 21 februari, 2015
This game is NOT worth your money. It is hard to understand and not funny.
Var denna recension hjälpsam? Ja Nej Rolig