Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before.
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Включает в себя Grand Ages: Rome и Grand Ages: Rome - Reign of Augustus

 

Об этой игре

Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before. Intuitive controls make it easy to launch bone-crushing combat missions and manage every aspect of your thriving civilization.
After decades in exile, your family name has been all but forgotten in Rome. But, the departure of the tyrant Sulla has changed everything, and Rome stands on the brink of a new era. Sides must be chosen as Caesar and Pompey battle for control of the Republic. The stage is set for you to gain power and influence over one of the greatest civilizations in history.
Advanced Battle System
Take command of 18 different military units, including naval command, elephant cavalry, and mercenary forces. Recruit citizens of Rome, draft captured enemy forces, and pay foreign squads for their special skills. Defend and expand the Empire by land and sea with exciting RTS gameplay.
Intense Multiplayer
Online multiplayer functionality with 6 different strategy modes — play competitively or cooperatively. Create buddy lists and challenge your friends to a battle, or use the matching system and take on an unknown foe with the same skill level. Advance your career and increase your rank from praetor to consul and beyond.
Epic Campaigns
Rub shoulders with Julius Caesar, Mark Antony, Cleopatra and more in a non-linear historical campaign featuring over 40 missions. Choose your own fate as you create and destroy alliances with more than 20 different historical figures. Celebrate your victories by erecting legendary monuments such as the Coliseum, Circus Maximus, the Pantheon, and more.
Complex Economy
Flow resources eliminate tedious micromanagement, giving you the freedom to create thriving cities with multi-leveled economic systems. Information overlays visualize the city economy and satisfaction of the people on every location on the map.
4X REAL-TIME STRATEGY:
ExplorE — Journey to ancient Gaul, Britannia, Egypt, and more to colonize barbarians and establish new trade routes.
Expand — Stake your claim throughout the known world in the name of Rome! Help build the empire through military conquest and economic prowess.
Exploit — Natural resources are yours for the taking as you establish farming, mining, and logging operations. Raze barbarian villages for riches, labor, and property.
ExtErminatE — Destroy all who stand in the way of Rome's glory! Defend your territories by land and sea to secure peace and prosperity for the empire.
  • Detailed citybuilding alongside rtS combat dramatically widens audience.
  • Competitively priced within the genre.
  • Extensive online multiplayer connectivity — play competitively or cooperatively.
  • Game's scale is far beyond the city of rome, allowing players to experience all areas of the roman Empire by land and sea.

Системные требования

    • ОС: Windows® XP & Vista
    • Процессор: одноядерный с тактовой частотой 2,5 ГГц
    • Оперативная память: 1 ГБ
    • Жесткий диск: 4 ГБ свободного места
    • Видеокарта: со 128 МБ видеопамяти (GeForce® 6600/Radeon® 9600 или лучше)
    • Версия DirectX®: 9.0c
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Recently Posted
madsny
( 2.0 ч. в игре )
Опубликовано: 25 июня
5/10

Grand ages is actually a well polished game with a solid tutorial, but i went into this game hoping, it's was an age of empire kind of RTS game, which may explain my dislike of this game, i fell constrained while playing, specific buildings needs to be within regions of each other to work, farms much use predefined areas to grow fields, the game uses a kind of real-time economy system, meaning you can't store resources for a specific job etc. in all fairness the mechanics works well, but i often found myself, having to micromanage building-placement rather than concerning about the greater scheme of things, for me.

Graphics and sound is top notch, lush colors and great 3D assets, you feel like taking a stroll in your city, the navigation is kind of okay, but a bit slow at times.

if your hoping for an replacement to Age of empires, this is properly not for you.
Audish
( 2.2 ч. в игре )
Опубликовано: 22 июня
Grand Ages: Rome is very unique as far as sequels go. The follow-up to Imperium Romanum looks and sounds very similar, but features entirely different systems under the hood. It's a bit off-putting at first because they're not necessarily improvements, just very different. There's no clear superior between them, but a little time with this game will is bound to hook you for a good long while.

The meat of Grand Ages is its campaign, featuring a wealth of scenarios that challenge you to raise and manage a Roman colony somewhere in the empire. You generally start with a single outpost, and from that singular beginning expand with homes, farms, shops, arenas, theaters, and more. Every scenario has a very clear objective that you must accomplish, this time without the quirks and surprises of Imperium Romanum's tablet system. As you provide services to your plebeians you gain the resources needed to build more prosperous homes, which in turn can manage more complex services. It's a very simple hierarchy of structures to work through, so most of your concern will be on finding space for them all.

What won't be much of a concern is managing your resources, because they're on a much more streamlined system than in the previous game. Instead of producing and stockpiling goods, each resource building provides a permanent, static number of resources for your settlement. That means building a logging camp produces 10 logs, full stop. When you build a new building, however, it doesn't subtract from that number. If a house says it needs 4 logs and 4 bricks, you just need to have more than that threshold to build however many you want. What DOES subtract from your resource pools are upkeep costs, usually 1 or 2 units of a few resources per building.

Trading also reduces your thresholds in exchange for denarii, currency needed for construction and upkeep. Money works more traditionally, being earned over time and spent directly from your coffers. You'll need to pay a bit of attention to your economy so as to not go bankrupt, but even if you fall into the red you just enter a warning state where you have ten minutes to get back into the black. Your settlement can enter a lot of interesting states like this by building in certain ways, including building frenzies that speed up construction, divine blessings that improve services, and more. It's a nice touch that encourages you to find different ways to expand, and can really change up your strategies.

Combat plays a larger role in Grand Ages, but units are a little easier to build and command, and the combat is more interesting with additions like experience levels. You can access military and other improvements through the research system, which simply requires a school to start with. The campaign also has a really cool progression feature in your character, who can level up and earn family wealth between scenarios. These resources can be used to unlock skills that improve your buildings or military, or buy estates that provide you with additional starting resources. This system does a lot to expand your options, even allowing you to find shortcuts past particularly troublesome resources.

There's a lot of improvements to take in, but not without a few drawbacks. As streamlined as the new resource system is, it responds much worse to surprises than the old one. Should you lose buildings to fires or angry gods (yes that can happen, build lots of temples!) when you are low on a particular resource, you might not have a clear path to rebuilding them. Fires are also much more common because riots now guarantee that at least a handful of buildings will be destroyed, so keeping your people happy is crucial this time around. You may also find yourself bee-lining to certain buildings even if they're not optimal for your city because of scenario objectives and the hard caps your resource thresholds provide.

It's just as pretty a game as Imperium Romanum, and shares the same quality audio and soundtrack to enjoy. The camera is a little harder to get nice screencaps with, but they're worth doing with the more detailed buildings. In the end, I can't really say which is the better game. Imperium Romanum has a little more personality with its individual citizens, and a little more flexibility with its resource stockpiles. Grand Ages: Rome feels more streamlined and polished, and adds some really interesting progression systems. Fans of more abstracted builders like SimCity will probably enjoy this one more, but no matter which you pick I'm confident you'll find something to like.
Awesomo 2000
( 1.6 ч. в игре )
Опубликовано: 14 июня
Truthfully I enjoyed Imperium Romanum little more, I feel like they added too much features to this game that werent really necessary since the game worked well in previous title. Still it is pretty good strategy building game, especially to those who love the history of Roman empire.
WvW647
( 5.4 ч. в игре )
Опубликовано: 10 июня
SUPEEEEEER GAMEEEEE
ivy
( 0.7 ч. в игре )
Опубликовано: 2 июня
dislike
Trickle
( 35.4 ч. в игре )
Предрелизный обзор
Опубликовано: 2 июня
Pretty relaxing game and good value when on sale. I hit 35 hours and probably got about 1/2 way through before getting to the point of it starting to feel more chore like. So certainly a flawed game, but it starts off so pleasingly casual its worth the $5.


Fun early on and against the price it gets a thumbs up.
GameMaster
( 35.5 ч. в игре )
Опубликовано: 21 мая
Have to say this game isn't really bad, I Hvae enjoyed the campaign quite a bit but after 21 mission it really started to get boring, it was the same thing over again, build city achieve this goal, with bonus missions that will pressure you or limit you. The combat in this game is okish for what it is, as you won't see much of it. I would compared this game with am Anno game 75% is i city managment 20% in economics and 5% combat. But in the end if you want to create the perfet Roman city this game will definatly be up you alley.

Good Points
-Long campaign
-Can be challenging
-Good City mangament system
-Ok Combat
-Decent Economy
Bad Points
-Become Very Repetitive

Final Score 7/10
pjvanrijn01
( 3.1 ч. в игре )
Опубликовано: 15 мая
Nice game, but after 3 hours I got almost continue lag
Mechalic
( 249.8 ч. в игре )
Опубликовано: 7 мая
Absolutely LOVE this game! 10/10

This game seems to be the last in the line of realistic ancient city builders (there have been none since)
- Grand Ages Medieval is a stain on the Grand Ages name and is not a city builder nor set in ancient times.

First up, game runs amazing on Ultra graphics on Windows 10 (if you were unsure it it would run)
- Excellent level of detail, allows you to build beautiful Roman cities, the economy of the game works similar to anno games, I recently spent over 12 hours non stop on the most spectacular city.

If you love history and appreciate the advancements and might that was the Roman Republic/Empire, then you will love this game in all it's detail!
SexyFeet
( 17.4 ч. в игре )
Опубликовано: 7 мая
Grand Ages: Rome is one of a very few city building games that satisfies the player's desire to SEE how awesome their work was. This game might have been released some time ago now (2009), but the level of detail is very satisfying. Zooming right down into your city center and watching the hustle and bustle of a Roman city feels -so- good. Very few city builders give you this feeling, with games like SimCity almost reaching the same feeling but falling a little bit short. I also appreciate the accuracy of Roman architecture and culture that this game has. GA:R is designed in such a way that cities the player builds don't look like a player-built city; putting a few hours into a level can make it look like a dev-designed city! As someone who values immersion and depth of detail more than anything in strategy games, GR:A has a special place in my heart for the visual appeal.

One thing I gripe about, though; the size of levels/plots are somewhat small. Upon purchasing and booting the game up, I was expecting something pseudo-open world, or even something where cities are connected in some way (I.E SimCity 2014, where city plots are pretty close together and connected via highways, trade, airports etc.), but unfortunately every plot is an individual gamestate. The military side of the game is also very limited - I feel that the advertisement point of "build massive armies" is a large overstatement. On some plots/levels, there is no actual point to building military structures and units. I'd love it if there were factions in this game that you partook in actual diplomacy with, but this game doesn't use these systems at all. It's entirely about loading up a city plot and building - a sandbox with objectives, if you will.

Pros:

-Amazing visual dazzle and grandure

-Respects and keeps to the Rome of classical times

-Very liberating in terms of customisation and building

-Decent military aspect, but limited

-Good use of resource management/trade

Cons:

-Closed off game world

-Lack of open-world grandure

8/10. Right up there with Anno City-Builders!
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2.2 ч. в игре
Опубликовано: 22 июня
Grand Ages: Rome is very unique as far as sequels go. The follow-up to Imperium Romanum looks and sounds very similar, but features entirely different systems under the hood. It's a bit off-putting at first because they're not necessarily improvements, just very different. There's no clear superior between them, but a little time with this game will is bound to hook you for a good long while.

The meat of Grand Ages is its campaign, featuring a wealth of scenarios that challenge you to raise and manage a Roman colony somewhere in the empire. You generally start with a single outpost, and from that singular beginning expand with homes, farms, shops, arenas, theaters, and more. Every scenario has a very clear objective that you must accomplish, this time without the quirks and surprises of Imperium Romanum's tablet system. As you provide services to your plebeians you gain the resources needed to build more prosperous homes, which in turn can manage more complex services. It's a very simple hierarchy of structures to work through, so most of your concern will be on finding space for them all.

What won't be much of a concern is managing your resources, because they're on a much more streamlined system than in the previous game. Instead of producing and stockpiling goods, each resource building provides a permanent, static number of resources for your settlement. That means building a logging camp produces 10 logs, full stop. When you build a new building, however, it doesn't subtract from that number. If a house says it needs 4 logs and 4 bricks, you just need to have more than that threshold to build however many you want. What DOES subtract from your resource pools are upkeep costs, usually 1 or 2 units of a few resources per building.

Trading also reduces your thresholds in exchange for denarii, currency needed for construction and upkeep. Money works more traditionally, being earned over time and spent directly from your coffers. You'll need to pay a bit of attention to your economy so as to not go bankrupt, but even if you fall into the red you just enter a warning state where you have ten minutes to get back into the black. Your settlement can enter a lot of interesting states like this by building in certain ways, including building frenzies that speed up construction, divine blessings that improve services, and more. It's a nice touch that encourages you to find different ways to expand, and can really change up your strategies.

Combat plays a larger role in Grand Ages, but units are a little easier to build and command, and the combat is more interesting with additions like experience levels. You can access military and other improvements through the research system, which simply requires a school to start with. The campaign also has a really cool progression feature in your character, who can level up and earn family wealth between scenarios. These resources can be used to unlock skills that improve your buildings or military, or buy estates that provide you with additional starting resources. This system does a lot to expand your options, even allowing you to find shortcuts past particularly troublesome resources.

There's a lot of improvements to take in, but not without a few drawbacks. As streamlined as the new resource system is, it responds much worse to surprises than the old one. Should you lose buildings to fires or angry gods (yes that can happen, build lots of temples!) when you are low on a particular resource, you might not have a clear path to rebuilding them. Fires are also much more common because riots now guarantee that at least a handful of buildings will be destroyed, so keeping your people happy is crucial this time around. You may also find yourself bee-lining to certain buildings even if they're not optimal for your city because of scenario objectives and the hard caps your resource thresholds provide.

It's just as pretty a game as Imperium Romanum, and shares the same quality audio and soundtrack to enjoy. The camera is a little harder to get nice screencaps with, but they're worth doing with the more detailed buildings. In the end, I can't really say which is the better game. Imperium Romanum has a little more personality with its individual citizens, and a little more flexibility with its resource stockpiles. Grand Ages: Rome feels more streamlined and polished, and adds some really interesting progression systems. Fans of more abstracted builders like SimCity will probably enjoy this one more, but no matter which you pick I'm confident you'll find something to like.
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1.6 ч. в игре
Опубликовано: 14 июня
Truthfully I enjoyed Imperium Romanum little more, I feel like they added too much features to this game that werent really necessary since the game worked well in previous title. Still it is pretty good strategy building game, especially to those who love the history of Roman empire.
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35.4 ч. в игре
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Опубликовано: 2 июня
Pretty relaxing game and good value when on sale. I hit 35 hours and probably got about 1/2 way through before getting to the point of it starting to feel more chore like. So certainly a flawed game, but it starts off so pleasingly casual its worth the $5.


Fun early on and against the price it gets a thumbs up.
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31.2 ч. в игре
Опубликовано: 14 июля 2014
Игра стала для меня настоящим открытием. В то время как многие современные «шедевры» игровой индустрии оказываются пустышками, не способными увлечь даже на один вечер, от Grand Ages: Rome я не мог оторваться несколько недель подряд. В игре нет системы достижений или каких-то других современных уловок, искусственно склоняющих проводить в ней больше времени, но она привлекает своим изящным стилем, размеренным геймплеем «от простого к сложному» и напоминает, за что мы любили игры старой школы.

Безусловно, Grand Ages: Rome — это нишевая игра, рассчитанная на любителей градостроительных стратегий. Возможно, для опытных хардкорщиков, игравших в первых «Цезарей» или SimCity, игра покажется слишком лёгкой. Всяких опций и настроек здесь не так много, а производственные цепочки не особо сложные. Если никуда не спешить и развиваться постепенно, то размеренную жизнь города не нарушат никакие беды.

Военное дело представлено неплохо по меркам экономической стратегии. Есть возможность тренировать различные типы римских отрядов, брать на службу наёмников и строить боевые корабли, чтобы противостоять варварам, мятежникам, пиратам и другим врагам.

В игре представлена увлекательная большая кампания, в которой мы играем за представителя одной из знатных римских семей. Каждая из семей обладает своим набором бонусов в специальном дереве развития: кто-то зациклен на войне, кто-то успешен в торговле, а кто-то в науке. Как правило, нам предлагается несколько миссий на выбор, среди которых есть военные и экономические. Каждая миссия имеет основные цели и дополнительные. За выполнение дополнительных целей игрок может приумножить состояние своего альтер-эго и приобрести собственность, обеспечивающие различные бонусы в игре.

Несмотря на то что игра вышла в 2009 году, выглядит она неплохо, что заметно по скриншотам. Очень радует рисованная графика и портреты персонажей в меню кампании. Это словно глоток свежего воздуха в наше время засилья 3D. Но самым главным достоинством игры я считаю большие карты. При желании можно создать по-настоящему большой древнеримский город. Если сравнивать с последней SimCity, то можно даже сказать огромный. Добавьте к этому многообразие карт, разные режимы свободной игры, а также кооперативный и соревновательный мультиплеер. Игра получилась отличная!

P.S. Игра часто бывает на скидке во время распродаж. Если решите покупать, то рекомендую брать Золотое издание, которое включает дополнение Reign of Augustus.
И ещё одна важная для многих ремарка: игра полностью на английском языке.
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41.9 ч. в игре
Опубликовано: 4 августа 2014
Игра понравится всем, кто залипал в свое время на игрушки типа Клеопатры/Цезаря/Фараона. Не клон, есть свои особенности (дерево талантов, например) и отличия (дома не растут сами по себе в зависимости от условий, но могут быть оставлены жителями или сгореть), но удовольствие - то же. Если нравятся экономические стратегии, где большую часть времени занимаешься градостроительством, попутно посылая отряды пехоты под присмотром лучников погнобить грязных варваров по соседству, надо брать.

Единственный минус (он же, вполне вероятно, и плюс) в том, что миссии хотя и разнообразные, но не очень сложные. Классическую компанию я почти прошла, так ни разу и не "построив" ни одного по-настоящему крутанского отряда: отрядов Triarii хватало. В целом игру не стали искусственно усложнять: нет изнуряющего микроконтроля, вся статистика наглядна и легкодоступна, в миссиях есть необязательные дополнительные условия, создавать жителям идеальные условия вовсе не обязательно для победы и так далее.

Достоинства куда труднее перечислить, их масса: приятная графика, музыка не раздражает (даже наоборот), ничто не мешает отгрохать красивущий город на свой вкус, игрушка не тормозит, не глючит, миссии здорово озвучены - исторические персонажи, посылающие нас то произвести побольше вина для Помпея, то сразиться с армией Спартака, все ужасно харизматичные.
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20.4 ч. в игре
Опубликовано: 28 ноября 2015
Игра действеительно годная. Понравится любителям цивилизации и других подобных симуляторов, а так же любителям древнего Рима. Тот факт что в стиме нет русской локализации не проблема, в гугле нашел полный руссификатор звука и текста за пару минут. Так что все в норме.
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20.4 ч. в игре
Опубликовано: 6 сентября 2014
Афигенный градостроительный симулятор для любителей созидать. Особенно если вы любитель истории Древнего Рима. А еще есть классный мультиплеер, где не надо биться, а просто круче строить. Кампания очень долгая и очень интересная. Битвы сделаны лучше и честнее, чем в Rome 2 TTW (не сарказм и не шутка).
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14.2 ч. в игре
Опубликовано: 30 декабря 2012
Твоя собственная Римская Империя, в которой любовь жителей к тебе длится не больше четырех минут. Чума, военное положение, голод, нехватка материалов, банкротство, но, черт возьми, игра затягивает. Заодно историю подучите:)
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49.3 ч. в игре
Опубликовано: 23 февраля 2015
Одна из любимых стратегий!
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35.6 ч. в игре
Опубликовано: 6 июля 2015
Замечательная игра , затягивает на долгий промежуток времени .
Единственный минус, - нельзя сохранять сетевую игру.
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