Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before.
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Hovedsagelig positive (314 anmeldelser) - 72% af de 314 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 20. mar 2009

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Includes Grand Ages: Rome and Grand Ages: Rome - Reign of Augustus

 

Om dette spil

GRAND AGES ROME er den længe ventede opfølger til det storsælgende strategispil Imperium Romanum.
Du er guvernør i en romersk provins i det hæderkronede romerske imperium, og dets fremtid ligger i høj grad i dine hænder. Vælg en af fem romerske adelsfamilier som f.eks. Caesars Julii med forskellige muligheder for at gennemføre de omfattende missioner. Forsvar dig imod barbariske stammer, gør forretninger med andre kulturer, opbyg et velstående økonomisk miljø, og tilfredsstil folkets behov i en enorm singleplayer-kampagne eller med op til 3 menneskelige spillere i multiplayer-tilstand!
Og husk — selv Rom blev ikke bygget på én dag!
  • Samarbejds-multiplayer-tilstand — spil med dine venner via internettet. Hver enkelt spiller kan skabe og udbygge sin egen by eller nyde den unikke Team City-tilstand, hvor alle spillerne bygger på en enkelt by.
  • Konkurrerende multiplayer-tilstand — konkurrer imod dine venner via internettet i en af seks multiplayer-tilstande ("Last Man Standing", "King of the Hill", "Monument Victory", "100.000 Denarii", "Last Barbarians" og "All In One")
  • Vedholdende spillerfigur — talenter og ejendomme, der er tilegnet af figuren, lagres og bruges i efterfølgende missioner i kampagne, frit spil og multiplayer-tilstand.
  • Ikke-lineær kampagne med 40 missioner med historiske byer og lokaliteter
  • Over 60 bygninger
  • Over 50 enheder — inkl. byer, dyr og 18 militærenheder
  • Søkrig og kolonisering af øer
  • Ny og forbedret — brugervenlig ressourcemekanik, reduktionsområder for effekter på bygninger
  • Bystater — specialeffekter som f.eks. opstand, plage og guldalder, som ændrer gameplayet
  • Forskning — 30 teknologier, der giver nye bygninger, opgraderinger og militærenheder
  • Kaster — slaver, plebejere (den største gruppe af romerske borgere), ryttere (medlemmer af den romerske middelklasse mellem plebejerne og patriciere) og patriciere
  • Forbedret kampsystem med standard-RTS-styring over grupper
  • Militærenheder opnår erfaring og bliver bedre med tiden
  • Overlay-vinduer med informationer visualiserer byøkonomien og folkets tilfredshed på hver eneste lokalitet på kortet
  • Storslåede monumenter som f.eks. Colloseum, Circus Maximus og Pantheon

Systemkrav

    • Operativsystem: Windows® XP & Vista
    • Processor: CPU med 2 - 2,5 GHz
    • Hukommelse: 1 GB RAM
    • Harddiskplads: 4 GB
    • Video: 3D-grafikkort med 128 MB Ram
    • DirectX®-version: 9c
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Hovedsagelig positive (314 anmeldelser)
Senest opslået
madsny
( 2.0 timer bogført )
Indsendt: 25. juni
5/10

Grand ages is actually a well polished game with a solid tutorial, but i went into this game hoping, it's was an age of empire kind of RTS game, which may explain my dislike of this game, i fell constrained while playing, specific buildings needs to be within regions of each other to work, farms much use predefined areas to grow fields, the game uses a kind of real-time economy system, meaning you can't store resources for a specific job etc. in all fairness the mechanics works well, but i often found myself, having to micromanage building-placement rather than concerning about the greater scheme of things, for me.

Graphics and sound is top notch, lush colors and great 3D assets, you feel like taking a stroll in your city, the navigation is kind of okay, but a bit slow at times.

if your hoping for an replacement to Age of empires, this is properly not for you.
Hjælpsom? Ja Nej Sjov
Audish
( 2.2 timer bogført )
Indsendt: 22. juni
Grand Ages: Rome is very unique as far as sequels go. The follow-up to Imperium Romanum looks and sounds very similar, but features entirely different systems under the hood. It's a bit off-putting at first because they're not necessarily improvements, just very different. There's no clear superior between them, but a little time with this game will is bound to hook you for a good long while.

The meat of Grand Ages is its campaign, featuring a wealth of scenarios that challenge you to raise and manage a Roman colony somewhere in the empire. You generally start with a single outpost, and from that singular beginning expand with homes, farms, shops, arenas, theaters, and more. Every scenario has a very clear objective that you must accomplish, this time without the quirks and surprises of Imperium Romanum's tablet system. As you provide services to your plebeians you gain the resources needed to build more prosperous homes, which in turn can manage more complex services. It's a very simple hierarchy of structures to work through, so most of your concern will be on finding space for them all.

What won't be much of a concern is managing your resources, because they're on a much more streamlined system than in the previous game. Instead of producing and stockpiling goods, each resource building provides a permanent, static number of resources for your settlement. That means building a logging camp produces 10 logs, full stop. When you build a new building, however, it doesn't subtract from that number. If a house says it needs 4 logs and 4 bricks, you just need to have more than that threshold to build however many you want. What DOES subtract from your resource pools are upkeep costs, usually 1 or 2 units of a few resources per building.

Trading also reduces your thresholds in exchange for denarii, currency needed for construction and upkeep. Money works more traditionally, being earned over time and spent directly from your coffers. You'll need to pay a bit of attention to your economy so as to not go bankrupt, but even if you fall into the red you just enter a warning state where you have ten minutes to get back into the black. Your settlement can enter a lot of interesting states like this by building in certain ways, including building frenzies that speed up construction, divine blessings that improve services, and more. It's a nice touch that encourages you to find different ways to expand, and can really change up your strategies.

Combat plays a larger role in Grand Ages, but units are a little easier to build and command, and the combat is more interesting with additions like experience levels. You can access military and other improvements through the research system, which simply requires a school to start with. The campaign also has a really cool progression feature in your character, who can level up and earn family wealth between scenarios. These resources can be used to unlock skills that improve your buildings or military, or buy estates that provide you with additional starting resources. This system does a lot to expand your options, even allowing you to find shortcuts past particularly troublesome resources.

There's a lot of improvements to take in, but not without a few drawbacks. As streamlined as the new resource system is, it responds much worse to surprises than the old one. Should you lose buildings to fires or angry gods (yes that can happen, build lots of temples!) when you are low on a particular resource, you might not have a clear path to rebuilding them. Fires are also much more common because riots now guarantee that at least a handful of buildings will be destroyed, so keeping your people happy is crucial this time around. You may also find yourself bee-lining to certain buildings even if they're not optimal for your city because of scenario objectives and the hard caps your resource thresholds provide.

It's just as pretty a game as Imperium Romanum, and shares the same quality audio and soundtrack to enjoy. The camera is a little harder to get nice screencaps with, but they're worth doing with the more detailed buildings. In the end, I can't really say which is the better game. Imperium Romanum has a little more personality with its individual citizens, and a little more flexibility with its resource stockpiles. Grand Ages: Rome feels more streamlined and polished, and adds some really interesting progression systems. Fans of more abstracted builders like SimCity will probably enjoy this one more, but no matter which you pick I'm confident you'll find something to like.
Hjælpsom? Ja Nej Sjov
Awesomo 2000
( 1.6 timer bogført )
Indsendt: 14. juni
Truthfully I enjoyed Imperium Romanum little more, I feel like they added too much features to this game that werent really necessary since the game worked well in previous title. Still it is pretty good strategy building game, especially to those who love the history of Roman empire.
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WvW647
( 5.4 timer bogført )
Indsendt: 10. juni
SUPEEEEEER GAMEEEEE
Hjælpsom? Ja Nej Sjov
ivy
( 0.7 timer bogført )
Indsendt: 2. juni
dislike
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Trickle
( 35.4 timer bogført )
Før-udgivelsesanmeldelse
Indsendt: 2. juni
Pretty relaxing game and good value when on sale. I hit 35 hours and probably got about 1/2 way through before getting to the point of it starting to feel more chore like. So certainly a flawed game, but it starts off so pleasingly casual its worth the $5.


Fun early on and against the price it gets a thumbs up.
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GameMaster
( 35.5 timer bogført )
Indsendt: 21. maj
Have to say this game isn't really bad, I Hvae enjoyed the campaign quite a bit but after 21 mission it really started to get boring, it was the same thing over again, build city achieve this goal, with bonus missions that will pressure you or limit you. The combat in this game is okish for what it is, as you won't see much of it. I would compared this game with am Anno game 75% is i city managment 20% in economics and 5% combat. But in the end if you want to create the perfet Roman city this game will definatly be up you alley.

Good Points
-Long campaign
-Can be challenging
-Good City mangament system
-Ok Combat
-Decent Economy
Bad Points
-Become Very Repetitive

Final Score 7/10
Hjælpsom? Ja Nej Sjov
pjvanrijn01
( 3.1 timer bogført )
Indsendt: 15. maj
Nice game, but after 3 hours I got almost continue lag
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Mechalic
( 249.8 timer bogført )
Indsendt: 7. maj
Absolutely LOVE this game! 10/10

This game seems to be the last in the line of realistic ancient city builders (there have been none since)
- Grand Ages Medieval is a stain on the Grand Ages name and is not a city builder nor set in ancient times.

First up, game runs amazing on Ultra graphics on Windows 10 (if you were unsure it it would run)
- Excellent level of detail, allows you to build beautiful Roman cities, the economy of the game works similar to anno games, I recently spent over 12 hours non stop on the most spectacular city.

If you love history and appreciate the advancements and might that was the Roman Republic/Empire, then you will love this game in all it's detail!
Hjælpsom? Ja Nej Sjov
SexyFeet
( 17.4 timer bogført )
Indsendt: 7. maj
Grand Ages: Rome is one of a very few city building games that satisfies the player's desire to SEE how awesome their work was. This game might have been released some time ago now (2009), but the level of detail is very satisfying. Zooming right down into your city center and watching the hustle and bustle of a Roman city feels -so- good. Very few city builders give you this feeling, with games like SimCity almost reaching the same feeling but falling a little bit short. I also appreciate the accuracy of Roman architecture and culture that this game has. GA:R is designed in such a way that cities the player builds don't look like a player-built city; putting a few hours into a level can make it look like a dev-designed city! As someone who values immersion and depth of detail more than anything in strategy games, GR:A has a special place in my heart for the visual appeal.

One thing I gripe about, though; the size of levels/plots are somewhat small. Upon purchasing and booting the game up, I was expecting something pseudo-open world, or even something where cities are connected in some way (I.E SimCity 2014, where city plots are pretty close together and connected via highways, trade, airports etc.), but unfortunately every plot is an individual gamestate. The military side of the game is also very limited - I feel that the advertisement point of "build massive armies" is a large overstatement. On some plots/levels, there is no actual point to building military structures and units. I'd love it if there were factions in this game that you partook in actual diplomacy with, but this game doesn't use these systems at all. It's entirely about loading up a city plot and building - a sandbox with objectives, if you will.

Pros:

-Amazing visual dazzle and grandure

-Respects and keeps to the Rome of classical times

-Very liberating in terms of customisation and building

-Decent military aspect, but limited

-Good use of resource management/trade

Cons:

-Closed off game world

-Lack of open-world grandure

8/10. Right up there with Anno City-Builders!
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6 af 6 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
2.2 timer bogført
Indsendt: 22. juni
Grand Ages: Rome is very unique as far as sequels go. The follow-up to Imperium Romanum looks and sounds very similar, but features entirely different systems under the hood. It's a bit off-putting at first because they're not necessarily improvements, just very different. There's no clear superior between them, but a little time with this game will is bound to hook you for a good long while.

The meat of Grand Ages is its campaign, featuring a wealth of scenarios that challenge you to raise and manage a Roman colony somewhere in the empire. You generally start with a single outpost, and from that singular beginning expand with homes, farms, shops, arenas, theaters, and more. Every scenario has a very clear objective that you must accomplish, this time without the quirks and surprises of Imperium Romanum's tablet system. As you provide services to your plebeians you gain the resources needed to build more prosperous homes, which in turn can manage more complex services. It's a very simple hierarchy of structures to work through, so most of your concern will be on finding space for them all.

What won't be much of a concern is managing your resources, because they're on a much more streamlined system than in the previous game. Instead of producing and stockpiling goods, each resource building provides a permanent, static number of resources for your settlement. That means building a logging camp produces 10 logs, full stop. When you build a new building, however, it doesn't subtract from that number. If a house says it needs 4 logs and 4 bricks, you just need to have more than that threshold to build however many you want. What DOES subtract from your resource pools are upkeep costs, usually 1 or 2 units of a few resources per building.

Trading also reduces your thresholds in exchange for denarii, currency needed for construction and upkeep. Money works more traditionally, being earned over time and spent directly from your coffers. You'll need to pay a bit of attention to your economy so as to not go bankrupt, but even if you fall into the red you just enter a warning state where you have ten minutes to get back into the black. Your settlement can enter a lot of interesting states like this by building in certain ways, including building frenzies that speed up construction, divine blessings that improve services, and more. It's a nice touch that encourages you to find different ways to expand, and can really change up your strategies.

Combat plays a larger role in Grand Ages, but units are a little easier to build and command, and the combat is more interesting with additions like experience levels. You can access military and other improvements through the research system, which simply requires a school to start with. The campaign also has a really cool progression feature in your character, who can level up and earn family wealth between scenarios. These resources can be used to unlock skills that improve your buildings or military, or buy estates that provide you with additional starting resources. This system does a lot to expand your options, even allowing you to find shortcuts past particularly troublesome resources.

There's a lot of improvements to take in, but not without a few drawbacks. As streamlined as the new resource system is, it responds much worse to surprises than the old one. Should you lose buildings to fires or angry gods (yes that can happen, build lots of temples!) when you are low on a particular resource, you might not have a clear path to rebuilding them. Fires are also much more common because riots now guarantee that at least a handful of buildings will be destroyed, so keeping your people happy is crucial this time around. You may also find yourself bee-lining to certain buildings even if they're not optimal for your city because of scenario objectives and the hard caps your resource thresholds provide.

It's just as pretty a game as Imperium Romanum, and shares the same quality audio and soundtrack to enjoy. The camera is a little harder to get nice screencaps with, but they're worth doing with the more detailed buildings. In the end, I can't really say which is the better game. Imperium Romanum has a little more personality with its individual citizens, and a little more flexibility with its resource stockpiles. Grand Ages: Rome feels more streamlined and polished, and adds some really interesting progression systems. Fans of more abstracted builders like SimCity will probably enjoy this one more, but no matter which you pick I'm confident you'll find something to like.
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
1.6 timer bogført
Indsendt: 14. juni
Truthfully I enjoyed Imperium Romanum little more, I feel like they added too much features to this game that werent really necessary since the game worked well in previous title. Still it is pretty good strategy building game, especially to those who love the history of Roman empire.
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Anbefalet
35.4 timer bogført
Før-udgivelsesanmeldelse
Indsendt: 2. juni
Pretty relaxing game and good value when on sale. I hit 35 hours and probably got about 1/2 way through before getting to the point of it starting to feel more chore like. So certainly a flawed game, but it starts off so pleasingly casual its worth the $5.


Fun early on and against the price it gets a thumbs up.
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7.8 timer bogført
Indsendt: 16. december 2013
I bought this game because years ago I was a fan of the Impressions Games city-building series, particularly Caesar and Pharoah. This game builds on the same premise, with the building of cities in Rome while raising armies to attack and defend. Like Pharoah, it is a blend of city-building simulation and RTS except there is a stronger implementation of the RTS elements here.

Visually, the game looks pretty good. Not the best graphics by modern standards, but bounds above the old Impressions games.

The biggest problem with this game is that it's a lot to learn and take in very quickly. There are some tutorials for that, though. It's not the steepest learning curve, it's nothing compared to some of the Paradox games, but it is a game that requires you take the time to learn it.
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Anbefalet
89.8 timer bogført
Indsendt: 4. august 2014
To all negative reviews saying that buildings catch on fire too often: learn to play the game. As long as your population has all its needs satisfied, you will never have criminals. I've played the campaign multiple times and never ONCE had a criminal light a building on fire.

7.5/10
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Anbefalet
267.0 timer bogført
Indsendt: 14. marts 2015
I love this game (clearly by the time I've spent playing). I like the way resources are handled. Mainly, I love the properties and abilities which carry over from mission to mission. Basically, as you complete secondary missions, you accrue PERSONAL wealth and experience. The wealth allows you to buy properties which give permanent resource bonuses to every story map you play on.

If you liked the old Sierra city builders, you will probably enjoy this.
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Anbefalet
10.8 timer bogført
Indsendt: 9. juni 2015
I have played this game ever since it came out,my steam playing time doesn't seem like it,I honestly had this game from a non-steam retail for a long time,but here I am now
This game has a quite impressive graphic in its time,although its nothing compare to nowaday's games,but I have to say its gameplay feature might surpass most of these days's city building game.Some might think this game is an amazing RTS to be games,like the big guy series such as Total War,and then end up disappointing because they can't keep their city building from burning the first few minutes of gameplay and few enemies around.To all complainer,learn how to play this game properly! This is a city building,not RTS.
The game is hard for beginner,it has strategy element,but it doesn't have much to do with military aspect of this game.The strategy I'm talking about here is city planning.Beginner who has their trouble with building large city might need to consider this,its not a base building game,so they can't just place block of building all they want and expect the city itself can adjust to what they want.And they end up having building being burned down by high criminal rate because of poor management.
It takes city planning to makes the best city out of the base resources you have,the game is all about management,so anyone who gave a bad review about this game because of themselves failing to take a city challenge and start blaming it on the developer,they need to learn how to play.
Multiplayer is pretty much dead,so I can't argue with bad reviewer about this one,I myself also has issue with Multiplayer.First off,city building game is a time consuming game,but there is no multiplayer save feature,everyone end up having to play over just because their connection is unstable or the game might somehow crashed during the match.Secondly,the base server of this game seem unstable,I can't keep a match long enough that can decide the winner just because of network issue.
Other than that,this is a pretty good game.
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Anbefalet
91.6 timer bogført
Indsendt: 4. september 2015
I started playing this game again recently, and discovered how fun the Campaigns are to play. Previously I had only used the Free Build mode.

The Good
Campaign System
The campaign is simple. It has a simple reward system which gives you money and talents at the end of each task, which you can then use to buy estates or upgrade your city building skills, giving you resource advantges before you move on to the next task. Quite a simple mechanic, but one which adds just enough interest to make the game long lasting fun, and which fits in well with the overall gamepaly.

Gameplay
Grand Ages Rome has a nice balance between complexity and easy of play. It is in some ways similar to Anno 1404, the main difference being the campaign system and the fact that production buildings in Grand Ages can only be placed where there is an appropriate natural resource. This latter difference makes it a bit more challenging than the Anno series, in my opinion.

There is an overlay system that allows you to see the state of the city's satisification with regard to food, entertainment and religion, so you can see at once the effect of placing a building in a particular area. The buildings have a simple upgrade system that depends on your level of research. There is also a simple trade system allows trading with a choice of towns trading at different prices. The simplicty of this system fits the gameplay perfectly.

While it is quite easy to create a small settlements in a peaceful area, creating and maintaining one that is periodically attacked by barbarians offers a greater challenge. Fighting is simple, but again, I think it has the right balance in the overall gameplay. You can recruit units from certain segments of the population, and build training and upgrade centres for them. Oh, and it has walls too. The upcoming Grand Ages: Medieval, doesn't. In fact this is one of the things that has prompted me to write this review. Walls are good! We need walls in games like these. Rome also has towers with slits in them that automatically fire arrows at attackers. I love this feature although it is easy to abuse if you need to repel an attacking army.

Graphics
One thing I really like about Grand Ages: Rome are the stunning graphics. Even in 2015, the graphics still look good when the settings are cranked up. The Roman architecture is accurately done and looks beautiful close up, with astonishing attention to detail. The camera has this nice feature that allows you to zoom in to street level and get an impression of what the city looks like if you are actually a citizen living in it, allowing full movement through the city. This is another difference to Anno 1404's postcard view. The way the city comes alive with perfectly animated little figures is also very well done. From a distance, your city really does look like a Roman city, and you can't help but take screenshots of it.

The Not so Good...
I'm very positive to this game but there are a few areas that could have been done better...

Camera Controls
As I already mentioned, I love the fact that you can zoom into to street level and see things from a citizen's point of view, but the camera controls are clunky. Also, zooming right out switches to a static 3D map view which gives an overview of the area you are building in. However, it is not possible to do anything when in this zoomed out mode. I think the game could have benefitted from having camera controls that are similar to the classic Total War series.

Research
One thing I think was too easy was carrying out research. All it requires is a school and a simple house for teachers to live in, both of which you can build early on in a game. Libraries and Philosophers Academies aren't necessary, as they offer only the same research possibilities as schools. Why not have the more advanced buildings that offer new and different research possibilities, as in the C&C games?

Conclusion: Grand Ages: Rome is a good solid city building game that looks stunning, and I'm sure you will enjoy it all the more if you have an interest in Ancient Rome. In fact I'd say that it's the best Roman city building game there is.
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Anbefalet
45.7 timer bogført
Indsendt: 15. januar 2014
Its better than it looks. I got this on a side deal from some game, Warband i guess.. It turned being good, im enjoying it. If you liked old days of caesar city builder, or pharaoh, this is a good game. It have even more history and culture on Rome than Rome 2! Well, TBH Rome 2 is pretty bad and blunt. Anyway, apart from some bad drawings and lack of a proper in game manual/encyclopedia, this game is good.
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Anbefalet
53.2 timer bogført
Indsendt: 22. marts 2014
This game is really really intense!
I like the Roman History and i like the possibility to take part in the History of this great ancient time! You really can enjoy the beautiful looking graphics and the gameplay. A mix of strategy and citybuilding!
Take this game! U will have a lot of fun and a game full of possibilities...

One of the best game Kalypso EVER made!

Buy it!

Cheers!
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