Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before.
Brugeranmeldelser: Hovedsagelig positive (282 anmeldelser) - 74% af de 282 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 20. mar 2009

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Includes Grand Ages: Rome and Grand Ages: Rome - Reign of Augustus

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Om dette spil

GRAND AGES ROME er den længe ventede opfølger til det storsælgende strategispil Imperium Romanum.
Du er guvernør i en romersk provins i det hæderkronede romerske imperium, og dets fremtid ligger i høj grad i dine hænder. Vælg en af fem romerske adelsfamilier som f.eks. Caesars Julii med forskellige muligheder for at gennemføre de omfattende missioner. Forsvar dig imod barbariske stammer, gør forretninger med andre kulturer, opbyg et velstående økonomisk miljø, og tilfredsstil folkets behov i en enorm singleplayer-kampagne eller med op til 3 menneskelige spillere i multiplayer-tilstand!
Og husk — selv Rom blev ikke bygget på én dag!
  • Samarbejds-multiplayer-tilstand — spil med dine venner via internettet. Hver enkelt spiller kan skabe og udbygge sin egen by eller nyde den unikke Team City-tilstand, hvor alle spillerne bygger på en enkelt by.
  • Konkurrerende multiplayer-tilstand — konkurrer imod dine venner via internettet i en af seks multiplayer-tilstande ("Last Man Standing", "King of the Hill", "Monument Victory", "100.000 Denarii", "Last Barbarians" og "All In One")
  • Vedholdende spillerfigur — talenter og ejendomme, der er tilegnet af figuren, lagres og bruges i efterfølgende missioner i kampagne, frit spil og multiplayer-tilstand.
  • Ikke-lineær kampagne med 40 missioner med historiske byer og lokaliteter
  • Over 60 bygninger
  • Over 50 enheder — inkl. byer, dyr og 18 militærenheder
  • Søkrig og kolonisering af øer
  • Ny og forbedret — brugervenlig ressourcemekanik, reduktionsområder for effekter på bygninger
  • Bystater — specialeffekter som f.eks. opstand, plage og guldalder, som ændrer gameplayet
  • Forskning — 30 teknologier, der giver nye bygninger, opgraderinger og militærenheder
  • Kaster — slaver, plebejere (den største gruppe af romerske borgere), ryttere (medlemmer af den romerske middelklasse mellem plebejerne og patriciere) og patriciere
  • Forbedret kampsystem med standard-RTS-styring over grupper
  • Militærenheder opnår erfaring og bliver bedre med tiden
  • Overlay-vinduer med informationer visualiserer byøkonomien og folkets tilfredshed på hver eneste lokalitet på kortet
  • Storslåede monumenter som f.eks. Colloseum, Circus Maximus og Pantheon


    • Operativsystem: Windows® XP & Vista
    • Processor: CPU med 2 - 2,5 GHz
    • Hukommelse: 1 GB RAM
    • Harddiskplads: 4 GB
    • Video: 3D-grafikkort med 128 MB Ram
    • DirectX®-version: 9c
Hjælpsomme kundeanmeldelser
18 af 19 brugere (95%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
91.6 timer bogført
Indsendt: 4. september 2015
I started playing this game again recently, and discovered how fun the Campaigns are to play. Previously I had only used the Free Build mode.

The Good
Campaign System
The campaign is simple. It has a simple reward system which gives you money and talents at the end of each task, which you can then use to buy estates or upgrade your city building skills, giving you resource advantges before you move on to the next task. Quite a simple mechanic, but one which adds just enough interest to make the game long lasting fun, and which fits in well with the overall gamepaly.

Grand Ages Rome has a nice balance between complexity and easy of play. It is in some ways similar to Anno 1404, the main difference being the campaign system and the fact that production buildings in Grand Ages can only be placed where there is an appropriate natural resource. This latter difference makes it a bit more challenging than the Anno series, in my opinion.

There is an overlay system that allows you to see the state of the city's satisification with regard to food, entertainment and religion, so you can see at once the effect of placing a building in a particular area. The buildings have a simple upgrade system that depends on your level of research. There is also a simple trade system allows trading with a choice of towns trading at different prices. The simplicty of this system fits the gameplay perfectly.

While it is quite easy to create a small settlements in a peaceful area, creating and maintaining one that is periodically attacked by barbarians offers a greater challenge. Fighting is simple, but again, I think it has the right balance in the overall gameplay. You can recruit units from certain segments of the population, and build training and upgrade centres for them. Oh, and it has walls too. The upcoming Grand Ages: Medieval, doesn't. In fact this is one of the things that has prompted me to write this review. Walls are good! We need walls in games like these. Rome also has towers with slits in them that automatically fire arrows at attackers. I love this feature although it is easy to abuse if you need to repel an attacking army.

One thing I really like about Grand Ages: Rome are the stunning graphics. Even in 2015, the graphics still look good when the settings are cranked up. The Roman architecture is accurately done and looks beautiful close up, with astonishing attention to detail. The camera has this nice feature that allows you to zoom in to street level and get an impression of what the city looks like if you are actually a citizen living in it, allowing full movement through the city. This is another difference to Anno 1404's postcard view. The way the city comes alive with perfectly animated little figures is also very well done. From a distance, your city really does look like a Roman city, and you can't help but take screenshots of it.

The Not so Good...
I'm very positive to this game but there are a few areas that could have been done better...

Camera Controls
As I already mentioned, I love the fact that you can zoom into to street level and see things from a citizen's point of view, but the camera controls are clunky. Also, zooming right out switches to a static 3D map view which gives an overview of the area you are building in. However, it is not possible to do anything when in this zoomed out mode. I think the game could have benefitted from having camera controls that are similar to the classic Total War series.

One thing I think was too easy was carrying out research. All it requires is a school and a simple house for teachers to live in, both of which you can build early on in a game. Libraries and Philosophers Academies aren't necessary, as they offer only the same research possibilities as schools. Why not have the more advanced buildings that offer new and different research possibilities, as in the C&C games?

Conclusion: Grand Ages: Rome is a good solid city building game that looks stunning, and I'm sure you will enjoy it all the more if you have an interest in Ancient Rome. In fact I'd say that it's the best Roman city building game there is.
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5 af 7 brugere (71%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
6.4 timer bogført
Indsendt: 16. august 2015
It's more of a goods/materials manager than a city builder. Each building produces a certain amount of goods or products and some can be upgraded via research. Most buildings will also require maintenance in the form of resources like wood, stone, marble, etc.

Buildings have a certain influence radius and if houses are placed outside that radius it doesn't get that building's benefits. Buildings that provide entertainment are really crucial and houses must have access to these more than anything. Providing labor will also mean buildings must be withing the radius of houses.

The downside is that Influence Radius will take importance over aesthetics and often you'll start building cities in the most efficient template.

Efficieny over aesthetics pretty much sums up the game. Build only what you need and use slave labor (mostly limited to resources buildings) as much as possible to reduce costs.

Money making seems easy enough once trade opens up later in the campaign. Even basic temples will provide a good sum of cash.

Your character can level up and have skills which benefit your city or military.

It's a good game if you're looking for managerial or resource oriented city building game but not so much if you're looking to build grand and aesthetically impressive cities.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
3 af 4 brugere (75%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
59.2 timer bogført
Indsendt: 18. oktober 2015
Not really the Caesar I was expecting but still fun and well made
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
66 af 70 brugere (94%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
7.8 timer bogført
Indsendt: 16. december 2013
I bought this game because years ago I was a fan of the Impressions Games city-building series, particularly Caesar and Pharoah. This game builds on the same premise, with the building of cities in Rome while raising armies to attack and defend. Like Pharoah, it is a blend of city-building simulation and RTS except there is a stronger implementation of the RTS elements here.

Visually, the game looks pretty good. Not the best graphics by modern standards, but bounds above the old Impressions games.

The biggest problem with this game is that it's a lot to learn and take in very quickly. There are some tutorials for that, though. It's not the steepest learning curve, it's nothing compared to some of the Paradox games, but it is a game that requires you take the time to learn it.
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66 af 83 brugere (80%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
89.8 timer bogført
Indsendt: 4. august 2014
To all negative reviews saying that buildings catch on fire too often: learn to play the game. As long as your population has all its needs satisfied, you will never have criminals. I've played the campaign multiple times and never ONCE had a criminal light a building on fire.

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