Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before.
Análises de usuários:
Ligeiramente positivas (317 análises) - 72% das 317 análises de usuários deste jogo são positivas.
Data de lançamento: 20/mar/2009

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Includes Grand Ages: Rome and Grand Ages: Rome - Reign of Augustus


Sobre este jogo

Raise massive armies, embark on epic campaigns to expand the Empire, and take control of the known world! Engage in grand-scale city building and create magnificent cities with creativity and control like never before. Intuitive controls make it easy to launch bone-crushing combat missions and manage every aspect of your thriving civilization.
After decades in exile, your family name has been all but forgotten in Rome. But, the departure of the tyrant Sulla has changed everything, and Rome stands on the brink of a new era. Sides must be chosen as Caesar and Pompey battle for control of the Republic. The stage is set for you to gain power and influence over one of the greatest civilizations in history.
Advanced Battle System
Take command of 18 different military units, including naval command, elephant cavalry, and mercenary forces. Recruit citizens of Rome, draft captured enemy forces, and pay foreign squads for their special skills. Defend and expand the Empire by land and sea with exciting RTS gameplay.
Intense Multiplayer
Online multiplayer functionality with 6 different strategy modes — play competitively or cooperatively. Create buddy lists and challenge your friends to a battle, or use the matching system and take on an unknown foe with the same skill level. Advance your career and increase your rank from praetor to consul and beyond.
Epic Campaigns
Rub shoulders with Julius Caesar, Mark Antony, Cleopatra and more in a non-linear historical campaign featuring over 40 missions. Choose your own fate as you create and destroy alliances with more than 20 different historical figures. Celebrate your victories by erecting legendary monuments such as the Coliseum, Circus Maximus, the Pantheon, and more.
Complex Economy
Flow resources eliminate tedious micromanagement, giving you the freedom to create thriving cities with multi-leveled economic systems. Information overlays visualize the city economy and satisfaction of the people on every location on the map.
ExplorE — Journey to ancient Gaul, Britannia, Egypt, and more to colonize barbarians and establish new trade routes.
Expand — Stake your claim throughout the known world in the name of Rome! Help build the empire through military conquest and economic prowess.
Exploit — Natural resources are yours for the taking as you establish farming, mining, and logging operations. Raze barbarian villages for riches, labor, and property.
ExtErminatE — Destroy all who stand in the way of Rome's glory! Defend your territories by land and sea to secure peace and prosperity for the empire.
  • Detailed citybuilding alongside rtS combat dramatically widens audience.
  • Competitively priced within the genre.
  • Extensive online multiplayer connectivity — play competitively or cooperatively.
  • Game's scale is far beyond the city of rome, allowing players to experience all areas of the roman Empire by land and sea.

Requisitos de sistema

    • Operating system: Windows® XP & Vista
    • Processor: 2.5 GHz Single Core Processor
    • Memory: 1 GB RAM
    • Hard disk space: 4 GB
    • Video: 128 MB 3d Video Card (GeForce® 6600/Radeon® 9600 or better)
    • DirectX® Version: 9c
Análises de usuários
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Ligeiramente positivas (317 análises)
Últimas análises
( 68.7 horas registradas )
Publicada: 17 de julho
Haemimont Games worked on a trilogy: Glory of the Roman Empire, Imperium Romanum and Grand Ages: Rome. In Spain and Italy, these games are known as Imperium Civitas I - III.

I still play them all to this date as they are all very unique. You can find Imperium Romanum and Grand Ages: Rome here on steam.

While Glory of the Roman Empire and Imperium Romanum work on a system based on slaves transporting goods and individuals working, Grand Ages: Rome uses a macro system where a building produces a fix number of products and individuals don't have names anymore. If you don't follow the tutorials, you may end up having the city burning down because you didn't really understand how it works. This is really important.

I highly recommend Grand Ages: Rome for it's huge replayabily, superb graphics, a very long an interesting campaign and nice music. And if you still haven't enough, take a look at Imperium Romanum.
( 2.0 horas registradas )
Publicada: 25 de junho

Grand ages is actually a well polished game with a solid tutorial, but i went into this game hoping, it's was an age of empire kind of RTS game, which may explain my dislike of this game, i fell constrained while playing, specific buildings needs to be within regions of each other to work, farms much use predefined areas to grow fields, the game uses a kind of real-time economy system, meaning you can't store resources for a specific job etc. in all fairness the mechanics works well, but i often found myself, having to micromanage building-placement rather than concerning about the greater scheme of things, for me.

Graphics and sound is top notch, lush colors and great 3D assets, you feel like taking a stroll in your city, the navigation is kind of okay, but a bit slow at times.

if your hoping for an replacement to Age of empires, this is properly not for you.
( 2.2 horas registradas )
Publicada: 22 de junho
Grand Ages: Rome is very unique as far as sequels go. The follow-up to Imperium Romanum looks and sounds very similar, but features entirely different systems under the hood. It's a bit off-putting at first because they're not necessarily improvements, just very different. There's no clear superior between them, but a little time with this game will is bound to hook you for a good long while.

The meat of Grand Ages is its campaign, featuring a wealth of scenarios that challenge you to raise and manage a Roman colony somewhere in the empire. You generally start with a single outpost, and from that singular beginning expand with homes, farms, shops, arenas, theaters, and more. Every scenario has a very clear objective that you must accomplish, this time without the quirks and surprises of Imperium Romanum's tablet system. As you provide services to your plebeians you gain the resources needed to build more prosperous homes, which in turn can manage more complex services. It's a very simple hierarchy of structures to work through, so most of your concern will be on finding space for them all.

What won't be much of a concern is managing your resources, because they're on a much more streamlined system than in the previous game. Instead of producing and stockpiling goods, each resource building provides a permanent, static number of resources for your settlement. That means building a logging camp produces 10 logs, full stop. When you build a new building, however, it doesn't subtract from that number. If a house says it needs 4 logs and 4 bricks, you just need to have more than that threshold to build however many you want. What DOES subtract from your resource pools are upkeep costs, usually 1 or 2 units of a few resources per building.

Trading also reduces your thresholds in exchange for denarii, currency needed for construction and upkeep. Money works more traditionally, being earned over time and spent directly from your coffers. You'll need to pay a bit of attention to your economy so as to not go bankrupt, but even if you fall into the red you just enter a warning state where you have ten minutes to get back into the black. Your settlement can enter a lot of interesting states like this by building in certain ways, including building frenzies that speed up construction, divine blessings that improve services, and more. It's a nice touch that encourages you to find different ways to expand, and can really change up your strategies.

Combat plays a larger role in Grand Ages, but units are a little easier to build and command, and the combat is more interesting with additions like experience levels. You can access military and other improvements through the research system, which simply requires a school to start with. The campaign also has a really cool progression feature in your character, who can level up and earn family wealth between scenarios. These resources can be used to unlock skills that improve your buildings or military, or buy estates that provide you with additional starting resources. This system does a lot to expand your options, even allowing you to find shortcuts past particularly troublesome resources.

There's a lot of improvements to take in, but not without a few drawbacks. As streamlined as the new resource system is, it responds much worse to surprises than the old one. Should you lose buildings to fires or angry gods (yes that can happen, build lots of temples!) when you are low on a particular resource, you might not have a clear path to rebuilding them. Fires are also much more common because riots now guarantee that at least a handful of buildings will be destroyed, so keeping your people happy is crucial this time around. You may also find yourself bee-lining to certain buildings even if they're not optimal for your city because of scenario objectives and the hard caps your resource thresholds provide.

It's just as pretty a game as Imperium Romanum, and shares the same quality audio and soundtrack to enjoy. The camera is a little harder to get nice screencaps with, but they're worth doing with the more detailed buildings. In the end, I can't really say which is the better game. Imperium Romanum has a little more personality with its individual citizens, and a little more flexibility with its resource stockpiles. Grand Ages: Rome feels more streamlined and polished, and adds some really interesting progression systems. Fans of more abstracted builders like SimCity will probably enjoy this one more, but no matter which you pick I'm confident you'll find something to like.
Awesomo 2000
( 1.6 horas registradas )
Publicada: 14 de junho
Truthfully I enjoyed Imperium Romanum little more, I feel like they added too much features to this game that werent really necessary since the game worked well in previous title. Still it is pretty good strategy building game, especially to those who love the history of Roman empire.
( 5.4 horas registradas )
Publicada: 10 de junho
( 0.7 horas registradas )
Publicada: 2 de junho
( 35.4 horas registradas )
Análise de pré-lançamento
Publicada: 2 de junho
Pretty relaxing game and good value when on sale. I hit 35 hours and probably got about 1/2 way through before getting to the point of it starting to feel more chore like. So certainly a flawed game, but it starts off so pleasingly casual its worth the $5.

Fun early on and against the price it gets a thumbs up.
( 35.5 horas registradas )
Publicada: 21 de maio
Have to say this game isn't really bad, I Hvae enjoyed the campaign quite a bit but after 21 mission it really started to get boring, it was the same thing over again, build city achieve this goal, with bonus missions that will pressure you or limit you. The combat in this game is okish for what it is, as you won't see much of it. I would compared this game with am Anno game 75% is i city managment 20% in economics and 5% combat. But in the end if you want to create the perfet Roman city this game will definatly be up you alley.

Good Points
-Long campaign
-Can be challenging
-Good City mangament system
-Ok Combat
-Decent Economy
Bad Points
-Become Very Repetitive

Final Score 7/10
( 3.1 horas registradas )
Publicada: 15 de maio
Nice game, but after 3 hours I got almost continue lag
( 249.8 horas registradas )
Publicada: 7 de maio
Absolutely LOVE this game! 10/10

This game seems to be the last in the line of realistic ancient city builders (there have been none since)
- Grand Ages Medieval is a stain on the Grand Ages name and is not a city builder nor set in ancient times.

First up, game runs amazing on Ultra graphics on Windows 10 (if you were unsure it it would run)
- Excellent level of detail, allows you to build beautiful Roman cities, the economy of the game works similar to anno games, I recently spent over 12 hours non stop on the most spectacular city.

If you love history and appreciate the advancements and might that was the Roman Republic/Empire, then you will love this game in all it's detail!
Análises mais úteis  No geral
10 de 11 pessoas (91%) acharam esta análise útil
7.5 horas registradas
Publicada: 11 de setembro de 2014
Jogo muito bom, melhor que o Imperium Romanum que é tipo um antecessor desse jogo.

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4 de 4 pessoas (100%) acharam esta análise útil
1.1 horas registradas
Publicada: 27 de dezembro de 2013
Esse jogo é muito ♥♥♥♥! Recomendo!
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3 de 3 pessoas (100%) acharam esta análise útil
60.6 horas registradas
Publicada: 5 de fevereiro
É um jogo razoavelmente divertido e bem feito, principalmente pra quem curte a parte de planejar e montar cidades. Vejam a central a comunidade deste jogo, tem algumas imagens de cidades belíssimas.

Não tem nada de muito diferente, é aquela mecânica de gerenciar recursos para ir construindo edifícios melhores, de forma a aumentar as porcentagens de comida, diversão e religião. O ponto mais original é que você cria um personagem que vai passando de nível e ganhando talentos, através três áreas distintas que podem especializar cada personagem de uma forma. Dependendo da família que é escolhida no começo do jogo, as árvores de talentos dessas três áreas muda, o que garante um bom valor de rejogabilidade.

Tem uma boa variedade de unidades, edifícios e recursos. Dá pra montar a sua cidade de várias formas diferentes e ainda assim vencer as missões. A campanha, aliás, é imensa, quase 50 horas pra terminar com um personagem.

Tudo muito bom e o jogo valeria muito a pena se não fossem dois defeitos gritantes: interface muito ruim e sistema de combates ridículo.

A interface pode ser muito irritante ao se construir estradas e principalmente plataformas. Muita imprecisão, estradas fazendo curvas que não deviam (é quase impossível ter uma estrada reta) e plataformas que são um sofrimento para fazer, especialmente quando há um desnível grande no terreno. Outra coisa ruim é o zoom, que ou fica muito perto ou muito longe, e dependendo do mapa tem áreas que são muito difíceis de ver.

O combate é a pior parte do jogo. Apesar de haver muitas unidades, certas táticas sempre levam vantagem sobre outras e certas unidades se tornam praticamente imbatíveis se usadas corretamente. A inteligência artificial é terrível, com arqueiros que sentam pra descansar após matar uma tropa, mesmo que a batalha entre outras tropas continue, e barcos absolutamente estúpidos que não reagem a ataques e tampouco avisam que estão sendo atacados até ser tarde demais para que se possa fazer algo a respeito.

Recomendado com ressalvas, portanto. Se você curte mais a parte de construção de cidades, provavelmente você vai gostar apesar dos defeitos da interface. Se o teu negócio for mais táticas de combate e conquista, talvez seja melhor ficar longe.
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1 de 1 pessoas (100%) acharam esta análise útil
23.9 horas registradas
Publicada: 9 de outubro de 2014
Um otimo jogo, mostra bem a história de briga interna de roma entre familias e cumpre o seu papel de city-builder e RTS
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2 de 3 pessoas (67%) acharam esta análise útil
37.9 horas registradas
Publicada: 5 de dezembro de 2013
muito ♥♥♥♥
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4 de 9 pessoas (44%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
0.2 horas registradas
Publicada: 9 de junho de 2015
Bem ruimzão,
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1 de 7 pessoas (14%) acharam esta análise útil
Não recomendado
0.6 horas registradas
Publicada: 17 de outubro de 2014
Não comprem essa ♥♥♥♥♥, não funciona. Da erro de compatibilidade é não existe suporte ou solução pra essa ♥♥♥♥♥.
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72 de 77 pessoas (94%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
7.8 horas registradas
Publicada: 16 de dezembro de 2013
I bought this game because years ago I was a fan of the Impressions Games city-building series, particularly Caesar and Pharoah. This game builds on the same premise, with the building of cities in Rome while raising armies to attack and defend. Like Pharoah, it is a blend of city-building simulation and RTS except there is a stronger implementation of the RTS elements here.

Visually, the game looks pretty good. Not the best graphics by modern standards, but bounds above the old Impressions games.

The biggest problem with this game is that it's a lot to learn and take in very quickly. There are some tutorials for that, though. It's not the steepest learning curve, it's nothing compared to some of the Paradox games, but it is a game that requires you take the time to learn it.
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69 de 89 pessoas (78%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
89.8 horas registradas
Publicada: 4 de agosto de 2014
To all negative reviews saying that buildings catch on fire too often: learn to play the game. As long as your population has all its needs satisfied, you will never have criminals. I've played the campaign multiple times and never ONCE had a criminal light a building on fire.

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37 de 41 pessoas (90%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
267.0 horas registradas
Publicada: 14 de março de 2015
I love this game (clearly by the time I've spent playing). I like the way resources are handled. Mainly, I love the properties and abilities which carry over from mission to mission. Basically, as you complete secondary missions, you accrue PERSONAL wealth and experience. The wealth allows you to buy properties which give permanent resource bonuses to every story map you play on.

If you liked the old Sierra city builders, you will probably enjoy this.
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