Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.
使用者評論:
Recent:
極度好評 (23 篇評論) - 82% of the 23 user reviews in the last 30 days are positive.
Overall:
極度好評 (788 篇評論) - 788 個使用者中有 86% 為該遊戲做出正面評論。
發售日: 2013 年 04 月 4 日

登入以新增此項目至您的願望清單、追隨或是標記為無興趣

購買 Another World

整週特賣!特惠截止於 05 月 30 日

-75%
$9.99
$2.49
 

評論

“Another World is a landmark game for a host of reasons, from the 2D polygonal work to its excellent narrative.”
8.5/10 – IGN

“A great example of how to offer a classic game to a new audience with improved graphics and sound for a low price.”
8/10 – Destructoid

關於此遊戲

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

Key Features:

  • Remastered presentation: a joint effort between visionary game-designer Eric Chahi and developer DotEmu, Another World is back in its 20th Anniversary Edition with High Definition graphics faithful to the original design.
  • 3 difficulty modes: Normal (easier than original game), Difficult (Equal to original game) and Hardcore (more difficult than original game)
  • A new immersive experience: rediscover a cult adventure with 100% remastered sounds and FX
  • Social features: Steamworks™ integration with 13 achievements.
  • Extra features: development diary, making of video, technical handbook

系統需求

Windows
Mac OS X
SteamOS + Linux
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: 1.6 GHZ
    • Memory: 512 MB/2048 MB (Vista/7/8)
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: MAC OSX 10.7
    • Processor: 1.6 GHZ
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: Ubuntu 12.10 or similar.
    • Processor: 1.6 GHZ (32 and 64 bit supported)
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
Customer reviews
Customer Review system updated! Learn more
Recent:
極度好評 (23 篇評論)
Overall:
極度好評 (788 篇評論)
Recently Posted
giocuniz
( 2.6 記錄時數 )
張貼於:05 月 26 日
+
Helpful? 搞笑
[LWU] Oddball
( 0.5 記錄時數 )
張貼於:05 月 26 日
This is one of the greats. Great remastering job.
Helpful? 搞笑
gamerturtle
( 2.9 記錄時數 )
張貼於:05 月 25 日
Neat little sidescroller. Cool 80s style scifi setting. Plenty of trial and error, though.
Helpful? 搞笑
Charming Cthulhu
( 2.1 記錄時數 )
張貼於:05 月 24 日
There is a walkthrough video in which the game is beaten on hard difficulty without dying a single time - in exactly 16 minutes, minus the intro.
According to Steam, beating the game took me nearly 2 hours on normal difficulty. How often did I die? At least a hundred times. The game can be incredibly difficult, but only as long as you don't know what to do next. I had to watch the walkthrough video in order to find the solution to some of the riddles. In comparison to the original game, this remaster apparently has a lot more checkpoints which makes it easier and less frustrating. And I have to say: Except for a few parts I really enjoyed this game. You barely notice that Another World is already 25 years old.
Helpful? 搞笑
Willow
( 2.3 記錄時數 )
張貼於:05 月 24 日
Another World is almost 25 years old and there are many games that still have not caught up to the level of design mastery found in every part of this game.
Helpful? 搞笑
I can't preTEND ANYmore
( 0.2 記錄時數 )
張貼於:05 月 21 日
this world is already too much, do we really need another?
Helpful? 搞笑
Why Is James Crying?
( 1.1 記錄時數 )
張貼於:05 月 17 日
So retro!
Helpful? 搞笑
YieldingBusiness
( 3.3 記錄時數 )
張貼於:05 月 15 日
Took me ten minutes to find out you can blow down walls with a gun.

10/10
Helpful? 搞笑
sumotsunami
( 0.9 記錄時數 )
張貼於:05 月 4 日
This game absolutely breaks the mold... and it's over 20 years old!
Helpful? 搞笑
Hirst
( 2.0 記錄時數 )
張貼於:05 月 4 日
this game is dumb!! you dont get to do anything

you just see a man have a can of pop and then he drowns in some water


but i like water and pop so i give it three golden eagles and SWEATY PALM award
how do you post review

how do you post review??
ok
Helpful? 搞笑
Pumizo
( 0.7 記錄時數 )
張貼於:04 月 17 日
I played this game on my Commodore Amiga 500 back in 1990. It was very difficult but also a great game back then with hours and hours of fun and hard efforts to understand the puzzles and ways to kill or divert the enemies.

Yesterday I bought it for PC on sale for 2.50€. This is a remastered 20th anniversary edition with tons of extra stuff including:

- Remastered graphics (but you can play the original low res)
- Remastered sounds (but you can play the original low fi)
- The original game soundtrack with 13 tracks in wav format
- 17 minutes making of video with interview from creator Éric Chahi
- The original artwork sketches and drawings from Éric Chahi
- The original hand writing game code from Éric Chahi

If you played this game in the 90's, then you will probably love it today. It's amazing to remember everything from back then while playing it. The hours and hours of fun from the 90's are presented today with better graphics and remastered sound.

Another nice feature is the ability for choosing the difficult level options, something not available in the 90's. The Steam achievements are also nice.

However this in not an ordinary game. You need to understand the concept to like it. In fact this is not a game... this is a legendary piece of pioneer software with millions of fans worldwide.
Helpful? 搞笑
Mithras O_+
( 2.8 記錄時數 )
張貼於:04 月 11 日
Another World

An absolute classic!! but now with updated visuals.

Pros:
Simple and fun gameplay
Looks great
Short but sweet
Interesting story for what it is
Easy 100% Achievements.

Cons: I could not find any

Overall: Great Game, old but gold.
Helpful? 搞笑
Rabidboxer
( 5.1 記錄時數 )
張貼於:04 月 10 日
To the point reviews

I never played this 20 years. Key thing to keep in mind is its not platformer with crisp controls, your meant to die. If you cant stand puzzels or dieing the game isnt for you. Give it a chance, its a oldie bug good game.
Helpful? 搞笑
VandriX_eVen
( 3.2 記錄時數 )
張貼於:04 月 9 日
Beside being very frustrating (mainly because it's an old game) it is pretty cool game.
More when you know that it has been developed by one guy on it own !
Graphicaly not awesome but good nonetheless.
The music and effects make sense for this old game.
The story is short but interesting.

A game to do if you are currious about oldies.
Helpful? 搞笑
TheOnionKingdom
( 3.8 記錄時數 )
張貼於:04 月 6 日
Me: Alright, I finally got to this game. Let's try it out.....
(Dies in the first 10 seconds of gameplay by a slime)
Me: .......... OOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!
Helpful? 搞笑
nalogg
( 3.1 記錄時數 )
張貼於:04 月 4 日
Classic game!

This game is a work of art!

It's like a Edgar Burroghs mars book mixed with weird sci-fi art, seen in 80s pulp comics, like Jean Giraud and Roger Dean.
Helpful? 搞笑
Volt
( 2.7 記錄時數 )
張貼於:03 月 24 日
Mycarcuba.

This game is a trail and error and is a great one.
there might be parts were you have to look up yet other than that its a great game. Also if you play through the game its most likey only one achievement well be locked yet if you don't explore one bit than its 2 other than that the achievements are easy to get.
Helpful? 搞笑
Hartless
( 0.6 記錄時數 )
張貼於:03 月 21 日
I bought it 'cause I had it years ago and never beat it. I figured that was before video walkthrus.

Even with the walkthru, I can't figure out why I'm not getting past a certain part.

Uninstalling....
Helpful? 搞笑
HeliumDevotee
( 5.1 記錄時數 )
張貼於:03 月 13 日
As a graphic designer I am always looking for aesthetics of times gone by. Visually I loved the combined pixel/vector aesthetic that Eric has brought into this game. There is a setting where you can change the games visuals to a more updated aesthetic. But what I like about Another World is it's short length and unwavering difficulty. Through trial and error Another World delivers a quick throwback to a time when games didn't hold you hand.
Helpful? 搞笑
Lakedemonios
( 0.7 記錄時數 )
張貼於:03 月 5 日
Classic game that should never be forget. Nice work with the graphic remake. Hope it can get a reboot like Flashback did get. 9/10
Helpful? 搞笑
Most Helpful Reviews  In the past 30 days
4 人之中有 4 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
3.3 記錄時數
張貼於:05 月 15 日
Took me ten minutes to find out you can blow down walls with a gun.

10/10
這篇評論值得參考嗎? 搞笑
5 人之中有 4 人(80%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
0.9 記錄時數
張貼於:05 月 4 日
This game absolutely breaks the mold... and it's over 20 years old!
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  In the past 90 days
13 人之中有 13 人(100%)認為這篇評論值得參考
推薦
0.7 記錄時數
張貼於:04 月 17 日
I played this game on my Commodore Amiga 500 back in 1990. It was very difficult but also a great game back then with hours and hours of fun and hard efforts to understand the puzzles and ways to kill or divert the enemies.

Yesterday I bought it for PC on sale for 2.50€. This is a remastered 20th anniversary edition with tons of extra stuff including:

- Remastered graphics (but you can play the original low res)
- Remastered sounds (but you can play the original low fi)
- The original game soundtrack with 13 tracks in wav format
- 17 minutes making of video with interview from creator Éric Chahi
- The original artwork sketches and drawings from Éric Chahi
- The original hand writing game code from Éric Chahi

If you played this game in the 90's, then you will probably love it today. It's amazing to remember everything from back then while playing it. The hours and hours of fun from the 90's are presented today with better graphics and remastered sound.

Another nice feature is the ability for choosing the difficult level options, something not available in the 90's. The Steam achievements are also nice.

However this in not an ordinary game. You need to understand the concept to like it. In fact this is not a game... this is a legendary piece of pioneer software with millions of fans worldwide.
這篇評論值得參考嗎? 搞笑
4 人之中有 4 人(100%)認為這篇評論值得參考
推薦
3.1 記錄時數
張貼於:04 月 4 日
Classic game!

This game is a work of art!

It's like a Edgar Burroghs mars book mixed with weird sci-fi art, seen in 80s pulp comics, like Jean Giraud and Roger Dean.
這篇評論值得參考嗎? 搞笑
3 人之中有 3 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
0.2 記錄時數
張貼於:02 月 29 日
Nostalgia. Feels like I am 10 again when playing this game!
這篇評論值得參考嗎? 搞笑
3 人之中有 3 人(100%)認為這篇評論值得參考
推薦
0.7 記錄時數
張貼於:03 月 5 日
Classic game that should never be forget. Nice work with the graphic remake. Hope it can get a reboot like Flashback did get. 9/10
這篇評論值得參考嗎? 搞笑
3 人之中有 3 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
5.1 記錄時數
張貼於:03 月 13 日
As a graphic designer I am always looking for aesthetics of times gone by. Visually I loved the combined pixel/vector aesthetic that Eric has brought into this game. There is a setting where you can change the games visuals to a more updated aesthetic. But what I like about Another World is it's short length and unwavering difficulty. Through trial and error Another World delivers a quick throwback to a time when games didn't hold you hand.
這篇評論值得參考嗎? 搞笑
2 人之中有 2 人(100%)認為這篇評論值得參考
推薦
2.8 記錄時數
張貼於:04 月 11 日
Another World

An absolute classic!! but now with updated visuals.

Pros:
Simple and fun gameplay
Looks great
Short but sweet
Interesting story for what it is
Easy 100% Achievements.

Cons: I could not find any

Overall: Great Game, old but gold.
這篇評論值得參考嗎? 搞笑
2 人之中有 2 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
3.2 記錄時數
張貼於:04 月 9 日
Beside being very frustrating (mainly because it's an old game) it is pretty cool game.
More when you know that it has been developed by one guy on it own !
Graphicaly not awesome but good nonetheless.
The music and effects make sense for this old game.
The story is short but interesting.

A game to do if you are currious about oldies.
這篇評論值得參考嗎? 搞笑
4 人之中有 3 人(75%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
2.7 記錄時數
張貼於:03 月 24 日
Mycarcuba.

This game is a trail and error and is a great one.
there might be parts were you have to look up yet other than that its a great game. Also if you play through the game its most likey only one achievement well be locked yet if you don't explore one bit than its 2 other than that the achievements are easy to get.
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  In the past 180 days
22 人之中有 20 人(91%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
2.2 記錄時數
張貼於:2015 年 12 月 18 日
Old-School fast paced action-platformer. An icon in the PC gamining and a pearl you can't miss as gamer.
Play it twice, first time with low details (old pixellated graphic) and then with high details (new graphic with fancy and beautiful backgrounds); the only thing is that without PC-Speaker sounds it doesn't give the same good feeling.
這篇評論值得參考嗎? 搞笑
13 人之中有 11 人(85%)認為這篇評論值得參考
推薦
4.4 記錄時數
張貼於:02 月 22 日
This is how a remake/remaster of an old game should be done! First, you get the original creator of the game to work on it, none other. He still has the original files of the game programmed on the Amiga, so what he does is this: he loads an amiga emulator in the present to open the original files and edit them...yeah....

Then you try to upgrade the game in every possible way...without changing the game (!!!) Meaning, this is still the original game, the same gameplay and sequences of the original. The graphics are still made the same way of the original (commodore amiga polygons) but taking advantage of modern hardware, putting unlimited color, 1080p resolution, upgrading the sound effects and music to digital where you can, replaying the music in high quality, and just leaving the few voices in game just as they were. Adding tiny details in the backgrounds screens whenever possible without changin the original... and on top of that, you just add the option to push a button in game to look instantly the original non remastered version to see how it all changed (and not changed at the same time) in all levels.

This is how you make a remake (remaster) of a game. I still won't pay full price for a 20 years old game... but with a little discount it's a total steal.
I say this because ive played the original another world in it's sega megadrive inception, in 1993, so if i buy a 20+ years game, that i loved, it's because i want to have that same game, no other modern sh...but at the same time i want to have maybe (if possible) some perks, some upgrades, that bring the original to modern age gaming (besides being compatible with current computers).

This 20th anniversary edition does all that. Totally recommended if you played the original. If you didn't ,also recommended , as a trip to the origins of adventure gaming, and as a different experience.
這篇評論值得參考嗎? 搞笑
7 人之中有 7 人(100%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
推薦
2.4 記錄時數
張貼於:02 月 7 日
Prepare To Die Edition™

You will die. A lot. But it never gets too frustrating (thanks to a mostly forgiving checkpoint system), and you'll give yourself a pat on the back once you realize what you're doing wrong.
這篇評論值得參考嗎? 搞笑
3 人之中有 3 人(100%)認為這篇評論值得參考
推薦
2.0 記錄時數
張貼於:2015 年 12 月 14 日
A favorite from childhood, Another World is one of the best narrative based games I've played, and that's saying quite a bit considering there is only one line of dialogue for the entire game, and it's not even spoken by a human being. We're dragged into another dimension, much like our protagonist, Lester, as he is forced to react and adapt to this strange environment he's been thrust into by accident. The graphics were excellent for their day, and the action is intense throughout. Some of the puzzles are a little dry and uninteresting when played through now (the underground sequence is my least favorite aspect of the game), and this particular version does not have the wonderful score provided for the SNES version of the game, but it's still an updated version of this classic.

Highly recommended. One of my favorites.
這篇評論值得參考嗎? 搞笑
6 人之中有 4 人(67%)認為這篇評論值得參考
推薦
3.2 記錄時數
張貼於:2015 年 11 月 30 日
WHERE HAVE YOU BEEN ALL MY LIFE!?
Best classic game ever made!
這篇評論值得參考嗎? 搞笑
6 人之中有 4 人(67%)認為這篇評論值得參考
推薦
5.4 記錄時數
張貼於:01 月 23 日
So fun to play this again. I remember playing it in the 90's when it came to the Amiga 500.
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
0.7 記錄時數
張貼於:02 月 22 日
Why did this game have to come back to haunt me?? It's so good. At being evil.
這篇評論值得參考嗎? 搞笑
6 人之中有 3 人(50%)認為這篇評論值得參考
推薦
6.6 記錄時數
張貼於:2015 年 12 月 8 日
Awesome game!
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  Overall
223 人之中有 202 人(91%)認為這篇評論值得參考
推薦
4.0 記錄時數
張貼於:2013 年 11 月 26 日
Another World (Known as Out of This World in 1991)is one of those nostalgic oddballs that you never expected to be re-drawn. The game puts you in the shoes of a scientist Lester Knight Chaykin. A lightening strike messes up one of his experiments and he is transported to a brutal alien sci-fi world, where he is pushed into fleeing from the alien inhabitants with the help of an unsuspected new friend. This is basically all the game has to offer story wise, but this isn't an issue as the game doesn't need an amazing story for you to stay interested.

The new art style is beautiful. While the game always had a beautiful art style, the 20th anniversary edition cleans up a lot of the pixels and replaces it with jaw dropping smooth backgrounds bringing a breath of fresh air to the cult classic. Although the few characters the game has may seem basic in design, they still offer charm and hold true to the original game. A smart choice the devs of the 20th anniversary edition made, was allowing the players the ability to turn the classic graphics on, for all those that get a nostalgic boner replaying it in its purest form.

Now of course before you go out and buy the game, I must warn you. This game is very veryy hard, and expect to die and die again. Now for this game I would recommend using walkthroughs whenever you get stuck as there is many different paths you can go down that may get you confused and frustrated. Hell even if you use a walkthrough I'm sure you are still going to have a little bit of trouble with this game. Frustration aside, the hard difficulty is very rewarding whenever you finish a puzzle, and it won't feel like you've wasted your time when you reach the end of this journey. With a walkthrough you should be able to finish the game in around 1 hour (Unfortunately it is quite short) and I imagine without a walkthrough the game would last you maybe a couple more hours... Maybe. But to me the game is worth it.
這篇評論值得參考嗎? 搞笑
108 人之中有 99 人(92%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
39.2 記錄時數
張貼於:2014 年 09 月 15 日
Click here for the full review (Steam's character limit doesn't allow me to post the full thing here), and if you've played the game, please check out my Another World survey!

In 1991 I first played Another World (also known as Outer World and Out of This World in some regions), a game that would have a greater and more lasting impact on me than any other.

On the surface, it seems clear that Another World is a product of its time, and does not align well to some modern dominant design sensibilities. At the time though, it was pushing the envelope with its use of polygons and 'pixigons' and broke with many established motivational paradigms of the era, relying on a desire to explore and drive through the story rather than achieving a score or preserving lives.

In spite of its vintage, there are things that developer Éric Chahi was able to achieve in Another World that I believe are still relevant, enjoyable and worth aspiring to, even twenty one years after its release.


Upon launching the game, the first thing that stands out is its atmosphere. Within the first moments of the intro cinematic, much of the game's tone is set, as the protagonist Lester (who is only named in the credits) is depicted arriving in his Italian sportscar at an isolated lab on a dark and brooding night. Lester immediately comes across as being successful, independent and yet lonely as he is greeted by the lab's AI and seats himself at a solitary workstation. The cinematic's score echoes this, playing an eerie isolated melody leading up to Lester's appearance, which is joined by a purposeful military percussion as he enters his workplace. As the experiment begins, rhythmic tensions builds before suddenly and unexpectedly, Lester and his desk are vapourised, leaving a charred crater with dissipating charge arcing across its surface.

The game itself begins with Lester and his desk materialising beneath the surface of a deep stone pool, a stark contrast to his technically advanced (and air filled) lab. The sense of displacement is real and highlights that Lester is no longer in an environment that he controls.

Another world has very little incidental music, using the intro cinematic to provide an initial sense of tone and pacing before giving way to sound effects. The first several scenes offer a full soundscape, with forlorn wind whistling through a rocky canyon, punctuated by seismic rumbles. All of the game's sound effects feel raw and visceral, adding to the game's air of danger and urgency. As the game progresses, ambient audio becomes more sparse, relying mostly on footfalls and laser fire to fill in the space. As a result of publisher pressure from Interplay[1], the SNES port (and derivatives) feature additional in-game tension music that deviates significantly from the style established in the cinematics. In addition to being out of place, I feel that this also detracts from some of the game's sense of loneliness and isolation.

In contrast to many other games of the era (Civilization, Monkey Island 2: LeChuck's Revenge, Lemmings, Street Fighter II and Sonic The Hedgehog, for example) Another World has a comparatively understated 16 colour palette with recurring dominant blue hues that help support its atmosphere of isolation and loneliness. Its muted tones depict an not only an unforgiving and unmoving world (in which Lester with his red hair stands out), but also one that can be eerily beautiful.

The game capitalises on its low-fi presentation, using implied detail over actual detail in a way that allows the player to project and interpret things rather than have them explicitly defined. It's difficult to know how much of this is a happy coincidence due to technical limitation of the time and how much was intentional minimalism, though there are a number of moments where the game gives the player fleeting glimpses of something separated from normal gameplay (using the short city view or black monster cutscenes as an example), enough to only give a sense or impression of what's shown.


Lester is presented for the most part as a "silent protagonist", leaving his character open to player interpretation and projection. Beyond highlighting how out of place he is, the only definition the game gives Lester is when he is shown briefly emoting during his first encounter with members of the alien race (who presumably are indigenous to this planet, leaving Lester the real alien).

There's a degree of history and heritage to the indigenous people depicted within the game, who at once display aspects of technical advancement alongside cultural barbarity, with energy weapons and teleportation providing a stark counterpoint to the apparent slavery and bloodsports.

All three lines of dialogue are delivered in an alien language, two delivered by aggressive guards and one by the companion encountered by the player early in the game. This companion is shown to be amicable, caring and resourceful, and is undoubtedly the most developed character in Another World.

There's a degree of implied co-dependence that Lester and his companion share, and though Lester does not show direct response in game, the manual included with Another World contains a page from Lester's journal expressing concern.

I'm yet to see someone play through the game without feeling a sense of connection to this character, empathy which I believe speaks to the success of Lester's "silent protagonist" role.


The pacing of Another World's gameplay is structured so as to heighten the impact of the game's tension centrepieces. The placement of encounters, obstacles and save points gives the sense that flow and pacing were heavily in mind as the game evolved.

As mentioned earlier, the game relies on players using trial and error (often resulting in death) to explore possibility space and discover solutions. For example, most players' first death will occur whilst they are absorbing the shock of Lester's transition from an air filled lab to beneath the surface of a murky pool. Invariably, all first time players I have observed are quickly pulled down into the depths by a mass of tentacles reaching from below. This first death introduces the notion that this new world (and the game itself) is not a friendly one, and that Lester's immediate task is to survive.

In modern context, this death oriented learning would be considered a negative aspect. At the time of release, the popularity of titles like Dragon's Lair and Sierra's line of adventure games, which heavily featured player death, made this much more accessible. To help make death feel less negative, many of these games employed special death animations or cutscenes as a reward. In particular the death messages/puns and animations in Sierra adventure are highly celebrated. Deaths with cutscenes in Another World are short and in line with the survival horror aesthetic, showing a glimpse of tightly framed jaws or claws in a way that implies the violent outcome without directly depicting it. Several types of deaths don't feature cutscenes and tend to be more graphic and bloody, though the zoomed out perspective gives them lesser impact.

Unlike Dragon's Lair however, each death in Another World (with the exception of combat encounters and platforming obstacles) provides a learning opportunity, and as such, technically isn't an end-state. This perspective feels to be an important aspect of finding Another World enjoyable and rewarding.


Two years before Another World's release, Jordan Mechner's Prince of Persia solidified what would be known as the "cinematic platformer", a style of platformer known for relatively realistic movement and more maturely constructed storytelling...

Continued on Cheesetalks
這篇評論值得參考嗎? 搞笑