Another World, ook bekend als Out Of This World™, is een pionier in het actie-/platformer-genre dat sinds zijn debuut in 1991 op meer dan een dozijn systemen is uitgekomen. Gedurende de jaren heeft Another World™ een cultstatus bereikt bij zowel critica als geraffineerde gamers.
Gebruikersrecensies:
Recent:
Erg positief (23 recensies) - 86% van de 23 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (788 recensies) - 86% van de 788 gebruikersrecensies voor deze game is positief.
Releasedatum: 4 apr 2013

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Recensies

“Another World is een mijlpaal in de gamewereld voor vele redenen, van het 2D-polygonwerk tot de manier waarop het verhaal wordt verteld.”
8.5/10 – IGN

“Een geweldig voorbeeld van hoe je een klassiek spel aan een nieuw publiek moet aanbieden met verbeterde graphics en geluid voor een lage prijs.”
8/10 – Destructoid

Over dit spel

Another World, ook bekend als Out Of This World™, is een pionier in het actie-/platformer-genre dat sinds zijn debuut in 1991 op meer dan een dozijn systemen is uitgekomen. Gedurende de jaren heeft Another World™ een cultstatus bereikt bij zowel critica als geraffineerde gamers.

Another World™ vertelt het verhaal van Lester Knight Chaykin, een jonge geleerde die door ruimte en tijd wordt geworpen vanwege een nucleair experiment dat verkeerd verloopt. In een buitenaardse, onbewoonbare wereld zul je tal van alienmonsters moeten ontwijken, te slim af moeten zijn, en verslaan, terwijl je een omgeving overleeft die net zo gevaarlijk is als je vijanden. Je zult alleen met de perfecte samensmelting van logica en behendigheid voorbij de dodelijke obstakels die op je wachten kunnen komen.

Belangrijkste onderdelen:

  • Geremasterde presentatie: een samenwerking tussen visionair spelontwerper Eric Chahi en ontwikkelaar DotEmu is Another World terug in zijn 20th Anniversary Edition, met High Definition-graphics die trouw blijven aan het originele ontwerp.
  • 3 moeilijkheidsniveaus: Normal (makkelijker dan het originele spel), Difficult (gelijk aan het originele spel) en Hardcore (moeilijker dan het originele spel)
  • Een nieuwe diepgaande beleving: herontdek een cultavontuur met 100% geremasterde geluiden en FX
  • Sociale functies: Steamworks™-integratie met 13 prestaties.
  • Extra functies: ontwikkelingsdagboek, making of-video, technisch handboek

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: 1.6 GHZ
    • Memory: 512 MB/2048 MB (Vista/7/8)
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: MAC OSX 10.7
    • Processor: 1.6 GHZ
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
    • OS: Ubuntu 12.10 or similar.
    • Processor: 1.6 GHZ (32 and 64 bit supported)
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (23 recensies)
Totaal:
Erg positief (788 recensies)
Recentelijk geplaatst
[LWU] Oddball
( 0.5 uur in totaal )
Geplaatst: 26 mei
This is one of the greats. Great remastering job.
Behulpzaam? Ja Nee Grappig
gamerturtle
( 2.9 uur in totaal )
Geplaatst: 25 mei
Neat little sidescroller. Cool 80s style scifi setting. Plenty of trial and error, though.
Behulpzaam? Ja Nee Grappig
Charming Cthulhu
( 2.2 uur in totaal )
Geplaatst: 24 mei
There is a walkthrough video in which the game is beaten on hard difficulty without dying a single time - in exactly 16 minutes, minus the intro.
According to Steam, beating the game took me nearly 2 hours on normal difficulty. How often did I die? At least a hundred times. The game can be incredibly difficult, but only as long as you don't know what to do next. I had to watch the walkthrough video in order to find the solution to some of the riddles. In comparison to the original game, this remaster apparently has a lot more checkpoints which makes it easier and less frustrating. And I have to say: Except for a few parts I really enjoyed this game. You barely notice that Another World is already 25 years old.
Behulpzaam? Ja Nee Grappig
Willow
( 2.3 uur in totaal )
Geplaatst: 24 mei
Another World is almost 25 years old and there are many games that still have not caught up to the level of design mastery found in every part of this game.
Behulpzaam? Ja Nee Grappig
I can't preTEND ANYmore
( 0.2 uur in totaal )
Geplaatst: 21 mei
this world is already too much, do we really need another?
Behulpzaam? Ja Nee Grappig
Kai-Lan
( 3.3 uur in totaal )
Geplaatst: 15 mei
Took me ten minutes to find out you can blow down walls with a gun.

10/10
Behulpzaam? Ja Nee Grappig
sumotsunami
( 0.9 uur in totaal )
Geplaatst: 4 mei
This game absolutely breaks the mold... and it's over 20 years old!
Behulpzaam? Ja Nee Grappig
Hirst
( 2.0 uur in totaal )
Geplaatst: 4 mei
this game is dumb!! you dont get to do anything

you just see a man have a can of pop and then he drowns in some water


but i like water and pop so i give it three golden eagles and SWEATY PALM award
how do you post review

how do you post review??
ok
Behulpzaam? Ja Nee Grappig
Pumizo
( 0.7 uur in totaal )
Geplaatst: 17 april
I played this game on my Commodore Amiga 500 back in 1990. It was very difficult but also a great game back then with hours and hours of fun and hard efforts to understand the puzzles and ways to kill or divert the enemies.

Yesterday I bought it for PC on sale for 2.50€. This is a remastered 20th anniversary edition with tons of extra stuff including:

- Remastered graphics (but you can play the original low res)
- Remastered sounds (but you can play the original low fi)
- The original game soundtrack with 13 tracks in wav format
- 17 minutes making of video with interview from creator Éric Chahi
- The original artwork sketches and drawings from Éric Chahi
- The original hand writing game code from Éric Chahi

If you played this game in the 90's, then you will probably love it today. It's amazing to remember everything from back then while playing it. The hours and hours of fun from the 90's are presented today with better graphics and remastered sound.

Another nice feature is the ability for choosing the difficult level options, something not available in the 90's. The Steam achievements are also nice.

However this in not an ordinary game. You need to understand the concept to like it. In fact this is not a game... this is a legendary piece of pioneer software with millions of fans worldwide.
Behulpzaam? Ja Nee Grappig
Mithras O_+
( 2.8 uur in totaal )
Geplaatst: 11 april
Another World

An absolute classic!! but now with updated visuals.

Pros:
Simple and fun gameplay
Looks great
Short but sweet
Interesting story for what it is
Easy 100% Achievements.

Cons: I could not find any

Overall: Great Game, old but gold.
Behulpzaam? Ja Nee Grappig
Rabidboxer
( 5.1 uur in totaal )
Geplaatst: 10 april
To the point reviews

I never played this 20 years. Key thing to keep in mind is its not platformer with crisp controls, your meant to die. If you cant stand puzzels or dieing the game isnt for you. Give it a chance, its a oldie bug good game.
Behulpzaam? Ja Nee Grappig
VandriX_eVen
( 3.2 uur in totaal )
Geplaatst: 9 april
Beside being very frustrating (mainly because it's an old game) it is pretty cool game.
More when you know that it has been developed by one guy on it own !
Graphicaly not awesome but good nonetheless.
The music and effects make sense for this old game.
The story is short but interesting.

A game to do if you are currious about oldies.
Behulpzaam? Ja Nee Grappig
TheOnionKingdom
( 3.8 uur in totaal )
Geplaatst: 6 april
Me: Alright, I finally got to this game. Let's try it out.....
(Dies in the first 10 seconds of gameplay by a slime)
Me: .......... OOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!
Behulpzaam? Ja Nee Grappig
nalogg
( 3.1 uur in totaal )
Geplaatst: 4 april
Classic game!

This game is a work of art!

It's like a Edgar Burroghs mars book mixed with weird sci-fi art, seen in 80s pulp comics, like Jean Giraud and Roger Dean.
Behulpzaam? Ja Nee Grappig
Volt
( 2.7 uur in totaal )
Geplaatst: 24 maart
Mycarcuba.

This game is a trail and error and is a great one.
there might be parts were you have to look up yet other than that its a great game. Also if you play through the game its most likey only one achievement well be locked yet if you don't explore one bit than its 2 other than that the achievements are easy to get.
Behulpzaam? Ja Nee Grappig
Hartless
( 0.6 uur in totaal )
Geplaatst: 21 maart
I bought it 'cause I had it years ago and never beat it. I figured that was before video walkthrus.

Even with the walkthru, I can't figure out why I'm not getting past a certain part.

Uninstalling....
Behulpzaam? Ja Nee Grappig
HeliumDevotee
( 5.1 uur in totaal )
Geplaatst: 13 maart
As a graphic designer I am always looking for aesthetics of times gone by. Visually I loved the combined pixel/vector aesthetic that Eric has brought into this game. There is a setting where you can change the games visuals to a more updated aesthetic. But what I like about Another World is it's short length and unwavering difficulty. Through trial and error Another World delivers a quick throwback to a time when games didn't hold you hand.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
7 van de 8 mensen (88%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
Aanbevolen
3.3 uur in totaal
Geplaatst: 15 mei
Took me ten minutes to find out you can blow down walls with a gun.

10/10
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
0.9 uur in totaal
Geplaatst: 4 mei
This game absolutely breaks the mold... and it's over 20 years old!
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 90 dagen
16 van de 16 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.7 uur in totaal
Geplaatst: 17 april
I played this game on my Commodore Amiga 500 back in 1990. It was very difficult but also a great game back then with hours and hours of fun and hard efforts to understand the puzzles and ways to kill or divert the enemies.

Yesterday I bought it for PC on sale for 2.50€. This is a remastered 20th anniversary edition with tons of extra stuff including:

- Remastered graphics (but you can play the original low res)
- Remastered sounds (but you can play the original low fi)
- The original game soundtrack with 13 tracks in wav format
- 17 minutes making of video with interview from creator Éric Chahi
- The original artwork sketches and drawings from Éric Chahi
- The original hand writing game code from Éric Chahi

If you played this game in the 90's, then you will probably love it today. It's amazing to remember everything from back then while playing it. The hours and hours of fun from the 90's are presented today with better graphics and remastered sound.

Another nice feature is the ability for choosing the difficult level options, something not available in the 90's. The Steam achievements are also nice.

However this in not an ordinary game. You need to understand the concept to like it. In fact this is not a game... this is a legendary piece of pioneer software with millions of fans worldwide.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
Aanbevolen
3.1 uur in totaal
Geplaatst: 4 april
Classic game!

This game is a work of art!

It's like a Edgar Burroghs mars book mixed with weird sci-fi art, seen in 80s pulp comics, like Jean Giraud and Roger Dean.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
5.1 uur in totaal
Geplaatst: 13 maart
As a graphic designer I am always looking for aesthetics of times gone by. Visually I loved the combined pixel/vector aesthetic that Eric has brought into this game. There is a setting where you can change the games visuals to a more updated aesthetic. But what I like about Another World is it's short length and unwavering difficulty. Through trial and error Another World delivers a quick throwback to a time when games didn't hold you hand.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.7 uur in totaal
Geplaatst: 5 maart
Classic game that should never be forget. Nice work with the graphic remake. Hope it can get a reboot like Flashback did get. 9/10
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
2.7 uur in totaal
Geplaatst: 24 maart
Mycarcuba.

This game is a trail and error and is a great one.
there might be parts were you have to look up yet other than that its a great game. Also if you play through the game its most likey only one achievement well be locked yet if you don't explore one bit than its 2 other than that the achievements are easy to get.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
2.8 uur in totaal
Geplaatst: 11 april
Another World

An absolute classic!! but now with updated visuals.

Pros:
Simple and fun gameplay
Looks great
Short but sweet
Interesting story for what it is
Easy 100% Achievements.

Cons: I could not find any

Overall: Great Game, old but gold.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
3.2 uur in totaal
Geplaatst: 9 april
Beside being very frustrating (mainly because it's an old game) it is pretty cool game.
More when you know that it has been developed by one guy on it own !
Graphicaly not awesome but good nonetheless.
The music and effects make sense for this old game.
The story is short but interesting.

A game to do if you are currious about oldies.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 180 dagen
20 van de 22 mensen (91%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
2.2 uur in totaal
Geplaatst: 18 december 2015
Old-School fast paced action-platformer. An icon in the PC gamining and a pearl you can't miss as gamer.
Play it twice, first time with low details (old pixellated graphic) and then with high details (new graphic with fancy and beautiful backgrounds); the only thing is that without PC-Speaker sounds it doesn't give the same good feeling.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 13 mensen (85%) vonden deze recensie nuttig
Aanbevolen
4.4 uur in totaal
Geplaatst: 22 februari
This is how a remake/remaster of an old game should be done! First, you get the original creator of the game to work on it, none other. He still has the original files of the game programmed on the Amiga, so what he does is this: he loads an amiga emulator in the present to open the original files and edit them...yeah....

Then you try to upgrade the game in every possible way...without changing the game (!!!) Meaning, this is still the original game, the same gameplay and sequences of the original. The graphics are still made the same way of the original (commodore amiga polygons) but taking advantage of modern hardware, putting unlimited color, 1080p resolution, upgrading the sound effects and music to digital where you can, replaying the music in high quality, and just leaving the few voices in game just as they were. Adding tiny details in the backgrounds screens whenever possible without changin the original... and on top of that, you just add the option to push a button in game to look instantly the original non remastered version to see how it all changed (and not changed at the same time) in all levels.

This is how you make a remake (remaster) of a game. I still won't pay full price for a 20 years old game... but with a little discount it's a total steal.
I say this because ive played the original another world in it's sega megadrive inception, in 1993, so if i buy a 20+ years game, that i loved, it's because i want to have that same game, no other modern sh...but at the same time i want to have maybe (if possible) some perks, some upgrades, that bring the original to modern age gaming (besides being compatible with current computers).

This 20th anniversary edition does all that. Totally recommended if you played the original. If you didn't ,also recommended , as a trip to the origins of adventure gaming, and as a different experience.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 7 mensen (100%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
2.4 uur in totaal
Geplaatst: 7 februari
Prepare To Die Edition™

You will die. A lot. But it never gets too frustrating (thanks to a mostly forgiving checkpoint system), and you'll give yourself a pat on the back once you realize what you're doing wrong.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
0.2 uur in totaal
Geplaatst: 29 februari
Nostalgia. Feels like I am 10 again when playing this game!
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
2.0 uur in totaal
Geplaatst: 14 december 2015
A favorite from childhood, Another World is one of the best narrative based games I've played, and that's saying quite a bit considering there is only one line of dialogue for the entire game, and it's not even spoken by a human being. We're dragged into another dimension, much like our protagonist, Lester, as he is forced to react and adapt to this strange environment he's been thrust into by accident. The graphics were excellent for their day, and the action is intense throughout. Some of the puzzles are a little dry and uninteresting when played through now (the underground sequence is my least favorite aspect of the game), and this particular version does not have the wonderful score provided for the SNES version of the game, but it's still an updated version of this classic.

Highly recommended. One of my favorites.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
Aanbevolen
5.4 uur in totaal
Geplaatst: 23 januari
So fun to play this again. I remember playing it in the 90's when it came to the Amiga 500.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
0.7 uur in totaal
Geplaatst: 22 februari
Why did this game have to come back to haunt me?? It's so good. At being evil.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 6 mensen (50%) vonden deze recensie nuttig
Aanbevolen
6.6 uur in totaal
Geplaatst: 8 december 2015
Awesome game!
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
202 van de 223 mensen (91%) vonden deze recensie nuttig
Aanbevolen
4.0 uur in totaal
Geplaatst: 26 november 2013
Another World (Known as Out of This World in 1991)is one of those nostalgic oddballs that you never expected to be re-drawn. The game puts you in the shoes of a scientist Lester Knight Chaykin. A lightening strike messes up one of his experiments and he is transported to a brutal alien sci-fi world, where he is pushed into fleeing from the alien inhabitants with the help of an unsuspected new friend. This is basically all the game has to offer story wise, but this isn't an issue as the game doesn't need an amazing story for you to stay interested.

The new art style is beautiful. While the game always had a beautiful art style, the 20th anniversary edition cleans up a lot of the pixels and replaces it with jaw dropping smooth backgrounds bringing a breath of fresh air to the cult classic. Although the few characters the game has may seem basic in design, they still offer charm and hold true to the original game. A smart choice the devs of the 20th anniversary edition made, was allowing the players the ability to turn the classic graphics on, for all those that get a nostalgic boner replaying it in its purest form.

Now of course before you go out and buy the game, I must warn you. This game is very veryy hard, and expect to die and die again. Now for this game I would recommend using walkthroughs whenever you get stuck as there is many different paths you can go down that may get you confused and frustrated. Hell even if you use a walkthrough I'm sure you are still going to have a little bit of trouble with this game. Frustration aside, the hard difficulty is very rewarding whenever you finish a puzzle, and it won't feel like you've wasted your time when you reach the end of this journey. With a walkthrough you should be able to finish the game in around 1 hour (Unfortunately it is quite short) and I imagine without a walkthrough the game would last you maybe a couple more hours... Maybe. But to me the game is worth it.
Was deze recensie nuttig? Ja Nee Grappig
99 van de 108 mensen (92%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
39.2 uur in totaal
Geplaatst: 15 september 2014
Click here for the full review (Steam's character limit doesn't allow me to post the full thing here), and if you've played the game, please check out my Another World survey!

In 1991 I first played Another World (also known as Outer World and Out of This World in some regions), a game that would have a greater and more lasting impact on me than any other.

On the surface, it seems clear that Another World is a product of its time, and does not align well to some modern dominant design sensibilities. At the time though, it was pushing the envelope with its use of polygons and 'pixigons' and broke with many established motivational paradigms of the era, relying on a desire to explore and drive through the story rather than achieving a score or preserving lives.

In spite of its vintage, there are things that developer Éric Chahi was able to achieve in Another World that I believe are still relevant, enjoyable and worth aspiring to, even twenty one years after its release.


Upon launching the game, the first thing that stands out is its atmosphere. Within the first moments of the intro cinematic, much of the game's tone is set, as the protagonist Lester (who is only named in the credits) is depicted arriving in his Italian sportscar at an isolated lab on a dark and brooding night. Lester immediately comes across as being successful, independent and yet lonely as he is greeted by the lab's AI and seats himself at a solitary workstation. The cinematic's score echoes this, playing an eerie isolated melody leading up to Lester's appearance, which is joined by a purposeful military percussion as he enters his workplace. As the experiment begins, rhythmic tensions builds before suddenly and unexpectedly, Lester and his desk are vapourised, leaving a charred crater with dissipating charge arcing across its surface.

The game itself begins with Lester and his desk materialising beneath the surface of a deep stone pool, a stark contrast to his technically advanced (and air filled) lab. The sense of displacement is real and highlights that Lester is no longer in an environment that he controls.

Another world has very little incidental music, using the intro cinematic to provide an initial sense of tone and pacing before giving way to sound effects. The first several scenes offer a full soundscape, with forlorn wind whistling through a rocky canyon, punctuated by seismic rumbles. All of the game's sound effects feel raw and visceral, adding to the game's air of danger and urgency. As the game progresses, ambient audio becomes more sparse, relying mostly on footfalls and laser fire to fill in the space. As a result of publisher pressure from Interplay[1], the SNES port (and derivatives) feature additional in-game tension music that deviates significantly from the style established in the cinematics. In addition to being out of place, I feel that this also detracts from some of the game's sense of loneliness and isolation.

In contrast to many other games of the era (Civilization, Monkey Island 2: LeChuck's Revenge, Lemmings, Street Fighter II and Sonic The Hedgehog, for example) Another World has a comparatively understated 16 colour palette with recurring dominant blue hues that help support its atmosphere of isolation and loneliness. Its muted tones depict an not only an unforgiving and unmoving world (in which Lester with his red hair stands out), but also one that can be eerily beautiful.

The game capitalises on its low-fi presentation, using implied detail over actual detail in a way that allows the player to project and interpret things rather than have them explicitly defined. It's difficult to know how much of this is a happy coincidence due to technical limitation of the time and how much was intentional minimalism, though there are a number of moments where the game gives the player fleeting glimpses of something separated from normal gameplay (using the short city view or black monster cutscenes as an example), enough to only give a sense or impression of what's shown.


Lester is presented for the most part as a "silent protagonist", leaving his character open to player interpretation and projection. Beyond highlighting how out of place he is, the only definition the game gives Lester is when he is shown briefly emoting during his first encounter with members of the alien race (who presumably are indigenous to this planet, leaving Lester the real alien).

There's a degree of history and heritage to the indigenous people depicted within the game, who at once display aspects of technical advancement alongside cultural barbarity, with energy weapons and teleportation providing a stark counterpoint to the apparent slavery and bloodsports.

All three lines of dialogue are delivered in an alien language, two delivered by aggressive guards and one by the companion encountered by the player early in the game. This companion is shown to be amicable, caring and resourceful, and is undoubtedly the most developed character in Another World.

There's a degree of implied co-dependence that Lester and his companion share, and though Lester does not show direct response in game, the manual included with Another World contains a page from Lester's journal expressing concern.

I'm yet to see someone play through the game without feeling a sense of connection to this character, empathy which I believe speaks to the success of Lester's "silent protagonist" role.


The pacing of Another World's gameplay is structured so as to heighten the impact of the game's tension centrepieces. The placement of encounters, obstacles and save points gives the sense that flow and pacing were heavily in mind as the game evolved.

As mentioned earlier, the game relies on players using trial and error (often resulting in death) to explore possibility space and discover solutions. For example, most players' first death will occur whilst they are absorbing the shock of Lester's transition from an air filled lab to beneath the surface of a murky pool. Invariably, all first time players I have observed are quickly pulled down into the depths by a mass of tentacles reaching from below. This first death introduces the notion that this new world (and the game itself) is not a friendly one, and that Lester's immediate task is to survive.

In modern context, this death oriented learning would be considered a negative aspect. At the time of release, the popularity of titles like Dragon's Lair and Sierra's line of adventure games, which heavily featured player death, made this much more accessible. To help make death feel less negative, many of these games employed special death animations or cutscenes as a reward. In particular the death messages/puns and animations in Sierra adventure are highly celebrated. Deaths with cutscenes in Another World are short and in line with the survival horror aesthetic, showing a glimpse of tightly framed jaws or claws in a way that implies the violent outcome without directly depicting it. Several types of deaths don't feature cutscenes and tend to be more graphic and bloody, though the zoomed out perspective gives them lesser impact.

Unlike Dragon's Lair however, each death in Another World (with the exception of combat encounters and platforming obstacles) provides a learning opportunity, and as such, technically isn't an end-state. This perspective feels to be an important aspect of finding Another World enjoyable and rewarding.


Two years before Another World's release, Jordan Mechner's Prince of Persia solidified what would be known as the "cinematic platformer", a style of platformer known for relatively realistic movement and more maturely constructed storytelling...

Continued on Cheesetalks
Was deze recensie nuttig? Ja Nee Grappig
75 van de 80 mensen (94%) vonden deze recensie nuttig
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Aanbevolen
1.9 uur in totaal
Geplaatst: 29 april 2015
An epic landmark in the gaming world. This title still holds the magic it did years ago. With an art style that still blows me away considering it's era and the unique feeling of revisiting an old friend, this is still a title not to be overlooked by new gamers or the old school fan. Brilliant proof of the power of artistic creation breaking the barrier of time and generations. Highly suggested!
Was deze recensie nuttig? Ja Nee Grappig