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Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.
Data wydania: 4 Kwi 2013
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Kup Another World

Recenzje

“Another World is a landmark game for a host of reasons, from the 2D polygonal work to its excellent narrative.”
8.5/10 – IGN

“A great example of how to offer a classic game to a new audience with improved graphics and sound for a low price.”
8/10 – Destructoid

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Informacje o grze

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

Key Features:

  • Remastered presentation: a joint effort between visionary game-designer Eric Chahi and developer DotEmu, Another World is back in its 20th Anniversary Edition with High Definition graphics faithful to the original design.
  • 3 difficulty modes: Normal (easier than original game), Difficult (Equal to original game) and Hardcore (more difficult than original game)
  • A new immersive experience: rediscover a cult adventure with 100% remastered sounds and FX
  • Social features: Steamworks™ integration with 13 achievements.
  • Extra features: development diary, making of video, technical handbook

Wymagania systemowe (PC)

    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: 1.6 GHZ
    • Memory: 512 MB/2048 MB (Vista/7/8)
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB

Wymagania systemowe (MAC)

    • OS: MAC OSX 10.7
    • Processor: 1.6 GHZ
    • Memory: 2048 MB
    • Graphics: OpenGL 2.0 compatible
    • Hard Drive: 800 MB
Pomocne recenzje klientów
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 152
Recenzji: 13
2.5 godz. łącznie
Jest coś takiego w odświeżanych tytułach, że człowiek po kilku podejściach do "re-imagined title" rezygnuje i odstawia gierkę na bok. Nie w tym przypadku.

Dwadzieścia lat temu może nie... ale piętnaście co najmniej, pamiętam jak wieczorem siadało się przed nieśmiertelnym Goldstarem, ładowało dyskietkę do Amigi i oglądało intro... oglądało, bo z punktu widzenia kilkuletniego dzieciaka, ciężko było przejść etap kopania "dźdżownic" i ucieczkę przed potworem, nie mówiąc już o dalszych. Niestety, byłem wyjadaczem w innych gatunkach, chociaż Flashback, swoją drogą kolejne genialne wydanie Delphine Software, było już do przejścia.

Mamy odświeżony obraz. Kwestia dyskusyjna, bo moim zdaniem powinna być opcja wyboru "pikselozy" lub super wygładzonych polygonów - opcja "Low Res" nie do końca oddaje starą wersję. Zachowały się efekty dźwiękowe... i zachowały się unikatowe swego rodzaju bugi - jak chociażby ten z windą (chociaż może to kwestia AI przeciwnika - w tamtych latach nie każdy celował Ci w łeb zza czterech zakrętów).

Fabuła tej gry jest jedną z najbardziej absurdalnych jakie spotkałem, ale moim zdaniem zapoczątkowała rozwój gier platformowo-przygodowych - rok później to samo studio wydaje przecież GENIALNEGO Flashbacka, którego niestety nie uświadczymy na Steam (poza tym cukierkowym dziadostwem pod identyczną nazwą).
Wcielamy się w postać młodego naukowca, który dzięki zderzaczowi hadronów trafia do krajobrazu przypominającego Namibię. Mając do dyspozycji pistolet, przyjaciół i katapultę, przemierzamy sobie podziemne lub też nie lokacje, żeby w rezultacie zwiać na czymś co przypominać miało latającego dinozaura.

Szkoda, że świat nie doczekał się oficjalne sequelu tej gry na PC, bo mimo że Flasback'a błędnie uznaje się za kontynuację serii, są to dwa osobne tytuły - oba genialne.

Gwoli podsumowania - jako miłośnik retro-gamingu - POLECAM.
Nie spodziewajcie się kiludziesięciu godzin grania - komplet osiągnięć można zdobyć w kilka, chociaż jedno może przysporzyć o nerwice. Speed-walkthrough!
Jeśli nie wiesz co kupujesz, polecam obejrzeć sobie gameplay na jołtubie.
Zamieszczono: 14 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 115
Recenzji: 4
5.5 godz. łącznie
Wlasnie przeszedlem "Another World 20 anniversary edition" na padzie i TV :)
Przypomniały mi sie wszystkie emocje z przed lat gdy udalo sie dojsc do konca (gra jest trudna w curwę :)) Zarąbiscie się wzruszyłem :) Kurde.

Nie zaluje zadnej zlotowki z tych 15 ktore zaplacilem w promocji :) Po prostu nostalgia na maxa. Fajnie koles zrobil remake. Mozna wybrac stare dzwieki i odnowione, to samo z grafą. Mozna zagrac nawet w identiko stara wersje. Gralem teraz w odnowiona ale sobie przejde jeszcze raz w starą :) Swoja drogą to gra po latach dalej jest tak masakrycznie trudna ze, komus kto przeszedl ją całą bez podpowiedzi to naprawde stawiam skrzynke wódki :)

80% pamietalem ale to czego nie pamietalem to masakra, musialem z 5 razy posilkowac sie instrukcja. Ale jak juz wiesz co zrobić to sie dziwisz jak to logicznie koles ulozyc i ze sam na to nie wpadles :) To też pokazuje jak genialna jest ta gra :)

Zarabisty szacun był, jest i będzie dla kultowego Another World! Ide zaraz na forum Steama i zrąbie tych wszytkich mlodych, ktorzy pisza ze gra jest chudżowa bo za trudna. Pierdzielone gimbusy nowej ery ;)))
Zamieszczono: 15 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
37 z 39 osób (95%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 1,346
Recenzji: 9
3.1 godz. łącznie
Jordan Mechner, Steve Meretzky, Roberta Williams...Eric Chahi.

If you don't know who Eric Chahi is, or why I breathe his name with a palpable aura of reverence, buy this game immediately. This is an enduring piece of computer game history that remains as beautiful, stark, striking and unique today as it was when it burst onto the scene in 1991. This is a landmark computer game.

So what, you say? So was Doom, and very few of us are still playing it today. So was DONKEY.BAS, the famous early IBM game with the racecar switching lanes to avoid burros in the road. So was the Crowther and Woods Adventure. The history of computer games is littered with significant milestones, making for a very cluttered highway to the past. Right. I understand. But when you find one that's still fresh and avant-garde exactly as it is, today? You could drop Another World into the indie game market anew, and it'd still turn heads and inspire conversations. The adjective "timeless" is overused, but this game is truly timeless.

It's an action adventure game. There are no instructions. You're meant to jump in, blind, and interact with the world around you as a mystery. There's no inventory, and precious few 'save points.' You used to be a scientist working with a particle accelerator, driving a Ferrari, then...well, something happened, and you ended up Somewhere Else. Somewhere bleak, hostile, cold and inhospitable to its denizens, let alone to an outsider. What does it all mean? You will never be told. You'll never receive an explanation, never encounter a single creature who speaks or understands your language. You will interact with many objects, and figure out what they are and how they work on your own. Good luck! You'll need it.

This is Eric Chahi. This, right here, is what this man does so very, very well. The immersive simple-controls action adventure game, set in a bleakly alien other world. Chahi is Bill Watterson's noir doppelganger -- the stylized clifftops and mesas of Spaceman Spiff cartoons become bleak obelisks in a desolate and hostile natural wasteland. His ecosystems are shadowy and predatory, but tantalizing. Exploration into a very nasty and hostile Mother Nature's parlor has never been so deliciously tempting.

When we played the original Broderbund Karateka, Mechner's freshman masterpiece, there was always a bit of dread wonder as to what would come down the pike, what would be waiting to meet us and attack us. He was the inventor, as far as I know, of the video game cutscene, and Karateka was one of the first games to introduce us to enemies "down the way," seen before they were encountered directly. But while Mechner foreshadowed, Chahi *teased*. His natural "other world" was silent, grinning, waiting for you to get stuck in its deadly web, and it offered you few if any clues as to how to survive it.

If you made it to the second scene of Another World, you felt quite accomplished.

There are few rest points to breathe. The action is breakneck and maddening. You will feel the protagonist Lester's heart pound and his lungs ache from exertion. You will savor the first quiet moment and rest, because you'll need it! This game is short not only because it's an older game, but because the player couldn't endure hours and hours of it on end. If trial and error in realtime isn't your thing, if repeating the same scenes over and over to get them just right frustrates you, if you want the game to work with you as opposed to standing over you silently and smirking...this may not be your action-adventure game. If you want the game to end with all questions answered and all mysteries put to rest, this is definitely not your game. What you learn about this amazing and very thoroughly developed alien world, you will have to infer from your breakneck trip through it, unguided. You will be left with many, many questions.

The game "Limbo" could never have happened without Chahi's work in its cultural DNA.

It really doesn't matter if this game is "for you" or not -- it's a legend, and a work of art that every gamer ought to engage, at least once in his or her life. Love or hate the White Album, you have to have listened to it to call yourself a fan of rock music. This is the Mona Lisa of action-survival games of the 16-bit Renaissance, and the fact that it stands as a great game twenty years later, with only minor updates to address the huge resolution jump in modern displays, is telling. Check this out. Even if it's not your thing, it's a game you should know about, and that everyone should own.
Zamieszczono: 9 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
8 z 10 osób (80%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 62
Recenzji: 5
3.0 godz. łącznie
Okay this game is kinda hard for me to rate but I will give it thumbs up since it is a game that is both sophisticated as stated and hard at some points due to cheap deaths, so its trial and error at some points. Controls are sometimes hard to control when you are being chased and the jumps can lead to deaths if not careful.

You play as Lester, a young scientist who has an invention gone wrong and you get teleported to "Another World" where you must find a way back through the worlds inhospitable enviornment. You get a blaster that has three functions of shooting and one for a shield as you battle aliens and animals alike.

It is a great game from its day, no doubt. But it is definatly not worth the $10 in my opinion, because I am not very good at this game but it took me a little under an hour to complete, if you are really an expert and know what you are doing, it will only take 20 minutes or less to beat. Very great for its time and still holds that for today. Just wish they had the sequel as well included in this pack instead of one. So thank you to Eric Chahi, the one man band for this game.
I would recommend for anyone who loves a challenge or just want to get all the achievements.
Zamieszczono: 6 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 164
Recenzji: 1
1.2 godz. łącznie
Another World is a triumph of style and design from a time when games were unapologetically difficult but rewarded the player for perseverance. The next screen always holds a surprise and challenge to be overcome which required a bit of logic, planning, quick reflexes and at times lateral thinking to overcome.

There’s a life lesson in that I reckon.
Zamieszczono: 29 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie