Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
Análisis de usuarios:
Recientes:
Variados (36 análisis) - 47% of the 36 user reviews in the last 30 days are positive.
Global:
Variados (1,205 análisis) - El 66% de los 1,205 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 19 abr. 2013

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Actualizaciones recientes Ver todos (20)

2 de junio

Eador. Imperium — Early Access Start

Hi everyone,

Yes, it's been much too long, but we're still very happy to announce that today we're launching Eador. Imperium, a new stand-alone expansion for Eador, into Steam Early Access.

Starting with 4 new heroes, 15 new units, new winter Shard world and new tactical map, we're just at the beginning of making something special. We really hope you'll like what we can offer right now!



Head over to our Steam page for more details.

All Eador. MotBW owners get 15% discount on Eador. Imperium for a limited time.

Join us as we shape the next chapter of Eador!

Watch the trailer:

https://www.youtube.com/watch?v=WCfxFGngfcg



16 comentarios Leer más

29 de abril

Update notes (April 29)

Hi everyone,

A little update today for our Eador players.



Update notes 1.6.4:

- Encounter invalid army fix.
- Interface stability improvements.
- Various stability fixes.

27 comentarios Leer más

Críticas

"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Eador. Imperium launches in Early Access



Eador. Imperium is a standalone expansion for Eador series.

Launching now in Early Access, Eador. Imperium features new heroes, new units and new gameplay mechanics for the series with more to come soon.

Nuevo DLC disponible



Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!

Acerca de este juego

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.

Key Features


  • Balanced fusion of grand strategy, turn-based tactics and RPG elements;
  • Boundless roleplaying opportunities;
  • Massive selection of stratagems and ways to wage war;
  • An intriguing, non-linear story;
  • An original fantasy world, living a life of its own.

Requisitos del sistema

    Minimum:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:2 GB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    Recommended:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:4 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX® compatible
Análisis de usuarios
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Recientes:
Variados (36 análisis)
Global:
Variados (1,205 análisis)
Publicados recientemente
Danqazmlp
( 237.6 h registradas )
Publicado el 23 de junio
One of the longest games I've ever played. I recently re-picked up my campaign from over two years ago and the game still feels fresh and fun. I might be lucky as I've never encountered any bugs at all, so for me the game is exactly as I want.
¿Es útil? No Divertido
akshunjase
( 47.7 h registradas )
Publicado el 19 de junio
Don't buy this game.

I have tried to like this game and sure enough there are systems and mechanics that are interesting and fun. However, it's a buggy mess and it's become clear the developers have made no real effort to fix them. It's clear they've been concentrating on releasing their new stand alone expansion that's in early access. That certainly gives the impression of unscrupulous behaviour and it would be smart to avoid any of their products in future...even if they are on sale.
¿Es útil? No Divertido
DragonElderX9
( 28.7 h registradas )
Publicado el 19 de junio
A fun turn based strategy with a fantastical aesthetic. I've never played the Might and Magic games so I don't know how it compares to those. I enjoy the art style and the story is pretty neat. The universe is shards of land floating around a sea of space, similar to D&D's lore of the Astral Sea. Combat is mostly good, with a few annoyances(can only move before you attack, but not after). All in all I enjoy the game for what it is, but I think I'd still prefer a different TBS.
¿Es útil? No Divertido
Scholar-at-Arms
( 208.1 h registradas )
Publicado el 16 de junio
Eador is a fantasy strategy game with a lot of depth and enormous amount of playtime value. The gameplay takes place on three levels: The campaign level, where you interact with the NPC overlords and decide which shard to attack and annex; the strategic level, where you explore and develop your provinces, and maneuver your armies; and the tactical, where your army faces off against another force in battle. All three offer interesting choices and potential paths. For instance, most of the decisions you make in the campaign level revolve around prioritising which shard to attack and conquer next. Each one will unlock new tech and potentially offer other benefits; some are going to be harder than others terrain-wise; and of course as you encounter NPC overlords on the campaign level, they will also be attacking shards, potentially denying you tech when you want it. The strategic level-game reminded me of old-school AD&D at high levels, where players are ruling and developing territory, also of the old Heroes of Might & Magic games from 3DO. Comparisons to HOMM3's gameplay are obvious, so I'll say that I think this is an excellent spiritual successor; for comparison, better than the later non-3DO HOMM games.

The province exploration and dungeon-clearing are great fun; I especially like the sense of vastness each shard gets from the fact that every province can be explored, revealing dungeons, shops, or other locations. On the tactical level, I also like the system where every individual unit has an XP track and gains levels, allowing for a lot of variation in strength and capability within a single unit type. The downside to this is that a lot of tactical gameplay necessarily revolves around preserving your units so they can attain high levels; sacrificial gambits generally only make sense in a final push for shard victory. That being said, the tactical combat is a lot of fun and definitely a worthwhile part of gameplay.

My only larger criticism is that the campaign tends to get a bit repetitive, espeially in the early turns when you haven't conquered many shards and so have little tech to work with: invade a shard, defeat the local lords, annex, repeat from scratch. But if those turns are formulaic, it's a GOOD formula, and more variation is added as you unlock more unit types to work with, to the repetition reduces over time.

Highly recommended for any fan of fantasy strategy, particularly for fans of Heroes of Might & Magic or Avalon Hill's Titan.

¿Es útil? No Divertido
wk37781
( 56.6 h registradas )
Publicado el 13 de junio
this game has nothing but problems, stay away
¿Es útil? No Divertido
batmancox
( 34.5 h registradas )
Publicado el 13 de junio
An enjoyable strategy game. Great value for money.
¿Es útil? No Divertido
dobromato
( 75.2 h registradas )
Publicado el 12 de junio
Better than heroes of might and magic and all other turn based fantasy games , but suffers from bugs sadly.
¿Es útil? No Divertido
The Reluctant Geek
( 59.4 h registradas )
Publicado el 11 de junio
If not for a few niggling balance issues and a stupendously steep learning curve that the inescapable (and long) tutorial only goes part way to covering, this could be one of the best strategy games ever.

An unpolished gem for those that can withstand a few hours of frustration while they learn the ropes.
¿Es útil? No Divertido
zoominnewman22
( 1.0 h registradas )
Publicado el 9 de junio
People!!, Please STOP putting "INDIE" on all games........
¿Es útil? No Divertido
Hawkest
( 1.4 h registradas )
Publicado el 7 de junio
Hard to write a review on a game i could barley spend 2 hours on.

Not my kinda game.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 17 de 28 personas (61%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
No recomendado
14.3 h registradas
Publicado el 3 de junio
OMG worst developers ever. They just parasite on the original one-man developed Eador Genesis. Crappy 3d, ton of bugs that weren't fixed for years, almost no new content compared to the original. I got this but i still play the old one. There is already great user content for the original game. So they implement it first time with the Alied Forced DLC. 3 $ for nothing never even played this crap enaugh to see it. Now they steal another piece of Eador New Horizons and tag it as a new game. What a bunch of thieves. Made a DLC and want to sell it for 12 $ like standalone.
We had your game early access and got no improvements from bugged alpha style game at all except for one small unimportant DLC. And now you dare to make another for a full game price. Never saw such a terrible indie developers. Look at the Dominions 4 game developers. There are two of people working on it. They make patches for Dominions 4 all the time for years balancing it and adding new nations for free. Yes you ♥♥♥♥♥♥♥s free content. Something you will never make. Because you tag every crappy little piece of your lazy work for a decent price. And you didn't even took care for game stopping bugs for years. You didn't work for the price we payed. Early access vampires thats just who you are.
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A 2 de 3 personas (67%) les ha sido útil este análisis
Recomendado
75.2 h registradas
Publicado el 12 de junio
Better than heroes of might and magic and all other turn based fantasy games , but suffers from bugs sadly.
¿Te ha sido útil este análisis? No Divertido
A 6 de 11 personas (55%) les ha sido útil este análisis
No recomendado
86.5 h registradas
Publicado el 2 de junio
I've never been able to complete this game due to the game crippling "pointer errors" which regularly occur. They are a game ending, campaign crippling, bug that despite being reported numerous times over the years hasn't been fixed.

Worse, an expansion for this game just came out... so odds are these pointer errors will never be fixed. Since the expansion is using the same game engine it is highily likely that these unfixed pointer errors will still occur even in the expansion.


It is a shame really. Aside from the pointer errors which prevent you from ever finishing the campaign and experiencing all of its extremely well written story its overall a great game with some awesome concepts and I'd recommend it, but when it can't be completed, never gets fixed, and then the company moves on to making another game using the same (likely still broken) game engine... I can't recommend that to anyone.
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A 7 de 14 personas (50%) les ha sido útil este análisis
No recomendado
12.6 h registradas
Publicado el 4 de junio
In the tutorial, I was exploring with my Scout and his army.
I got an event in which I can "rest in the forest"
So I choose "Rest" to see what will happen...

While resting I get attacked by 2 Ghosts. There is no option to retreat, no option to negotiate, no option for protective measures. I was forced into combat.

The 2 Ghosts were COMPLETELY IMMUNE to physical damage. I only had 3 Magic Missiles on my hero. I killed only one of them. The other Ghost had half hit points and he killed my entire army of 7 units including the hero because he was completely immune to physical attacks and the tutorial does not allow you to have any magic units in your army.

Great game design! How about an event that forces you to fight a Tier 2 unit that is completely immune to the most basic damage type with no way for you to counter it?
No strategy, no exploitation of weakness, no need to use your brain at all. Just watch one low tier unit slaughter your army because the developers don't know what STRATEGY and testing means. I swear is was absolutely hilarious watching this one ghost guy kill a whole army by himself! WTF!

In every other tactical strategy game, "Ghost" type units can RESIST physical damage, maybe have 50% resistance or even 70%... not ♥♥♥♥in 100%! (unless magic attacks are abundant from the start, which they are NOT in this game)

The rest of the game can basically be summed up in one phrase: Quantity over quality
Lots of options, so much to do, but poorly balanced, poorly tested and deeply flawed on a strategic level.

5/10 Game could have been great if more attention was given to unit design and level up progression of heroes and units.

EDIT: Of course they released a sequel (standalone expansion). Still in early access, but if it has the same units and gameplay as this game, you can pretty much expect the same thing: More quantity, less quality
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
282.0 h registradas
Publicado el 4 de junio
This game completely consumed my life and worst of all, now there is going to be an expansion....
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
4.9 h registradas
Publicado el 6 de junio
Can't play this game. Spent five hours just trying to get it to run. It just constantly crashes. Have gone through all the forums for fixes. Tried all of them. None of them worked. Doesn't even start, just immediately crashed upon hitting "start."

"Broken World" indeed.

Specs on the last computer tried:
Win7 Ultimate
Latest Driver used 368.22
16 GB RAM
AMD FX(tm)-6350 Six-core processor
GeForce GTX 960
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Análisis más útiles  Global
A 24 de 24 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
215.4 h registradas
Publicado el 6 de junio de 2015
Mi ideal inical era esperar a terminar la campaña antes de escribir el analisis de Eador pero como es probable que envejezca antes de que eso pase voy a poner manos a la obra.

En primer lugar aclaro que Eador es un juego de estrategia por turnos al estilo Heroes of Might and Magic cuyo foco es al menos un 90% el combate. Digo esto porque lei varios reviews que lo describian como un 4X con lo cual asumo que o bien no saben lo que eso implica o no lo jugaron y arriesgaron un genero. Digo esto porque si su idea es comprar un juego donde haya un balance entre desarrollo de ciudades, expansion, arbol tecnologico y combate este NO es el juego, esto no es Civilization ni The Settlers.

Con respecto a la jugabilidad, al inicio seleccionamos un heroe de entre 4 clases disponibles (guerrero, arquero, mago y comandante) y vamos a encontrarnos con un fuerte inicial en el cual vamos a tener que ir comprando las mejoras. Cada mapa se divide en provincias y el heroe puede moverse de una a otra usando 1 accion por turno. LAs provincias estan defendidas por guardias a los que vamos a tener que derrotar para poder reclamarlas como propias y ampliar nuestro terriorio. Ademas, es posible (y necesario) explorar las provincias ya que las mismas contienen locaciones donde se puede ganar experiencia, dinero e items. Una diferencia importante con otros juegos del estilo es que aca las unidades suben de nivel a medida que ganan experiencia con lo cual pueden mejorarse sus atributos o bien aprender nuevas skills. Por lo tanto es de fundamental importancia evitar que las mismas mueran.

En cuanto al corazon de la bestia, es decir , el combate, el mismo es muy similar a otros exponentes del genero con la particularidad de que el terreno tiene una participacion crucial. Cada unidad tiene puntos de movimiento y mientras cruzar un terreno llano consume 1 punto , atravesar un pantano o colina requiere 2. Al mismo tiempo , el terreno afecta las estadisticas de las unidades. De esta forma, una unidad cubierta en un bosque gana defensa de rango.

Dicho todo esto Eador no es para nada un juego facil y si bien es sumamante recomendable para fanaticos del genero no lo es tanto para quienes recien se incian. Por otro lado, hay decisiones de diseño que son realmente dificiles de justificar y me imagino que es lo que hace que este juego tenga tantos votos negativos. El problema al que me refiero es que es realmente dificl reclutar unidades las unidades de mas alto rango (3 y sobre todo 4) ya que los recursos que demandan por lo general requieren de partidas muy largas y para el momento que el jugador tiene acceso a ellos ya no los necesita.

Sin embargo, creo que si bien es un problema importante de ninguna forma opaca todo lo que si hace bien y a los seguidores mas acerrimos del genero no puedo sino recomendarles que le de una oportunidad porque es realmente adictivo.
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A 7 de 7 personas (100%) les ha sido útil este análisis
Recomendado
78.4 h registradas
Publicado el 4 de mayo de 2013
Eador ha arriesgado algunos cambios en el género (respecto a clásicos como la saga HoMM) y le ha salido bien. Las draconianas restricciones de construcción y reclutamiento, así como los constantes eventos del mapa estratégico, lo dotan de una dificultad más que considerable concediendo una importancia capital a cada decisión.

Como todos sus hermanos de género no se libra de resultar un poco lento en ocasiones. Aunque no es raro que una revuelta élfica o una invasión de arañas gigantes lo saquen del letargo.

Un arte típico pero adecuado y bonito, buen humor y un interfaz mejorable completan el juego. Si gustas del 4X, la alta fantasía y, especialmente, de ambos, resulta un título más que interesante. Muy recomendable.
¿Te ha sido útil este análisis? No Divertido
A 5 de 5 personas (100%) les ha sido útil este análisis
Recomendado
17.4 h registradas
Publicado el 7 de agosto de 2015
Un Juegazo.

Tiene gestión de imperio,militar,muchos rasgos de RPG,tus elecciones cuentan para el desarrollo del juego,heroes,muchas unidades,armas,armaduras,hechizos.....todo esto personalizable.

Además una IA generalmente dificil.

Vas subiendo experiencia conquistando provincias,lugares y encontrando tesoros.

Muy recomendado si te gusta la estrategia fantástica.
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
28.7 h registradas
Publicado el 7 de noviembre de 2015
Buen juego de estrategia por turnos del estilo del HOMM , muy enfocado al combate. A pesar de ser un buen juego no lo considero para todos los gustos ya que es de desarrollo lento, excesivamente lento y dificil hasta en nivel facil sobre todo en los comienzos donde una mala planificacion de las construcciones o una muerte y resurreccion del heroe te pueden dejar la tesoreria en numeros rojos y hacer que tu partida acabe antes de tiempo.
¿Te ha sido útil este análisis? No Divertido