Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
賛否両論 (29 件のレビュー) - 55% of the 29 user reviews in the last 30 days are positive.
賛否両論 (1,209 件のレビュー) - このゲームのユーザーレビュー 1,209 件中 66% が好評です
リリース日: 2013年4月19日


Eador: Masters of the Broken World を購入する

サマーセール! 7月4日 に終了


Eador Series Bundle を購入する バンドル (?)

4 アイテムを同梱: Eador. Genesis, Eador. Imperium, Eador: Masters of the Broken World, Eador. Masters of the Broken World - Allied Forces


最新の更新 全て表示(20)


Eador. Imperium — Early Access Start

Hi everyone,

Yes, it's been much too long, but we're still very happy to announce that today we're launching Eador. Imperium, a new stand-alone expansion for Eador, into Steam Early Access.

Starting with 4 new heroes, 15 new units, new winter Shard world and new tactical map, we're just at the beginning of making something special. We really hope you'll like what we can offer right now!

Head over to our Steam page for more details.

All Eador. MotBW owners get 15% discount on Eador. Imperium for a limited time.

Join us as we shape the next chapter of Eador!

Watch the trailer:


16 件のコメント 詳細を見る


Update notes (April 29)

Hi everyone,

A little update today for our Eador players.

Update notes 1.6.4:

- Encounter invalid army fix.
- Interface stability improvements.
- Various stability fixes.

28 件のコメント 詳細を見る


"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Eador. Imperium launches in Early Access

Eador. Imperium is a standalone expansion for Eador series.

Launching now in Early Access, Eador. Imperium features new heroes, new units and new gameplay mechanics for the series with more to come soon.

新 DLC を配信中

Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!


Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.

Key Features

  • Balanced fusion of grand strategy, turn-based tactics and RPG elements;
  • Boundless roleplaying opportunities;
  • Massive selection of stratagems and ways to wage war;
  • An intriguing, non-linear story;
  • An original fantasy world, living a life of its own.


    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:2 GB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:4 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX® compatible
Customer reviews
カスタマーレビューシステムがアップデートされました! 詳細を見る
賛否両論 (29 件のレビュー)
賛否両論 (1,209 件のレビュー)
Recently Posted
( 記録時間: 17.1 時間 )
投稿日: 6月29日
Unplayable with linux version. Running Linux mint 17.2, Nvidia 550Ti gpu and 8GB ram. Game loads fine, and is good until starting a shard - then graphics seem to be using wrong tilepack as it's all garbaged with only some things seeming correct (Town placement of first tutorial town).
This is a game breaking issue under the linux wine beta and there is no linux native to try as I thought when it came up under linux :(
Recommended - but not if you run linux at this time.
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( 記録時間: 18.3 時間 )
投稿日: 6月27日
Epic game!
参考になりましたか? はい いいえ 面白い
( 記録時間: 249.9 時間 )
投稿日: 6月23日
One of the longest games I've ever played. I recently re-picked up my campaign from over two years ago and the game still feels fresh and fun. I might be lucky as I've never encountered any bugs at all, so for me the game is exactly as I want.
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( 記録時間: 47.7 時間 )
投稿日: 6月19日
Don't buy this game.

I have tried to like this game and sure enough there are systems and mechanics that are interesting and fun. However, it's a buggy mess and it's become clear the developers have made no real effort to fix them. It's clear they've been concentrating on releasing their new stand alone expansion that's in early access. That certainly gives the impression of unscrupulous behaviour and it would be smart to avoid any of their products in future...even if they are on sale.
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( 記録時間: 28.7 時間 )
投稿日: 6月19日
A fun turn based strategy with a fantastical aesthetic. I've never played the Might and Magic games so I don't know how it compares to those. I enjoy the art style and the story is pretty neat. The universe is shards of land floating around a sea of space, similar to D&D's lore of the Astral Sea. Combat is mostly good, with a few annoyances(can only move before you attack, but not after). All in all I enjoy the game for what it is, but I think I'd still prefer a different TBS.
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( 記録時間: 208.1 時間 )
投稿日: 6月16日
Eador is a fantasy strategy game with a lot of depth and enormous amount of playtime value. The gameplay takes place on three levels: The campaign level, where you interact with the NPC overlords and decide which shard to attack and annex; the strategic level, where you explore and develop your provinces, and maneuver your armies; and the tactical, where your army faces off against another force in battle. All three offer interesting choices and potential paths. For instance, most of the decisions you make in the campaign level revolve around prioritising which shard to attack and conquer next. Each one will unlock new tech and potentially offer other benefits; some are going to be harder than others terrain-wise; and of course as you encounter NPC overlords on the campaign level, they will also be attacking shards, potentially denying you tech when you want it. The strategic level-game reminded me of old-school AD&D at high levels, where players are ruling and developing territory, also of the old Heroes of Might & Magic games from 3DO. Comparisons to HOMM3's gameplay are obvious, so I'll say that I think this is an excellent spiritual successor; for comparison, better than the later non-3DO HOMM games.

The province exploration and dungeon-clearing are great fun; I especially like the sense of vastness each shard gets from the fact that every province can be explored, revealing dungeons, shops, or other locations. On the tactical level, I also like the system where every individual unit has an XP track and gains levels, allowing for a lot of variation in strength and capability within a single unit type. The downside to this is that a lot of tactical gameplay necessarily revolves around preserving your units so they can attain high levels; sacrificial gambits generally only make sense in a final push for shard victory. That being said, the tactical combat is a lot of fun and definitely a worthwhile part of gameplay.

My only larger criticism is that the campaign tends to get a bit repetitive, espeially in the early turns when you haven't conquered many shards and so have little tech to work with: invade a shard, defeat the local lords, annex, repeat from scratch. But if those turns are formulaic, it's a GOOD formula, and more variation is added as you unlock more unit types to work with, to the repetition reduces over time.

Highly recommended for any fan of fantasy strategy, particularly for fans of Heroes of Might & Magic or Avalon Hill's Titan.

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( 記録時間: 56.6 時間 )
投稿日: 6月13日
this game has nothing but problems, stay away
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( 記録時間: 34.5 時間 )
投稿日: 6月13日
An enjoyable strategy game. Great value for money.
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( 記録時間: 103.8 時間 )
投稿日: 6月12日
Better than heroes of might and magic and all other turn based fantasy games , but suffers from bugs sadly.
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The Reluctant Geek
( 記録時間: 59.4 時間 )
投稿日: 6月11日
If not for a few niggling balance issues and a stupendously steep learning curve that the inescapable (and long) tutorial only goes part way to covering, this could be one of the best strategy games ever.

An unpolished gem for those that can withstand a few hours of frustration while they learn the ropes.
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Most Helpful Reviews  In the past 30 days
32 人中 21 人 (66%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
記録時間: 14.3 時間
投稿日: 6月3日
OMG worst developers ever. They just parasite on the original one-man developed Eador Genesis. Crappy 3d, ton of bugs that weren't fixed for years, almost no new content compared to the original. I got this but i still play the old one. There is already great user content for the original game. So they implement it first time with the Alied Forced DLC. 3 $ for nothing never even played this crap enaugh to see it. Now they steal another piece of Eador New Horizons and tag it as a new game. What a bunch of thieves. Made a DLC and want to sell it for 12 $ like standalone.
We had your game early access and got no improvements from bugged alpha style game at all except for one small unimportant DLC. And now you dare to make another for a full game price. Never saw such a terrible indie developers. Look at the Dominions 4 game developers. There are two of people working on it. They make patches for Dominions 4 all the time for years balancing it and adding new nations for free. Yes you ♥♥♥♥♥♥♥s free content. Something you will never make. Because you tag every crappy little piece of your lazy work for a decent price. And you didn't even took care for game stopping bugs for years. You didn't work for the price we payed. Early access vampires thats just who you are.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 103.8 時間
投稿日: 6月12日
Better than heroes of might and magic and all other turn based fantasy games , but suffers from bugs sadly.
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14 人中 7 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 12.6 時間
投稿日: 6月4日
In the tutorial, I was exploring with my Scout and his army.
I got an event in which I can "rest in the forest"
So I choose "Rest" to see what will happen...

While resting I get attacked by 2 Ghosts. There is no option to retreat, no option to negotiate, no option for protective measures. I was forced into combat.

The 2 Ghosts were COMPLETELY IMMUNE to physical damage. I only had 3 Magic Missiles on my hero. I killed only one of them. The other Ghost had half hit points and he killed my entire army of 7 units including the hero because he was completely immune to physical attacks and the tutorial does not allow you to have any magic units in your army.

Great game design! How about an event that forces you to fight a Tier 2 unit that is completely immune to the most basic damage type with no way for you to counter it?
No strategy, no exploitation of weakness, no need to use your brain at all. Just watch one low tier unit slaughter your army because the developers don't know what STRATEGY and testing means. I swear is was absolutely hilarious watching this one ghost guy kill a whole army by himself! WTF!

In every other tactical strategy game, "Ghost" type units can RESIST physical damage, maybe have 50% resistance or even 70%... not ♥♥♥♥in 100%! (unless magic attacks are abundant from the start, which they are NOT in this game)

The rest of the game can basically be summed up in one phrase: Quantity over quality
Lots of options, so much to do, but poorly balanced, poorly tested and deeply flawed on a strategic level.

5/10 Game could have been great if more attention was given to unit design and level up progression of heroes and units.

EDIT: Of course they released a sequel (standalone expansion). Still in early access, but if it has the same units and gameplay as this game, you can pretty much expect the same thing: More quantity, less quality
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 282.0 時間
投稿日: 6月4日
This game completely consumed my life and worst of all, now there is going to be an expansion....
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12 人中 6 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 86.5 時間
投稿日: 6月2日
I've never been able to complete this game due to the game crippling "pointer errors" which regularly occur. They are a game ending, campaign crippling, bug that despite being reported numerous times over the years hasn't been fixed.

Worse, an expansion for this game just came out... so odds are these pointer errors will never be fixed. Since the expansion is using the same game engine it is highily likely that these unfixed pointer errors will still occur even in the expansion.

It is a shame really. Aside from the pointer errors which prevent you from ever finishing the campaign and experiencing all of its extremely well written story its overall a great game with some awesome concepts and I'd recommend it, but when it can't be completed, never gets fixed, and then the company moves on to making another game using the same (likely still broken) game engine... I can't recommend that to anyone.
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Most Helpful Reviews  Overall
60 人中 58 人 (97%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 210.1 時間
投稿日: 2015年2月28日
 本作は Eador シリーズの 2 作目であり,Eador: Genesis の 3D リメイクとなるファンタジーターン制ストラテジーです。本作の仕様については,情報量が多く,独特な要素があるため,何をすればいいのかわかりにくい,といった部分もあるかと思います。そこで,本レビューでは Eador: Masters of the Broken World の概要と特徴を中心に紹介します。

・Eador: Masters of the Broken World 概要
 Eador: Masters of the Broken World では,自国の領土を拡大,開発して繁栄させると共に,軍備を拡張し,敵勢力を滅亡させることが最終目標です。すなわち,eXplore (探索),eXpand (拡張),eXploit (開発),eXterminate (殲滅),以上 4 種類の 'X' で構成される 4X Strategy のゲームといえばわかりやすいでしょう。
 ゲームの基本的な流れとしては,4 種類のヒーローのいずれかを選択し,雇用することから始まります。ヒーローはプレイヤーの分身的存在であり,ヒーローを用いて探索や領土拡大を行っていくと共に,プレイヤーは俯瞰的な立場から,各施設の建設を行って自国を繁栄させていくことが目的となります。

・それぞれ強みのある 4 種類のヒーロー
 ゲーム開始時に Warrior,Scout,Commander,Wizard の中から 1 人を選んで雇用することになります。入手した武具や呪文はヒーローのみが装備することができます。ヒーローは一般ユニットに比べ性能が突出しており,非常に頼れる存在です。本作では,ヒーロー + 一般ユニット の構成が 1 兵団となります。

 ヒーローが成長し,レベル 10 に到達すると サブクラスの選択 を行う必要があります。この選択によってヒーローの性能が著しく変化するため,非常に重要なものとなっています。サブクラスの選択は大きく分けて,メインクラスと同じクラスを選ぶ純クラス (Pure Class) とメインクラスと異なるクラスを選ぶ 2 種類となっています。
 それぞれの特徴を簡単に書いていくと,純クラスは スキルレベルを 5 までアップグレード可能 となる点が強みです (他クラスはレベル 3 まで)。それだけなのかと思うかもしれませんが,スキルレベル 5 は強力な効果を持っているものが多く,かなりのアドバンテージになり得ます。純クラス以外の場合は メインクラスとサブクラスの両方の特性を併せ持つ ようになります。例えば Slayer (Warrior/Scout) を選択した場合は 重装備可能でありながら,遠隔攻撃も可能 なヒーローとなります。どのクラスを選択したかによって Attribute の最終的な数値がかなり異なるのも特徴の 1 つです。
 さらに,それぞれのクラスには固有の特性も付与されます。前述した Slayer の場合は Poison Attack と Poison Shot のスキルを習得済みとなり,遠近両方の攻撃によって相手を毒状態にすることが可能になります。
 以上をまとめると スキルレベル,装備,Attribute,固有の特性 を総合的に勘案して,どのサブクラスを選択するかが Eador の非常に面白いところといえるかと思います。

 本作はヒーローに加え,一般ユニットも含めて 1 兵団という構成であるため,戦闘において,一般ユニットの存在は非常に重要なものになっています。一般ユニットの仕様で特徴的なものは Medal です。
 一般ユニットが抜きん出た活躍をした場合は,その活躍が認められて戦闘後に報酬を与えられることがあります。これが Medal であり,ユニットの行動により授与される Medal も変化します。例えば Healer's Medal という Medal は Healing の回復量 +2,使用回数 +1 という効果ですが,これは戦闘時に Healing を複数回使うことで授与される可能性が生じます。この Medal により,一般ユニットを劇的に強化することが可能なため,一般ユニットを育成するモチベーション維持に役立つでしょう。Medal は 合計 3 つまで授与されますが,Medal を受け取るか否かはプレイヤーの自由です。そのため,欲しかった Medal ではない,もしくは支払う給料が増加してしまう,といった理由から,敢えてもらわないという選択も十分にあり得ます。

 Eador の最も面白いと思われるところが戦闘でしょう。序盤の戦闘 (特に最高難易度) は,ギリギリのバランスで調整されており,非常に熱い戦いを楽しめます。そんな本作の戦闘において,把握すべきポイントが 地形効果Stamina です。
 まずは地形効果について,本作では地形は非常に重要です。例えば,丘の上では Defense (近接防御) が +1 されると共に,遠隔攻撃の射程が 1 増加し,また,森では Ranged Defense (遠隔防御) が +2 される,というように地形を有効活用すると戦闘を優位に進めることができます。ただし,地形によって移動コストが異なるため,ユニットの移動力を考慮する必要があります。
 Stamina は主に特定の地形移動時や,攻撃,反撃時に消費されるもので,本作を語る上で非常に重要な要素となっています。本作では,1 ターンに何回でも反撃することができますが,反撃をするごとに Stamina を消費してしまいます。そのため,敵に囲まれているユニットの Stamina がいつの間にか枯渇していた,ということも少なくありません。特に Stamina が 0 になってしまった場合,攻撃力のみならず,防御力も大きく減少してしまい,一気に劣勢になってしまいます。したがって,戦闘で勝利するために Stamina の仕様を把握することが重要になります。



Tier 上位施設の前提条件及び建設コストが非常に重く,建設する前に展開が終盤になっていることが多いため,上位ユニットや呪文を使うことなくゲームが終了してしまうことが多い

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13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 72.3 時間
投稿日: 2014年5月15日


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23 人中 17 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 7.2 時間
投稿日: 2014年11月1日
ファンタジーの世界観や動画の第一印象の表向きはよかったですが、プレイしてみると玄人向け ?
あきらめずに慣れようと思って頑張ってみたけど 結果わたしには向いていませんでした 
現在でもupdateは更新しているみたいなので今後次第で変わる作品。 ★★☆☆☆ほし2個
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512 人中 417 人 (81%) がこのレビューが参考になったと投票しました
17 人がこのレビューが面白いと投票しました
記録時間: 87.0 時間
投稿日: 2014年4月28日
This is so close to being an amazing game that it causes me physical pain. It's that close, but there are a few crippling flaws that just ruin it. First, there's the combat. There are different ranks of creatures, one through four, one being weakest and four being most powerful. The problem with this is, after a certain point, anything below rank three will die in the first turn of battle because the enemy AI consists entirely of 'KILL WEAKEST CHARACTER'. The combat maps are tiny so forget any sort of strategy, mid and end game opponents can hit you anywhere you stand. Oh, and those opponents are almost always all one to nine monsters, plus nine to twelve wizards. There are three wizard types, and you will see up to a dozen in every single combat.

There are dragons in the game, and you can find them as random encounters. That isn't a problem. A single low level dragon can be beaten, but it's fairly tough unless you come loaded for end game critter hunting with high end, high level units. It's cool. You get an achievement. What isn't cool is that the dragons can spawn in groups of up to six, and all of them in the level 15 range. There might be worse groups out there, but this is literally what invaded one of my provinces in my current game. This isn't something you can fight. I also mean that Literally. You can not defeat these multiple dragon encounters. It isn't possible. You can build an arena in your home province and send heroes to battle in it to gain experience. Why am I mentioning this? because as soon as a hero reaches level ten, the enemy heroes you battle in the arena can also spawn with dragons as minions. It goes about as well as you'd expect.

On the plus side, your units can level up and improve their abilities, but it really doesn't matter, because a lvl 30 tier one unit will still be instagibbed by a lvl 1 tier four. And the upgrade system is utterly worthless as well. Why yes random number generator, I did want to improve my crossbowmans hand to hand skills for the fourth time in a row. No, he doesn't need better ranged attacks, he needs to be able to swing that butterknife he has like a man!

There are hundreds of items you can find, which is nice, but there's almost no storage space for them. You get a tiny little vault that can't be upgraded. It wouldn't be so bad but on the same screen you have access to the merchant window to sell stuff, and hey, if you guessed that had a scroll bar and infinite space in it, go get a cookie or something. You can build an artifact shop so you can buy artifacts, but unfortunately it doesn't cycle through different ones. You get the opportunity to buy three randomly chosen ones and it never changes for the rest of the game. Those three items are pretty much going to be terrible and I really want to chalk it up to being a bug that it doesn't refresh every so often, but it's been like that since release so probably it isn't.

There are four types of hero you can recruit, but you shouldn't bother getting anything but a warrior. The warrior is so much better than the other three it defies belief. Scouts can be useful for the rare encounters designed exclusively to kill warriors, but that's about it. Oh, and yeah, there are encounters designed from the ground up to murder warriors. packs of medusa will petrify you and then poison you, giant spiders will web you down and poison you, giant slugs will poison you if you hit them or vomit poison on you from a distance if you don't.

Edit: Okay, so I finally managed to grind a mage high enough to use a specific spell named 'white magic', and basically, it lets you break the game over your knee like a rotten twig. Two casts will clear virtually any combat encounter of critters, barring the two (the latest update may have added more) creatures who are magic immune. Once you get one cast per combat, better beleive that mage is going straight to lvl 30 since he can now effectively obliterate entire armies. Unconquerable foes turn instantly into big, meaty sacks of free XP. Just load up every unit slot with lvl 1 swordsmen, the enemy creatures/mages/whatever will go and kill them while your mage, free and unharmed, fires magic nukes that hit EVERYTHING ON THE MAP FOR MASSIVE DAMAGE. This is a well balanced, well implimented ability that reduces multiplayer combat to 'whoever goes first wins'. Casting it does a small amount of damage to the mage, but a couple of healers can fix it easily before any monsters that made it to turn two kill them for being a weaker, easier target than the wizard FIRING MAGICAL NUKES AT THEM.

Oh, and I hope you like really, really really loud TING! sounds, because the game plays one over and over at random for no reason I can discern.

Edit: I also hope you don't like loading saved games, because doing that while the game is running will cause the entire thing to crash. Not always, but often enough that I had to mention it.

Shouted at by a dev and I didn't even get an acheivement for it.
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記録時間: 1,055.5 時間
投稿日: 2015年4月12日
Ok I always look for negative reviews first. My opinion is that someone who hates the game will over exagerate the flaws, but at least will talk about the flaws where someone who loves it is less likely to. That being said, I still love this game even though it has flaws. However, some people won't like it as I do so I will begin with the negatives then move on to the positives since that's how I approach it anyway.

Crashes too much. I'd say once every few hours of play time you will have the game crash. It's not enough to bother me, but it can be frustrating.
AI can be off pretty bad. Battles that will tell you are impossible sometimes can be beaten manually without losing a single hit point. Battles that say they are so weak they are not worth your time will sometimes wipe you on auto. That doesn't happen all of the time, and with some play time you can easilly judge for yourself. Also computer players will keep throwing themselves at your defenses every time they resurect even if they die every single time in some situations.
Bugs. There are a few, one that for some reason will pop up the AI's hero screen in front of me which has shown me they get a +10 gold per turn bonus per hero at the level I was playing at.

It is constantly changing. Every time you start a new character or see a new world, the game will be different, different maps, different quests available. It kind of reminds me of Civ in that aspect.
You can chose how you play. Some games require you to be the hero, some games require you to be the villian, this game requires you to be whatever you feel like being.
It is a great strategy game IMO. Losing a single soldier at the wrong time can cost you an entire map, granted like most strat games you can always load fail (load the game and redo a fight because you lost), but not all of us play like that.

So with all of that I'd say the game play and replayability are worth it. The bugs and glitches and even AI issues can be fixed (or modders can fix them if it ever opens to mod on steam). Overall I'd say the positives outweigh the negatives enough for me.
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