Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
Käyttäjäarvostelut: Neutraali (1,039 arvostelua) - 66% / 1,039 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 19. huhti, 2013

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Osta Eador: Masters of the Broken World


Kuraattoreiden suosittelema

"This game is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win! Great Fun!"

Uusimmat päivitykset Katso kaikki: (16)

31. elokuu

Update notes (August 31)

Hi everyone,

New Eador update today with some fixes for problems we got on our support email.

Update notes 1.6.3:


- In the tooltip for province's income and in the province list players can now see how exactly their income is generated.


- Dialogue freezes on the astral map.

- Some cases of game freezes after a victory in the tactical battle.

- Problem with a hero’s equipment change in the tactical battle.

- “Horses” resource not counted correctly in hotseat.

- Errors in provinces’ income calculations.

19 kommenttia Lue lisää

1. heinäkuu

Update notes (July 1)

Hi everyone,

A couple of quick fixes today following the last week's update.

Update notes 1.6.2:


- Option for choosing between heroes to transfer to the next shard not working correctly.

- Incorrect turn count for friendly units upon clicking on enemies outside their attack range.

Important note: those of you who experienced graphical glitches after the previous 1.6.1 update, can try to rollback to 1.6.0 version using the beta branch in Steam (called "eadorbeta"). Please let us know if those problems disappear or still stay in place after doing so.

10 kommenttia Lue lisää


"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Esitelty lisäsisältö

Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!

Tietoja pelistä

Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.

Key Features

  • Balanced fusion of grand strategy, turn-based tactics and RPG elements;
  • Boundless roleplaying opportunities;
  • Massive selection of stratagems and ways to wage war;
  • An intriguing, non-linear story;
  • An original fantasy world, living a life of its own.


    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:2 GB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:4 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX® compatible
Hyödylliset arvostelut
34/39 (87%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
197.4 tuntia pelattu
Julkaistu 18. huhtikuu.

Fun? 3/5

Work? 6/5 The enjoyability of this game is crippled.

Deep? 5/5

Compelling? 4/5

Good intro to TBS? 1/5

This game's learning curve is poorly designed and might turn off many beginners to the genre permanently. A lot of the game is figuring out "this map is unplayable - I have to re-roll" or "this _campaign_ is unplayable - I have to re-roll." Occasionally a really fun map does show up.


My main complaint with this game is the random map generator. Some maps seem to be fine, but others are practically unplayable. Or they are barely playable in the openning game only to find out later that you were destined to be steamrolled by the opponent.

The game makes no effort to generate "fair" maps from what I can tell.

My second complaint is that the campaign suffers from the same problem, since it also uses random maps. That's right - a campaign with randomly generated maps. Which means a normal distribution of players will see some players able to beat the campaign on the hardest setting, while others won't be able to beat it on even very easy settings.

Sound stupid? Well, whatever you want to call it, it still needs work. Maybe it's similar to how Civ II would sometimes just be a bad map roll - but it is tedious to spend time learning the player skill "oh this map is crappy - now I have to start over".

Of course - it's REALLY TRICKY. The game can offer a feeling of tension, of not knowing "how far behind am I?" and "am I wasting my time on this game?" So maybe that's the largest enjoyment it has to offer - that feeling "do I have any hope of winning whatsoever?" before being plunged mercilessly to your death. Ha!

The weakness seems to be a complete lack of balance between map economy and unit maintenance costs. Don't believe me? Try finding screenshots that show armies with high level units. They are rare. Which tells me the player base just never finds gameplay involving high levels. By the time you could afford the big guns, the map has already been used up. That's my guess anyways.


As long as you clearly understand these shortcomings, I still recommend the game for its unique tactical layout and game mechanics. My first impression of the game has not been overwhelmed by the short-comings I only figured out after playing many many hours.

Don't like tactics? THIS GAME IS NOT FOR YOU THEN. The core mechanic of the game is the tactical map - sort of these mini-chess games that pop up over and over again. I get tired of them after a while, and they can become rather complex. It's not as deep as chess -- nowhere close -- but it's a similar mental workout.

I guess the only thing to remember if you decide to buy this game: "play it looking for the fun that it has to offer." It's in there.

~~~~~~ Here is my response to someone asking how Eador compares to Warlock ~~~~~~

Warlock is a good beginner 4x. It's relatively lightweight, it has a sense of humor, the
graphics are good. But the content is not huge. I played many many Warlock games
even when it first came out and I'd skip 20 turns because the AI back then was crappy.
But they've improved the AI. In Warlock you'll expand your kingdom until you've moved
far enough in your religious rating that one of the gods gets angry and incarnates to
battle you. Then it's that boss battle and the game is over IIRC. Battles are ALL on the
main map - there is no tactical battle map like in Eador. An average game in Warlock
is maybe 300 turns or less, and they go by fast. Probably less than 2 days for a game.
I'll probably play Warlock again in a couple years or so - but it's not as good as say
Civ5. Warlock does "just one more turn" very very well.

In comparison, Eador stands out in that the RPG element is the heaviest I've seen in
any 4x. I have finished a few low difficulty games, which wasn't very satisfying. But
moving into "competent" difficulty and it gets frustratingly difficult. Lots of luck is
involved and restarting games is common (and again, frustrating). But there's a sense
that (or I have this sense anyways) that the tactical options are mind-blowing what
can be available at higher levels. If you can figure out how to play...

The economy in Eador is extremely volatile. Nothing comfortable like other 4x where
you build your buildings and everybody is happy. Even Civ5 which is a great play
experience doesn't offer this sort of challenge. So in Eador it's like the house is
continually burning down and you're always just one or 2 steps in front of the fire.
That's the feeling I get playing it.

Whether a beginner should try Eador.... my advice -- don't take the campaign at
all seriously because it uses randomly generated maps meaning you may get
screwed. Learn the basics and (what I should have done, but I doubt it would help
too much) read whatever guides you can find, and watch the youtube videos.

Also, the tactical battles in Eador are very similar to the experience of playing chess.
Some other 4x TRY to do that (hello Fallen Enchantress) but they don't have stamina
or morale and simplistic in comparison.

Eador also stands out from all other 4x in that it has no tech tree. Instead, the tech
tree is implicit in the buildings you build. I can't remember, maybe Heroes of Might
and Magic does this too, but no where near the complexity of Eador.

I think "should I buy this?" is really a question of do you want one of the most complex
4x TBS available, with a brutal learning curve, or do you want something easier that
you might not play for as long? If you find it's too difficult and just give up - that's no
good. So if you do buy it, don't hesitate to ask in the forums for help and get the
most fun you can get out of it."
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
17/21 (81%) arvioi tämän hyödylliseksi
104.4 tuntia pelattu
Julkaistu 18. huhtikuu.
Diverse and detailed fantasy TBS title with widely branched city building (actually world building) features and "god-game" elements extended with a complex economy structure and large number of diverse units. Sheer quantity of content is difficult to describe because after 100+ hours of campaign I did not even get to see half of the story and haven't unlocked good part of the units and buildings. The karma system is ubiquitous and well executed. Sincere recommendation for anyone looking for a slightly different designed TBS.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/8 (100%) arvioi tämän hyödylliseksi
13.5 tuntia pelattu
Julkaistu 12. toukokuu.
This game is one of those "thorny rose" games.
I recommend it to players who enjoy learning complex game systems, or players who can look pass some buggy flaws and still enjoy the final product. (I've learned I can look past very crappy games if their mechanics are deep and complex enough)

If you are not the type of player that likes to hover over tooltips and read every single detail. You probably won't like this game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
71.7 tuntia pelattu
Julkaistu 21. toukokuu.
Great fantasy world & many interesting creatures...yes like it. 7/10 - here need good multiplayer!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
21.3 tuntia pelattu
Julkaistu 24. huhtikuu.
This game is amazing!!! All of the poor reviews prior to this one must have been for buggy gameplay before patches because I would easily give this game a 9/10 in this current version. It starts off simple, but quickly moves to a game where building and unit choices really matter. The concepts that are mixed in give for an incredibly satisfying and enjoyable experience. If you like 4x games and turn based tile combat, get this game! This is coming from someone who has been buying random rpg type games for a couple years now and gets bored of most very easily.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska