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In Eador wird dein ganzes taktisches Geschick herausgefordert! Gleich drei verschiedene Spielebenen warten darauf, gemeistert zu werden. Auf astraler Ebene verlangt die Welt Eador nach deiner Führung: Hier entscheidest du über den Fortschritt deines Imperiums und eroberst nach und nach die Scherben der Welt, um sie wieder zusammenzufügen.
Veröffentlichung: 19 Apr. 2013
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Kürzliche Updates Alle anzeigen (6)

Update notes (July 24)

24 Juli 2014

Hi everyone,

New update 1.4.5 is now available for Eador.



Update notes:

Changed:

- Improved tooltip’s information display about dealt spell damage during a fight.

Fixed:

- All game freezes upon turn change on the tactical map should be fixed now.
- Movement for flying units.
- ‘Dragon form’ spell bug.
- Game freeze caused by attacking some sites.
- Items that weren’t put in the inventory but reemerged after an event caused the game to freeze.
- Bug in the ‘Drainage of swamp’ event.
- ‘No magic can be used’ setting bug in auto-combat.
- ‘Magic weapon’ spell restoring more ammunition than needed.
- ‘Blizzard’ spell not blocking enemy heroes.
- ‘Taint’ skill affecting golems, demons and undead.

5 Kommentare Weiterlesen

Update notes (June 19)

19 Juni 2014

Hi everyone,

New update 1.4.4 is coming later today.



Update notes:

Changes:

- Added and improved sounds for a number of units.
- Changed balance (characteristics, skills, upgrades etc.) for a number of units.
- Improved tooltip display during tactical battles.
- Income tooltip is now shown at the bottom of the screen after finishing a turn on the strategic map.

Fixed:

- Foreign quarter's buildings not increasing gold income.
- Incorrect health display for province guards under player’s control after their bribery.
- Units hatched from the eggs of ‘Black Widow’ shown on the victory screen.
- Units immobilized by ‘Slyboots’ ability being able to retreat in close combat.
- Income calculation for the Hippodrome building.
- ‘Roots’ spell bug.
- Catapult and Ballista units can no longer attack other units at close range.

5 Kommentare Weiterlesen

Reviews

"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus

Steam Greenlight

Über das Spiel

In Eador wird dein ganzes taktisches Geschick herausgefordert! Gleich drei verschiedene Spielebenen warten darauf, gemeistert zu werden. Auf astraler Ebene verlangt die Welt Eador nach deiner Führung: Hier entscheidest du über den Fortschritt deines Imperiums und eroberst nach und nach die Scherben der Welt, um sie wieder zusammenzufügen. Auf der strategischen Karte rüstest du deine Helden aus, stärkst deine Festungen, hebst Armeen aus und verwaltest dein Reich. Auf der taktischen Karte geht es in die Schlacht. Führe mit deinen Helden ganze Armeen fantastischer Einheiten (ob Schwertkämpfer, Ork, Hydra, Riese oder Magier) gegen deine Feinde ins Feld. Rundenbasiert musst du die richtige Taktik finden, um hier zu bestehen und einen Sieg zu erringen.

Durch zahlreiche zufällige Ereignisse auf immer neu generierten Karten sind jedes Spiel und jeder Kampf einzigartig und das Erkunden der epischen Fantasy-Welt wird dich Nächtelang in seinen Bann ziehen und dich nicht mehr loslassen.

Features

  • Erlebe einen einzigartigen Mix aus Strategie, rundenbasierter Taktik und Rollenspiel-Elementen im Stile der „Heroes of Might & Magic“-Reihe
  • Erforsche mehr als 170 Gebäude, 80 Zaubersprüche und 70 verschiedene Einheiten
  • Erkunde immer neue, zufallsgenerierte Welten und unendlich viele Karten
  • Erkämpfe dir einen Platz in der epischen Story von Eador und finde deinen eigenen Weg zwischen Gut und Böse
  • Entdecke eine lebendige Fantasy-Welt mit weit mehr als 100 Stunden Spielspaß

Systemvoraussetzungen

    Minimum:
    • Betriebssystem: Microsoft® Windows® XP SP2 / Vista / 7
    • Prozessor: Intel® Pentium 2,0 GHz/AMD 2000+
    • Speicher: 512 MB RAM
    • Grafik: GeForce 7300/Radeon 9200
    • DirectX®: 9.0c
    • Festplatte: 2 GB frei
    • Sound: DirectX® kompatibel
    Empfohlen:
    • Betriebssystem: Microsoft® Windows® XP SP2 / Vista / 7
    • Prozessor: Intel® Core 2 Duo 1,6/AMD 3000+
    • Speicher: 2 GB RAM
    • Grafik: GeForce 8800/Radeon X1900
    • DirectX®: 9.0c
    • Festplatte: 2 GB frei
    • Sound: DirectX®-kompatibel
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
10 Produkte im Account
1 Review
72.7 Std. insgesamt
Für 5 EUR im Angebot gekauft und mehrere Tage gezockt. Auf mittlerer bis schwerer Stufe echt eine Herausfroderung. Kein Spiel welches man (ich) auf Dauer ewig spielen könnte, aber immer wieder mal für einige Stunden (und momentan zu Anfang einige mehr...). Hier bei Steam bisher die am besten angelegten 5 EUR :)
Verfasst: 5 Mai 2014
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
63 Produkte im Account
8 Reviews
20.7 Std. insgesamt
Eador ist ein durchaus solides Fantasy-Strategiespiel. Das System funktioniert gut und die Schlachten lassen sich vielseitig gestalten. Allerdings macht der Spieler nur sehr langsam Fortschritt und erspielt sich neue Gebäude auf äußerst zähe Art und Weise. Schade, wäre das Spieltempo höher, könnte ich Eador mehr genießen, so wird es leider recht schnell langweilig. Für die ersten 12 - 15 Stunden ist es jedoch empfehlenswert.
Verfasst: 7 Juli 2014
War dieses Review hilfreich? Ja Nein
3 von 20 Personen (15%) fanden dieses Review hilfreich
85 Produkte im Account
5 Reviews
5.0 Std. insgesamt
Wenn man auf ein Spiel steht wo man auf dem Schwierigkeitsgrad Beginner nach dem Totorial Level nur auf den Sack bekommt ist man bei diesem Game richtig!
Verfasst: 7 Juni 2014
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210 von 274 Personen (77%) fanden dieses Review hilfreich
104 Produkte im Account
14 Reviews
86.3 Std. insgesamt
This is so close to being an amazing game that it causes me physical pain. It's that close, but there are a few crippling flaws that just ruin it. First, there's the combat. There are different ranks of creatures, one through four, one being weakest and four being most powerful. The problem with this is, after a certain point, anything below rank three will die in the first turn of battle because the enemy AI consists entirely of 'KILL WEAKEST CHARACTER'. The combat maps are tiny so forget any sort of strategy, mid and end game opponents can hit you anywhere you stand. Oh, and those opponents are almost always all one to nine monsters, plus nine to twelve wizards. There are three wizard types, and you will see up to a dozen in every single combat.

There are dragons in the game, and you can find them as random encounters. That isn't a problem. A single low level dragon can be beaten, but it's fairly tough unless you come loaded for end game critter hunting with high end, high level units. It's cool. You get an achievement. What isn't cool is that the dragons can spawn in groups of up to six, and all of them in the level 15 range. There might be worse groups out there, but this is literally what invaded one of my provinces in my current game. This isn't something you can fight. I also mean that Literally. You can not defeat these multiple dragon encounters. It isn't possible. You can build an arena in your home province and send heroes to battle in it to gain experience. Why am I mentioning this? because as soon as a hero reaches level ten, the enemy heroes you battle in the arena can also spawn with dragons as minions. It goes about as well as you'd expect.

On the plus side, your units can level up and improve their abilities, but it really doesn't matter, because a lvl 30 tier one unit will still be instagibbed by a lvl 1 tier four. And the upgrade system is utterly worthless as well. Why yes random number generator, I did want to improve my crossbowmans hand to hand skills for the fourth time in a row. No, he doesn't need better ranged attacks, he needs to be able to swing that butterknife he has like a man!

There are hundreds of items you can find, which is nice, but there's almost no storage space for them. You get a tiny little vault that can't be upgraded. It wouldn't be so bad but on the same screen you have access to the merchant window to sell stuff, and hey, if you guessed that had a scroll bar and infinite space in it, go get a cookie or something. You can build an artifact shop so you can buy artifacts, but unfortunately it doesn't cycle through different ones. You get the opportunity to buy three randomly chosen ones and it never changes for the rest of the game. Those three items are pretty much going to be terrible and I really want to chalk it up to being a bug that it doesn't refresh every so often, but it's been like that since release so probably it isn't.

There are four types of hero you can recruit, but you shouldn't bother getting anything but a warrior. The warrior is so much better than the other three it defies belief. Scouts can be useful for the rare encounters designed exclusively to kill warriors, but that's about it. Oh, and yeah, there are encounters designed from the ground up to murder warriors. packs of medusa will petrify you and then poison you, giant spiders will web you down and poison you, giant slugs will poison you if you hit them or vomit poison on you from a distance if you don't.

Edit: Okay, so I finally managed to grind a mage high enough to use a specific spell named 'white magic', and basically, it lets you break the game over your knee like a rotten twig. Two casts will clear virtually any combat encounter of critters, barring the two (the latest update may have added more) creatures who are magic immune. Once you get one cast per combat, better beleive that mage is going straight to lvl 30 since he can now effectively obliterate entire armies. Unconquerable foes turn instantly into big, meaty sacks of free XP. Just load up every unit slot with lvl 1 swordsmen, the enemy creatures/mages/whatever will go and kill them while your mage, free and unharmed, fires magic nukes that hit EVERYTHING ON THE MAP FOR MASSIVE DAMAGE. This is a well balanced, well implimented ability that reduces multiplayer combat to 'whoever goes first wins'. Casting it does a small amount of damage to the mage, but a couple of healers can fix it easily before any monsters that made it to turn two kill them for being a weaker, easier target than the wizard FIRING MAGICAL NUKES AT THEM.

Oh, and I hope you like really, really really loud TING! sounds, because the game plays one over and over at random for no reason I can discern.


Edit: I also hope you don't like loading saved games, because doing that while the game is running will cause the entire thing to crash. Not always, but often enough that I had to mention it.
Verfasst: 28 April 2014
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36 von 47 Personen (77%) fanden dieses Review hilfreich
661 Produkte im Account
374 Reviews
6.5 Std. insgesamt
Eador: Masters of the Broken World combines features from several fantasy games into one very nice package. A true follower of the classic Heroes of Might & Magic recipe: heroes, turn-based battles, XP and RPG-style leveling up, fantasy settlements and their management, parties and armies of strange creatures and all that you would expect from a decent fantasy story. Eador: Masters of the Broken World manages to venture into grand strategy, tactical battles and role-playing and come out on the other side as a deep and satisfying experience. After most initial bugs have been corrected, the game stands as an impressive addition to the turn-based strategy genre. An engaging and addictive game that presents you with lots of challenging dilemmas and strategic choices. The presentation might not be spectacular, but you’ll get loads of upgradable units, buildings and an extensive dynamic campaign. Eador might not be as intuitive as Might & Magic Heroes, but it is just as difficult to get away from it. Eador: Masters of the Broken World is a must for anyone who likes fantasy turn-based strategy games.
Verfasst: 4 Mai 2014
War dieses Review hilfreich? Ja Nein