In Eador wird dein ganzes taktisches Geschick herausgefordert! Gleich drei verschiedene Spielebenen warten darauf, gemeistert zu werden. Auf astraler Ebene verlangt die Welt Eador nach deiner Führung: Hier entscheidest du über den Fortschritt deines Imperiums und eroberst nach und nach die Scherben der Welt, um sie wieder zusammenzufügen.
Nutzerreviews: Ausgeglichen (1,123 Reviews) - 67% der 1,123 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 19. Apr. 2013

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Kürzliche Updates Alle anzeigen (17)

18. November 2015

Snowbird Forums reopened

Hi everyone,

After a long hiatus, our Snowbird Forums are now back online.

This is good news, and now to the bad ones. The reason our forum disappeared for a while in the first place was because we decided to update it and install some much needed spam protection along the way. Unfortunately, the forum's database was saved incorrectly in the process, and as a result we lost a part of users data, while keeping all messages and files. And sadly, there's no way to just tie the old messages with the newly registered forum accounts, so now we'll have to start with a completely clean slate once again.

We welcome everyone to register on our forum one more time (Steam authorization is in place too, as before) — we'll be very happy to see some of the old familiar nicknames again, as well as all newcomers.

Of course, we understand our forum probably won't be ever as active as in its best days, but we figured having one on hand nevertheless won't hurt. There also should be some new stuff to discuss and leave feedback on pretty soon as well. Who knows, maybe Eador-related too?

Anyway, see you there!

9 Kommentare Weiterlesen

31. August 2015

Update notes (August 31)

Hi everyone,

New Eador update today with some fixes for problems we got on our support email.

Update notes 1.6.3:


- In the tooltip for province's income and in the province list players can now see how exactly their income is generated.


- Dialogue freezes on the astral map.

- Some cases of game freezes after a victory in the tactical battle.

- Problem with a hero’s equipment change in the tactical battle.

- “Horses” resource not counted correctly in hotseat.

- Errors in provinces’ income calculations.

20 Kommentare Weiterlesen


"Eador’s design is worth your time – a testament to its strength."
8.25 – Game Informer

"Eador is bloody enormous, packed with things to discover and hugely rewarding."
Rock Paper Shotgun

"'If you're a fantasy TBS fan, you should definitely pick this up."
88/100 – Gaming Nexus


Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!

Über dieses Spiel

In Eador wird dein ganzes taktisches Geschick herausgefordert! Gleich drei verschiedene Spielebenen warten darauf, gemeistert zu werden. Auf astraler Ebene verlangt die Welt Eador nach deiner Führung: Hier entscheidest du über den Fortschritt deines Imperiums und eroberst nach und nach die Scherben der Welt, um sie wieder zusammenzufügen. Auf der strategischen Karte rüstest du deine Helden aus, stärkst deine Festungen, hebst Armeen aus und verwaltest dein Reich. Auf der taktischen Karte geht es in die Schlacht. Führe mit deinen Helden ganze Armeen fantastischer Einheiten (ob Schwertkämpfer, Ork, Hydra, Riese oder Magier) gegen deine Feinde ins Feld. Rundenbasiert musst du die richtige Taktik finden, um hier zu bestehen und einen Sieg zu erringen.

Durch zahlreiche zufällige Ereignisse auf immer neu generierten Karten sind jedes Spiel und jeder Kampf einzigartig und das Erkunden der epischen Fantasy-Welt wird dich Nächtelang in seinen Bann ziehen und dich nicht mehr loslassen.


  • Erlebe einen einzigartigen Mix aus Strategie, rundenbasierter Taktik und Rollenspiel-Elementen im Stile der „Heroes of Might & Magic“-Reihe
  • Erforsche mehr als 170 Gebäude, 80 Zaubersprüche und 70 verschiedene Einheiten
  • Erkunde immer neue, zufallsgenerierte Welten und unendlich viele Karten
  • Erkämpfe dir einen Platz in der epischen Story von Eador und finde deinen eigenen Weg zwischen Gut und Böse
  • Entdecke eine lebendige Fantasy-Welt mit weit mehr als 100 Stunden Spielspaß


    • Betriebssystem: Microsoft® Windows® XP SP2 / Vista / 7
    • Prozessor: Intel® Pentium 2,0 GHz/AMD 2000+
    • Speicher: 512 MB RAM
    • Grafik: GeForce 7300/Radeon 9200
    • DirectX®: 9.0c
    • Festplatte: 2 GB frei
    • Sound: DirectX® kompatibel
    • Betriebssystem: Microsoft® Windows® XP SP2 / Vista / 7
    • Prozessor: Intel® Core 2 Duo 1,6/AMD 3000+
    • Speicher: 2 GB RAM
    • Grafik: GeForce 8800/Radeon X1900
    • DirectX®: 9.0c
    • Festplatte: 2 GB frei
    • Sound: DirectX®-kompatibel
Hilfreiche Kundenreviews
35 von 46 Personen (76%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
31.1 Std. insgesamt
Verfasst: 18. Oktober 2015
There is so much here that make this game amazing. I loved the different units and the difficulty of starting off. I loved being able to 100% territories to get more benefits. I loved how there was an overworld with even more shards to take over. As much as I loved this, there was more that I just didn't love.

After spending so many hours on one shard, you start with nothing on the next shard. It feels like a slap in the face. It is supposed to feel like starting another scenario, but there is virtually nothing different from this shard than the last one. Why can't I keep some of my ♥♥♥♥!? What's the point? If I reread my favorite book over and over, or watch the same episode of my favorite show over and over I will still enjoy it, but how often will I want to do this? It will make you go kookoo for coco puffs. That is exactly what this feels like. There may be more enemies and a slightly different layout, but no real variety.

I wanted more from this experience, but I was just left dissapointed. This is fun, but leaves you wanting so much more. This could have been a 10/10 if things were done just a bit differently.

4/10 I wanted to love this, but it just left me wanting a better experience that incorporates all these elements.
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21 von 24 Personen (88%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
826.8 Std. insgesamt
Verfasst: 24. August 2015
Purchased this because I loved Eador: Genesis. I love this game much more than Eador: Genesis. It expands upon that game in so many ways. Graphics, units, situations, encounters, gameplay, AND MUCH MUCH MORE! My playtime invested speaks for itself. 9/10
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15 von 16 Personen (94%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
133.8 Std. insgesamt
Verfasst: 31. August 2015
I decided to write this review because I've just seen a new update in my Steam download list and I thought:"wow they keep patching the game! Let's give it a thumb up!". After years the devs still take care of Eador, and this a great thing.

The game concept is quite original: long ago, after a great cataclysm, the world literally broke into pieces... but life did not encounter its extinction and now each shard of Eador is floating on the Astral Plane as a little world on its own. In the farthest dephts of the Astral Plane boils the burning chaos (a sort of hell), populated by demons whose only purpose is to swallow every single shard until nothing will be left on the Material Plane. This reminded me so much "the nothing" of the movie "The Neverending Story", and when someting brings me back to my early youth it's always a good thing.
Some elder entities or some fortunate, cunning or sinister mortals have found the way to "ascend" to become a Master: a demigod with peculiar powers able to reunite the shards and to shape them into their ideal world. Every Master wants to get all the shards for him in order to restore Eador (the official rightful goal), and because if he loses all his shards, often due to the attack of another Master, the chaos will swallow him (the unofficial but very compelling goal). You play the role of a Master (and a very powerful one, with the power of time travel... that is how the game justifies the "load game" button!).
But enough lore...

The artistic style of the game is quite unique and in my opinion it's just enough to recommend the game to those who like the genre. I find it very "dreamlike": the colors are vivid and the illumination reminds me of a late afternoon in an autumn day. Very oniric. The loading screens are the best I've seen: they're handpainted and show different kinds of shards. I always find myself staring at them, searching for a little particular in a distant town or thinking about the loneliness of the people who live in the only creepy village in the swamp shard...
The music is soft and it seems like you're listening to it from afar... like in a dream. Just one thing... why isn't there a combat music??? fighting with a lullaby (even if it's a very, very good one) as soundtrack does brake the atmosphere!
The sound effects are not as good as the music, but it's not an issue.

The gameplay is structured into turns, this game is not meant to be played in a hurry, yet the AI is very fast (maybe because, as other people has said, it does not shine for its "intelligence"). Every Master who struggles for the shard can count on mortal heroes born in the shard (or, as recently added in an update, transported from the previous conquered shard through the astral plane to the new shard) devoted to him.
In a given turn your "hero" can perform a single action picked from the common 4X choices:
- eXpand your reign by conquering neaby regions;
- eXplore your domains for places of interest (and give a boost to the economy with the treasures he finds);
- eXterminate your rival Masters and kick them out of the contended shard (or into the Chaos if you're attacking their world);
- eXploit the resources of your regions by building specific structures and by taking decisions and reacting to random events.

The "exploit" part of the game is nice (even though after lots of games it becomes a bit repetitive), because it is based on completely random events which can affect the morale of the commoners and/or the income of every single region under your control. For example plagues, fires, festivals, magic or scientific discoveries can happen and you have always to take a decision: you can be a tyrant that enslaves the workers in order to boost the production or a benevolent god loved by the people: there is a "karma" mechanic that sums all your decisions for the curent shard, and in the end the people will give you a title like "The Pure". The interesting thing about this is that the choices encourage you to think as a demigod, not as a human: your goal is the domain of the shard and mortals are just creatures (and if you try to please them always, you'll discover they are a quite expensive kind of creature) that you can cuddle or slaughter if needed. After all a game turn could last a day, a year or a generation... why should you concern about creatures whose whole life is a blink of an eye compared to the eternity of your being?

Combat is challenging but I find that only the Archer hero is useful (at least according to my playstyle). Other hero types are way too weak IMHO (although I guess that a high level mage would be able to win every battle very easily, especially with high level summons).
Planning the logistics is very important as the main hero gets farther from your capital, because independent troops get stronger and heroes (apart from archers) can move only one/two regions per turn. So it's important to dedicate to production the regions which are near the capital and to build forts and marketplaces into the border regions. But these are general rules, since the absolute randomness of the shards (even the campaign ones) can really influence the outcome of the game, and this can be a pro or a con (you decide): the last shard I played, for example, a poor enemy Master started on a peninsula linked to the main land by a line of regions of deadland (which is not productive and it's difficult to conquer at the early stages of the game), so when I reached him at the end of the game he was blocked and weak... and I annichilated him. If that happened to me I probably wuold have reloaded the game... I am the timewalker Master after all ;)

I could speak a lot more about the management (hiring defenders, maintenance costs, combat and people morale, quests, alliances with NPC races) but this is a review, not a guide!
I just want to spend a few words about the tech-tree because... there's no tech-tree! Your "technology" for the shard is decided by the buildings you build. In the campaign every shard you conquer adds some new building for your capital city to your building list (you start with an "empty" city in every new shard). Every building allows you to do something: recruit a new type of troop, give a bonus to morale, learn new spells, build special buildings in other regions ecc... In addition, like in a tech-tree, some buildings block others, so you have to plan which ones will you construct according to your desired gameplay style for the shard.

So let's talk about the bugs now. The game crashes once every few hours, so I sugest to enable autosave, which can overcome almost completely the bug allowing you to load the last turn.

What else to say?
I recommend this game! It has the "just one more turn" effect on me...
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18 von 27 Personen (67%) fanden dieses Review hilfreich
182.2 Std. insgesamt
Verfasst: 1. November 2015
I've put in a lot of time, so trust me when I say this, this game is not very good. It's extremely repetitive, virtually every shard is the same, with only a few additional gimmicks (which you are informed of before you start). The units don't change much. You don't get to keep your heroes, (unless you pay a great deal of energy to transfer them), but that is okay, because they can max level in any shard. You see the same scenarios happen over and over again. Eventually, you just know where in the box to click to get the most positive result for your run. I'm just so bored of it. Oh, and technically I have no idea how it ends, and I've only played one campaign. So all that time in I've spent doing the exact same things on every shard hasn't even brought me to a conclusion. Make of that what you will.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
28.7 Std. insgesamt
Verfasst: 4. Januar
It's a difficult game to recommend because even after all this time it's still more than a bit broken, but the time I did spend with it was some of the best 4X gaming I've done. It's got a lot of depth and great gameplay mechanics for the person who can overlook the occasional hitch or glitch.

Only buy it if you liked Genesis and want more of the same.
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