IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
使用者評論: 大多負評 (330 篇評論) - 330 個使用者中有 33% 為該遊戲做出正面評論。
發售日: 2013 年 10 月 16 日

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購買 Bad Hotel

 

評論

“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

關於此遊戲

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: XP
    • 記憶體: 1 GB 記憶體
    • Storage: 150 MB 可用空間
    建議配備:
    • 作業系統: 7
    • 記憶體: 2 GB 記憶體
    最低:
    • 作業系統: 10.5
    • 記憶體: 1 GB 記憶體
    • Storage: 150 MB 可用空間
    建議配備:
    • 作業系統: 10.7
    • 記憶體: 2 GB 記憶體
    最低:
    • 作業系統: Ubuntu 12.04
值得參考的用戶評論
1 人之中有 1 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
3.2 記錄時數
張貼於:02 月 10 日
Who wants to get accomodation in a hotel that's being attacked by birds with bombs? This game is sicker than the "The Saw" movie... At least I got steam cards.
這篇評論值得參考嗎? 搞笑
2 人之中有 1 人(50%)認為這篇評論值得參考
6.6 記錄時數
張貼於:2015 年 09 月 15 日
A well-designed and pretty good fun tower defence game. I think especially for a mobile game it's really good. The graphics and art style suit the game really well. Shouldn't take too long to complete and is enjoyable throughout.
這篇評論值得參考嗎? 搞笑
12 人之中有 6 人(50%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
1.8 記錄時數
張貼於:2015 年 11 月 19 日
The video preview of this game and how it actually plays out are analogous to James Cameron films.

Read into that as you'd like.
這篇評論值得參考嗎? 搞笑
6 人之中有 4 人(67%)認為這篇評論值得參考
6.6 記錄時數
張貼於:2014 年 05 月 11 日
先說總結,非常非常非常糟糕!!!
想打發時間可以玩別的遊戲、刷全成就找別的更有趣或更簡單的..

1.遊戲音樂音效非常的差,令人煩躁 重點是還不能關掉!!!(無聲絕對是明智的選擇)
2.以TD遊戲來說建造時間太短,每一波之間的節奏又太快,讓難度大幅提升
3.敵人完全隨機出現在任何地方,建的塔有時完全沒用
4.要全成就你就要忍受單調的音效、重複的機械性動作好幾個小時 完全是對眼睛、耳朵、手的折磨

這篇評論值得參考嗎? 搞笑
119 人之中有 99 人(83%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
2.7 記錄時數
張貼於:2013 年 10 月 21 日
You know how sometimes you play a game and you call it "experimental" and it's really cool because it stands out and there's nothing like it and you're glad someone is doing neat, innovative things? And then other times you hear the phrase "experimental" said, but you've got a different tone of voice and it's more of a "I feel like my wallet and my time have just been vivisected" fashion?

Yeah this one's the latter. Your hotel has a core you defend at all costs, every "world" has its own sound patterns per block, and a beat rate the game matches with all the little rooms you build onto it. Some give you more cash, others fire at enemies, some are kamikaze or healing rooms, and every 5 levels there's a boss. That's it. Nothing else. It's modified tower defense but your towers are basically a music tracker. Not even a challenge mode or endless play for when you finish the rather-short campaign. (The closest you get to this is the later worlds all have a gimmick "no weapon/kamikaze-only" stage which, overall, is less fun than it sounds.)

Also the music sounds really interesting in the trailer, right? Yeah, nothing you make in-game is going to sound so cool and trip-hoppy. It's instead going to sound like an auditory seizure. On the subject of music: do you like the Wu-Tang Clan? Get ready to groan at a ♥♥♥♥♥♥♥♥ of references to their songs in the between-level text. Which... isn't even on every stage. The game couldn't come up with 25 single-sentence lines of dialogue, that's actually the perfect metaphor for how this feels more like a gimmick than a game.
這篇評論值得參考嗎? 搞笑