IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
Data de lançamento: 16/out/2013
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$4.99

Análises

“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

Sobre o jogo

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

Requisitos do sistema – PC

    Minimum:
    • OS: XP
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 7
    • Memory: 2 GB RAM

Requisitos do sistema – Mac

    Minimum:
    • OS: 10.5
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 10.7
    • Memory: 2 GB RAM

Requisitos do sistema - Linux

    Minimum:
    • OS: Ubuntu 12.04
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
5.4 hrs registradas
Um diferente Castle Defense misturado com Tower Defense, porém neste caso o Castle é um Hotel. Pode ser um tanto confuso no início, mas é um jogo muito interessante, pois utiliza o comum gameplay do estilo só que na vertical. De certa forma Bad Hotel quebra um pouco os paradigmas do estilo Tower Defense.
Agilidade e táticas são essenciais para se concluir o jogo. Ser lento, em alguns momentos, pode ser prejudicial para o sucesso.
Os gráficos e trilha sonora deixam um pouco a desejar; e não há outros modos de jogo como um Survival para poder dar continuidade, tento no total 25 fases para ser concluí-lo. Apesar de uma certa complexidade na jogabilidade, o jogo tem uma ideia boa e diferenciada para o estilo.

Tempo para concluir o jogo (Game Length): ±4 h

Arte: 2
Desafio: 4
Diversão: 3.5
Gameplay: 4
História: 0
Jogabilidade: 3.5
Trilha Sonora: 2
Geral: 3.5/5
Publicada: 9 de abril
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21 de 25 pessoas (84%) acharam esta análise útil
1.9 hrs registradas
☺ Interesting approach to Tower Defence.

☹ Hectic.
☹ Noisy.
☹ Short.

Bad Hotel is a game I really thought I'd enjoy being a fan of tower defence and games that use music in clever ways...unfortunately, it fails to hit the right notes and I found it quite unpleasant to play.

You're tasked with defending a primary hotel block by placing rooms around it that have their own unique uses such as generating cash, firing at enemies or healing damaged rooms. Using these its up to you to withstand an onslaught of enemies as they attack relentlessly, with very little breathing room between waves. A 'pulse' is sent out from your central structure that activates abilities and sounds associated with each room and while sometimes it produces some interesting results, the majority of the time I just found it annoyingly repetitive.

There is quite a large difficulty curve that sets in early and coupled with the hectic pace makes the gameplay feel rather unwelcoming and unforgiving, it rarely feels like you're using tactics but more spamming what you think might be useful at the time.

While there are a fair few levels, the core gameplay never changes even with the introduction of rooms with different effects and the level variations themselves amount to a little cosmetic change and sometimes some different enemy appearances. If you can get over the difficulty spike I expect the game to last around two hours of playing time with very little reason to revisit - sadly, you never really get to play around with the musical elements which I feel is a bit of a missed opportunity.

I feel there is 'something' here that could be worked on, but Bad Hotel plays a few too many duff notes and is hard to recommend.
Publicada: 7 de abril
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13 de 14 pessoas (93%) acharam esta análise útil
9.9 hrs registradas
Bad Hotel is a very special kind of tower defense game which gives players a lot of room for creativity and imagination. There is basically no rule of how you should build; you can try any combination you like and build up your own oddest hotel to beat monsters. The game is not long, yet the difficulty is well-balanced that may take you some time to beat the whole game.

A cute light game. =)

Bad Hotel
[6.5/10]
Publicada: 24 de agosto
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15 de 23 pessoas (65%) acharam esta análise útil
4.2 hrs registradas
Be warned! This game is nothing but crazy.
Imagine you build up a hotel out of simple blocks and an insane manager want to destroy it in order to get the insurance premium. That's the whole story. And he is not alone. In every landscape many strange animals run towards you and even birds and baloons fly with bombs to your hotel to destroy it. You have cannons and health generators as defence. Shortly - It's a lot of TD in this game. And there are the bosses ... then the manager rides a monster crab or a chainsaw mobile or even the death star from STAR WARS - wtf?

But now comes the best part: Every block you build generates a synthesized sound, like a banjo, a guitar or simply a beep. The sounds play in the order you've build your blocks, which are also linked together. So it turns out, this game is additionally a damn good virtual syntesizer which produces really cool music. You can even hear, when you loose blocks of your hotel building, because the melody changes ... amazing idea!
Publicada: 28 de abril
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7 de 8 pessoas (88%) acharam esta análise útil
4.2 hrs registradas
Shovelware ♥♥♥♥♥how with a more monotonous soundtrack than 95% of the original Gameboy library. It is really easy to just pick up and play though, so at least that's something.
Publicada: 20 de julho
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Prêmios

Winner, Best Game, BAFTA in Scotland 2012