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IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
Veröffentlichung: 16 Okt. 2013
Beliebte benutzerdefinierte Tags für dieses Produkt:
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Reviews

“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

Über das Spiel

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

Systemvoraussetzungen (PC)

    Minimum:
    • OS: XP
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 7
    • Memory: 2 GB RAM

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: 10.5
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 10.7
    • Memory: 2 GB RAM

Systemvoraussetzungen (Linux)

    Minimum:
    • OS: Ubuntu 12.04
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
137 Produkte im Account
1 Review
0.2 Std. insgesamt
Bad Hotel: böse schlecht!
Verfasst: 22 Juni 2014
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
56 Produkte im Account
1 Review
1.2 Std. insgesamt
Nice ;)
Verfasst: 17 Mai 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
166 Produkte im Account
2 Reviews
7.9 Std. insgesamt
Bad Hotel

Passender hätte der Name für dieses Spiel kaum sein können. In diesem Geschicklichkeitsspiel von Lucky Frame geht es darum sein Hotel vor angreifenden Vögeln , Schlangen oder Wolken zu schützen. Zur Auswahl stehen uns allerlei Räume, die leicht per Drag & Drop an das jeweilige Gebäude angesetzt werden können. Einige Gebäude geben uns mehr Geld, andere wiederrum haben Abwehrmechanismen.
Die Level sind dabei sehr kurz gehalten und der Schwierigkeitsgrad variiert ständig. Auch im weiteren Spielverlauf ändert sich merklich wenig. Für die freispielbaren Errungenschaften benötigt man ebenfalls kein Talent.


+ einfache Steuerung
+ die musikalische Klangwelt

- sehr kurze Runden
- wird schnell eintönig, trotz neuer Elemente
- Bugs


2/10
Verfasst: 10 Juni 2014
War dieses Review hilfreich? Ja Nein
15 von 18 Personen (83%) fanden dieses Review hilfreich
659 Produkte im Account
14 Reviews
1.9 Std. insgesamt
☺ Interesting approach to Tower Defence.

☹ Hectic.
☹ Noisy.
☹ Short.

Bad Hotel is a game I really thought I'd enjoy being a fan of tower defence and games that use music in clever ways...unfortunately, it fails to hit the right notes and I found it quite unpleasant to play.

You're tasked with defending a primary hotel block by placing rooms around it that have their own unique uses such as generating cash, firing at enemies or healing damaged rooms. Using these its up to you to withstand an onslaught of enemies as they attack relentlessly, with very little breathing room between waves. A 'pulse' is sent out from your central structure that activates abilities and sounds associated with each room and while sometimes it produces some interesting results, the majority of the time I just found it annoyingly repetitive.

There is quite a large difficulty curve that sets in early and coupled with the hectic pace makes the gameplay feel rather unwelcoming and unforgiving, it rarely feels like you're using tactics but more spamming what you think might be useful at the time.

While there are a fair few levels, the core gameplay never changes even with the introduction of rooms with different effects and the level variations themselves amount to a little cosmetic change and sometimes some different enemy appearances. If you can get over the difficulty spike I expect the game to last around two hours of playing time with very little reason to revisit - sadly, you never really get to play around with the musical elements which I feel is a bit of a missed opportunity.

I feel there is 'something' here that could be worked on, but Bad Hotel plays a few too many duff notes and is hard to recommend.
Verfasst: 7 April 2014
War dieses Review hilfreich? Ja Nein
8 von 9 Personen (89%) fanden dieses Review hilfreich
296 Produkte im Account
3 Reviews
5.1 Std. insgesamt
Bad Hotel was not bad, it was atrocious. Within 5 minutes of playing I somehow ended up in a phantom zone with no enemies which let me build whatever I wanted and then it crashed.
Gameplay:
The levels generate enemies at random spawn points which completely ruins most strategy when the game decides to spawn everything on one side. The turrets have terrible aiming AI, they'll sometimes just randomly shoot off into space. Sometimes they'll miss targets that aren't moving. On one level my turret rotated 360 degrees to shoot an enemy.
Sound:
I have a massive splitting headache after playing this game. The "music" in each level is affected somewhat by how many buildings or nodes away from your core there are which is a somewhat interesting idea. However it didn't seem like any of the sounds were done in a way to make music and not just sound like a series of annoying beeps over and over.
ALSO YOU CAN'T MUTE THE GAME, there is no in game mute. You should go to your volume mixer and see if you mute the game when the sounds start aggravating you. Something I only realized after finishing.
Achievements:
Now if you're one of those people who just like to 100% random games, then I'd say this game is perfect except for one achievement. There is no level progression all the levels are available which means you can just go fight the bosses which I'd have to say are the easiest levels in the game because theres at least some structure or way to approach the bosses. But then they put in the shoot 100k bullets achievement. 100k IS A LOT OF BULLETS. Even using an idling strategy with 50 guns nearly constantly shooting took nearly 2-3 hours of having my ears bleed.
Verfasst: 10 März 2014
War dieses Review hilfreich? Ja Nein

Auszeichnungen

Winner, Best Game, BAFTA in Scotland 2012