IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
Größtenteils negativ (335 Reviews) - 34 % der 335 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 16. Okt. 2013

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“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”

Über dieses Spiel


1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".


Mac OS X
SteamOS + Linux
    • Betriebssystem: XP
    • Arbeitsspeicher: 1 GB RAM
    • Speicherplatz: 150 MB verfügbarer Speicherplatz
    • Betriebssystem: 7
    • Arbeitsspeicher: 2 GB RAM
    • Betriebssystem: 10.5
    • Arbeitsspeicher: 1 GB RAM
    • Speicherplatz: 150 MB verfügbarer Speicherplatz
    • Betriebssystem: 10.7
    • Arbeitsspeicher: 2 GB RAM
    • Betriebssystem: Ubuntu 12.04
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Größtenteils negativ (335 Reviews)
Kürzlich verfasst
( 0.5 Std. insgesamt )
Verfasst: 21. April
A boring, strange, fairly shallow TD-esque game. Gets boring very quickly.


-Simple graphics
-Simple control scheme


-Simple mechanics....really simple. The game gets old after about 20 minutes due to repetition.
-No statistics or other indepth mechanics presented. It seems like the different room types have different amounts of HP, but how much?

All you do is stack different room types onto a building to "protect" it. Some room types shoot, others just generate cash for you faster (and can be used as a meat shield of sorts), etc. A lot could have been done with the room types, but playing halfway into world 2 you basically have heal rooms, gun rooms, and cash rooms....cheap and expensive varieties, of course.

Very bland.
Helpful? Ja Nein Lustig
( 0.8 Std. insgesamt )
Verfasst: 18. April
The idea itself is a quite nice take on TD. So for that go, get it on sale for a buck or two.
As for the rest, read the popular reviews, they nail it. It's too easy/hard, unfair, and sound like fu..
Helpful? Ja Nein Lustig
( 0.5 Std. insgesamt )
Verfasst: 7. April
Interesting puzzle game, I'd suggest it of you enjoy playformers and the like where you need to find the right path forward after playing a level over and over.
Helpful? Ja Nein Lustig
( 1.3 Std. insgesamt )
Verfasst: 11. März
I briefly considered driving my car off a cliff on the way home one day, just so I wouldn't have to play it anymore.
Helpful? Ja Nein Lustig
Netski (Idling for cards)
( 3.3 Std. insgesamt )
Verfasst: 11. März
A small game which looks better on small portable devices. Rather than here, buy it on Google Play or iTunes.

+ Style

- Short and repetitive
Helpful? Ja Nein Lustig
( 0.7 Std. insgesamt )
Verfasst: 16. Februar
This is one of the worst tower defense games I've ever played. It's an unpleasant, frustrating mess of ideas that seemed to have been cobbled together with a nonsensical premise and an artistic style that looks worse than old flash games made ten years ago. Wish this was hyperbole, but this game is just awful. The controls feel really unrefined, the difficulty spikes sporadically, and there's really not much explanation about what's going on in this game. It feels cheap and slapdash, and I can't say I had a moment's fun playing it.

  • It has a small install size
  • It can be easily uninstalled
  • Can be gifted to people you don't like

  • Everything else
  • I wasted my time playing this
  • I wasted my time writing this review
Helpful? Ja Nein Lustig
( 3.2 Std. insgesamt )
Verfasst: 10. Februar
Who wants to get accomodation in a hotel that's being attacked by birds with bombs? This game is sicker than the "The Saw" movie... At least I got steam cards.
Helpful? Ja Nein Lustig
( 1.0 Std. insgesamt )
Verfasst: 28. Januar
Its a good game for people with good taste in games
Helpful? Ja Nein Lustig
( 0.5 Std. insgesamt )
Verfasst: 31. Dezember 2015
I enjoy this game, as a time killer and something to do between tasks or to take my mind off of something else.
Helpful? Ja Nein Lustig
( 14.8 Std. insgesamt )
Verfasst: 31. Dezember 2015
Very sharp difficulty curve towards the end of area 3/ the begining of area 4 had me feeling like I passed a level out of sheer luck. This game had me extremely frustrated because I did not know what I am doing wrong. Playing the levels the same way yields different results. Room AI is slow at best. I felt like each level I just made it a little further and just memorized the wave and what buildings to place and when. Not a good mechanic for a tower defence in my opinion. I hate the levels where you cannot fight back and you need to place rooms to protect the center and that is all you can do. Again it felt like pure luck and this ♥♥♥♥♥♥ me off a lot.
Helpful? Ja Nein Lustig
( 2.6 Std. insgesamt )
Verfasst: 27. Dezember 2015
The music, which is generated by your gameplay, is the only good and interesting thing about Bad Hotel.

Yes this is a mobile port, but not one made with much care for PC gamers. The mouse control and block placement are so clunky you can instantly feel it was built for a touchscreen. Also the game lacks a quit button... and when you press escape during levels it triggers various weird bugs.

So, what's the game about? You build a hotel block by block, while jihadi pigeons destroy it block by block. Each block you add can do various things, generate money, shoot enemies, heal damaged blocks. Each block will also add a short music pattern to a sequence repeated in a loop. The more blocks you add the longer the loop and you can end up with pretty interesting trance inducing sound sequences.

Unfortunately, whilst the sound does impress, the game is just not fun. It feels like there is more trial and error and luck involved than actual strategy. Your canons can't shoot moving enemies. Most levels are short and unforgiving so unless you play a very particular way you will lose, not much space for different customization, which defeats the purpose of building an interesting sound structure.

I wish there'd be a sandbox mode so at least you can play around with the music a bit; I think I would have enjoyed that a lot. Unfortunately with the dry gameplay as it stands I find bad hotel hard to recommend.

Get it on mobile instead.
Helpful? Ja Nein Lustig
( 6.7 Std. insgesamt )
Verfasst: 12. Dezember 2015

It's a bit of a toss up if 'Bad Hotel' is a good game or not, it does earn a point for being a tower defense game that has you building a tower.

Overall, I like a lot of what the game does but it barely earns a recommendation due to the slim offerings it provides.
Helpful? Ja Nein Lustig
( 1.0 Std. insgesamt )
Verfasst: 27. November 2015
dont waste your money, this game is not worth it
Helpful? Ja Nein Lustig
( 1.8 Std. insgesamt )
Verfasst: 19. November 2015
The video preview of this game and how it actually plays out are analogous to James Cameron films.

Read into that as you'd like.
Helpful? Ja Nein Lustig
The Great Bob Sanchez
( 0.8 Std. insgesamt )
Verfasst: 6. November 2015
B+ for originality, but poor performance/hangs for seemingly no reason. Incredibly annoying sounds that repeat until you exit a level. Highschool grade product.
Helpful? Ja Nein Lustig
( 1.6 Std. insgesamt )
Verfasst: 6. November 2015
Bad Hotel. Bad Game.
Helpful? Ja Nein Lustig
( 0.2 Std. insgesamt )
Verfasst: 22. Oktober 2015
Stay far away from this atrocity.
Helpful? Ja Nein Lustig
( 1.7 Std. insgesamt )
Verfasst: 30. September 2015
this game has so many negative reviews because is very hard so they are ♥♥♥♥♥ reviews in my opinion if u like a challenge try this is wort 5 bucks and u might break ur keyboard but still goodd game RAGE all u want my friends but thats why PC games are for unless u wanna go to console where everything is handed to you
Helpful? Ja Nein Lustig
( 6.6 Std. insgesamt )
Verfasst: 15. September 2015
A well-designed and pretty good fun tower defence game. I think especially for a mobile game it's really good. The graphics and art style suit the game really well. Shouldn't take too long to complete and is enjoyable throughout.
Helpful? Ja Nein Lustig
( 1.6 Std. insgesamt )
Verfasst: 14. September 2015
Junk game that came as filler in a bundle of somesort.
Helpful? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
19 von 23 Personen (83 %) fanden dieses Review hilfreich
14 Personen fanden dieses Review lustig
Nicht empfohlen
1.3 Std. insgesamt
Verfasst: 11. März
I briefly considered driving my car off a cliff on the way home one day, just so I wouldn't have to play it anymore.
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Hilfreichste Reviews  Insgesamt
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
1.1 Std. insgesamt
Verfasst: 13. August 2014
Bad Hotel ist ein kleines Spiel das von Smartphones auf den PC portiert wurde und das mehr schlecht als recht. Im Grunde wurde gar nichts portiert außer das das Spiel auf einem PC läuft und mit Maus und Tastatur bzw. mit einem Gamepad gespielt werden kann.

Das Spiel erzählt eine kleine belanglose Geschichte über einen mächtigen Hotelinhaber der seine Konkurrenz ausschalten will.

Ansonsten ist das Spiel wirklich wie ein Mobile Game aufgebaut und spielt sich auch so, es bietet kaum Tiefe oder Anspruch.
Im Spiel baut man sein Hotel aus verschiedenen Räumen auf, dabei kann man sein Hotel in die Breite oder aber auch in die Höhe bauen. Am Anfang baut man immer erst einmal ein paar Wohnräume, denn die bringen Geld das man für die Anschaffung von weiteren Räumen und deren Upgrades braucht. Nachdem man ein paar Wohnräume hat wird man diese schnell mit Verteidigungstürmen umbauen, denn die ersten Gegner lassen nicht lange auf sich warten. Die Gegner sind unterschiedlich und haben unterschiedliche Angriffsmuster, man hat aber schnell alle Gegner gesehen. Die einen Gegner fliegen einfach starr auf den ersten Raum im Blickfeld zu, andere ziehen Kreise über dem wackeligen Hotelaufbau und lassen ihre Geschosse ins Mauerwerk krachen und wiederum andere lassen wie Bomber große Bomben über dem Hotel fallen.
Im Laufe des Spiels schaltet man mehr Gebäude frei und kann diese auch immer weiter upgraden. Aber auch die Gegner rüsten schnell auf. Entweder liegt es an mir oder das Spiel ist wirklich verdammt schwer, denn ich komme nach dem ersten Bossgegner kaum noch weiter. Durch diese Frustration und eine mangelnde Erklärung des Spiels habe ich das Spiel schnell wieder links liegen gelassen.

Die Level wiederholen sich schnell und es schleicht sich schnell eine Art Monotonie ein da man einfach schon alles gesehen hat, das Spiel wird einfach immer nur schwerer und schwerer.

Das Spiel hätte einfach ein Mobile Game bleiben sollen das man mal 5-10 Minuten spielt und es dann wieder bleiben lässt. Am PC funktioniert dieses Spiel nicht wirklich gut, aus dem Spielprinzip hätte man aber mehr machen können, es gibt viele andere gute Tower Defense Spiele. Falls man also nicht auf Mobile Games auf dem PC steht sollte man von diesem Spiel die Finger lassen.
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4 von 6 Personen (67 %) fanden dieses Review hilfreich
Nicht empfohlen
0.2 Std. insgesamt
Verfasst: 22. Juni 2014
Bad Hotel: böse schlecht!
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
Nicht empfohlen
7.9 Std. insgesamt
Verfasst: 10. Juni 2014
Bad Hotel

Passender hätte der Name für dieses Spiel kaum sein können. In diesem Geschicklichkeitsspiel von Lucky Frame geht es darum sein Hotel vor angreifenden Vögeln , Schlangen oder Wolken zu schützen. Zur Auswahl stehen uns allerlei Räume, die leicht per Drag & Drop an das jeweilige Gebäude angesetzt werden können. Einige Gebäude geben uns mehr Geld, andere wiederrum haben Abwehrmechanismen.
Die Level sind dabei sehr kurz gehalten und der Schwierigkeitsgrad variiert ständig. Auch im weiteren Spielverlauf ändert sich merklich wenig. Für die freispielbaren Errungenschaften benötigt man ebenfalls kein Talent.

+ einfache Steuerung
+ die musikalische Klangwelt

- sehr kurze Runden
- wird schnell eintönig, trotz neuer Elemente
- Bugs

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1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
2.4 Std. insgesamt
Verfasst: 29. Dezember 2013
Bad Hotel ist ein wirklich sehr bizarres Spiel in jeder Hinsicht.

Ein Tower Defense Spiel versteckt hinter einem Musik- Experiment, ist Bad Hotel eine Anwendung die durchaus auch den Spieletitel "Kuriosität" tragen könnte. Man fragt sich die ganze Zeit, was soll das, was muss ich machen damit ich den Level gewinne - denn Hilfe biete das Spiel kaum dem geneigten Spieler. Aber man muss wohl die Kreativität und Originalität des Schöpfers bewundern, der dieses bizarre Spiel programmiert hat, so wie es ist und auf einen wirkt.

Verteidige das Hotel durch Angriffe von Vögeln (die mit Bomben bewaffnet sind!), Wolken, Bienen die Projektile schießen und anderen merkwürdigen Kreaturen. Durch platzieren von "Räumen" als Turm Mauer sollen wir das zerstören des Hotels verhindern - ob das klappt?

Wenn sie sich jetzt am Kopf kratzen, sind sie nicht alleine. Dem Autor dieser Zeilen geht es ähnlich.

In der Rolle als Eigentümer eines neuen Hotels ist ihr einziges Ziel, die Verhinderung der Zerstörung Ihres Gebäudes durch bauen neuer Gebäude- Blöcke. Es werden Wellen von randalierenden Tieren (Selbstmordattentäter) ihr Bestes tun um Sie scheitern zu lassen. Um den Angriff abzuwehren, müssen Zimmer (die kosten Bargeld) und Geschütztürmchen (die entgegenkommende Feinde vernichten) gebaut werden, die an Ihrem Hotel wie ein Flickenteppich verbunden sind und einen neuen Sound Happen zum "Soundtrack" hinzufügen.

Die Levels sind schrecklich unausgeglichen und erfordern vom Spieler eine nahezu Perfekte Bauform. Wie man das anstellt - darüber schweigt sich das Spiel aus. Wenn man einen Level bewältigt, stellt sich aber keine Genugtuung ein beim erfolgreichen Abschluss einer Ebene. Man hat das Gefühl das es alles andere als Glück war das man den Level gemeistert hat. Diese Freiform- Strategie der traditionellen Tower Defense-Spiele zwingt den Spieler seinen Plan ständig anzupassen wie man jeden Raum platziert. Es ist einfach unbefriedigend und verstörend, die "Musik" nervt, die Gegner sind zu abgedreht und unpassend und jede Motivation weiter spielen zu wollen wird untergraben.

Warum sollte ich mir das Spiel noch weiter antun wollen?

Die Musik, die durch die verschiedenen Klänge von jedem erbauten Turm erklingt ist alles andere als melodisch, eher wie Signaltöne, wie man sie von einem 56K-Modem her noch kennt. Bad Hotel verursacht nach kurzer Zeit schreckliche Kopfschmerzen und der Griff nach der Mute-Taste ist schnell getan. Optisch ist es ebenso unorganisiert und hässlich auch für ein zuvor als Handy-Spiel entwickeltes Spiel. Die Umsetzung für den PC ist eher schlecht.

Es gibt liebevoll gestalltete Tower Defense Spiele, die spielerisch als auch Musikalisch begeistern und experimentelle Wege gehen aber Bad Hotel tat nichts dergleichen um mich bei Laune zu halten. Für den Preis eindeutig zu wenig Spielspaß.

Wertung: 39%
Gameplay & Steuerung: 2/5
Grafik & Effekte: 2/5
Musik & Audio: 2/5
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
5.9 Std. insgesamt
Verfasst: 21. September 2014
Wahrscheinlich das schlechteste Game bei Steam. Habe das schon nach ein paar Minuten nicht mehr ausgehalten.
War dieses Review hilfreich? Ja Nein Lustig
2 von 5 Personen (40 %) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 17. Mai 2014
Nice ;)
War dieses Review hilfreich? Ja Nein Lustig
104 von 125 Personen (83 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
Nicht empfohlen
2.7 Std. insgesamt
Verfasst: 21. Oktober 2013
You know how sometimes you play a game and you call it "experimental" and it's really cool because it stands out and there's nothing like it and you're glad someone is doing neat, innovative things? And then other times you hear the phrase "experimental" said, but you've got a different tone of voice and it's more of a "I feel like my wallet and my time have just been vivisected" fashion?

Yeah this one's the latter. Your hotel has a core you defend at all costs, every "world" has its own sound patterns per block, and a beat rate the game matches with all the little rooms you build onto it. Some give you more cash, others fire at enemies, some are kamikaze or healing rooms, and every 5 levels there's a boss. That's it. Nothing else. It's modified tower defense but your towers are basically a music tracker. Not even a challenge mode or endless play for when you finish the rather-short campaign. (The closest you get to this is the later worlds all have a gimmick "no weapon/kamikaze-only" stage which, overall, is less fun than it sounds.)

Also the music sounds really interesting in the trailer, right? Yeah, nothing you make in-game is going to sound so cool and trip-hoppy. It's instead going to sound like an auditory seizure. On the subject of music: do you like the Wu-Tang Clan? Get ready to groan at a ♥♥♥♥♥♥♥♥ of references to their songs in the between-level text. Which... isn't even on every stage. The game couldn't come up with 25 single-sentence lines of dialogue, that's actually the perfect metaphor for how this feels more like a gimmick than a game.
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67 von 73 Personen (92 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
1.6 Std. insgesamt
Verfasst: 25. Dezember 2013
Bad Hotel is bizarre. Not the sort of bizarre that makes you marvel at the creator's creativity and originality, the bizarre that leaves you scratching your head as to what you are playing, why you are playing it, and how it came to exist in the first place. A tower defense game hidden underneath a music experiment, Bad Hotel is an apply named oddity which seems to want to do nothing but be different no matter how detrimental it is to the experience.

Taking on the role as the owner of a new hotel, you are besieged by your greedy competitor whose sole goal is to destroy your building piece by piece, sending waves of rampaging animal suicide bombers (parallels could be drawn to terrorist attacks, but I highly doubt the developers were aiming for anything that heavy). To counteract the attack you must place rooms (which give you cash) and turrets (which destroy oncoming enemies), which connect to your hotel like a patchwork quilt and add a new sound bite to the "soundtrack". Despite sounding novel on paper this is where everything starts to unravel.

Levels are terribly unbalanced, with certain ones requiring near perfection to complete and others offering no difficulty whatsoever. Completing a level successfully never felt like anything but luck to me, and by altering your arsenal each level the developers remove the free-form strategy of traditional TD games and all but force you to follow their plan for how you place each room. This subliminal linearity makes it aggravating to continually fail a level and unsatisfying when you eventually, a combination that sapped any motivation I might have had to continue playing.

The music created by the various sounds of each tower is anything but melodic, more akin to a skipping CD or a telephone booth with various beeps and buzzes all combining into an awful mess of sounds and clashing time signatures. I would consider myself open minded when it comes to music but Bad Hotel did nothing but give me a terrible headache and reaching for the mute button. Visually it is just as disorganized and ugly even for previously being a mobile game, and the art and interface have had little if any work done to them for the PC version (a trend that seems to be happening more and more often).

I absolutely love tower defense, music, and experimental games more so than I can say, but Bad Hotel did nothing to keep me interested and everything to drive me away, despite how much I should have liked it. There is a decent amount of content here for the price, but I doubt many will bother to see most of it as it isn't enjoyable to play. There is something to be said for trying to do something unique, but this is a perfect example of how badly that goal can backfire. I cannot recommend playing or purchasing Bad Hotel in anyway, and can only hope it doesn't take too long to wash the awful taste it left me with.

You can read more of my writing on Kritiqal.
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47 von 59 Personen (80 %) fanden dieses Review hilfreich
Nicht empfohlen
1.3 Std. insgesamt
Verfasst: 3. Dezember 2013
Gameplay & Controls: 2/5 ♥s
Graphics & Visuals: 2/5 ♥s
Music & Audio: 3/5 ♥s

In writing this review, I'm assuming that most people who are drawn to Bad Hotel were wowed by the haunting music and surreal experience they saw pictured in the trailer, as I was. In short, I'm here to regretfully inform you that the truth behind the matter is that the only thing "insane" about this tower defense hybrid is its learning curve. It's almost safe to say that if Bad Hotel were an RPG, the creators of Dark Souls would be taking note.

-Gameplay & Controls-
Bad Hotel plays out in a rather straight-forward fashion: as the manager of a hotel in an unexplicably hospitable vacation destination, you must strategically construct rooms to keep your building intact for a specified period of time. Certain rooms garner certain abilities, with some giving your hotel an increased source of income while others come equipped with missiles or gravity-defying mines to blow away any miscreant who happens to attempt an assault on your futuristic space Marriott. Although the first several levels serve as a basic and relatively easy introduction to the room types, the player is subsequently dropped into a boss fight with rage-inducing difficulty, forced to watch their pastel pixelated polygons repeatedly destroyed over and over again without any indication as to how you are supposed to be constructing a "sound" hotel. (That pun was entirely unintentional, and I only recognized its genius upon rereading that sentence.) Assuming you decide to keep playing after this point, you'll find several more sets of levels during which one's annoyance with Bad Hotel will range from that of watching the Star Wars prequels to being forcefully confined to a small room where the only source of light comes from a television playing Kingdom of the Crystal Skull on loop for 24 hours. If that sounds like your cup of tea, then by all means, go ahead; it is still a playable and fully functional game, but I think I'd be lying if I said I enjoyed my time with Bad Hotel.

-Graphics & Visuals-
Graphically, the game isn't much to look at. As previously mentioned, the game is basically comprised of pastel shapes over a background with a slightly unnerving pallet, whereas the enemies in Bad Hotel largely seem to consist of pixelated gulls and some very aggressive clouds. It never quite gives off the effect that one originally perceived it would have from the trailers, instead going for a manner that not only neglects to fully please but fails to live up to the hype. However, what graphics there are do appear to compliment whatever misunderstood direction the game actually takes, so I suppose that counts for something.

-Audio & Music-
This is my biggest gripe about Bad Hotel. If there were ever a case of false advertising by companies porting questionable mobile tower defense games, then this would be the one. What I neglected to mention earlier in my review is that this game serves a dual purpose in that it is also a procedural music generator. What this means for the consumer, however, is that the haunting, chilling tones from the game's trailer which made it sound so deliciously appealing in the first place are nowhere to be found, instead replaced with a selection of noises that in Lucky Frame's perspective better suited their pixelated amalgamation. Still, I did find myself on occassion putting more effort into creating vividly pleasing sounds than attempting to clear a level, so some points have to be awarded for ingenuity. While the creation of musical undertones through the building process is actually rather rewarding in its own way, I can't help but feel that Lucky Frame regrettably missed the mark on this one, if simply because Bad Hotel gives away an entirely different experience than the one that had been promised.

-Final Thoughts-
Well, there you have it -- my two cents on Bad Hotel. While I admittedly have not spent a large portion of time on the game, I feel that the impression I received was strong enough to justify such opinions. If I happen to play the game for a longer stretch (although I'm not quite sure how anyone could spend a considerable amount of time on the game, as despite its difficulty it appears rather short) and decide that any part of my initial review is unjustified, I'll reexamine my editorial. Until such a time, however, I leave you with the final statement that I ultimately was more entertained watching the trailer for Bad Hotel than I was actually playing Bad Hotel. If that impacts your purchase, than so be it.
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43 von 55 Personen (78 %) fanden dieses Review hilfreich
Nicht empfohlen
2.5 Std. insgesamt
Verfasst: 1. Dezember 2013
Bad Hotel is pretty bad. It's a hectic game, with not enough breathing room between waves and a stupidly weird difficulty spike at the end of world 2. Plus, simplistic, childish graphics do not equal 'art'. It's a weird idea, and let me tell you that weird games can be some of the best games out there, but this one just doesn't work. I can see it working on an iPhone (like it originally did), but for us PC gamers there are so many other tower defense games out there that are just so much better in its execution.

[Rating: 52/100]
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26 von 31 Personen (84 %) fanden dieses Review hilfreich
Nicht empfohlen
1.9 Std. insgesamt
Verfasst: 7. April 2014
☺ Interesting approach to Tower Defence.

☹ Hectic.
☹ Noisy.
☹ Short.

Bad Hotel is a game I really thought I'd enjoy being a fan of tower defence and games that use music in clever ways...unfortunately, it fails to hit the right notes and I found it quite unpleasant to play.

You're tasked with defending a primary hotel block by placing rooms around it that have their own unique uses such as generating cash, firing at enemies or healing damaged rooms. Using these its up to you to withstand an onslaught of enemies as they attack relentlessly, with very little breathing room between waves. A 'pulse' is sent out from your central structure that activates abilities and sounds associated with each room and while sometimes it produces some interesting results, the majority of the time I just found it annoyingly repetitive.

There is quite a large difficulty curve that sets in early and coupled with the hectic pace makes the gameplay feel rather unwelcoming and unforgiving, it rarely feels like you're using tactics but more spamming what you think might be useful at the time.

While there are a fair few levels, the core gameplay never changes even with the introduction of rooms with different effects and the level variations themselves amount to a little cosmetic change and sometimes some different enemy appearances. If you can get over the difficulty spike I expect the game to last around two hours of playing time with very little reason to revisit - sadly, you never really get to play around with the musical elements which I feel is a bit of a missed opportunity.

I feel there is 'something' here that could be worked on, but Bad Hotel plays a few too many duff notes and is hard to recommend.
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33 von 44 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
2.4 Std. insgesamt
Verfasst: 17. Oktober 2013
This game is very unplesant to play. It might be more fun on a tablet, but on a PC, it's awkward and confusing. I do not recommend this game.

It's bad enough that it's the first and only time I ever asked Steam for a refund.

They politely declined. :-/
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19 von 25 Personen (76 %) fanden dieses Review hilfreich
5.4 Std. insgesamt
Verfasst: 20. August 2014
I found this game to be extremely hard and unforgiving. However that's what made it so much fun. It reminds me of the classic NES era of gaming where games were hard, and often could not be beat in a few hours, yet alone a few days.

If you want a unique take on tower defense that is both fun and challenging you should buy this game.
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16 von 20 Personen (80 %) fanden dieses Review hilfreich
Nicht empfohlen
1.3 Std. insgesamt
Verfasst: 25. Dezember 2013
Got this packaged in with a Humble Bundle. It's "a game" all right, but it's only half decent even by the standards of mobile games. It is very clear that this was a quick and easy port from the mobile version. I wouldn't mind it for wasting a minute or two on my phone while I'm waiting for someone to meet me, but there really isn't any reason to own this game on steam.
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10 von 11 Personen (91 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
3.4 Std. insgesamt
Verfasst: 1. Januar 2014
Wish I could remove games from my library. This would be the first to go. Bad difficulty ramp up and not very polished.
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8 von 10 Personen (80 %) fanden dieses Review hilfreich
Nicht empfohlen
10.0 Std. insgesamt
Verfasst: 20. Januar 2014
Mandatory premise: even though I stuck with the game long enough to obtain all achievements (and boy, some of them were a painful grind) and I really wanted to like its frantic approach to the tower defense genre, I can't recommend it to anyone for 5 bucks. You may find it interesting if you paid a maximum of .99 cents or found it as part of a bundle, but other than that there are way better TDs on Steam for its base price (Fieldrunners, iBomber Defense and Alien Hallway, just to name a few).

First of all, the pros: game is weird. Like, REALLY weird. Your objective in each stage is protecting the main tower of your hotel by building square shaped rooms around it. Rooms come in three distinct flavors: defensive, which simply stand there and absorb hits until their eventual annihilation; offensive, which provide the classic fare of TD weapons (guns, mines, ice to slow enemies, etc.); healing, which do exactly as their name says, replenishing damaged towers (but not themselves).

Rooms cost money, obviously, provided by the main tower at a really slow rate. To make your income skyrocket, you must build defensive rooms which also generate revenue, so you should maintain a balance between defensive and offensive ones to obliterate enemies, expand your layout and replace those destroyed. There's also a bare minimum of architecture in play, so if you stockpile rooms and enemies manage to destroy a block in the middle, all the ones above will crumble. Rooms also resonate between themselves, so you'll also hear a weird (again) but enticing tune while watching 'em shoot, heal or gather money.

Enemies, which range from giant bees to angry clouds through swimmers, snakes and pigeons, come at you in waves. You have a small interval between each wave to plan your layout, but actually the pace is so wild that you'll end up improvising most of the time.

And now, the cons: first of all, Bad Hotel is a port from mobile. While not necessarily a deal breaker per se, leaving controls unaltered really is: you must drag each tower on the map from the bottom bar, without keyboard shortcuts of any sort, and this alone would be enough to make most players back off in disgust.

Moreover, the taller your tower, the farther the camera will be placed, and you'll end up with a tiny tower being chipped away by tinier enemies with greater chances of screwing up room positioning due to the shrinked (and un-zoomable) visuals.

Your rooms selection is also limited in each stage, which in turn severely restricts your strategic options, and levels are intense but few and short. Finally, bosses are the nadir of stage design, since you'll be practically forced to go all out on them before being overwhelmed by waves of normal enemies.

As I said in the beginning, I had fun somewhat with this game while it lasted, but for all its quirkiness I feel it's also brought down by its many shortcomings, and thus cannot possibly praise it as much as I wanted.
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8 von 10 Personen (80 %) fanden dieses Review hilfreich
Nicht empfohlen
1.9 Std. insgesamt
Verfasst: 25. Dezember 2013
a tower defense with :
- strange theme (defend the hotel from birds, clouds, etc using 'room' as towers or walls),
- simple sound fx (tune) that can build some random strange 'music',
- unattractive simple graphic

if you can handle that, the gameplay quite challenging.
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8 von 10 Personen (80 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
1.3 Std. insgesamt
Verfasst: 10. April 2015
Super fast pace game that leaves no room for error on the harder levels, which is most of them. You'll be lucky to complete more than two levels in each world. You start with little funds to build & the pay rooms take too long to build enough capital for offencive rooms. The enemies never slow down & most of them destroy a room in one or two hits. The only reason to get this game is if it's in a bundle. The game is so frustrating you'll be uninstalling after a few rounds. There aren't any tooltips or hints as to what new rooms do, you have to figure out in-game & even then most of the rooms aren't obvious as to what they do. After the first world the difficulty curve shoots straight up & there's no way to adjust it, it's just hard for the sake of being hard & sucks any of the fun you were once having.
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10 von 14 Personen (71 %) fanden dieses Review hilfreich
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5.1 Std. insgesamt
Verfasst: 10. März 2014
Bad Hotel was not bad, it was atrocious. Within 5 minutes of playing I somehow ended up in a phantom zone with no enemies which let me build whatever I wanted and then it crashed.
The levels generate enemies at random spawn points which completely ruins most strategy when the game decides to spawn everything on one side. The turrets have terrible aiming AI, they'll sometimes just randomly shoot off into space. Sometimes they'll miss targets that aren't moving. On one level my turret rotated 360 degrees to shoot an enemy.
I have a massive splitting headache after playing this game. The "music" in each level is affected somewhat by how many buildings or nodes away from your core there are which is a somewhat interesting idea. However it didn't seem like any of the sounds were done in a way to make music and not just sound like a series of annoying beeps over and over.
ALSO YOU CAN'T MUTE THE GAME, there is no in game mute. You should go to your volume mixer and see if you mute the game when the sounds start aggravating you. Something I only realized after finishing.
Now if you're one of those people who just like to 100% random games, then I'd say this game is perfect except for one achievement. There is no level progression all the levels are available which means you can just go fight the bosses which I'd have to say are the easiest levels in the game because theres at least some structure or way to approach the bosses. But then they put in the shoot 100k bullets achievement. 100k IS A LOT OF BULLETS. Even using an idling strategy with 50 guns nearly constantly shooting took nearly 2-3 hours of having my ears bleed.
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