IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
Nutzerreviews: Größtenteils negativ (254 Reviews)
Veröffentlichung: 16. Okt. 2013
Beliebte benutzerdefinierte Tags für dieses Produkt:

Melden Sie sich an, um dieses Spiel zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren

Bad Hotel kaufen

 

Reviews

“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

Über dieses Spiel

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

Systemvoraussetzungen

PC
Mac
Linux
    Minimum:
    • OS: XP
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 7
    • Memory: 2 GB RAM
    Minimum:
    • OS: 10.5
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 10.7
    • Memory: 2 GB RAM
    Minimum:
    • OS: Ubuntu 12.04
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Interesting concept for the classical tower defence game but too simple in its realisation.
6/10
Verfasst: 11. Oktober
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
3.0 Std. insgesamt
If you are now very boring,I recommend you to play this game.
Verfasst: 27. September
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Don't start the description of the game with awards. Game is just boring and gives big headache
Verfasst: 27. September
War dieses Review hilfreich? Ja Nein
2.2 Std. insgesamt
Bad Hotel is a game that challenges the Tower Defense formula in a quite creative way. Instead of placing towers around a map, you have to build blocks around your Hotel, protecting it.
Each block has a different function, and you must combine them to fend off each wave.

While I really like the idea (and would like to play something like this), the execution is very poor... to the point that I'm not even going to complete it. And that's fairly rare for me.

The main problem with it is that the difficulty curve is incredibly steep, and relies a lot on trial and error. But first things first.


Presentation
As you can see from the screenshots, the game looks very simple. But it has an elegant design that fits the style. Each chapter also has a different distinct look to it, so it keeps things fresh.
It's colorful and minimalistic, but there's much else I can say that you can't see for yourself.
It works, but it won't blow you away.

The music and sound effects, on the other hand, were carefuly designed, and I really like what it's trying to do. Each block emits a sound to a beat. While you may get a cacophony when you have a lot of rooms, it always sets a nice break of flow whenever they're destroyed, as you notice it right away, just from the sound.
Sure, it's a little gimmicky, and, in this case, not very musical at all, but I like when games try to make the player influence the music. Each chapter also has a distinct sound to it, which is a plus.


So, what exactly is wrong with this game's design?
Well, first, the levels are not very interesting to actually play.
Basically, you have a room that serves are mere protection and moneymaker, and then you have Guns, Cannons, Freezing bullets, Healing rooms, and Bombs (as far as I got, anyway). Each category may or may not have more than one room available on a given level, but differences are simply on their cost/power.

You play the game by involving your Hotel in these rooms, to fight each wave. Different enemies may require different strategies to defeat them, which is cool. The problem is that the level's pacing is a bit too fast. Enemies come fast and furious, and you usually fail the level very fast, since you need a solid start to be able to keep up with the waves.
You are given absolutely NO information about your rooms (outside of actually trying them in the levels), and no information about the waves either. So you're just blindly going into each level... You need to resort to simple trial and error to beat them. And you know... it's no that fun to do that. You'll just have to keep buying rooms until something works, and you then follow it up until you beat the level.

Perhaps more information beforehand would have helped it a lot. You're not the one who chooses the rooms for each level, either. You have to make due with what you're given. But that's fine, it keeps you changing your strategy.

Then, the biggest problem (for me) is that the levels get incredibly difficult. It seems like there are very limited ways of beating each level, and the enemies easily overwhelm you, making you restart levels countless times until you find the right combination... and it's not very rewarding either.

The levels are pretty short, though, which keeps the frustrating lower than it would otherwise be. But overall, I was simply not having fun, and the rest of the game didn't seem to have much else to show.


To the game's credit, though, I'll say that they tried to keep the levels varied, making the player constantly change mindsets to beat different levels. For example, in some levels, you have no weapons. Which means that you'll just build freezing weapons and money blocks to hold enemies off for the time. On others you have to use more bombs, etc.
They actually feel pretty different, and it's great that they try to keep things fresh. Unfortunately, it is not enough.
The Boss fights weren't bad either, although they just seemed to be beaten by bruteforce alone, rather than with tactics...



Another very important issue, is that the game is broken. Pressing Esc should open the pause menu for you to restart the level, go back to the menu, etc. Well, sometimes, it does. Other times, it crashes the game. Sometimes, it will send you to some point in the previous level (halfway through it) and back to the present level at a second press. It usually crashes after that too.
Sounds confusing? Yeah, imagine MY reaction... I have no idea why that happens. But it happens a lot.
It also has a cruel pleasure out of deleting your saved games (I don't know why). However, you can just play any level whenever you want, so it's not THAT bad. Still annoying, but hey...

So yeah. I can't recommend this game at all. It has some interesting ideas, but it's just falls short of what it wanted to be. If the difficulty was more gradual, and the game didn't often crash when you want to restart a level (which you need to do a lot!), I may have enjoyed it far more, and finished it.
As it stands, though, it's just a not very well implemented idea, and one that I have no intention of experiencing to the end...
Verfasst: 30. September
War dieses Review hilfreich? Ja Nein
0.3 Std. insgesamt
bad, just bad.
Verfasst: 23. September
War dieses Review hilfreich? Ja Nein
1.9 Std. insgesamt
RHYTHM TOWER DEFENSE HOTEL MANAGEMENT SIMULATION!

The hotel manager is a bad man lets get jiggy with it to defend the property!
Verfasst: 25. September
War dieses Review hilfreich? Ja Nein
32.8 Std. insgesamt
I would stay in this hotel if it were cheap, like $10 a night.
Verfasst: 7. Oktober
War dieses Review hilfreich? Ja Nein
2.3 Std. insgesamt
A fine line between insanely hard and rewarding. Just like marmite, you hate it or you love it.
Verfasst: 5. Oktober
War dieses Review hilfreich? Ja Nein
1.3 Std. insgesamt
Fun little game.... 7/10
Verfasst: 8. Oktober
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Bad Hotel ist ein kleines Spiel das von Smartphones auf den PC portiert wurde und das mehr schlecht als recht. Im Grunde wurde gar nichts portiert außer das das Spiel auf einem PC läuft und mit Maus und Tastatur bzw. mit einem Gamepad gespielt werden kann.

Das Spiel erzählt eine kleine belanglose Geschichte über einen mächtigen Hotelinhaber der seine Konkurrenz ausschalten will.

Ansonsten ist das Spiel wirklich wie ein Mobile Game aufgebaut und spielt sich auch so, es bietet kaum Tiefe oder Anspruch.
Im Spiel baut man sein Hotel aus verschiedenen Räumen auf, dabei kann man sein Hotel in die Breite oder aber auch in die Höhe bauen. Am Anfang baut man immer erst einmal ein paar Wohnräume, denn die bringen Geld das man für die Anschaffung von weiteren Räumen und deren Upgrades braucht. Nachdem man ein paar Wohnräume hat wird man diese schnell mit Verteidigungstürmen umbauen, denn die ersten Gegner lassen nicht lange auf sich warten. Die Gegner sind unterschiedlich und haben unterschiedliche Angriffsmuster, man hat aber schnell alle Gegner gesehen. Die einen Gegner fliegen einfach starr auf den ersten Raum im Blickfeld zu, andere ziehen Kreise über dem wackeligen Hotelaufbau und lassen ihre Geschosse ins Mauerwerk krachen und wiederum andere lassen wie Bomber große Bomben über dem Hotel fallen.
Im Laufe des Spiels schaltet man mehr Gebäude frei und kann diese auch immer weiter upgraden. Aber auch die Gegner rüsten schnell auf. Entweder liegt es an mir oder das Spiel ist wirklich verdammt schwer, denn ich komme nach dem ersten Bossgegner kaum noch weiter. Durch diese Frustration und eine mangelnde Erklärung des Spiels habe ich das Spiel schnell wieder links liegen gelassen.

Die Level wiederholen sich schnell und es schleicht sich schnell eine Art Monotonie ein da man einfach schon alles gesehen hat, das Spiel wird einfach immer nur schwerer und schwerer.

Das Spiel hätte einfach ein Mobile Game bleiben sollen das man mal 5-10 Minuten spielt und es dann wieder bleiben lässt. Am PC funktioniert dieses Spiel nicht wirklich gut, aus dem Spielprinzip hätte man aber mehr machen können, es gibt viele andere gute Tower Defense Spiele. Falls man also nicht auf Mobile Games auf dem PC steht sollte man von diesem Spiel die Finger lassen.
Verfasst: 13. August
War dieses Review hilfreich? Ja Nein
4 von 6 Personen (67%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Bad Hotel: böse schlecht!
Verfasst: 22. Juni
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
7.9 Std. insgesamt
Bad Hotel

Passender hätte der Name für dieses Spiel kaum sein können. In diesem Geschicklichkeitsspiel von Lucky Frame geht es darum sein Hotel vor angreifenden Vögeln , Schlangen oder Wolken zu schützen. Zur Auswahl stehen uns allerlei Räume, die leicht per Drag & Drop an das jeweilige Gebäude angesetzt werden können. Einige Gebäude geben uns mehr Geld, andere wiederrum haben Abwehrmechanismen.
Die Level sind dabei sehr kurz gehalten und der Schwierigkeitsgrad variiert ständig. Auch im weiteren Spielverlauf ändert sich merklich wenig. Für die freispielbaren Errungenschaften benötigt man ebenfalls kein Talent.


+ einfache Steuerung
+ die musikalische Klangwelt

- sehr kurze Runden
- wird schnell eintönig, trotz neuer Elemente
- Bugs


2/10
Verfasst: 10. Juni
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
5.9 Std. insgesamt
Wahrscheinlich das schlechteste Game bei Steam. Habe das schon nach ein paar Minuten nicht mehr ausgehalten.
Verfasst: 21. September
War dieses Review hilfreich? Ja Nein
2 von 5 Personen (40%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Nice ;)
Verfasst: 17. Mai
War dieses Review hilfreich? Ja Nein
17 von 19 Personen (89%) fanden dieses Review hilfreich
9.9 Std. insgesamt
Bad Hotel is a very special kind of tower defense game which gives players a lot of room for creativity and imagination. There is basically no rule of how you should build; you can try any combination you like and build up your own oddest hotel to beat monsters. The game is not long, yet the difficulty is well-balanced that may take you some time to beat the whole game.

A cute light game. =)

Bad Hotel
[6.5/10]
Verfasst: 24. August
War dieses Review hilfreich? Ja Nein
8 von 9 Personen (89%) fanden dieses Review hilfreich
4.2 Std. insgesamt
Shovelware ♥♥♥♥♥how with a more monotonous soundtrack than 95% of the original Gameboy library. It is really easy to just pick up and play though, so at least that's something.
Verfasst: 20. Juli
War dieses Review hilfreich? Ja Nein
15 von 25 Personen (60%) fanden dieses Review hilfreich
4.2 Std. insgesamt
Be warned! This game is nothing but crazy.
Imagine you build up a hotel out of simple blocks and an insane manager want to destroy it in order to get the insurance premium. That's the whole story. And he is not alone. In every landscape many strange animals run towards you and even birds and baloons fly with bombs to your hotel to destroy it. You have cannons and health generators as defence. Shortly - It's a lot of TD in this game. And there are the bosses ... then the manager rides a monster crab or a chainsaw mobile or even the death star from STAR WARS - wtf?

But now comes the best part: Every block you build generates a synthesized sound, like a banjo, a guitar or simply a beep. The sounds play in the order you've build your blocks, which are also linked together. So it turns out, this game is additionally a damn good virtual syntesizer which produces really cool music. You can even hear, when you loose blocks of your hotel building, because the melody changes ... amazing idea!
Verfasst: 28. April
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
4.4 Std. insgesamt
I found this game to be extremely hard and unforgiving. However that's what made it so much fun. It reminds me of the classic NES era of gaming where games were hard, and often could not be beat in a few hours, yet alone a few days.

If you want a unique take on tower defense that is both fun and challenging you should buy this game.
Verfasst: 20. August
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
10.8 Std. insgesamt
A ok game for cellphones, to play while you wait for your date or on bus, but I did not recommend this game to play on Steam. It's not a bad game at all, but it has nothing special to offer over other tower defenses avaiable here.

If you wanna try out anyway, or if you're a achievement hunter, buy it for, at least, -80% or something, or in a bundle. This game will NEVER worth the full price.
Verfasst: 23. Juni
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
1.2 Std. insgesamt
If you are total madman and want to play noise generating hotel builder, then this game is for you!
Verfasst: 16. Juni
War dieses Review hilfreich? Ja Nein