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IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
Date de parution: 16 oct 2013
Tags populaires des utilisateurs pour ce produit :
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Acheter Bad Hotel

Articles

“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

À propos du jeu

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

Configuration requise (PC)

    Minimum:
    • OS: XP
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 7
    • Memory: 2 GB RAM

Configuration requise (MAC)

    Minimum:
    • OS: 10.5
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 10.7
    • Memory: 2 GB RAM

Configuration requise (Linux)

    Minimum:
    • OS: Ubuntu 12.04
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
434 produits enregistrés
42 évaluations
2.1 heures en tout
Bad Hotel est un tower défense original puisqu'il propose de protéger un hotel, subissant l'assaut d'unités ennemies kamikazes, en posant des blocs - contre des sous - offensifs (tourelles en tous genres), défensifs (réparations) et économiques (chambres d'hôtel) ; sachant que les blocs peuvent servir aussi à protéger passivement la tour en l'entourant - au risque donc de perdre les blocs sous les attaques répétées des pigeons et autres ennemis suicidaires. Les niveaux d'une unique campagne - et rien d'autre - sont en réalité des puzzles qui sont d'avance configurés : vous devez faire avec ce qu'on vous donne (sous et types de bloc) pour survivre à des vagues d'ennemies prédéterminées. La courbe de difficulté est cependant hallucinante : tantôt dans les premiers niveaux on s'en sort en faisant n'importe quoi (et on peut chercher alors à optimiser son économie et donc son score) tantôt le deuxième monde est tout de suite extrêmement difficile. On change encore et encore de stratégies mais rien à faire face aux unités d'élite qui pulvériseront presque n'importe quel bloc ou hôtel en deux contacts.

Mais la frustration opérée n'est pas indubitablement liée au design souligné plus haut (auquel cas une bonne stratégie et du skill peuvent en venir à bout) mais à l'interface, minimaliste et lourde, issue de l'univers des tablettes. On se voit obliger de GLISSER/ DEPOSER les blocs UN PAR UN - gameplay efficace pour une tablette mais non-adapté pour un PC - alors que le jeu n'offre aucune pause active ! Imaginez-vous, sous une avalanche de bombes vivantes prêtes à pulvériser vos blocs en train de déplacer péniblement le même type de bloc en plusieurs manoeuvres ! Et le gameplay tablette dégouline ainsi de partout avec les anomalies suivantes : pas de raccourcis pour les blocs, pas de possibilité d'annuler la sélection de bloc, pas de touche menu comme la touche "échap" - on se doit de cliquer ingame sur un gros bouton pause, pas de navigation clavier.

Oh, et ne vous fiez pas au trailer mensonger qui met en avant la génération de musiques à travers la construction des blocs : ils génèrent des "bips" qui créent tout sauf une mélodie - et même pire, seulement accentuent la migraine déja générée par une jouabilité frustrante et une difficulté ahurissante. Ce jeu devait probablement être correct sur tablette, mais il ne mérite pas de figurer dans le magasin Steam sans une grosse mise à jour.
Posté le : 29 décembre 2013
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
926 produits enregistrés
148 évaluations
1.4 heures en tout
"Via cette difficulté qu’on n’attendait pas, Bad Hotel passe du petit jeu sans intérêt à un vrai défi pour hardcore gamers qui aiment l’Arcade et les concepts simples et rapides à prendre en main. Mine de rien, Bad Hotel parvient alors à nous tenir en haleine de longues heures durant, à recommencer cent fois le même niveau par parvenir à le maitriser et ce, sans même faire attention aux dommages que peuvent amener de tels graphismes éclatants sur nos yeux bien fragiles. Nos oreilles souffrent aussi. Bref, c’est un jeu pour véritables guerriers du jeu vidéo, qui a tout à fait sa place dans la ludothèque de joueurs qui ne l’attendent absolument pas sur ce terrain. Une vraie curiosité." GameSideStory.com
Posté le : 25 novembre 2013
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81 personne(s) sur 95 (85%) ont trouvé cette évaluation utile
1,252 produits enregistrés
246 évaluations
2.7 heures en tout
You know how sometimes you play a game and you call it "experimental" and it's really cool because it stands out and there's nothing like it and you're glad someone is doing neat, innovative things? And then other times you hear the phrase "experimental" said, but you've got a different tone of voice and it's more of a "I feel like my wallet and my time have just been vivisected" fashion?

Yeah this one's the latter. Your hotel has a core you defend at all costs, every "world" has its own sound patterns per block, and a beat rate the game matches with all the little rooms you build onto it. Some give you more cash, others fire at enemies, some are kamikaze or healing rooms, and every 5 levels there's a boss. That's it. Nothing else. It's modified tower defense but your towers are basically a music tracker. Not even a challenge mode or endless play for when you finish the rather-short campaign. (The closest you get to this is the later worlds all have a gimmick "no weapon/kamikaze-only" stage which, overall, is less fun than it sounds.)

Also the music sounds really interesting in the trailer, right? Yeah, nothing you make in-game is going to sound so cool and trip-hoppy. It's instead going to sound like an auditory seizure. On the subject of music: do you like the Wu-Tang Clan? Get ready to groan at a ♥♥♥♥load of references to their songs in the between-level text. Which... isn't even on every stage. The game couldn't come up with 25 single-sentence lines of dialogue, that's actually the perfect metaphor for how this feels more like a gimmick than a game.
Posté le : 21 octobre 2013
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31 personne(s) sur 34 (91%) ont trouvé cette évaluation utile
664 produits enregistrés
87 évaluations
1.6 heures en tout
Bad Hotel is bizarre. Not the sort of bizarre that makes you marvel at the creator's creativity and originality, the bizarre that leaves you scratching your head as to what you are playing, why you are playing it, and how it came to exist in the first place. A tower defense game hidden underneath a music experiment, Bad Hotel is an apply named oddity which seems to want to do nothing but be different no matter how detrimental it is to the experience.

Taking on the role as the owner of a new hotel, you are besieged by your greedy competitor who's sole goal is to destroying your building piece by piece, sending waves of rampaging animal suicide bombers (parallels could be drawn to terrorist attacks, but I highly doubt the developers were aiming for anything that heavy). To counteract the attack you must place rooms (which give you cash) and turrets (which destroy oncoming enemies), which connect to your hotel like a patchwork quilt and add a new sound bite to the "soundtrack". Despite sounding novel on paper this is where everything starts to unravel.

Levels are terribly unbalanced, with certain ones requiring near perfection to complete and others offering no difficulty whatsoever. Completing a level successfully never felt like anything but luck to me, and by altering your arsenal each level the developers remove the free-form strategy of traditional TD games and all but force you to follow their plan for how you place each room. This subliminal linearity makes it aggravating to continually fail a level and unsatisfying when you eventually, a combination that sapped any motivation I might have had to continue playing.

The music created by the various sounds of each tower is anything but melodic, more akin to a skipping CD or a telephone booth with various beeps and buzzes all combining into an awful mess of sounds and clashing time signatures. I would consider myself open minded when it comes to music but Bad Hotel did nothing but give me a terrible headache and reaching for the mute button. Visually it is just as disorganized and ugly even for previously being a mobile game, and the art and interface have had little if any work done to them for the PC version (a trend that seems to be happening more and more often).

I will come out and admit to loving both tower defense, music, and experimental games, but Bad Hotel did nothing to keep me interested and everything to drive me away despite how much I should have liked it. There is a decent amount of content here for the price, but I doubt many will bother to see most of it as it isn't enjoyable to play. There is something to be said for trying to do something unique, but this is a perfect example of how badly that goal can backfire. I cannot recommend playing or purchasing Bad Hotel in anyway, and can only hope it doesn't take too long to wash the awful taste it left me with.
Posté le : 25 décembre 2013
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33 personne(s) sur 42 (79%) ont trouvé cette évaluation utile
1,775 produits enregistrés
695 évaluations
2.5 heures en tout
Bad Hotel is pretty bad. It's a hectic game, with not enough breathing room between waves and a stupidly weird difficulty spike at the end of world 2. Plus, simplistic, childish graphics do not equal 'art'. It's a weird idea, and let me tell you that weird games can be some of the best games out there, but this one just doesn't work. I can see it working on an iPhone (like it originally did), but for us PC gamers there are so many other tower defense games out there that are just so much better in its execution.
Posté le : 1 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non

Récompenses

Winner, Best Game, BAFTA in Scotland 2012