IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
ユーザーレビュー:
総合:
ほぼ不評 (347 件のレビュー) - このゲームのユーザーレビュー 347 件中 34% が好評です
リリース日: 2013年10月16日

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Bad Hotel を購入する

 

レビュー

“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

このゲームについて

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: XP
    • メモリー: 1 GB RAM
    • ストレージ: 150 MB 利用可能
    推奨:
    • OS: 7
    • メモリー: 2 GB RAM
    最低:
    • OS: 10.5
    • メモリー: 1 GB RAM
    • ストレージ: 150 MB 利用可能
    推奨:
    • OS: 10.7
    • メモリー: 2 GB RAM
    最低:
    • OS: Ubuntu 12.04
カスタマーレビュー
カスタマーレビューシステムがアップデートされました! 詳細を見る
総合:
ほぼ不評 (347 件のレビュー)
最近の投稿
Soylent
( 記録時間: 2.8 時間 )
投稿日: 7月19日
This game is ~4 hours long and it oozing with bugs. If the game was much longer it would seriously start to overstay it's welcome.

The game follows a weird dream logic and it is a unique take on tower defense games. It can only be recommended for a fairly narrow audience with a high tolerance for bugs and willingness to bash their head against a wall until they understand how the mechanics work and how to exploit them effectively.
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Damoun
( 記録時間: 8.0 時間 )
投稿日: 7月2日
This game is so random and have a lot of crash.
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BrocknessLobster[Hench For Life]
( 記録時間: 1.6 時間 )
投稿日: 7月2日
Although it has most of the core elements of a TD, I wouldn't call this a TD or recommend it to TD fans. It's more like a hectic puzzle game mixed with Proteus, so I find myself strangely hypnotized while frantically building up my hotel.

The gameplay gives some breathing room with a small selection of room types, and then adds complexity with the huge variation of how you can place them. A lot of the challenge is your build order and how you arrange your rooms so any level can be overcome with trial and error.

I love the procedurally generated music that sounds like arpeggios from an 80s synthesizer. The music and the art style create a hypnotic/chill out quality. Which is odd to consider with how hectic the gameplay can get but I think it works.

Recommend for anyone looking for a short odd sensory experience.
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Kazimieras
( 記録時間: 0.6 時間 )
投稿日: 6月27日
Interesting game, but the only innovation is really the musical beats that match the building. It isn't overly impressive as a game, but could be a good time waster.
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DeathRock
( 記録時間: 2.7 時間 )
投稿日: 6月18日
Nice and crazy indie tower defense. Only pitty that if you want to have all achievements it is very short game.
And If you want to pass all levels it is just short :-)

Pros:
* Indie game
* Nice for relax
* Fun tower defense

Cons:
* Sounds can kill you if you are playing for long one level
* Pitty that you can kill bosses without passing the levels
* Too short
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Molotov Slacker
( 記録時間: 2.0 時間 )
投稿日: 6月14日
Tough game, but not fun tough. I lost interest pretty quickly even being a pretty big fan of TD games. It was cheap, that was about the only positive I can think of outside that didn't enjoy.
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[IHC] Yenski
( 記録時間: 0.6 時間 )
投稿日: 6月11日
For what it's worth, $5 is a great deal for the game. Some people don't like the ambient music I guess, but it's right there in the damn trailor. Some didn't like the visuals... again, see the trailor.

The play can get frusterating at times, and it IS short, but all in all I'd give this one a 6/10 for its jump into the untested waters, and for giving us something slightly newer than the other tower defences out there.
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JKDarkseid
( 記録時間: 1.0 時間 )
投稿日: 6月10日
I was interested by the bad reviews, so I tried this one out and liked it a good bit. You have to build buildings around a hotel that your co-owner and mafia jerk is trying to destroy for insurcance money. It's basically tower defense, but it has some nice variety with very level changing the formula a bit to keep things fresh. It's prety hard, too. For five bucks, it's a pretty neat little thing if you don't mind more repetitive stuff.
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Hexadigital
( 記録時間: 1.7 時間 )
投稿日: 6月9日
As an odd take on a tower defence game, Bad Hotel provides a unique experience that is not nearly as fun as it sounds. It is your responsibility to defend a "core" (the hotel) by building walls, turrets, and other TD staples around it. Think of it as a tower defence game where you start in the center and build outwards.

The game quickly grows stale as you start each level with none of your previous buildings - meaning that most of your time is spent repeating what you did for the previous level, over and over again. I would not recommend this game.
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The chosen
( 記録時間: 0.1 時間 )
投稿日: 5月16日
this is a ♥♥♥♥ game, i do not recommend it

VERY VERY bad music
参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  全て
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.3 時間
投稿日: 2014年4月25日
タワーディフェンス

拠点のホテルを守りつつ、ホテルとしての収益を増やすため部屋を設置し
拡張資金のリソースを確保しwaveを凌ぐという流れ。

守るというからにはホテルを攻撃してくる輩もいて、虫やら人やら鳥やら宇宙人やらやらと様々。

主なリソースの使い道は収益倍増部屋を増やすもよし、襲って来る敵を撃退する砲台や施設の
耐久を回復してくれるサポート的なものなど様々。





ーー以下若干ネタバレーー






wave毎のパターンていうのは当たり前のようにあって、購入できる施設の種類も限られている。
脆い部屋でリソースを確保しつつ、敵が近づいてきたら部屋をぶつけるように相殺するやり方も
あって意外と面白い。


value of 5$
score 75
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.3 時間
投稿日: 2014年1月1日
ユニットを置けば火力が上がるけどその分ファイアレートが下がってしまうジレンマをどうするか考えながらやるタワーディフェンス
ユニットそれぞれが音を出すから、沢山置けば置くほど賑やかに。
面白いっちゃ面白いんだけど割りと単純だしステージは少ないしで、うーん?
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.9 時間
投稿日: 2015年4月25日
ホテルを守るタワーディフェンス。面白いです。
各ステージごとに使用できるユニットが決まっており、大きく分けてリソース・攻撃・回復の3種類になります。これらの相互補完によって敵からの攻撃を凌ぐのですが、ユニットの配置加減が非常に難しく、例えばリソースユニット一辺倒だとぶつけて相殺する以外敵を倒せないため、次第に増えていく敵の数に耐え切れず崩壊。逆に攻撃ユニットのみにすると、敵に特攻を仕掛けられたとき、リソースの確保ができておらず次のWaveに備えられないといった状況に陥ります。そのため常に選択を迫られ、うまくいかないときは一気に崩壊してしまう面があり、多分低評価の主な理由がそれなんだろうね。
どのユニットを優先して守るか、どのくらいの比重にしようかなど趣向を凝らす場面がよくあらわれるゲームで、自分は楽しさを感じました。
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9 人中 4 人 (44%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.5 時間
投稿日: 2014年6月7日
マジで"Bad"なHotelだった
ここまでクソゲーなタワーディフェンスしたことない
金稼ぐか攻撃するユニット置くか悩むのは面白いが、
ユニットが壊される事前提なステージばかりで多すぎて腹が立つことうけあい
壊されながらも設置しなきゃいけないしノンストップで忙しいし
ユニット置くと定期的に変な音が鳴り続けるのでうるさい

アイディアはいいのだけども料理に盛大に失敗しているという印象
BadじゃなくてAwfulって感じでした。
このレビューは参考になりましたか? はい いいえ 面白い
133 人中 110 人 (83%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 2.7 時間
投稿日: 2013年10月21日
You know how sometimes you play a game and you call it "experimental" and it's really cool because it stands out and there's nothing like it and you're glad someone is doing neat, innovative things? And then other times you hear the phrase "experimental" said, but you've got a different tone of voice and it's more of a "I feel like my wallet and my time have just been vivisected" fashion?

Yeah this one's the latter. Your hotel has a core you defend at all costs, every "world" has its own sound patterns per block, and a beat rate the game matches with all the little rooms you build onto it. Some give you more cash, others fire at enemies, some are kamikaze or healing rooms, and every 5 levels there's a boss. That's it. Nothing else. It's modified tower defense but your towers are basically a music tracker. Not even a challenge mode or endless play for when you finish the rather-short campaign. (The closest you get to this is the later worlds all have a gimmick "no weapon/kamikaze-only" stage which, overall, is less fun than it sounds.)

Also the music sounds really interesting in the trailer, right? Yeah, nothing you make in-game is going to sound so cool and trip-hoppy. It's instead going to sound like an auditory seizure. On the subject of music: do you like the Wu-Tang Clan? Get ready to groan at a ♥♥♥♥♥♥♥♥ of references to their songs in the between-level text. Which... isn't even on every stage. The game couldn't come up with 25 single-sentence lines of dialogue, that's actually the perfect metaphor for how this feels more like a gimmick than a game.
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78 人中 71 人 (91%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.6 時間
投稿日: 2013年12月25日
Bad Hotel is bizarre. Not the sort of bizarre that makes you marvel at the creator's creativity and originality, the bizarre that leaves you scratching your head as to what you are playing, why you are playing it, and how it came to exist in the first place. A tower defense game hidden underneath a music experiment, Bad Hotel is an apply named oddity which seems to want to do nothing but be different no matter how detrimental it is to the experience.

Taking on the role as the owner of a new hotel, you are besieged by your greedy competitor whose sole goal is to destroy your building piece by piece, sending waves of rampaging animal suicide bombers (parallels could be drawn to terrorist attacks, but I highly doubt the developers were aiming for anything that heavy). To counteract the attack you must place rooms (which give you cash) and turrets (which destroy oncoming enemies), which connect to your hotel like a patchwork quilt and add a new sound bite to the "soundtrack". Despite sounding novel on paper this is where everything starts to unravel.

Levels are terribly unbalanced, with certain ones requiring near perfection to complete and others offering no difficulty whatsoever. Completing a level successfully never felt like anything but luck to me, and by altering your arsenal each level the developers remove the free-form strategy of traditional TD games and all but force you to follow their plan for how you place each room. This subliminal linearity makes it aggravating to continually fail a level and unsatisfying when you eventually, a combination that sapped any motivation I might have had to continue playing.

The music created by the various sounds of each tower is anything but melodic, more akin to a skipping CD or a telephone booth with various beeps and buzzes all combining into an awful mess of sounds and clashing time signatures. I would consider myself open minded when it comes to music but Bad Hotel did nothing but give me a terrible headache and reaching for the mute button. Visually it is just as disorganized and ugly even for previously being a mobile game, and the art and interface have had little if any work done to them for the PC version (a trend that seems to be happening more and more often).

I absolutely love tower defense, music, and experimental games more so than I can say, but Bad Hotel did nothing to keep me interested and everything to drive me away, despite how much I should have liked it. There is a decent amount of content here for the price, but I doubt many will bother to see most of it as it isn't enjoyable to play. There is something to be said for trying to do something unique, but this is a perfect example of how badly that goal can backfire. I cannot recommend playing or purchasing Bad Hotel in anyway, and can only hope it doesn't take too long to wash the awful taste it left me with.

You can read more of my writing on Kritiqal.
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59 人中 47 人 (80%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.3 時間
投稿日: 2013年12月3日
OVERALL: 46%
Gameplay & Controls: 2/5 ♥s
Graphics & Visuals: 2/5 ♥s
Music & Audio: 3/5 ♥s

In writing this review, I'm assuming that most people who are drawn to Bad Hotel were wowed by the haunting music and surreal experience they saw pictured in the trailer, as I was. In short, I'm here to regretfully inform you that the truth behind the matter is that the only thing "insane" about this tower defense hybrid is its learning curve. It's almost safe to say that if Bad Hotel were an RPG, the creators of Dark Souls would be taking note.

-Gameplay & Controls-
Bad Hotel plays out in a rather straight-forward fashion: as the manager of a hotel in an unexplicably hospitable vacation destination, you must strategically construct rooms to keep your building intact for a specified period of time. Certain rooms garner certain abilities, with some giving your hotel an increased source of income while others come equipped with missiles or gravity-defying mines to blow away any miscreant who happens to attempt an assault on your futuristic space Marriott. Although the first several levels serve as a basic and relatively easy introduction to the room types, the player is subsequently dropped into a boss fight with rage-inducing difficulty, forced to watch their pastel pixelated polygons repeatedly destroyed over and over again without any indication as to how you are supposed to be constructing a "sound" hotel. (That pun was entirely unintentional, and I only recognized its genius upon rereading that sentence.) Assuming you decide to keep playing after this point, you'll find several more sets of levels during which one's annoyance with Bad Hotel will range from that of watching the Star Wars prequels to being forcefully confined to a small room where the only source of light comes from a television playing Kingdom of the Crystal Skull on loop for 24 hours. If that sounds like your cup of tea, then by all means, go ahead; it is still a playable and fully functional game, but I think I'd be lying if I said I enjoyed my time with Bad Hotel.

-Graphics & Visuals-
Graphically, the game isn't much to look at. As previously mentioned, the game is basically comprised of pastel shapes over a background with a slightly unnerving pallet, whereas the enemies in Bad Hotel largely seem to consist of pixelated gulls and some very aggressive clouds. It never quite gives off the effect that one originally perceived it would have from the trailers, instead going for a manner that not only neglects to fully please but fails to live up to the hype. However, what graphics there are do appear to compliment whatever misunderstood direction the game actually takes, so I suppose that counts for something.

-Audio & Music-
This is my biggest gripe about Bad Hotel. If there were ever a case of false advertising by companies porting questionable mobile tower defense games, then this would be the one. What I neglected to mention earlier in my review is that this game serves a dual purpose in that it is also a procedural music generator. What this means for the consumer, however, is that the haunting, chilling tones from the game's trailer which made it sound so deliciously appealing in the first place are nowhere to be found, instead replaced with a selection of noises that in Lucky Frame's perspective better suited their pixelated amalgamation. Still, I did find myself on occassion putting more effort into creating vividly pleasing sounds than attempting to clear a level, so some points have to be awarded for ingenuity. While the creation of musical undertones through the building process is actually rather rewarding in its own way, I can't help but feel that Lucky Frame regrettably missed the mark on this one, if simply because Bad Hotel gives away an entirely different experience than the one that had been promised.

-Final Thoughts-
Well, there you have it -- my two cents on Bad Hotel. While I admittedly have not spent a large portion of time on the game, I feel that the impression I received was strong enough to justify such opinions. If I happen to play the game for a longer stretch (although I'm not quite sure how anyone could spend a considerable amount of time on the game, as despite its difficulty it appears rather short) and decide that any part of my initial review is unjustified, I'll reexamine my editorial. Until such a time, however, I leave you with the final statement that I ultimately was more entertained watching the trailer for Bad Hotel than I was actually playing Bad Hotel. If that impacts your purchase, than so be it.
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55 人中 43 人 (78%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.5 時間
投稿日: 2013年12月1日
Bad Hotel is pretty bad. It's a hectic game, with not enough breathing room between waves and a stupidly weird difficulty spike at the end of world 2. Plus, simplistic, childish graphics do not equal 'art'. It's a weird idea, and let me tell you that weird games can be some of the best games out there, but this one just doesn't work. I can see it working on an iPhone (like it originally did), but for us PC gamers there are so many other tower defense games out there that are just so much better in its execution.

[Rating: 52/100]
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31 人中 26 人 (84%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.9 時間
投稿日: 2014年4月7日
☺ Interesting approach to Tower Defence.

☹ Hectic.
☹ Noisy.
☹ Short.

Bad Hotel is a game I really thought I'd enjoy being a fan of tower defence and games that use music in clever ways...unfortunately, it fails to hit the right notes and I found it quite unpleasant to play.

You're tasked with defending a primary hotel block by placing rooms around it that have their own unique uses such as generating cash, firing at enemies or healing damaged rooms. Using these its up to you to withstand an onslaught of enemies as they attack relentlessly, with very little breathing room between waves. A 'pulse' is sent out from your central structure that activates abilities and sounds associated with each room and while sometimes it produces some interesting results, the majority of the time I just found it annoyingly repetitive.

There is quite a large difficulty curve that sets in early and coupled with the hectic pace makes the gameplay feel rather unwelcoming and unforgiving, it rarely feels like you're using tactics but more spamming what you think might be useful at the time.

While there are a fair few levels, the core gameplay never changes even with the introduction of rooms with different effects and the level variations themselves amount to a little cosmetic change and sometimes some different enemy appearances. If you can get over the difficulty spike I expect the game to last around two hours of playing time with very little reason to revisit - sadly, you never really get to play around with the musical elements which I feel is a bit of a missed opportunity.

I feel there is 'something' here that could be worked on, but Bad Hotel plays a few too many duff notes and is hard to recommend.
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44 人中 33 人 (75%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 2.4 時間
投稿日: 2013年10月17日
This game is very unplesant to play. It might be more fun on a tablet, but on a PC, it's awkward and confusing. I do not recommend this game.

It's bad enough that it's the first and only time I ever asked Steam for a refund.

They politely declined. :-/
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