IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
リリース日: 2013年10月16日
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“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

ゲームについて

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

システム要件 (PC)

    Minimum:
    • OS: XP
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 7
    • Memory: 2 GB RAM

システム要件 (Mac)

    Minimum:
    • OS: 10.5
    • Memory: 1 GB RAM
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: 10.7
    • Memory: 2 GB RAM

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu 12.04
参考になったカスタマーレビュー
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 256
39 件のレビュー
記録時間: 2.3 時間
タワーディフェンス

拠点のホテルを守りつつ、ホテルとしての収益を増やすため部屋を設置し
拡張資金のリソースを確保しwaveを凌ぐという流れ。

守るというからにはホテルを攻撃してくる輩もいて、虫やら人やら鳥やら宇宙人やらやらと様々。

主なリソースの使い道は収益倍増部屋を増やすもよし、襲って来る敵を撃退する砲台や施設の
耐久を回復してくれるサポート的なものなど様々。





ーー以下若干ネタバレーー






wave毎のパターンていうのは当たり前のようにあって、購入できる施設の種類も限られている。
脆い部屋でリソースを確保しつつ、敵が近づいてきたら部屋をぶつけるように相殺するやり方も
あって意外と面白い。


value of 5$
score 75
投稿日: 2014年4月25日
このレビューは参考になりましたか? はい いいえ
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 515
6 件のレビュー
記録時間: 1.5 時間
マジで"Bad"なHotelだった
ここまでクソゲーなタワーディフェンスしたことない
金稼ぐか攻撃するユニット置くか悩むのは面白いが、
ユニットが壊される事前提なステージばかりで多すぎて腹が立つ
壊されながらも設置しなきゃいけないしノンストップで忙しいし
ユニット置くと定期的に変な音が鳴り続けるのでうるさい
あと短い
BadじゃなくてAwfulに改題すべき
投稿日: 2014年6月7日
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23 人中 19 人 (83%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 678
16 件のレビュー
記録時間: 1.9 時間
☺ Interesting approach to Tower Defence.

☹ Hectic.
☹ Noisy.
☹ Short.

Bad Hotel is a game I really thought I'd enjoy being a fan of tower defence and games that use music in clever ways...unfortunately, it fails to hit the right notes and I found it quite unpleasant to play.

You're tasked with defending a primary hotel block by placing rooms around it that have their own unique uses such as generating cash, firing at enemies or healing damaged rooms. Using these its up to you to withstand an onslaught of enemies as they attack relentlessly, with very little breathing room between waves. A 'pulse' is sent out from your central structure that activates abilities and sounds associated with each room and while sometimes it produces some interesting results, the majority of the time I just found it annoyingly repetitive.

There is quite a large difficulty curve that sets in early and coupled with the hectic pace makes the gameplay feel rather unwelcoming and unforgiving, it rarely feels like you're using tactics but more spamming what you think might be useful at the time.

While there are a fair few levels, the core gameplay never changes even with the introduction of rooms with different effects and the level variations themselves amount to a little cosmetic change and sometimes some different enemy appearances. If you can get over the difficulty spike I expect the game to last around two hours of playing time with very little reason to revisit - sadly, you never really get to play around with the musical elements which I feel is a bit of a missed opportunity.

I feel there is 'something' here that could be worked on, but Bad Hotel plays a few too many duff notes and is hard to recommend.
投稿日: 2014年4月7日
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13 人中 13 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 390
38 件のレビュー
記録時間: 9.9 時間
Bad Hotel is a very special kind of tower defense game which gives players a lot of room for creativity and imagination. There is basically no rule of how you should build; you can try any combination you like and build up your own oddest hotel to beat monsters. The game is not long, yet the difficulty is well-balanced that may take you some time to beat the whole game.

A cute light game. =)

Bad Hotel
[6.5/10]
投稿日: 2014年8月24日
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22 人中 15 人 (68%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 478
47 件のレビュー
記録時間: 4.2 時間
Be warned! This game is nothing but crazy.
Imagine you build up a hotel out of simple blocks and an insane manager want to destroy it in order to get the insurance premium. That's the whole story. And he is not alone. In every landscape many strange animals run towards you and even birds and baloons fly with bombs to your hotel to destroy it. You have cannons and health generators as defence. Shortly - It's a lot of TD in this game. And there are the bosses ... then the manager rides a monster crab or a chainsaw mobile or even the death star from STAR WARS - wtf?

But now comes the best part: Every block you build generates a synthesized sound, like a banjo, a guitar or simply a beep. The sounds play in the order you've build your blocks, which are also linked together. So it turns out, this game is additionally a damn good virtual syntesizer which produces really cool music. You can even hear, when you loose blocks of your hotel building, because the melody changes ... amazing idea!
投稿日: 2014年4月28日
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 200
7 件のレビュー
記録時間: 2.3 時間
ユニットを置けば火力が上がるけどその分ファイアレートが下がってしまうジレンマをどうするか考えながらやるタワーディフェンス
ユニットそれぞれが音を出すから、沢山置けば置くほど賑やかに。
面白いっちゃ面白いんだけど割りと単純だしステージは少ないしで、うーん?
投稿日: 2014年1月1日
このレビューは参考になりましたか? はい いいえ

受賞リスト

Winner, Best Game, BAFTA in Scotland 2012