IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
Análisis de usuarios:
Global:
Mayormente negativos (342 análisis) - El 34% de los 342 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 oct. 2013

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Comprar Bad Hotel

 

Críticas

“...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's wonderful.”
Kotaku

“Completely awesome...Lucky Frame, keep this kind of stuff coming.”
Gamezebo

“Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year...”
Modojo

Acerca de este juego

IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012

1. Build Hotel.
2. Make Music.
3. Stop Tadstock.

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.

Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: XP
    • Memoria: 1 GB de RAM
    • Almacenamiento: 150 MB de espacio disponible
    Recomendado:
    • SO: 7
    • Memoria: 2 GB de RAM
    Mínimo:
    • SO: 10.5
    • Memoria: 1 GB de RAM
    • Almacenamiento: 150 MB de espacio disponible
    Recomendado:
    • SO: 10.7
    • Memoria: 2 GB de RAM
    Mínimo:
    • SO: Ubuntu 12.04
Análisis de usuarios
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Global:
Mayormente negativos (342 análisis)
Publicados recientemente
DeathRock
( 2.7 h registradas )
Publicado el 18 de junio
Nice and crazy indie tower defense. Only pitty that if you want to have all achievements it is very short game.
And If you want to pass all levels it is just short :-)

Pros:
* Indie game
* Nice for relax
* Fun tower defense

Cons:
* Sounds can kill you if you are playing for long one level
* Pitty that you can kill bosses without passing the levels
* Too short
¿Es útil? No Divertido
Molotov Slacker
( 2.0 h registradas )
Publicado el 14 de junio
Tough game, but not fun tough. I lost interest pretty quickly even being a pretty big fan of TD games. It was cheap, that was about the only positive I can think of outside that didn't enjoy.
¿Es útil? No Divertido
[IHC] Yenski
( 0.6 h registradas )
Publicado el 11 de junio
For what it's worth, $5 is a great deal for the game. Some people don't like the ambient music I guess, but it's right there in the damn trailor. Some didn't like the visuals... again, see the trailor.

The play can get frusterating at times, and it IS short, but all in all I'd give this one a 6/10 for its jump into the untested waters, and for giving us something slightly newer than the other tower defences out there.
¿Es útil? No Divertido
JKDarkseid
( 1.0 h registradas )
Publicado el 10 de junio
I was interested by the bad reviews, so I tried this one out and liked it a good bit. You have to build buildings around a hotel that your co-owner and mafia jerk is trying to destroy for insurcance money. It's basically tower defense, but it has some nice variety with very level changing the formula a bit to keep things fresh. It's prety hard, too. For five bucks, it's a pretty neat little thing if you don't mind more repetitive stuff.
¿Es útil? No Divertido
Hexadigital
( 1.7 h registradas )
Publicado el 9 de junio
As an odd take on a tower defence game, Bad Hotel provides a unique experience that is not nearly as fun as it sounds. It is your responsibility to defend a "core" (the hotel) by building walls, turrets, and other TD staples around it. Think of it as a tower defence game where you start in the center and build outwards.

The game quickly grows stale as you start each level with none of your previous buildings - meaning that most of your time is spent repeating what you did for the previous level, over and over again. I would not recommend this game.
¿Es útil? No Divertido
The chosen
( 0.1 h registradas )
Publicado el 16 de mayo
this is a ♥♥♥♥ game, i do not recommend it

VERY VERY bad music
¿Es útil? No Divertido
Δtlas
( 1.4 h registradas )
Publicado el 16 de mayo
This is pretty much a mobile game, and not a great one, that someone released on Steam. Definitely not worth $5.
¿Es útil? No Divertido
KeeperBvK
( 3.5 h registradas )
Publicado el 15 de mayo
A rather short puzzle game borrowing elements from tower defence.

You buy rooms to attach to your central core, each with different properties like different kinds of attacks or healing or generating money, ultimately fending off waves of enemies and the occasional boss.

It's easy to pick up thanks to its very clean style, and it's easy to understand the function of every room while getting progressively harder to combine them cleverly against different foes, which is probably the best cmopliment that can be directed at such a game.

You always understand why you failed and come up with ideas to improve, making for an engaging experience that could only have needed a bit more meat on the bone. Even if you're aiming for the more grindy achievements Bad Hotel shouldn't last you more than five hours.
¿Es útil? No Divertido
EvilLost
( 0.5 h registradas )
Publicado el 21 de abril
A boring, strange, fairly shallow TD-esque game. Gets boring very quickly.

PROS:

-Simple graphics
-Simple control scheme


CONS:

-Simple mechanics....really simple. The game gets old after about 20 minutes due to repetition.
-No statistics or other indepth mechanics presented. It seems like the different room types have different amounts of HP, but how much?

All you do is stack different room types onto a building to "protect" it. Some room types shoot, others just generate cash for you faster (and can be used as a meat shield of sorts), etc. A lot could have been done with the room types, but playing halfway into world 2 you basically have heal rooms, gun rooms, and cash rooms....cheap and expensive varieties, of course.

Very bland.
¿Es útil? No Divertido
Mertsch
( 0.8 h registradas )
Publicado el 18 de abril
The idea itself is a quite nice take on TD. So for that go, get it on sale for a buck or two.
As for the rest, read the popular reviews, they nail it. It's too easy/hard, unfair, and sound like fu..
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
1.0 h registradas
Publicado el 10 de junio
I was interested by the bad reviews, so I tried this one out and liked it a good bit. You have to build buildings around a hotel that your co-owner and mafia jerk is trying to destroy for insurcance money. It's basically tower defense, but it has some nice variety with very level changing the formula a bit to keep things fresh. It's prety hard, too. For five bucks, it's a pretty neat little thing if you don't mind more repetitive stuff.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
1.7 h registradas
Publicado el 9 de junio
As an odd take on a tower defence game, Bad Hotel provides a unique experience that is not nearly as fun as it sounds. It is your responsibility to defend a "core" (the hotel) by building walls, turrets, and other TD staples around it. Think of it as a tower defence game where you start in the center and build outwards.

The game quickly grows stale as you start each level with none of your previous buildings - meaning that most of your time is spent repeating what you did for the previous level, over and over again. I would not recommend this game.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
0.6 h registradas
Publicado el 11 de junio
For what it's worth, $5 is a great deal for the game. Some people don't like the ambient music I guess, but it's right there in the damn trailor. Some didn't like the visuals... again, see the trailor.

The play can get frusterating at times, and it IS short, but all in all I'd give this one a 6/10 for its jump into the untested waters, and for giving us something slightly newer than the other tower defences out there.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 6 de 6 personas (100%) les ha sido útil este análisis
Recomendado
8.0 h registradas
Publicado el 20 de enero de 2014
Muy bueno, engancha tela y su dificultad no está para nada escalonada pudiendo encontrarte niveles muy sencillos y de inmediato otros que parecen imposibles a primera vista (parecen, pero todos tienen su truco)

Los enemigos finales hacen plantearte si tu manera de afrontar las pantallas son erróneas y siempre estás aprendiendo una nueva manera de defenderte (que no te queda otra). En cuanto a la jugabilidad, bastante sencillo de comprender aunque no tanto de llevar a cabo.

Un juego simple que da un buen salto de móviles y tabletas a PC, mecánica sencilla y simple de entender pero todo un desafío si quieres salirte con la tuya lo más pronto posible. Consejo: paciencia.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
No recomendado
1.2 h registradas
Publicado el 21 de junio de 2014
No tiene algo que te enganche realmente al juego. Puedes construir los pisos hacia abajo aunque no tenga sentido. Un protege la torre bastante malo la verdad. No vale la pena, a mi me vino en un bundle por suerte.
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
No recomendado
4.3 h registradas
Publicado el 5 de julio de 2014
Bad Hotel es un juego de "Hotel defense" con buenas ideas pero que en general falla en ponerlas en práctica.

La curva de dificultad es importante, lo cual aunque no siempre es necesariamente algo malo sí que es destacable dado los niveles que tiene. Y es también algo a tener en cuenta porque no es necesario que se completen y se puede ir directamente a por los jefes de cada episodio, sí que es verdad que los niveles intermedios sirven a modo de rodaje para practicar ciertos elementos propios de cada parte pero es un detalle que puede afectar a la duración.

La mecánica es sencilla en principio, hay que colocar estructuras alrededor del hotel que dependiendo del tipo nos ofrecerán protección e ingresos, regeneración o potencia de fuego para eliminar a los atacantes. Sin embargo hay distintos problemas: el primero es que los tiempos entre oleadas son insuficientes y en no pocas ocasiones apenas hay tiempo para reaccionar si no tienes una gran estrategia, luego está el hecho de que no se explica prácticamente nada sobre las nuevas construcciones en el propio juego y la ayuda te manda fuera al navegador cuando lo intentas (¿?), aparte en mi opinión se penalizan demasiado cosas como la expansión en altura (se puede ver un ejemplo en el trailer oficial, y hacer eso es lo peor que puedes hacer).

Por lo visto hay un elemento curioso que es el de la "música". En los distintos niveles el hotel se encuentra pulsante marcando un tick que se va extendiendo dependiendo de la extensión de nuestras estructuras y a nivel jugable marca la frecuencia con la que se recogen ingresos, pero también genera sonidos dependiendo del tipo y posición. Es algo que está mal aprovechado porque el resultado de esta especie de notas suele ser bastante extraño, e incluso puede llegar a tornarse desesperante en determinadas combinaciones.

Es un juego fuera de lo habitual, eso no lo pongo en duda, pero me pasé todo el tiempo esperando que mejorara y no lo hizo. Quizá le habría puesto un voto neutral si se pudiera, aunque personalmente no lo recomendaría.
¿Te ha sido útil este análisis? No Divertido
A 0 de 1 personas (0%) les ha sido útil este análisis
No recomendado
1.6 h registradas
Publicado el 21 de junio de 2015
Es buen juego, aunque no lo recomiende, consiste en poner salas de hotel la cual cada una tiene una función a lo Tower Defense, el problema del juego radica en su dificultad, llega unos niveles que son casi imposibles de superar y te quedas ahí atascado, una pena, porque prometia muchisimo. La estetica es demasiado sencilla. Recomendado para Gamers Harcoretas.
¿Te ha sido útil este análisis? No Divertido
A 106 de 128 personas (83%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
No recomendado
2.7 h registradas
Publicado el 21 de octubre de 2013
You know how sometimes you play a game and you call it "experimental" and it's really cool because it stands out and there's nothing like it and you're glad someone is doing neat, innovative things? And then other times you hear the phrase "experimental" said, but you've got a different tone of voice and it's more of a "I feel like my wallet and my time have just been vivisected" fashion?

Yeah this one's the latter. Your hotel has a core you defend at all costs, every "world" has its own sound patterns per block, and a beat rate the game matches with all the little rooms you build onto it. Some give you more cash, others fire at enemies, some are kamikaze or healing rooms, and every 5 levels there's a boss. That's it. Nothing else. It's modified tower defense but your towers are basically a music tracker. Not even a challenge mode or endless play for when you finish the rather-short campaign. (The closest you get to this is the later worlds all have a gimmick "no weapon/kamikaze-only" stage which, overall, is less fun than it sounds.)

Also the music sounds really interesting in the trailer, right? Yeah, nothing you make in-game is going to sound so cool and trip-hoppy. It's instead going to sound like an auditory seizure. On the subject of music: do you like the Wu-Tang Clan? Get ready to groan at a ♥♥♥♥♥♥♥♥ of references to their songs in the between-level text. Which... isn't even on every stage. The game couldn't come up with 25 single-sentence lines of dialogue, that's actually the perfect metaphor for how this feels more like a gimmick than a game.
¿Te ha sido útil este análisis? No Divertido
A 68 de 75 personas (91%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
1.6 h registradas
Publicado el 25 de diciembre de 2013
Bad Hotel is bizarre. Not the sort of bizarre that makes you marvel at the creator's creativity and originality, the bizarre that leaves you scratching your head as to what you are playing, why you are playing it, and how it came to exist in the first place. A tower defense game hidden underneath a music experiment, Bad Hotel is an apply named oddity which seems to want to do nothing but be different no matter how detrimental it is to the experience.

Taking on the role as the owner of a new hotel, you are besieged by your greedy competitor whose sole goal is to destroy your building piece by piece, sending waves of rampaging animal suicide bombers (parallels could be drawn to terrorist attacks, but I highly doubt the developers were aiming for anything that heavy). To counteract the attack you must place rooms (which give you cash) and turrets (which destroy oncoming enemies), which connect to your hotel like a patchwork quilt and add a new sound bite to the "soundtrack". Despite sounding novel on paper this is where everything starts to unravel.

Levels are terribly unbalanced, with certain ones requiring near perfection to complete and others offering no difficulty whatsoever. Completing a level successfully never felt like anything but luck to me, and by altering your arsenal each level the developers remove the free-form strategy of traditional TD games and all but force you to follow their plan for how you place each room. This subliminal linearity makes it aggravating to continually fail a level and unsatisfying when you eventually, a combination that sapped any motivation I might have had to continue playing.

The music created by the various sounds of each tower is anything but melodic, more akin to a skipping CD or a telephone booth with various beeps and buzzes all combining into an awful mess of sounds and clashing time signatures. I would consider myself open minded when it comes to music but Bad Hotel did nothing but give me a terrible headache and reaching for the mute button. Visually it is just as disorganized and ugly even for previously being a mobile game, and the art and interface have had little if any work done to them for the PC version (a trend that seems to be happening more and more often).

I absolutely love tower defense, music, and experimental games more so than I can say, but Bad Hotel did nothing to keep me interested and everything to drive me away, despite how much I should have liked it. There is a decent amount of content here for the price, but I doubt many will bother to see most of it as it isn't enjoyable to play. There is something to be said for trying to do something unique, but this is a perfect example of how badly that goal can backfire. I cannot recommend playing or purchasing Bad Hotel in anyway, and can only hope it doesn't take too long to wash the awful taste it left me with.

You can read more of my writing on Kritiqal.
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A 47 de 59 personas (80%) les ha sido útil este análisis
No recomendado
1.3 h registradas
Publicado el 3 de diciembre de 2013
OVERALL: 46%
Gameplay & Controls: 2/5 ♥s
Graphics & Visuals: 2/5 ♥s
Music & Audio: 3/5 ♥s

In writing this review, I'm assuming that most people who are drawn to Bad Hotel were wowed by the haunting music and surreal experience they saw pictured in the trailer, as I was. In short, I'm here to regretfully inform you that the truth behind the matter is that the only thing "insane" about this tower defense hybrid is its learning curve. It's almost safe to say that if Bad Hotel were an RPG, the creators of Dark Souls would be taking note.

-Gameplay & Controls-
Bad Hotel plays out in a rather straight-forward fashion: as the manager of a hotel in an unexplicably hospitable vacation destination, you must strategically construct rooms to keep your building intact for a specified period of time. Certain rooms garner certain abilities, with some giving your hotel an increased source of income while others come equipped with missiles or gravity-defying mines to blow away any miscreant who happens to attempt an assault on your futuristic space Marriott. Although the first several levels serve as a basic and relatively easy introduction to the room types, the player is subsequently dropped into a boss fight with rage-inducing difficulty, forced to watch their pastel pixelated polygons repeatedly destroyed over and over again without any indication as to how you are supposed to be constructing a "sound" hotel. (That pun was entirely unintentional, and I only recognized its genius upon rereading that sentence.) Assuming you decide to keep playing after this point, you'll find several more sets of levels during which one's annoyance with Bad Hotel will range from that of watching the Star Wars prequels to being forcefully confined to a small room where the only source of light comes from a television playing Kingdom of the Crystal Skull on loop for 24 hours. If that sounds like your cup of tea, then by all means, go ahead; it is still a playable and fully functional game, but I think I'd be lying if I said I enjoyed my time with Bad Hotel.

-Graphics & Visuals-
Graphically, the game isn't much to look at. As previously mentioned, the game is basically comprised of pastel shapes over a background with a slightly unnerving pallet, whereas the enemies in Bad Hotel largely seem to consist of pixelated gulls and some very aggressive clouds. It never quite gives off the effect that one originally perceived it would have from the trailers, instead going for a manner that not only neglects to fully please but fails to live up to the hype. However, what graphics there are do appear to compliment whatever misunderstood direction the game actually takes, so I suppose that counts for something.

-Audio & Music-
This is my biggest gripe about Bad Hotel. If there were ever a case of false advertising by companies porting questionable mobile tower defense games, then this would be the one. What I neglected to mention earlier in my review is that this game serves a dual purpose in that it is also a procedural music generator. What this means for the consumer, however, is that the haunting, chilling tones from the game's trailer which made it sound so deliciously appealing in the first place are nowhere to be found, instead replaced with a selection of noises that in Lucky Frame's perspective better suited their pixelated amalgamation. Still, I did find myself on occassion putting more effort into creating vividly pleasing sounds than attempting to clear a level, so some points have to be awarded for ingenuity. While the creation of musical undertones through the building process is actually rather rewarding in its own way, I can't help but feel that Lucky Frame regrettably missed the mark on this one, if simply because Bad Hotel gives away an entirely different experience than the one that had been promised.

-Final Thoughts-
Well, there you have it -- my two cents on Bad Hotel. While I admittedly have not spent a large portion of time on the game, I feel that the impression I received was strong enough to justify such opinions. If I happen to play the game for a longer stretch (although I'm not quite sure how anyone could spend a considerable amount of time on the game, as despite its difficulty it appears rather short) and decide that any part of my initial review is unjustified, I'll reexamine my editorial. Until such a time, however, I leave you with the final statement that I ultimately was more entertained watching the trailer for Bad Hotel than I was actually playing Bad Hotel. If that impacts your purchase, than so be it.
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