Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly.
사용자 평가: 대체로 긍정적 (평가 914 개)
출시 날짜: 2013년 11월 15일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Deadfall Adventures 구매

휴일 세일! 종료일: 2015년 1월 2일

-60%
$39.99
$15.99

Deadfall Adventures Digital Deluxe 구매

휴일 세일! 종료일: 2015년 1월 2일

-60%
$49.99
$19.99
 

큐레이터의 추천

"공식한글화 (정발패키지)"
이 곳에서 평가 전문을 읽어보세요.

디지털 디럭스 에디션



The Digital Deluxe Edition includes:

  • Deadfall Adventures
  • Original Soundtrack
  • Making Of - Movie
  • Artbook
  • DLC 1: Unique Allan Quatermain Revolver
  • DLC 2: Three exclusive Multiplayer Skins: Arab Mercenary, Arctic Quatermain and Skeleton

게임에 대해

Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly. Join James Lee Quatermain on his journey across the globe!

The Story

The year is 1938. James Lee Quatermain is a man of many talents, yet holding on to money isn't one of them. James is an adventurer by trade, just like his legendary great-grandfather Allan Quatermain. And he knows how to squeeze money out of this famous name of his, while at the same time despising it. Despising those who believe his great-grandfather's tales of the supernatural and those who make fun of them alike.


Accordingly, Quatermain isn't all too keen on escorting Jennifer Goodwin, an US agent and former colleague of his, to an Egyptian temple structure in order to retrieve an ancient artifact - The Heart of Atlantis. Neither does he believe in the reputed invigorating qualities of this artifact, nor does he care the least that a division of the Ahnenerbe, the Nazi department specialized in the occult, is after The Heart as well.

But life has its ways of changing one's perspective. Quatermain soon finds himself part of a hunt across the globe - from the stormy deserts of Egypt to the icy depths of the Arctic, and all the way to the steaming jungles of Guatemala. In long forgotten temple structures the thrill of the chase awakens the true adventurer in Quatermain, as he and agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather's stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten...

Key Features

  • Action -Adventure gameplay from a first-person perspective
  • Set in the Quatermain-universe, created by H. R. Haggard
  • Fast-paced action and intense, accurate FPS gun battles
  • Adventurer equipment: compass, treasure maps, notebook and flashlight – necessary to solve ancient puzzles, find treasures and even to defeat certain types of enemies
  • Puzzles that encourage you to explore the game environment and interact with it
  • Environmental traps that can be used to eliminate enemies in many spectacular ways
  • Exotic, picturesque locations from around the world – Egypt, Arctic and forgotten
    Mayan ruins in the jungles of Guatemala
  • Compelling story faithful to the spirit of classic action-adventure movies
  • 1930’s setting, including detailed weapon designs
  • Unique adventurer-style multiplayer features and modes

시스템 요구 사항

    Minimum:
    • OS:Windows XP SP 3, Windows Vista/7/8
    • Processor:Intel Core 2 Duo @ 2 GHz / AMD Athlon 64 X2 equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 9600GT / ATI Radeon HD 3830, 256 MB VRAM, Shader Model 3 support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
    Recommended:
    • OS:Windows 7/8
    • Processor:2.6 GHz Quad Core processor
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • DirectX®:9.0c
    • Hard Drive:6.5 GB HD space
    • Sound:DirectX Compatible
    • Additional:Initial installation requires one-time internet connection for Steam authentication, Software installations required (included with the game): STEAM Client, Microsoft DirectX, Visual C++ 2010 Redistributable, Visual C++ 2005 SP1 Redistributable
유용한 고객 평가
10명 중 9명(90%)이 이 평가를 유용하다고 평가했습니다.
5.3 시간 기록
게시 일시: 2014년 9월 11일
H2의 한글 정식발매는 정말 환영이지만 작품선택에선 안습의 향연이다..

이게임을 약 90분간 두번째 스테이지를 하면서 느낀건데 퍼즐이 이렇게 답답할수 있나 ...

이 게임은 퍼즐을 유저가 '풀어서 성취감'을 느끼게 하는게 아니고 '아 짜증이 나서 못풀겠네 ' 수준이다.

퍼즐이 당췌 뭐 어쩌라고...식이라서 노트에 적힌 힌트는 도움이 될까말까 수준. 차라리 같이 다니는 여자요원이 말해주는 힌트가 더 좋은거같다. 퍼즐을 풀고나면 아하 ! 이런거군 ! 속이 시원하다가 아니다...절대로 !

언차티드 와 툼레이더식의 퍼즐을 기대했다면 당신은 오산...오산대 !

게다가 성우들....................성우들의 그 국어책이란......

생각해봐라 절벽에서 급박하게 떨어지는데 하프라이프의 으아아 수준이다 ;;

한글판이라서 정식발매품으로 구입을 했지만 남들에게 이 게임 절대 추천을 못하겠다..

정말 하고싶다면 현재 H2는 1만원이상 실시간 or 카드 결제가 되니 그때 아...돈이 좀 남네 이거라도 살까? 하고 생각이 나지 않는 이상 절대 추천은 하지 않겠다.
이 평가가 유용한가요? 아니요
8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
11.0 시간 기록
게시 일시: 2014년 10월 29일
퍼즐 요소가 강한 FPS 어드벤처 게임입니다.

저는 다이렉트게임즈( https://directg.net/ )에서 정식 한국어판을 구매했습니다. 일단 게임을 하기 전에 평가를 둘러보니 의외로 평가가 안좋더군요. 그래도 은근히 끌려서 열심히 했고, 결국 엔딩까지 봤네요.

이 게임의 제작진은 아마도 영화 미이라와 인디아나 존스(특히 마궁의 사원 편)을 정말 재밌게 봤나 봅니다. 유적을 탐사하는 모험 영화들의 요소들을 최대한 게임으로 담아내려고 노력한 흔적이 보입니다. 그래서 지하광산처럼 좀 억지스러운 부분도 있긴 했지만 덕분에 게임으로서는 재밌게 했습니다. 뚜렷한 특색의 여러 지역들을 돌아다니는 덕분에 모험 게임답다는 생각도 듭니다.

퍼즐이 주류에 전투가 간간히 있습니다. 퍼즐은 대체적으로 수첩의 힌트를 이용하면 쉽게 풀리는 경우가 많습니다. 이 수첩이 설정상 매우 과거에 쓰여진 것이라는게 전혀 이해가 안될 정도로요. 저는 대부분 스스로 풀어보려고 했지만, 몇개는 도저히 안풀려서 공략을 약간 참고했습니다. 제가 참고한 사이트의 링크를 혹시나 싶어 남겨둡니다.
http://guides.gamepressure.com/deadfalladventures/

전투 부분도 최대한 쉽게 만들어놨습니다. 탄약이 넉넉하고 상대방보다 이동속도가 빠르니까요. 미이라를 잡는데는 손전등을 함께 써야하는데, 전투방식이 다른 게임인 앨런 웨이크와 좀 유사합니다. 하지만 앨런 웨이크보다 전투가 훨신 쉬우니 걱정하지 않으셔도 됩니다. 중간 중간 함정을 이용할 수 있도록 된 곳도 있구요.

그럼 이제 아쉬웠던 점을 적어보겠습니다.

일단 초반 진행이 좀 불친절합니다. 요즘 게임은 어디서 무슨 퀘스트를 해야 한다는 힌트를 지도에 표시를 한다든지, 특정 키를 눌러보면 중요 포인트가 잠시 보이게 한다든지 하지만 이건 그런 요소가 거의 없습니다. 그나마 NPC가 옆에서 가끔 잔소리를 하거나, 수첩을 열어서 보라는 정도입니다. 게임을 적응하기 전인 초반엔 갑갑할 때가 종종 있습니다. 게임에 적응된 중후반은 이런 문제가 거의 없어집니다.

저는 나침판이 퀘스트와 관련된 방향을 나타내 주는 건가 싶어서 켜봤지만 계속 뱅글뱅글 돌 뿐이더군요. 초반이 지나고 나서야 나침판은 오직 보물에만 반응한다는 사실을 알게 되었습니다. 그런데 바로 코 앞에 보물이 있어도 반응하지 못하고 뱅글뱅글 도는 버그가 자주 생기니 조심하십시요.

크게보면 사실 단방향 길의 진행이라 지도가 필요 없긴한데, 정말로 지도가 없습니다. 진행 도중 보물 지도를 줍는 경우 해당 지역의 보물 위치와 습득 여부 정도만 겨우 알 수 있을 뿐입니다. 하지만 초반에만 넓은 맵이 종종 나오고 중후반에는 거의 좁은 길로만 다니니 길 찾기는 어렵지 않습니다.

넓은 맵을 이야기한 김에 이것도 언급하고 싶습니다. 초반에 보면 사막에서 차도 타고 다니고(그게 처음이자 마지막 승차...), 북극맵 같이 맵 기획을 굉장히 크게해서 뭔가 다양하게 돌아 다니게 될 것 같은 큰 기대를 하게 하지만, 결국 그 넓은 맵을 그냥 단방향으로 쭈욱 달려서 진행하게 됩니다. 계획은 거대했지만 제대로 써먹질 못했다고 할까요. 이 느낌은 표현을 잘 못하겠네요.

스토리도 전체적으로 보면 은근히 단순한 내용을 좀 질질 늘려놓은 느낌이라 아쉽습니다. 요즘 깊이있는 스토리를 가진 게임들이 많아져서 눈이 높아졌나 봅니다.

그 외에 자잘한 인터페이스와 관련된 그래픽 버그가 꽤 자주 등장해서 좀 불편을 초래합니다. 평소에 버그가 생기면 키를 이것저것 눌러서 천천히 풀면 되는데, 전투 중 또는 전투 직전에 그렇게 되면 답답하지요.

아쉬운 점을 두서 없이 생각나는대로 적긴했는데, 그래도 결국 이 게임은 '추천'으로 분류했습니다. 어찌되었건 저는 재미있게 즐겼으니까요.
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
34.8 시간 기록
게시 일시: 2014년 9월 9일
첫째, 그냥 첫미션, 이집트 야외 그래픽만 좋습니다. 언리얼엔진의 진수를 맛볼수있었죠.네, 딱 1번째 인트로미션 이집트그래픽이 다입니다.9천언 할인에서 사서 망정이지, 990에 팔면 사서 하세요.만약 990원에 할인을하지 않을경우, 하지마시고, 그냥 딴거 하세요.이거 제작자가 린턴투 캐슬 올팬슈타인과 미이라1을 인상깊게 봤나봅니다.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
1.1 시간 기록
게시 일시: 2014년 10월 17일
천원으로 구매해서 다행이다...
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
9.9 시간 기록
게시 일시: 2014년 7월 20일
음... 한글 정발이라서 첫인상은 무척 좋았으나...
게임 자체는 그냥 덤덤한 느낌입니다. 아주 재미있지도 않지만, 그렇다고 재미없어서
엔딩도 못볼 정도의 느낌도 아닌...

중간 난이도로 어렵지 않았던 퍼즐과 전투는 쉽게쉽게 편하게 즐길 수 있었고 이집트 사막,
북극, 남미의 유적과 같은 배경들도 나름대로 볼거리를 제공해줬지만... 근본적으로 스토리가
너무 평범했고 탐험과 관련된 요소 또한 제한적이어서 여러모로 아쉬웠습니다.
7 / 10
이 평가가 유용한가요? 아니요
58명 중 50명(86%)이 이 평가를 유용하다고 평가했습니다.
8.1 시간 기록
게시 일시: 2014년 10월 20일
First, let's get one thing out of the way: this is not an Indiana Jones clone. Indiana Jones was himself based on and a tribute to Allan Quatermain (H.R. Haggard, 1885) and Professor George Edward Challenger (A.C. Doyle, 1912). And the protagonist of this game, James Lee Quatermain, Allan Quatermain's great-grandson, has a completely different personality (and a couple of jokes in the game point out those differences).

But the feel, the mood and the ambiance are the same, so Indiana Jones fans WILL enjoy it.

The good:

When Lucas created Indiana Jones, he was trying to recreate the feel of 1930s action serials. This game succeeds in re-recapturing that feel and it's the main point in favor of this game. The scenery is beautiful and even the ceilings are worth admiring (not to mention that they also sometimes hold clues or things with which you can interact). The plot is unoriginal, but still engaging. The puzzles are logical and well integrated in the flow of the game. There's an interesting selection of weapons and they feel well balanced. You can kill an unarmored human enemy with one or two bullets, but they can return the favor, so you can't play this game as if you were Rambo. The journal, a very obvious copy of Henry Jones' journal, is not interesting to read, but it is very useful. Sometimes it just provides a hint for a puzzle. Other times, it's a key part of the puzzle and you can't solve it without consulting the journal. A nice touch is that the foreigners you meet speak in their native tongue, which makes it feel more authentic.

The bad:

The game is so linear that you might not notice a difference if they put it on rails. Backtracking is impossible because your entrance is invariably blocked every time you enter a new zone. I can't see this game having a lot of replayability. It uses the lazy, antiquated, and much hated checkpoint mechanism. Sometimes, the chekpoint is so far back that it can take 10 minutes to replay the part leading up to your death. Movement and shooting are ok, but in almost every other part of the interface, it feels so much like a console port that it's practically a slap in the face to PC users. You can only scroll back and forth between your weapons; you can't select the one you want directly. The POV is very strange and gives you the impression that you're only 4 feet tall. This feeling is exacerbated by the fact that you're unable to jump on a crate that your grandmother could jump over. The jumping is so sluggish, in fact, that it's more irritating than useful. There are glitches that will let you get trapped between two objects and your only option is to restart from your last checkpoint.

The acting is a bit on the campy side, but not so much that it ruins the game.

But for all the little irritants, this is a fun little trip into an Indy-esque world and I still recommend it, though not at the ridiculously high full price.

One odd thing: the optional Allan Quatermain revolver that comes with the Deluxe edition is worse than the default Webley; it's just prettier.

Two suggestions: (1) don't swap your basic revolver for a better one you find. The basic revolver has infinite ammo, your new one does not! (2) If you're so inclined, you can change one of the ini files to give yourself infinite ammo for all weapons (instructions are on the web). A nice side-effect is that you end up keeping almost every weapon you find (you can usually carry only two), but you occasionally get stuck on one of them until some random event in the game clears the buggy state and you can switch weapons again. It's a fun way to run the game a second time.
이 평가가 유용한가요? 아니요
50명 중 42명(84%)이 이 평가를 유용하다고 평가했습니다.
14.5 시간 기록
게시 일시: 2014년 8월 1일
Personally, I enjoyed the experience that was Deadfall Adventures, because this game is meant for people who are fans of the Adventure/Fantasy genre, but with archaeologists.

Sadly this means not everyone might enjoy this, as this follows the usual "Get to the artifact before the badguys get to it and use it for world domination" cliche. Also, since the game is focused in the first person, some gamers might expect alot of good action in a first person perspective environment, but I will say that the shooting bits of the game are pretty generic, along with the usual cliche armies of Nazis and Russians (yes the two most cliche kinds of badguys in shooters are in the same game together.)

In my opinion, I did not mind the cliches as they were exactly what I wanted and expected from the game, because the game does take place in the eyes of an archaeologist, and I always like adventures involving such a profession. This game does it's best to recreate the kind of Indiana Jones like adventure we expect in a game involving archaeologists, so I understand why the shooting sections seems generic, because the game wants to focus more on the actual adventure and not just drown it in FPS heaven... which can be a bad thing if overdone.

I heard a bunch of people complained about some of the puzzles in the game, saying it was either too confusing, too straight forward, or the hints of the ingame journal seem too vague. I played through the game myself and only once did I have to look up a walkthrough for a puzzle, turns out that certain puzzle I was stuck on was super simple as all I had to do was shoot a lever. Some puzzles in the game did seem confusing at first to me, but after some thought and looking around I did actually figure out what to do, and the journal only seemed very vague to me just once in the game, which was at that one super simple puzzle I mentioned. There was indeed some simple straight forward puzzles, but I felt these puzzles were a simple relief to the bigger and more complex puzzles I encountered previously. Overall, I felt the puzzles were fun and it felt good just to finally solve each one.

My only complaint in the game is character animations in the cutscenes. Characters move awkwardly in cutscenes, which reminded me of how bad the character animations in the game Dead Island were in cutscenes when I used to play that.
Other than that, I pretty much enjoyed myself with the rest of the game.

My favourite part of Deadfall Adventures was the very cool and well done minecart chase scenes were done in the Mine level of the game. That part of the game made me feel very nostalgic as this seemed to be a clear reference to the minecart chase scene in the film Indiana Jones and the Temple of Doom.

Sadly I could not try out the multiplayer portion of the game, since nobody was hosting anything. So I shall skip this part of the review since I was late for the party.

Overall, I enjoyed this game. I really liked the adventure it let me experience, as I also had alot of fun with the characters, even if our archaeologist hero seemed awkwardly animated in cutscenes along with everyone else. I got through alot of fun puzzles and moments in the game, just feeling the nostalgia of older adventures touching my heart with each step.

Now, I recommend this game to people and fans who enjoy adventures starring archaeologists, travelling, exploring temples, avoiding traps, solving ancient puzzles, and recovering mythical and genuine artifacts for fortune and glory. This game is not as bad as Metacritic says on the store page, as I feel it deserves more, because the game is based for a certain kind of audience who would enjoy this, no matter how cliche the things in this game sound. I missed playing a good adventure starring an archaeologist in the 20th century, and that is exactly what I got to play once again with Deadfall Adventures.

Thank you Farm 51 for giving me another adventure to play. I hope the next adventure you guys make will be a successor to Deadfall Adventures, because you guys deserve more than that cruddy 53 out of 100 Metacritic gave you for it.
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22.3 시간 기록
게시 일시: 2014년 9월 23일
Fair idea, mediocre execution

As a game, DA is a fair one. It's probably not going to be one of the titles that you will remember with nostalgy 10, 20 or 30 years from now, but it's not horrible either.

In terms of game concept, the main shortfall is its lack of originality: there's not a distinctive feature that sets it apart from other titles, not in terms of mechanics nor progression, or characters. The fact that the game is inspired by the H. Rider Haggard novels (the same that inspired Lucas/Spielberg for Indiana Jones) makes the game feel like a knock-off of the glorious franchise from the '80s. There's the fedora, the rolling rock ball chasing you, the ride on the mine cart, the female sidekick, etc...

At this point I would have still given it a "thumbs up" though: afterl all, not every single game must be ground-breaking and innovative. However the execution is also unimpressive:
  • I played it on "hard" (the max level available) on both combats and puzzles, but neither were much of a challenge (and I'm just an "average Joe" kind of player).
  • A couple of times I walked behind a rock/tree/wall only to remain trapped behind it, or having my character bouncing up and down and not moving anywhere.
  • Sometimes clicking items in an order that did not reflect the programmers expectations (e.g. during the briefing at the agency) simply made impossible to make any progress, obliging me to reload the last saved checkpoint.
  • Body animation is rigid and definitively sub-par relative to mainstream titles.

I should also mention that I played DA on a linux box (64bit, brand new nVidia card with proprietary drivers, CPU 8 cores, 16Gb RAM) and the port is of beta quality at best. In particular there is some issue with shader compilation, so that even on my machine (which is quite top-end, hardware-wise), just to boot the game requires ~3 minutes.

In-game transitions between different segments of a map are affected by the same problem, although at a much smaller scale (5-10 seconds of waiting). This is acceptable while roaming on foot in the map, but it totally breakes the experience in fast-paced transitions like those in the mine cart run (basically you are left with a fixed screenshot and the music background, and when animation resumes you are much further down the railtrack than when you last were playing.

Again: the game is not horrible. It's "ok", but the world is a big place, and I would rather recommend something else to a friend.

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8.7 시간 기록
게시 일시: 2014년 11월 2일
Played it all the way through. A nice little Diversion. Nothing ground breaking in gameplay or story but still very entertaining. I have to say that the puzzles fit in well and the environments are often very beautiful and well done.

Definately worth a play through, although there won't be much here to bring you back once you've beat it. Looks like another case of crammed-in multiplayer that no one asked for forcing the single player experience to be shorter.
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3.3 시간 기록
게시 일시: 2014년 11월 22일
This game contains this direct quote:

"Arctic Nazi Submarine Mummies? Any other time that might be unusual"

And it's fairly typical of the game. I'm not sure if it's just bold-facedly dumb or working on at least some level of irony.
It's definetly not 5 star game play and the writing/ voice acting is pretty atrocious. But it's fun!
Imagine Uncharted had a baby with Indiana Jones. You've got Deadfall Adventures. It's worth keeping up with the gameplay for the ♥♥♥♥♥♥♥♥ly funny story. And vice versa.

Worth a play if you can pick it up cheaply enough.
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21.2 시간 기록
게시 일시: 2014년 11월 16일
This game is enjoyable and fun. Has some bugs (don't try to wander off from the path because you can get stuck), but overall it is OK. If you want a light-weight Indiana Jones adventure, I can recommend this one.
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14.7 시간 기록
게시 일시: 2014년 11월 29일
o.k, first i must say that the graphics of that game are really splendid, you got there some fine views... the other things like the plot or the voice acting and puzzles are o.k but not more then that, anyway the importent to me that would drive me to give this game 10/10 points, is the joy that finally someone is doing the good fun old indiana jones games style but with updated good graphics and all, why is everybody always doing all those sad and rotten zombie/ horror games? why don't make a happy and good-feeling-leaving games like this game or ps3 uncharted, that were so enjoyable to play... hope someone high there is reading this review and will do something...
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6.2 시간 기록
게시 일시: 2014년 12월 20일
Its an ok fps, its very linear and not very hard, the story is classic adventure stuff, if you find it cheap give it a try it might surprise you.
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11.6 시간 기록
게시 일시: 2014년 9월 2일
I will only comment on one aspect of this game, the stupid save system, the person (for want of a better word) that put a checkpoint autosave in a game with exploration as its basic gameplay feature, in a game with traps and instadeaths needs to leave the game industry, I hope your company took a bath on this game and you learn from your lesson.
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16.4 시간 기록
게시 일시: 2014년 12월 22일
Way better than the critic reviews in my opinion. I bought it for $4 on Humble Store and was pleasantly surprised by how fun it is. Basically a low budget Tomb Raider in first person, with some hilariously bad voice acting. Grab it on a sale for $5 or less. 6.5/10
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3.8 시간 기록
게시 일시: 2014년 12월 24일
This is like the "Sky Captain: And the World of Tomorrow" of videogames.

A genuine pulp-adventure, but ultimately flawed in many aspects. However, if you can appreciate the good things it has to offer you will have a fun time with it despite it's flaws. Beware though that this game is tetering on ♥♥♥♥ and Average, you will only enjoy it if you have specific tastes and a lower threshold for mediocrity.

This game has really great atmosphere, a pretty decent amount of variable but simple puzzles, and some really well made unreal engine 3 maps that keep the adventure from becoming too stale. Also there are plenty of forked pathways to find hidden treasure and it seems to be a little different everytime you come upon one.

What's average is the gameplay. It's just another one of those FPS games with Call of Duty-itus. Boring linear paths, regenerating health, flat battlegrounds for the most part, aiming down the sights to be able to hit a target, etc. However, something about it feels a tiny bit worse than most generic call of duty-itus shooters.

What's really bad is the voice-acting, A.I, cutscenes, and the overall assets. The music is really bland and a half ♥♥♥♥♥ rip-off of uncharted or something. Voice acting is bad but not in a fun corny way. Gun models and sound effects are amatuer, in fact there are many amatuer UE3 mods that are even better in those regards.

I would buy if you are a huge fan of Indiana Jones or Uncharted type things because the atmosphere is amazing in those regards, and if you are an FPS ethusiast who can even enjoy the slightly below average FPS gameplay.
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3.3 시간 기록
게시 일시: 2014년 11월 6일
This game is very buggy, but in singleplayer at least, all the bugs I've come across have been innocent, charming ones, like ending up with a handheld flashlight with your tommy gun instead of the gun mounted one it should be, so it looks like you have 3 hands. Also, the cutscenes, AI, and voice acting aren't very good, but no worst then most budget games of this style of gameplay.

So with all of it's problems I will recommend this game (when it's on sale) to two groups of people, people who really, really like Indiana Jones, The Mummy, or anything similar, and people who just saw one of those movies or whatever and want a simple first person shooter to go along with it.
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10.7 시간 기록
게시 일시: 2014년 12월 21일
its ok
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8.7 시간 기록
게시 일시: 2014년 12월 26일
This is one of those bad games that I personally enjoyed for some reason. And I do mean bad.

First up, the price. I got it on sale for $4 USD, do NOT pay more than that.

Second, I've noticed a silly argument on it being based on a book series vs. ripping off a movie series. It is based off a book series that also happened to inspire Indiana Jones (some), BUT it also does borrow from Indiana Jones. It doesn't "rip it off" but it directly references Indiana Jones on multiple occasions and clearly draws inspiration from the movies. Which isn't a bad thing! It is based on the book series but also inspired by Indiana. I just don't even know why its a discussion but it is, and I just kept it going haha.

LOTS more bad stuff; Graphical glitches, frame rate drops, downright silly character animations, plot holes, plot jumps, invisible walls, places to get stuck, clunky puzzles to get to areas our adventurer could clearly just leap or climb to, mindless AI, and more I can't recall. But worst of all is the silly saving system. Checkpoints that activate after killing certain enemies or triggering certain puzzles. Rather annoying on a game with hidden side treasures and traps that insta-kill. Upon death it reloads you to the checkpoint and you gotta get all the side stuff again. There just happened to be a few long distances with high chances of death between a few checkpoints that made this a fatal flaw but for the most part the checkpoints do come often enough. Another time I killed a boss with minions still running about and it triggered a cutscene that when over had me standing right in the middle of the surviving minions. You can read all the negative reviews that elaborate on all the problems and more I didn't mention.

I guess I should mention that despite the bad animations, graphical glitches, and frame rate drops, this game does look pretty damn good overall. And then also, I only play single player games and didn't even attempt the multiplayer.

In the end though, I had fun. I really did. This game has some sort of weird charm to it that got ahold of me. Maybe it was the over the top adventure, or the cheesy one-liners, or the puzzles that actually took thought, or a little bit of all of it. It was a fun casual game that took just over 8hrs to complete. I just simply had fun. And you might too! (If the price is right of course!)
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0.5 시간 기록
게시 일시: 2014년 8월 9일
The servers were pathetic at best and its story not much better, Performance wise it is also very poor and for the price of £33 there is far more games that fit the genre but massively out-do the game in every way such as Red dead redemption, Fallout and Uncharted. In conclusion the game is basically complete ♥♥♥♥♥.
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