Destacados
Juegos
Software Demos NOTICIAS Recomendados
Bientôt l’été es un videojuego para dos jugadores. Dos jugadores que simulan ser amantes. Simulan ser amantes separados el uno del otro por años luz de espacio profundo. Tienen paseos solitarios por la costa de un océano simulado, pensando con nostalgia el uno del otro. Pensamientos sobre antigua literatura terrícola de Marguerite Duras.
Fecha de lanzamiento: 6 de Feb, 2013
Ver los 2 trailers

Comprar Bientôt l'été

Actualizaciones recientes Ver todos (2)

A new Tale of Tales in the making!

3 de Junio

Even though we still have a lot of work to do, we have set up a page here on Steam for our new game in production, called Sunset. Please have a look and let us know what you think so far.

We're making this game for you. So we really want to know.

4 comentarios Leer más

Análisis

Fast company - "Bientôt l’Été resuena como lo hacen un cuadro bien pintado o una buena pieza musical".

The Verge - "Por fin, un videojuego tan artístico y difícil de entender como el cine francés".

Akimbo - "A veces me exaltaba con la belleza de los sentimientos expresados y, en otras ocasiones, me sorprendía ante lo oscuro que podía parecer".

Acerca del juego

Bientôt l’été es un videojuego para dos jugadores. Dos jugadores que simulan ser amantes. Simulan ser amantes separados el uno del otro por años luz de espacio profundo. Tienen paseos solitarios por la costa de un océano simulado, pensando con nostalgia el uno del otro. Pensamientos sobre antigua literatura terrícola de Marguerite Duras.


La playa vacía, el fuerte viento, la dulce música y una pequeña colonia de gaviotas electrónicas son su única compañía. Aún así, sus corazones están llenos y su mente confundida. Caminan por la orilla hasta encontrarse con el vacío.


Cuando se vuelve demasiado, corren el uno hacia el otro. Gracias a las redes intergalácticas, sus cuerpos holográficos se tocan en el ciberespacio. Un surrealista juego de ajedrez se convierte en el sistema mediante el cual ellos, hombre y mujer, pueden hablar. Las palabras que pronuncian se las han dado, como siempre se les han dado a los amantes en todas partes.


El mar sigue ahí, tirando de sus corazones, cuando no de sus cabellos o ropas, como si del mismo mar tirase la luna virtual. Y, por grande que el deseo del uno por el otro sea, no pueden separarse del viento y las olas y la arena. Cada vez encuentran un nuevo tesoro. Un campo de tenis abandonado. Una pila de carbón. Un perro muerto. Común. Absurdo. Sin sentido. Aún así reconfortante.


Entrar en una cafetería, salir de una casa de campo, entrar en un casino, salir de las ruinas de una antigua mansión colonial. Sabemos que todo esto no es real. Así que no nos sorprende. Nada nos sorprende. No importa cuando sientes el dolor del amor. De estar enamorado, de enamorarse, de marchar estando enamorado. No existe eso que llaman tiempo. Solo hay amor. Y nunca para. No importa lo mucho que duela.

Requisitos del sistema (PC)

    Minimum:
    • OS:XP
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:7
    • Processor:3 Ghz
    • Memory:3 GB RAM

Requisitos del sistema (MAC)

    Minimum:
    • OS:10.6.8
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:10.6.8
    • Processor:3 Ghz
    • Memory:3 GB RAM
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
364 productos en la cuenta
124 análisis
0.2 h registradas
Los experimentos en el mundo de los videojuegos siempre me han interesado, y Bientot es uno de ellos. Básicamente, sin ninguna mecánica para ganar ni perder, lo que busca es que dos jugadores desconocidos exploren y se relacionen el uno con el otro a través de frases prefabricadas que puedes encontrar tiradas por ahi. La idea es interesante, pero el resultado a mi personalmente no me ha llegado en ningún sentido. Al tener que usar frases prefabricadas obtenidas por el tedioso proceso de simplemente caminar, lo que ocurre es que no puedes expresar realmente nada de ti mismo, con lo que el resultado que se produce es que surgen conversaciones sin demasiado sentido ni coherencia porque ambos "jugadores" deben relacionarse en base a esas frases predefinidas. Con lo cual, realmente no se produce una interacción entre los jugadores/personas, sino que esta está tan mediada por la tecnología que lo que se produce es una especie de entramado de frases sin demasiado sentido que, en algún momento, a alguien pudieron parecerle la menos mala de las opciones.
Gráficamente el juego es muy pobre, lo cual evita que podamos adentrarnos bien en su ambientación. A nivel sonoro también lo es, y el sonido sólo puede estar en francés (aunque traducidos los textos). Para finalizar de rizar el rizo, encontrar jugadores a estas alturas no es imposible, pero hay franjas horarias enteras en las que no hay ninguno.
Personalmente, creo que es un experimento muy innovador e interesante en interacción humana, pero no uno que haya llegado a buen puerto. Un 3.
Publicado: 4 de Mayo
¿Te ha sido útil este análisis? No
A 6 de 6 personas (100%) les ha sido útil este análisis
129 productos en la cuenta
5 análisis
0.2 h registradas
For the record, I have played this game, but for some reason Steam isn't showing my actual time put into it.

"A work of art"

Yes, I have to admit that Bientôt l'été was indeed a work of art. But that's the exact reason this game is practically unplayable. I gave it a little while, hoping to get somewhere, but instead I just sat there and played chess while rereading the same dialogue over and over. I don't know whether this game gets more interesting or enjoyable later on, but from what I have played, I can tell you that I'm glad I bought this during last year's Summer Sale, because for $9.99, Bientôt l'été shouldn't be payed for until it goes on sale... between 80-100% off.
Publicado: 7 de Junio
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
133 productos en la cuenta
6 análisis
1.1 h registradas
I never understod this game. I watched and read reviews about this game so maybe I could be able to do so. I played it, and I was really excited about giving it a try, but after some time.. I became hopeless. So here is what I think the porpuse of the game was:
*Since it is a walk simulator (and I'm not very familiar with them) I found some kind of peace but the lack of communication/interaction made me feel awkward and very dissapointed since the multiplayer option never worked for me. - you might find peace but in a weird way.
*The story... doesn't even have one. - maybe that's what the game wants you to do, to build/imagine your own. (then you better read a book or play Minecraft, or something like that).
*Music is okay and it indeed relaxes you but there's always something else that relaxes you.
*The controls.. arghh... just terrible.

<<Games like Lifeless Planet and Proteus have much more to offer, they lead you where they want to, and they indeed give you different feelings such as fear or excitement, Bientôt l'été gives you freedom, gives you a choice.. but after that, nothing gets to happen>>

(If you still want to try it) Buy it on sale, or never buy it at all.
Publicado: 12 de Julio
¿Te ha sido útil este análisis? No
A 11 de 17 personas (65%) les ha sido útil este análisis
191 productos en la cuenta
7 análisis
0.6 h registradas
Just played it while I was drunk and somehow it was good.
Publicado: 21 de Junio
¿Te ha sido útil este análisis? No
A 11 de 19 personas (58%) les ha sido útil este análisis
200 productos en la cuenta
64 análisis
5.3 h registradas
Short:
+ Relaxing "walking simulator"
+ Eerie, dreamy, surreal, transcendental design, music and ambiance
+ Bold multiplayer concept: People are strangers, no direct means of communication

- Lack of any significant, forward-driven narration/story/plot
- Lack of any significant, long-term gameplay
- Odd/Awkward, not exactly comforting (keyboard) controls
- Multiplayer barely works for the lack of people playing this game (workaround: joining Steam group and timing online time with other people)

Long:
Interesting from an art-ish and ambiance-related point of view, lacking gameplay-wise, and with an irritating control scheme.

Badmouths may call it a boring walking simulator. It provides less exploration and narration than for example Dear Esther, but a bit more than for example Proteus, and has it's own unique graphical style and ambiance. The graphics, sounds and music give you an eerie feeling, it's dream-like, surreal and transcendental, and for this alone it's interesting to look at and listen to, eventually even admirable.

You select a male or female character stored inside tubes. "It's nearly summer" you are told. You appear with your character on a simulated/virtual beach shore and walk it. Random phrases will appear drawn onto the ground. You "collect" ("remember) some of them by closing your eyes, you also hear them voiced in French then (they are always subtitled in the language of your choice). You collect some object "hidden" beneath some worldly, "holographic" thing (a tree, a bush, a crane, ...) that disappears to reveal this object (chess pieces mostly, and one more unique and confusing one which leaves room for interpretation). You enter a house, meet with a virtual partner of the opposite gender in some sort of bar, put your objects in turns on a chessboard (freely, you don't actually play chess - some spots trigger the words/phrases you previously collected to appear on the screen and be voiced), take a smoke, drink some whine or select some pre-set of music tracks to play music-box like in the background. The lines you collect and make appear are circling around the two characters and their relationship, who are or used to be lovers After that you leave the house, walk along the shore again, collect more phrases and another object and enter the house again. This you repeat as many times as you wish, at some point the simulation starts over again with you collecting about the same pieces again (the game however seems to remember all pieces you once collected - I've just started up the game again and could place all the objects I once picked up many months back when I first played this game).

The partner in the house is either A.I.-controlled or an actual human who is playing the game at the same time as you do. You don't see his/her name, he/she is a stranger, there is no text or voice chat to use, you only communicate with the words and through symbolism you can do with the chessboard and the objects, and the only indication whether there is someone else playing/waiting in the house is - from what I've been told and noticed - a window you see from the outside that has lights on. I haven't been able to meet up with a real human yet, because either the mechanics to match you up with one are not working too well or this game was never played by too many people to begin with. There is a Steam group one can join, and sometimes people try to group up through it. However this is a bit of a misleading way of playing this game, since it was obviously intended to meet strangers, an idea Tale of Tales originally came up with in "The Endless Forest", but which isn't executed too well in this game. A game that did this better was the PSN game "Journey". But I guess one must probably consider that "Journey" was a larger success than any of Tale of Tales' games ever were - the more players play these games the higher/better the chances to meet up with them. At some point no one will play these anymore, I guess, not even "Journey".

The control scheme isn't entirely bad but not exactly too enjoyable. This is a problem I keep seeing in the games made by Tale of Tales. You look around by moving the mouse to either side of the screen, you walk by holding down the left mouse button, you close your eyes with the right mouse button and run with spacebar. It feels odd/awkward and not very comforting. They could adapt to the more classic control schemes that games with a first- and third-person view give you, the usual WASD and mouse-look thing. I don't see any good reason in doing things differently there. Has it to do with being different for the sake of being different? Or are they inept and don't play their own games? I don't know, and I don't like being harsher to them than they deserve. You can play with a gamepad too, maybe I should try that and will feel better then.
Publicado: 18 de Abril
¿Te ha sido útil este análisis? No