Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.
Valutazione degli utenti:
Nella media (225 recensioni) - 225 recensioni degli utenti (44%) per questo gioco sono positive.
Data di rilascio: 6 feb 2013

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Pacchetti che includono questo gioco

Acquista The Tale of Tales Experience

Include 6 articoli: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path



Fast company - "Bientôt l’Été resonates like an accomplished painting or a good piece of music."

The Verge - "Finally, a video game as artistic and hard to understand as French films."

Akimbo - "I was at times elated by the beauty of the sentiments expressed and, at other times, surprised by how dark it could feel."

Informazioni sul gioco

Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.

The empty beach, the strong wind, the gentle music and a small colony of electric seagulls are their only companions. Yet their heart is full and their mind confused. Walk along the shore, until they meet the emptiness.

When it all becomes too much, they run towards each other. Enabled by intergalactic networks, they touch each other’s holographic bodies in cyberspace. A surreal game of chess becomes the apparatus through which they, man and woman, can talk. The words they have were given to them, as they have always been to lovers everywhere.

The sea remains, tugging at their hearts when not at their hairs and clothes, as it itself is tugged by the virtual moon. And as great as the desire for the other may be, they cannot stay away from the wind and the waves and the sand. Every time they find a new treasure. An abandoned tennis field. An heap of coal. A dead dog. Ordinary. Absurd. Meaningless. Yet comforting.

Enter a café, exit a villa, enter a casino, exit the ruin of an ancient colonial mansion. We know this is not real. So it doesn’t surprise us. Nothing surprises us. It doesn’t matter when you feel the pain of love. Of being in love, of falling in love, of leaving in love. There is no such thing as time. There is only love. And it never stops. No matter how much it hurts.

Requisiti di sistema

Mac OS X
    • OS:XP
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    • OS:7
    • Processor:3 Ghz
    • Memory:3 GB RAM
    • OS:10.6.8
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    • OS:10.6.8
    • Processor:3 Ghz
    • Memory:3 GB RAM
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Nella media (225 recensioni)
Pubblicate di recente
Obey the Fist!
( 0.2 ore in totale )
Pubblicata: 15 luglio
This is an esoteric/walking simulator from France. Games in this genre are often very hit or miss and the good ones marry a deep experience with high quality graphics and art direction and a solid technical implementation. Bad ones don't. Bientôt l'été is unfortunately in the latter category.

At face value the game has you walking around on an empty beach (not a new experience for walking simulators). The twist is that eventually you'll collect a few "romantic" thought concepts and share them in a cafe with another avatar played by another player.

The gimmick falls very flat and overall it's not very interesting. Esoteric games are very much a personal experience to discover the game which the developer in their quest for "Art" eschews for the 2 player gimmick. Technical issues also detract from the experience.

Graphics: Thumbs down here because they actually try to charge more for high res textures. Otherwise okay but few options in fine tuning and shoddy "film grain" makes everything look like mud.

Gameplay: Practically none - the 2 player gimmick is weird and doesn't make up for the lack of single player story. You're walking around on a beach.

Technical: The game works okay in 4K but the graphics engine is fairly weak and lacks fine tuning options like getting rid of the film grain. Worst of all is the game somehow assumes you have a flight sim HOTAS and maps all the buttons that way - and if you do have one, it binds the axes in bizarre and ridiculous ways - and there's no way to disable them, so you end up staggering around the beach like you're drunk. The shoddy "film grain" effect does enhance the drunken experience.

Overall this game misses the mark by quite a way. If developers want to do "art" instead of making an actual game, they need to exceed other games technical implementations. Falling behind on gameplay and delivery is a quick way to get a thumbs down.
Yung Meme
( 1.8 ore in totale )
Pubblicata: 10 luglio
As you walk across the beach you see a pile of coal. You approach the pile of coal have visions of your loved one. Once the visions have subsided, the coal has disapeared and all that remains is a chess piece. A brown queen. You continue to walk along the beach and as the tide comes in, your mind races with words. Eventually you find an old house. As you enter you see a chess bored, a bottle of wine, 2 glasses, and a pack of cigarettes. You have a seat and wait. You do not know what you are waiting for, but you know in your heart you will know what it is when you see it. As you wait you decide to pour yourself a glass of wine and have a smoke. An aparition appears. You recognize it as your partner that has long since been gone. As the aparition sits down you say,"Have some wine." It does. The aparitions says," Why do we always fight." You respond," Because I don't know if you still love me." The aparition then stands up and leaves, never to be seen again. You finish your smoke and walk back out to the beach, hoping to find your partner again.

10/10 would cry again
( 1.7 ore in totale )
Pubblicata: 5 luglio
Joey runs into his house and into his kids' room, yells I'M BEAAAAAACK, then starts eating one of his kids. Half way through eating the kid, he turns to his other kid and yells WOO WOO WOO WOO. Then he goes outside, finds a chess piece, goes back inside and tells his partner, "I need more wine," but in French. I think he was on LSD as well. Great game.
( 0.5 ore in totale )
Pubblicata: 29 giugno
To my surprise someone was actually online the same time as me.

I can't help but like these Tale of Tales games. But I can just imagine what they could do if they added more to it. It's as if all their games are the start of something and then there's just nothing more to it.

So I recommend this to those who have liked other Tale of Tales games. Um if you get it really cheap or free. Just for the feel of it.

Oh how I wish they could make something big!
( 0.3 ore in totale )
Pubblicata: 31 maggio
Best game ever. My life is fullfilled, I can commit sudoku in peace.
( 1.0 ore in totale )
Pubblicata: 21 maggio
Who the hell puts white text on a white background.

anyway, good luck finding a second player to join you.
( 1.2 ore in totale )
Pubblicata: 16 maggio
I don't know, maybe the quote in the store page is correct "Finally, a video game as artistic and hard to understand as French films" - maybe Bientôt l'été needs to be played by a conncoisseur of french art.
It just doesn't make any sense to me. Why is there a cruise ship? Why is there a dead dog? Also there's no actual dialogue to be held.
If the game would give me anything else than loosely throwing phrases at me acompanied by items that don't appear to have anything to do with them then i could absolutely dig it, but in that form... i just feel like i wasted that 1 hour.
✪ cowmilk |
( 0.3 ore in totale )
Pubblicata: 24 aprile
not a game... just an artistic piece.
Ken Fung
( 1.1 ore in totale )
Pubblicata: 24 aprile
Gay Furry
( 3.8 ore in totale )
Pubblicata: 8 marzo
this game is really weird to understand at first since its not really a GAME. its more like youre trying to participate in a painting or photograph. the game is about relationships with people, romantic or otherwise, and how your words and actions influence it positive or negative. in all, this is one of the most relaxing games ive played even if the "story" takes a turn for the worse. though i can understand some people's feelings about this game i really recommend it if youre a fan of artsy and surrealism since it has elements of surrealism within the game.
Recensioni più utili  Complessivamente
5 persone su 6 (83%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
0.3 ore in totale
Pubblicata: 19 giugno 2015
Può piacere o meno, ma oggettivamente lo sconsiglio perché non è un videogioco e non dovrebbe stare su steam.

Personalmente l'ho apprezzato molto, sopratutto per la colonna sonora. Ma non penso sia giusto consigliarlo. (anche perché un titolo del genere può piacere solo ad una nicchia ristrettissima di persone)
Questa recensione ti è stata utile? No Divertente
4 persone su 10 (40%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
1.5 ore in totale
Pubblicata: 21 aprile 2013
Solitamente sono molto loquace ed argomentativo ma oggi mi trovo in forte difficoltà dato che devo tentare di esprimere impressioni (addirittura contrastanti) di un titolo estremamente aleatorio e peculiare, anni luce distante rispetto alla gran quantità delle opere in commercio nel panorama videoludico attuale. A sviluppare il gioco di cui parlerò a breve sono proprio i Tale of Tales: una delle software house che stimo di più in assoluto, proprio in virtù della loro capacità di proporre esperienze interattive che sfuggono ad ogni canone e ad ogni generalizzazione. Bientôt l'été è, infatti, un "videogioco" estremamente interessante ed originale: non ci sono nemici da uccidere, non ci sono obiettivi da raggiungere, nè achievement da sbloccare. Come affermano gli stessi sviluppatori, Bientôt l'été è un videogioco per due giocatori che aspirano ad amarsi ma, l'uno e l'altra, sono separati da anni luce di spazio profondo e si potranno incontrare fisicamente solo in un'occasione, ma di questo parlerò più avanti. Non appena inizieremo a dedicarci a quest'opera, ci verrà richiesto di scegliere un personaggio maschile oppure femminile e ci ritroveremo a camminare sulla riva di una spiaggia, mentre sullo schermo leggeremo delle frasi apparentemente sconnesse tra di loro. Il nostro unico scopo, infatti, sarà quello di muoverci osservando il sole che sorge o tramonta, vivendo esperienze illusorie e oniriche ed il tutto sarà accompagnato da una colonna sonora estremamente evocativa. Il titolo, dal sapore fortemente metafisico e surreale, sembra che voglia far meditare il giocatore sul senso della vita, sull'amore e sulla morte, offrendo degli spunti di riflessione dal profondo impatto filosofico. Dopo aver trascorso del tempo in quest'atmosfera suggestiva, pascendoci di illusioni remote e di profonde consonanze interiori, potremo decidere di entrare in un cafè dove incontreremo, finalmente, il nostro partner (che dovrà essere necessariamente del sesso opposto rispetto a quello scelto nella fase iniziare). Ci si ritroverà a giocare a scacchi, decidendo di bere del vino o di fumare una sigaretta: in realtà non c'è alcuna competizione, dovremo solamente spostare delle pedine (in gran parte raccolte sulla spiaggia) mentre i due giocatori pronunceranno delle frasi apparentemente insensate; però, ad un livello più profondo di interpretazione, il giocatore più attento si renderà conto che il senso metaforico di questa finta competizione è, appunto, il significato più manifesto dell'esistenza stessa: una competizione dove non ci sarà nessun vincitore (a causa della caducità della vita). Bientôt l'été sembra proprio che voglia riflettere sulla superficialità dei rapporti tra le persone, che vivono un'esistenza vuota e grama, in cui la spontaneità e la dimensione puramente soggettiva di ogni individuo vengono fortemente limitate da una società che tende alla massificazione, annullando quelli che sono i tratti peculiari di ciascuno di noi. Sotto molti aspetti, quindi, il titolo, è una forte critica alla società contingente e agli stili di vita prefissati e cristallizzati che caratterizzano la vita quotidiana di ogni uomo. Questo titolo sarebbe stato perfetto se non presentasse due difetti che ne limitano fortemente la fruibilità: la traduzione dei testi in lingua italiana è pessima e per questo consiglio di giocarlo in lingua inglese o in francese; inoltre, c'è un bug che impedisce ai giocatori di potersi incontrare ingame e questa è una gravissima lacuna dato che il titolo è studiato proprio per essere giocato in coppia: si è costretti, quindi, a giocare sempre con un bot guidato dal computer e ciò limita fortemente quella che sarebbe potuta essere un'esperienza sublime. Tutto sommato, nonostante questi (gravi) difetti, Bientôt l'été è un buon titolo che, però, appassionerà solo ed esclusivamente una nicchia molto marginale di videogiocatori, dato che solo in pochi saranno in grado di apprezzarlo e di goderne le profonde sfaccettature e di coglierne l'essenza più recondita.
Questa recensione ti è stata utile? No Divertente
143 persone su 156 (92%) hanno trovato questa recensione utile
0.3 ore in totale
Pubblicata: 25 novembre 2013
Before noting that I said I do not recommend this, please understand that it's not bad.
With this confusing statement out of the way, let's get started. Bientôt l'été isn't a game. It's an artistic piece, and this needs to be understood. From what I could gather, the goal of it was to demonstrate how people can communicate, even if limited by language, actions, or possible phrases (as seen by the chess board in-game). However, this requires that someone somewhere is playing at the same time you are, unless you want to talk to an AI. It's a beautiful experience when it works well, but this is so rare I can't recommend a purchase at any time other than during a sale. Due to the game's artistic goal and nature, it was heavily slammed upon release, driving away potential players. Without a community waiting for another person to chat with, more people slammed the game for not having a community. This is Bientôt l'été's biggest problem, without players it simply cannot achieve the desired effect.
For this reason I suggest buying this when it's on sale. More players are likely to be experimenting with it at the same time as you, and you're more likely to see the beauty of limited conversation with a complete stranger.
Questa recensione ti è stata utile? No Divertente
39 persone su 44 (89%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
0.5 ore in totale
Pubblicata: 16 gennaio 2014
Before you, I never knew anguish. I tried to Imagine myself without you.

This game is about walking on the beach. And drinking wine. And smoking cigarrettes. And conversations that are incredibly fatalistic.

I liked the feeling I had after I played this game, but I cannot recommend it. I feel like it's more like a prototype for a mini-game. Kind of like a dream sequence or something, that keeps you from getting bored with the actual game, except there is no actual game. Just uselessness coupled with self-hate. C'est la vie.
Questa recensione ti è stata utile? No Divertente
54 persone su 77 (70%) hanno trovato questa recensione utile
64 persone hanno trovato questa recensione divertente
3.2 ore in totale
Pubblicata: 12 febbraio 2013
This is, by far, the best cigarette smoking simulator on the market. At first, it seemed confusing with the long walks on the beach and random phrases popping up on screen, but only once I entered the café did I realize the actual draw of this title. As I sat at the chess board and waited five minutes for a partner to join, I then realized something else; I was the only person to buy this game. Thank god they included a computer controlled character to interact with or I may have missed the hidden gem in this pile of coal.
We moved our chess pieces across the board and spoke sweet nothings to each other until only silence hung in the air. And then I saw it. Near the bottom of the screen was a classic lighter and a half full soft pack of smokes. Move over wine glass! The true beauty and meaning of game play was at hand. Once clicked, the screen goes black and you can actually hear your character click the flint, light up, and take a long, smooth drag. You can almost taste the tobacco. A puff of smoke fills the screen upon return to the scene. The cigarette is then seen majestically smoldering in the ashtray on the table. If clicked again, another drag is taken until there is nothing but a snuffed out filter left.
Oh, but that's just the beginning. It seems there is no limit to the amount of cigarettes you can smoke! My only complaint would be that there aren't enough ways to put out your coffin nail. The choice to put it out on your lover's hand or leave it floating in their wine glass should be included in a future patch for the sole reason that some of the predestined lines are mad creepy. 8 out of 10 because I can't tell if they're menthol or not.
Questa recensione ti è stata utile? No Divertente
22 persone su 25 (88%) hanno trovato questa recensione utile
0.2 ore in totale
Pubblicata: 4 dicembre 2013
Game developers should be encouraged to challenge the status quo with narrative and mechanics, but I feel that there are certain best practices for game design that Tale of Tales often overlooks for no visible reason or benefit to the game. While Bientôt l'été has the most conventional controls and straightforward instructions of their games to date, it still suffers from the same problem: some strange design decisions have little to nothing to do with, and may even hinder the concept.

Imagine the PS3 game Journey: two players meet at random in a surreal world to make a connection. Except in Bientôt l'été, both players are chat robots stating phrases at random while smoking cigarettes, drinking wine, and playing chess (with a catch: you have to find the pieces first, but one at a time). The highlight of the game should be the multiplayer, but unfortunately it doesn't seem to be very populated (a symptom of its avant garde concept, I guess), and the interactions are severely limited.

What should be a virtual date with a stranger in a surreal world becomes tedius, with no real interaction or connection with said stranger. Unlike Journey, which limits your characters' intractability to serve the purpose of the mechanics and design, Bientôt l'été's design stands at odds with its concept, preventing players from creating any kind of meaningful connections.
Questa recensione ti è stata utile? No Divertente
17 persone su 21 (81%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
1.5 ore in totale
Pubblicata: 26 dicembre 2013
This hits a very niche market... and not very well. I typically really enjoy introspective forlorn romps through artsy settings, but this is a bit of a streatch even for me.

Spoilers follow:

No seriously, there's nothing to this game, so litterally anything I say past this point will "ruin" it for you.

Don't read further unless you've either already played it our have no intention to.

So the idea is that you go for long walks on the beach reflecting on this relationship you've had. Sometimes there's something on the beach that will drop a chess peice which you can take to the house and use on a chess board to hold something resembling a conversation with an online partner... The dialouge seems to suggest that these two love each other out of necessity and not for any actual romantic reasons... they don't seem to actually like each other but are bound to eachother anyway. It's really sad...These two need to see other people, but it's clear that there are no other fish in the sea, so to speak.
Oh, and once you've collected all the chess peices, the next item to drop is a gun... well that escalated quickly. You can use the gun on the chess board like a peice. It does nothing in particular, but I think it's more meant to be a metaphore for putting an end to the relationship more than anything.

To sum up the game: Help I'm trapped in a holodeck of angst and regret! I don't know what love is and I want to kill myself because I'm so messed up about it!
Questa recensione ti è stata utile? No Divertente
17 persone su 22 (77%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
0.1 ore in totale
Pubblicata: 4 ottobre 2015
Looks like I can't review this really, since it's to be played with someone else but goooood luck connecting to anyone :\

So what's in there once you start the game? You walk your male or female avatar on a beach. Turn around, there's a house of sorts, which will change in appearance when you enter and come out. Inside, you can sit at a chess table, drink wine and smoke, place chess pieces on the board.. with a partner in front of you (most likely an AI since noone is ever around for real) doing the same.

You go back out.. from time to time there will be random things on the beach.. like a huge pile of coal.. a wheat field.. dead seagulls.. which you briefly watch and then 'collect' the memory of (which just means it disappears and your avatar bends down like picking up a pebble, there's no inventory or anything..). Going in each direction for a little while you realize the space is rather limited, but feels bigger since it's sooo empty.

And that's pretty much it.

What is it trying to say ? No clue.
What would be different if someone else was there for real ? No clue.
Is there any point to it ? No clue.
Is there more to be seen or experienced if you stick to it ? No clue. Was too bored to find out.
Does understanding French help at all? Absolutely not - native speaker here.

I did like the nighttime sky effects (time goes by when you close your eyes). That was about it.

So I really can't recommend it. Unless you're the type to go stare at a single blotch of paint on a white canvas at a museum and go "ooooooh, that's deep".
Questa recensione ti è stata utile? No Divertente
52 persone su 87 (60%) hanno trovato questa recensione utile
25 persone hanno trovato questa recensione divertente
0.6 ore in totale
Pubblicata: 21 giugno 2014
Just played it while I was drunk and somehow it was good.
Questa recensione ti è stata utile? No Divertente
13 persone su 16 (81%) hanno trovato questa recensione utile
1.6 ore in totale
Pubblicata: 24 marzo 2013
I really enjoyed Dear Esther. I also enjoy Tale of Tales other games, like The Path. I simply do not understand nor enjoy this game at all. I went into it with low expectations and an open mind, I left questioning exactly what should be considered "art" in gaming.

Bientôt l'été is the most pretentious of pretentious indie art games. One that is "too deep for you" to even understand whatever trivial message it's trying to put across. Let me just say right now that when a developer needs to address their entire userbase in a forum post, revealing what their inspiration for the game was in order for you to understand its purpose, then the developer has completely failed to convey any sort of rational thought with their game. Still, no one slightly understands the purpose of Bientôt l'été and those who do are obviously elitist intellectuals whose thoughts and opinions on the matter are also "too deep for you" to understand yet again. It's hard not to call Poe's Law into play.

This game has a mechanical crutch which becomes limited by its users. The main attraction of Bientôt l'été is being able to connect with other players in a cafe of sorts, decked out with a chess board, a glass of wine, cigarettes, and the ability to communicate intricately with one another. Except this all falls apart when you realise you're the sole person in existence to be playing this game at this point in time, forcing you to instead substitute a human presence with artificial intelligence. This severely impacts the game as a whole.

I never found a partner to play with so I had to resort to A.I., and after collecting all of the chess pieces I managed to find a gun... although my character holds it backwards. Does this gun do anything more than intimidate the opposing player? If not, then there is no point to this game since there aren't enough people playing this game at any one time; you can't really surprise artificial intelligence.

The entire process of Bientôt l'été took me little over 80 minutes to achieve. After collecting the gun and positioning all the chess pieces in their correct order, hoping for something to "unlock" or tell me I've done something right, only to find out nothing much happens. I decided to go back out and collect more items, coming to a stinging realisation that the cycle has restarted and I'm collecting the very first chess pieces again.

This game is insulting.
Questa recensione ti è stata utile? No Divertente