Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.
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Overall:
賛否両論 (221 件のレビュー) - このゲームのユーザーレビュー 221 件中 43% が好評です
リリース日: 2013年2月6日

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Bientôt l'été を購入する

サマーセール! 7月4日 に終了

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The Tale of Tales Experience を購入する

6 アイテムを同梱: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

サマーセール! 7月4日 に終了

 

レビュー

Fast company - "Bientôt l’Été resonates like an accomplished painting or a good piece of music."

The Verge - "Finally, a video game as artistic and hard to understand as French films."

Akimbo - "I was at times elated by the beauty of the sentiments expressed and, at other times, surprised by how dark it could feel."

このゲームについて

Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.


The empty beach, the strong wind, the gentle music and a small colony of electric seagulls are their only companions. Yet their heart is full and their mind confused. Walk along the shore, until they meet the emptiness.


When it all becomes too much, they run towards each other. Enabled by intergalactic networks, they touch each other’s holographic bodies in cyberspace. A surreal game of chess becomes the apparatus through which they, man and woman, can talk. The words they have were given to them, as they have always been to lovers everywhere.


The sea remains, tugging at their hearts when not at their hairs and clothes, as it itself is tugged by the virtual moon. And as great as the desire for the other may be, they cannot stay away from the wind and the waves and the sand. Every time they find a new treasure. An abandoned tennis field. An heap of coal. A dead dog. Ordinary. Absurd. Meaningless. Yet comforting.


Enter a café, exit a villa, enter a casino, exit the ruin of an ancient colonial mansion. We know this is not real. So it doesn’t surprise us. Nothing surprises us. It doesn’t matter when you feel the pain of love. Of being in love, of falling in love, of leaving in love. There is no such thing as time. There is only love. And it never stops. No matter how much it hurts.

システム要件

Windows
Mac OS X
    Minimum:
    • OS:XP
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:7
    • Processor:3 Ghz
    • Memory:3 GB RAM
    Minimum:
    • OS:10.6.8
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:10.6.8
    • Processor:3 Ghz
    • Memory:3 GB RAM
Customer reviews
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Overall:
賛否両論 (221 件のレビュー)
Recently Posted
Moh
( 記録時間: 0.3 時間 )
投稿日: 5月31日
Best game ever. My life is fullfilled, I can commit sudoku in peace.
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Sucram
( 記録時間: 1.0 時間 )
投稿日: 5月21日
Who the hell puts white text on a white background.

anyway, good luck finding a second player to join you.
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xnorb
( 記録時間: 1.2 時間 )
投稿日: 5月16日
I don't know, maybe the quote in the store page is correct "Finally, a video game as artistic and hard to understand as French films" - maybe Bientôt l'été needs to be played by a conncoisseur of french art.
It just doesn't make any sense to me. Why is there a cruise ship? Why is there a dead dog? Also there's no actual dialogue to be held.
If the game would give me anything else than loosely throwing phrases at me acompanied by items that don't appear to have anything to do with them then i could absolutely dig it, but in that form... i just feel like i wasted that 1 hour.
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✪ cowmilk | kickback.com
( 記録時間: 0.3 時間 )
投稿日: 4月24日
not a game... just an artistic piece.
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Ken Fung
( 記録時間: 1.1 時間 )
投稿日: 4月24日
sllow
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chthonic
( 記録時間: 2.8 時間 )
投稿日: 3月21日
This is something really special. Bientôt l'été reminds me not of other games, but of novels (by Maurice Blanchot), films (by Marguerite Duras) and paintings (by Henri Matisse). It has the most basic gameplay, which consists of walking along the shore and placing chess pieces on a chess board (but without actually playing the game of chess). It also has no story in the usual sense, instead it gives you a set of disjointed images and some kind of exquisite machine for producing texts.

Somehow Bientôt l'été generates an amazing experience, melancholic dream of the future. Just an "atmospheric exploration", yes, but what a fantastic atmosphere to feel, what an outlandish (yet familiar) place to explore. Picture is beautifully oversaturated, sometimes almost with one color, music and sounds blend together in a warm noise, waves hit the shore, some moons and planets travel across the sky, there is a single building nearby, couple talks in French inside. Player takes role of one of the lovers, who also act, participate in simulation. Communication in this world is difficult, you only have quotes and gestures, things unsaid. You try to speak and to listen.
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Gay Furry
( 記録時間: 3.8 時間 )
投稿日: 3月8日
this game is really weird to understand at first since its not really a GAME. its more like youre trying to participate in a painting or photograph. the game is about relationships with people, romantic or otherwise, and how your words and actions influence it positive or negative. in all, this is one of the most relaxing games ive played even if the "story" takes a turn for the worse. though i can understand some people's feelings about this game i really recommend it if youre a fan of artsy and surrealism since it has elements of surrealism within the game.
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bladesman2
( 記録時間: 0.4 時間 )
投稿日: 3月3日
Aims at artsy and pretentious, lands in excrement.

I believe in the artistic potential of gaming, I really do. I listen to experimental music. I love Tarkovsky movies. I read Sartre. I've watch Waiting for Godot more than once. I might sound as though I'm the pretentious one, but that's sort of my point. I'm trying to dress myself up as I feel like exactly the type of person for whom this game would be created. And yet here I am, absent of any feelings for this game that aren't expletives.

I suppose if you enjoy wandering around trapped in negative space, desperately hoping that there will be some semblance of experience to be found, this might be for you.

Team Fortress 2 makes a thousand more powerful statements than this lazy half-made excuse of a game. "Not recommended" is as understated a point as whatever the developers had in mind.
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M4uZ
( 記録時間: 0.3 時間 )
投稿日: 3月3日
I dont understand this game..
-Choose player... okay so i take the man
-Somehow I was teleported on the beach
-Oh! House Lets go...
-Sat at the table... and started playing... Chess i think?
-Something happened and i just woke up again on the beach
2/10... For them what like walking simulator and chess its about 4/10
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kat2kool
( 記録時間: 1.2 時間 )
投稿日: 2月22日
I don't know what it would be like to play this with another person rather than the AI simulation but I suspect I'd still find it a rather boring experience.
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Most Helpful Reviews  In the past 30 days
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
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おすすめ
記録時間: 0.3 時間
投稿日: 5月31日
Best game ever. My life is fullfilled, I can commit sudoku in peace.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 3.1 時間
投稿日: 2014年3月12日
Tale of Tales Presents
ということで、今回もアートに満ちた作品になっております。

自分は好きなので今回はオススメにしましたが、一般的に考えるとオススメできるかどうかはかなり微妙な作品だと思いました。
というのも、今回元になったものは「モデラート・カンタービレ」という、原作から既に難解な作品を元にしているから、というのがあります。
今まで以上に意味が汲み取りづらい分、感じるというのが本当に重要なのかもしれません。。。

という前置き。ちょっと自分の妄想等々を書いてみます。。。
そもそも原作を読んだことないのでアレなのですが、このゲームでは恐らく愛を一番のテーマに取り上げており、原作でも愛はテーマにあったようです。
ただこの愛は孤独から生まれた愛。そして決して交わらない愛じゃないかと妄想してたりします。
浜辺で一人ぽつんと彷徨うのは一見美しく見える孤独の表現、チェスで愛の告白等をするのはそのまんまの表現だと思います。ただ、相手が仮想シミュレーター上で見えている相手(これはお互い)とやっている点で、既に交わらないと分かっているという部分を表現してるのかなぁとか。
また浜辺の端に行くと、もう1人の相手を見ることが出来ますが、壁に阻まれて触れることはできません。自分も孤独、相手も孤独、孤独同士見えてはいるしシミュレーターを通して会話もできるけど交わることが出来ない、そんな複雑な愛を表現してるのかなぁ。。。
っていう勝手な妄想でした。

解釈が非常に難しい、というかもしかしたらあまりしない方が良いのかもしれません。(自分は下手なので)
何か感じるものがありそうな方、あとToTファンの方は是非。
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 168.9 時間
投稿日: 2013年2月15日
本当に風景が綺麗です。
そっと目を閉じると時刻が経過し、朝焼け→真っ白な昼→夕焼け→夜と変化しいずれも素敵な風景が広がります。
ただ感動的な音楽を流して蒸発するコールタールの山やクレーンには笑ってしまうと思います。
ところでチェス盤これ何したらいいの?銃置けばいいの?
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 0.4 時間
投稿日: 2013年7月23日
Tale of Talesの最新作というだけでもはや説明は不要だろう。
考えるな感じろ。

あとちなみにこれマルチプレイヤーでチェス盤の向こうには同じように首を傾げてる人間が居るらしいです。
このレビューは参考になりましたか? はい いいえ 面白い
155 人中 142 人 (92%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.3 時間
投稿日: 2013年11月25日
Before noting that I said I do not recommend this, please understand that it's not bad.
With this confusing statement out of the way, let's get started. Bientôt l'été isn't a game. It's an artistic piece, and this needs to be understood. From what I could gather, the goal of it was to demonstrate how people can communicate, even if limited by language, actions, or possible phrases (as seen by the chess board in-game). However, this requires that someone somewhere is playing at the same time you are, unless you want to talk to an AI. It's a beautiful experience when it works well, but this is so rare I can't recommend a purchase at any time other than during a sale. Due to the game's artistic goal and nature, it was heavily slammed upon release, driving away potential players. Without a community waiting for another person to chat with, more people slammed the game for not having a community. This is Bientôt l'été's biggest problem, without players it simply cannot achieve the desired effect.
For this reason I suggest buying this when it's on sale. More players are likely to be experimenting with it at the same time as you, and you're more likely to see the beauty of limited conversation with a complete stranger.
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43 人中 38 人 (88%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 0.5 時間
投稿日: 2014年1月16日
Before you, I never knew anguish. I tried to Imagine myself without you.

This game is about walking on the beach. And drinking wine. And smoking cigarrettes. And conversations that are incredibly fatalistic.

I liked the feeling I had after I played this game, but I cannot recommend it. I feel like it's more like a prototype for a mini-game. Kind of like a dream sequence or something, that keeps you from getting bored with the actual game, except there is no actual game. Just uselessness coupled with self-hate. C'est la vie.
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75 人中 52 人 (69%) がこのレビューが参考になったと投票しました
61 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 3.2 時間
投稿日: 2013年2月12日
This is, by far, the best cigarette smoking simulator on the market. At first, it seemed confusing with the long walks on the beach and random phrases popping up on screen, but only once I entered the café did I realize the actual draw of this title. As I sat at the chess board and waited five minutes for a partner to join, I then realized something else; I was the only person to buy this game. Thank god they included a computer controlled character to interact with or I may have missed the hidden gem in this pile of coal.
We moved our chess pieces across the board and spoke sweet nothings to each other until only silence hung in the air. And then I saw it. Near the bottom of the screen was a classic lighter and a half full soft pack of smokes. Move over wine glass! The true beauty and meaning of game play was at hand. Once clicked, the screen goes black and you can actually hear your character click the flint, light up, and take a long, smooth drag. You can almost taste the tobacco. A puff of smoke fills the screen upon return to the scene. The cigarette is then seen majestically smoldering in the ashtray on the table. If clicked again, another drag is taken until there is nothing but a snuffed out filter left.
Oh, but that's just the beginning. It seems there is no limit to the amount of cigarettes you can smoke! My only complaint would be that there aren't enough ways to put out your coffin nail. The choice to put it out on your lover's hand or leave it floating in their wine glass should be included in a future patch for the sole reason that some of the predestined lines are mad creepy. 8 out of 10 because I can't tell if they're menthol or not.
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25 人中 22 人 (88%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.2 時間
投稿日: 2013年12月4日
Game developers should be encouraged to challenge the status quo with narrative and mechanics, but I feel that there are certain best practices for game design that Tale of Tales often overlooks for no visible reason or benefit to the game. While Bientôt l'été has the most conventional controls and straightforward instructions of their games to date, it still suffers from the same problem: some strange design decisions have little to nothing to do with, and may even hinder the concept.

Imagine the PS3 game Journey: two players meet at random in a surreal world to make a connection. Except in Bientôt l'été, both players are chat robots stating phrases at random while smoking cigarettes, drinking wine, and playing chess (with a catch: you have to find the pieces first, but one at a time). The highlight of the game should be the multiplayer, but unfortunately it doesn't seem to be very populated (a symptom of its avant garde concept, I guess), and the interactions are severely limited.

What should be a virtual date with a stranger in a surreal world becomes tedius, with no real interaction or connection with said stranger. Unlike Journey, which limits your characters' intractability to serve the purpose of the mechanics and design, Bientôt l'été's design stands at odds with its concept, preventing players from creating any kind of meaningful connections.
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21 人中 17 人 (81%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.5 時間
投稿日: 2013年12月26日
This hits a very niche market... and not very well. I typically really enjoy introspective forlorn romps through artsy settings, but this is a bit of a streatch even for me.

Spoilers follow:


No seriously, there's nothing to this game, so litterally anything I say past this point will "ruin" it for you.

Don't read further unless you've either already played it our have no intention to.


So the idea is that you go for long walks on the beach reflecting on this relationship you've had. Sometimes there's something on the beach that will drop a chess peice which you can take to the house and use on a chess board to hold something resembling a conversation with an online partner... The dialouge seems to suggest that these two love each other out of necessity and not for any actual romantic reasons... they don't seem to actually like each other but are bound to eachother anyway. It's really sad...These two need to see other people, but it's clear that there are no other fish in the sea, so to speak.
Oh, and once you've collected all the chess peices, the next item to drop is a gun... well that escalated quickly. You can use the gun on the chess board like a peice. It does nothing in particular, but I think it's more meant to be a metaphore for putting an end to the relationship more than anything.

To sum up the game: Help I'm trapped in a holodeck of angst and regret! I don't know what love is and I want to kill myself because I'm so messed up about it!
このレビューは参考になりましたか? はい いいえ 面白い
22 人中 17 人 (77%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 0.1 時間
投稿日: 2015年10月4日
Looks like I can't review this really, since it's to be played with someone else but goooood luck connecting to anyone :\

So what's in there once you start the game? You walk your male or female avatar on a beach. Turn around, there's a house of sorts, which will change in appearance when you enter and come out. Inside, you can sit at a chess table, drink wine and smoke, place chess pieces on the board.. with a partner in front of you (most likely an AI since noone is ever around for real) doing the same.

You go back out.. from time to time there will be random things on the beach.. like a huge pile of coal.. a wheat field.. dead seagulls.. which you briefly watch and then 'collect' the memory of (which just means it disappears and your avatar bends down like picking up a pebble, there's no inventory or anything..). Going in each direction for a little while you realize the space is rather limited, but feels bigger since it's sooo empty.

And that's pretty much it.

What is it trying to say ? No clue.
What would be different if someone else was there for real ? No clue.
Is there any point to it ? No clue.
Is there more to be seen or experienced if you stick to it ? No clue. Was too bored to find out.
Does understanding French help at all? Absolutely not - native speaker here.

I did like the nighttime sky effects (time goes by when you close your eyes). That was about it.

So I really can't recommend it. Unless you're the type to go stare at a single blotch of paint on a white canvas at a museum and go "ooooooh, that's deep".
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