FREE GAME UPDATE! Desktop Dungeons: Enhanced Edition. More ways to die horribly in 10 minutes or less. The award winning quick-play puzzle roguelike is now packed with new content, new classes and a new way to play: Compete against your friends in the seeded Daily Dungeon!
사용자 평가:
대체로 긍정적 (평가 10 개) - 70% of the 10 user reviews in the last 30 days are positive.
매우 긍정적 (평가 812 개) - 이 게임에 대한 사용자 평가 812개 중 91% 가 긍정적입니다.
출시 날짜: 2013년 11월 7일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Desktop Dungeons 구매

Desktop Dungeons Special Edition 구매


최신 업데이트 모두 보기 (9)

2016년 1월 4일

Desktop Dungeons patch 1.57

Half-Dragons are no longer infinite Tikki Tooki piety fountains if there are plants around. Sorry if you needed that to win, or something. Stop scumming and get better!

We've also nuked a couple of bugs around the daily dungeon leaderboards and generally just winkled out some even MORE obscure issues that were bothering us (and you, yes, you... We noticed, thanks).

Full changelog available here:

댓글 4 개 더 읽어보기


“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun

스페셜 에디션

The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack

게임에 대해

FREE GAME UPDATE! Desktop Dungeons: Enhanced Edition. More ways to die horribly in 10 minutes or less. The award winning quick-play puzzle roguelike is now packed with new content, new classes and a new way to play: Compete against your friends in the seeded Daily Dungeon!

  • The perfect coffee-break game for genius tacticians and chilled clickers alike:
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning game design awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • Explore unrevealed terrain to regain health and mana. Game hook!
  • 6 hours of gameplay? Try 6 billion... You can (and will) play Desktop Dungeons for the rest of your life.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Daily Dungeon allows you to compete against your Steam friends!
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.

시스템 요구 사항

Mac OS X
SteamOS + Linux
    • 운영체제: Windows XP
    • 프로세서: 1.2GHz
    • 메모리: 1 GB RAM
    • 그래픽: any Direct3D 9 card
    • DirectX: 버전 9.0c
    • 저장공간: 350 MB 사용 가능 공간
    • 운영체제: OSX Lion
    • 프로세서: 1.2GHz
    • 메모리: 1 GB RAM
    • 그래픽: any Direct3D 9 card
    • 저장공간: 350 MB 사용 가능 공간
    • 운영체제: Ubuntu
    • 프로세서: 1.2GHz
    • 메모리: 1 GB RAM
    • 그래픽: any Direct3D 9 card
    • 저장공간: 350 MB 사용 가능 공간
Customer reviews
Customer Review system updated! Learn more
대체로 긍정적 (평가 10 개)
매우 긍정적 (평가 812 개)
Recently Posted
( 35.3 시간 기록 )
게시 일시: 2016년 5월 4일
Damn guy's!

Cant believe I have missed this game!

Got it yesterday.. 25 hours logged already..

This game is so damn fun!
( 148.4 시간 기록 )
게시 일시: 2016년 5월 1일
Among the finest games I have ever played. I challenge anyone who enjoys strategy games or roguelikes to play this game for an hour without it consuming the remainder of your week.
( 4.0 시간 기록 )
게시 일시: 2016년 4월 30일
The final version of this game did not hold my attention nearly as much as a very early pre-releases I played prior. The core gameplay loop seems, somehow, sullied and made less fun by the metaworld gameplay?
( 47.6 시간 기록 )
게시 일시: 2016년 4월 17일
Endless content
Can't get enough of this
( 8.1 시간 기록 )
게시 일시: 2016년 3월 29일
Lu10ent Dan
( 73.3 시간 기록 )
게시 일시: 2016년 3월 26일
This game is very challenging and equally as rewarding. One of my favorite puzzle games.
( 36.3 시간 기록 )
게시 일시: 2016년 3월 18일
Good roguelike with interesting game mechanics and balanced gameplay. Offers challenges and takes some effort to really get into the right way of playing it successfully, but after you do, it offers enjoyable experiences. Gets to be a bit repetitive after a while, but still I recommend checking it out!
Vicious Beast
( 6.0 시간 기록 )
게시 일시: 2016년 3월 16일
It's like a more complex version of Minesweeper. The video on the store page actually describes it pretty well.
( 4.9 시간 기록 )
게시 일시: 2016년 3월 9일
Loving it. A rogue-ish, tile-based dungeon crawler with a town-building metagame. If you ever played the mobile game "Dungeon Ascendancy," this feels a lot like that. It's a bit puzzly because you need to carefully plan what order to kill enemies in and when to use spells as opposed to using your regular attack. Since uncuvering unexplored tiles is your primary healing method, you also have to keep yourself from exploring the whole dungeon before killing any monsters.

DD seems like a really excellent base engine for some game-changing DLC or a very interesting sequel.
( 34.1 시간 기록 )
게시 일시: 2016년 3월 9일
Played a few hours - great challenging game! Recommended for those who love to think only=)
Bad Times, Inc.
( 3.0 시간 기록 )
게시 일시: 2016년 3월 8일
pretty fun, pretty difficult too
( 7.7 시간 기록 )
게시 일시: 2016년 3월 8일
Just rediscovered this game. I played the hell out of the free version and this one builds on that very solid foundation.
Quick puzzle roguelike that keeps me up playing dungeon after dungeon.
The new, non-random puzzle levels help tutorialze some of the more obscure mechanics and are a welcome additon.
( 36.0 시간 기록 )
게시 일시: 2016년 3월 7일
I have had many hours of fun with this game. Nice game to relax to.
Rabble Rouser
( 26.9 시간 기록 )
게시 일시: 2016년 2월 29일
Really fun strategic dungeon crawler that will keep you enthralled for hours.

Giveaways Including XCOM 2 and more!giveaways/tell7

Rabble Rousers GamePlay Vid
( 8.7 시간 기록 )
게시 일시: 2016년 2월 29일
There is a good game hidden in here. But Jesus does it have a steep learning curve. Not sure I have the time to spend on it, but the concept of a strategy Minesweeper sorta rougelike with fantasy trappings is neat. 6.5/10.
( 105.8 시간 기록 )
게시 일시: 2016년 2월 27일
Minesweeper + Roguelike= perfect combination
( 3.1 시간 기록 )
게시 일시: 2016년 2월 22일
Installed it and spent the first 2 & 1/2 hours playing without realizing how fast the time was flying.

Very addicting, simple to learn but hard to master gameplay
( 71.4 시간 기록 )
게시 일시: 2016년 2월 20일
A great little game. It doesn't require full screen to be good - in a sense it's like an advanced form of minesweeper in that you can have it running in a corner of the screen while doing other stuff and return to it during slow times for a turn or two.

The pacing feels right. It plays more like a puzzle game than an action game - but that's a plus.
( 178.8 시간 기록 )
게시 일시: 2016년 2월 18일
I learned how to deal with impossible and self-loathing .

Also made me shiv myself.

( 47.3 시간 기록 )
게시 일시: 2016년 2월 17일
A management and rogue-lite game based on the concept of clearing levels and collecting stuff and doing missions by clearing the entire level and surviving.

I quite like the simplistic charm and persistant progression of the town building, and the constant challanges.
Most Helpful Reviews  In the past 30 days
1명 중 1명(100%)이 이 평가가 유용하다고 함
148.4 시간 기록
게시 일시: 2016년 5월 1일
Among the finest games I have ever played. I challenge anyone who enjoys strategy games or roguelikes to play this game for an hour without it consuming the remainder of your week.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 90 days
3명 중 3명(100%)이 이 평가가 유용하다고 함
6.0 시간 기록
게시 일시: 2016년 3월 16일
It's like a more complex version of Minesweeper. The video on the store page actually describes it pretty well.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
55명 중 33명(60%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
20.5 시간 기록
게시 일시: 2015년 11월 29일
I'm kind of torn on this game. It's obviously well done and gets great reviews. That said, I don't enjoy it very much. I was looking for a game that could I could play quickly on the go or as in between other games and based on the reviews, this seemed to be it.

I've played around 15 hours now, and just don't enjoy it that much. If you like rogue-like puzzlers then it's probably a good game for you. For me, it just lacks that balance between depth of gameplay and casual mental involvement. If you approach this game casually, you'll almost certainly never win (other then the few introductory games); and if you approach it to win, then it's certainly neither casual.

I also found the depth of gameplay everyone talks about to be a bit lacking. After getting frustrated, unable to beat even the first "normal" dungeons, I read a couple of the brief introductory help guides on the community page. Yes, there are some nuances around skills and abilities, but once you get the "always kill monsters higher level than yourself", that's about 90% of what you need to understand and succeed in this game.

Is there skill involved in this game? Absolutely. Is it well done? Yes. Could it be a nice, quick diversion or an entire Friday night's gaming session? Totally. Is it for me - no. I feel bad giving this game a thumbs down, and it feels like I'm totally mission something, but for me it just isn't there. I am compelled to play it from time to time - but unfortunately just in that compulsive "gotta get the next upgrade" kind of way, not the good "OMG I can't wait to play Desktop Dungeons" kins of way.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
29.1 시간 기록
게시 일시: 2016년 1월 13일
A great rogue-like rpg/puzzle hybrid with hours of gameplay value.

+ Artwork: All functioning, no roughness, all easy on the eye
+ Soundtrack: Even its short, repetition doesnt bore you
+ Gameplay: Every dungeon is a puzzling challenge. Solving something always rewards. Many progression aspects for further gameplay.
+ Mechanics: Everything works as it is meant to be. Didnt encounter any bugs. Puzzle system is superb!

- Sometimes a randomly generated dungeon might be too hard or impossible to solve. (Even tho' you can exit the dungeon forehand and carry your earnings, even losing is rewarding.)
- Even the game is cool and all, i find its price a little bit much.

If you want a good puzzle game (with rpg-roguelike spice on it), this is the game for you. Dont miss this one.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
6.2 시간 기록
게시 일시: 2015년 12월 10일

Desktop dungeons is a rogue like game with a lot of variety and content but is very challenging, possible too much. If this doesn't scare you away I'd recommend you try this game out.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
83.2 시간 기록
게시 일시: 2016년 1월 3일
I bought this game thinking: "It would be nice to have a game, I can just play for 15-30mins at the time, and get on with my day". Here I am 12h later, on the day of purchase :D This game is great! A lot more to it than I expected. Development of a settlement, and unlocking clases and races, all done with a nice sense of humor. I'd recomend this to everyone who likes (difficult) rougelikes, fantasy lore and logic problem solving. Go get it!
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
15.0 시간 기록
게시 일시: 2015년 11월 11일
I am at 15 hours played and still have not played every map, not even close. Not to speak of the huge amount of puzzles and challenges I have barely touched. The game has an achievement for 100h playtime, which I will probably get with normal playtime and without getting burned out on the game. You feel smarter after every beaten dungeon and after every little intended "exploit" in the mechanics you find. It gets harder really fast and it takes a while before you understand all of the games concepts and figure out how to play each of the countless classes. I still have not even unlocked all classes, maps and buildings in the game.

You might think $15 is too much for how the game looks, but the content is worth it so much.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
8명 중 8명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
90.1 시간 기록
게시 일시: 2013년 11월 11일
'게임하면서 머리를 써야한다' 라는거 자체에 거부감을 가지지 않는다면 무조건 사야하는 게임입니다.

Desktop Dungeons은 10 분 로그라이크를 표방하고 나온 게임입니다.
하지만 실제로 빠져들면 1~2시간은 금방 가게됩니다.

게임의 룰은 짧은 게임을 표방하고 나온만큼 단순합니다. (하지만 파고들어가면 심오하죠)

1레벨 캐릭터로 시작하여 던전의 제한된 몬스터들을 잡으며 최종적으로 10레벨 보스를 잡으면 끝
몬스터나 아이템들은 시작된 장소에서 가만히 있으며 특별히 몹이 더 리젠되거나 하는일은 없고
체력이나 마력회복은 새로운 지역을 정찰할때만 가능하고 탐색가능 영역은 제한되어있기때문에
일체의 노가다(Grinding)이 존재하지 않습니다.

그렇기 때문에 제한된 몹들의 특성을 파악해 어떠한 순서로 잡느냐와 체력회복이 제한된 이 게임에서
가장 많은 체력을 회복할수있는 레벨업의 타이밍을 적절히 조절하는게 전략의 핵심입니다.

게임이 짧은만큼 깊이가 없을거라 생각할수도 있지만 생각보다 전략도 다양하고 Replayability 가 굉장합니다.

매번 클리어할때마다 선택가능 클래스,던전,종족,스킬,적들이 점점 해금되며 게임이 점점 다양해지는데
특히 클래스와 그특성이 정말 천차만별이라 매게임 다른 전략을 구사해야만합니다.

덤으로 캐릭터는 제단에서 신앙을 가질수있는데 신들의 능력과 그 신앙을 쌓기위한 방법도 다양해서 매게임 다른느낌으로 진행 할 수 있습니다.

제 플레이시간은 80시간으로 되어있지만 베타때부터 한 시간을 합치면 200시간은 될거고 오리지날 버전 했떤거까지 합치면 300시간도 넘겟지만 아직도 질리지가않습니다.

현재 비추리뷰에 1위먹은 사람도 20시간 하고 재미없다고 썻지만. 지금 보면 플레이시간 100시간 찍혀잇죠

그렇다고 이게임이 단순히 시간만 잘가는 그런게임이아닙니다.

진짜 IGF 최고의 기획상을 괜히 받은게 아닌 명불허전의 작품 300시간을 한플레이 한플레이가 새로운 경험을 보여줄수잇는 믿을수없는 컨텐츠량이 준비되어있습니다.

마지막으로 슈퍼미트보이 bgm만든사람이 브금만들었는데 짱좋음.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
122.0 시간 기록
게시 일시: 2015년 1월 6일
커피브레이크 로그라이크의 최고봉
잠깐잠깐 하기에는 최고입니다
OST가 정말 휼륭하고 일러스트 등 그래픽도 미려합니다
세이브파일이 자체 클라우드에 저장되기 때문에 굳이 스팀을 실행시키지 않아도 공식 홈페이지에서 인터넷 브라우저로도 즐길 수 있습니다
지뢰찾기나 퍼즐, 로그라이크 좋아하신다면 무조건 추천입니다
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
7.4 시간 기록
게시 일시: 2015년 5월 23일
캐주얼 로그라이크로 구성된 던전 탐험 롤플레잉 게임입니다. 던전에 입장하여, 캐릭터를 성장시키고 아이템을 획득하며, 던전 보스를 처치하는 구성을 가지고 있습니다. 던전에서 획득한 자원으로 마을을 발전시켜 새로운 캐릭터 또는 상위 클래스 캐릭터를 획득할 수도 있으며, 각종 아이템들을 업그레이드 시킬 수도 있습니다. 절묘한 밸런스와 빠른 템포의 게임 진행은 묘한 중독성을 가지고 있으며, 매번 변형되는 던전 덕분에 반복 플레이의 지루함이 전혀 느껴지지 않도록 잘 구성되어 있습니다. 롤플레잉 특유의 성장 요소와 로그라이크 특유의 긴장감을 모두 가진 멋진 작품입니다.

장점: 훌륭한 밸런스, 성장 요소와 로그 라이크 감성의 절묘한 조합
단점: 반복 플레이 컨텐츠, 중반 이후 약간 높은 난이도
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
89.7 시간 기록
게시 일시: 2015년 6월 21일
로그라이크를 좋아한다면, 또는 어느정도 복잡한 퍼즐 게임을 좋아한다면 적극 추천합니다.

종족, 직업, 아이템, 신, 던전 언락만 해도 한참 즐길 수 있고, 그냥 혼자서 목표를 정하고 파고들기만 하려고 해도 한참 즐길 수 있어서 짱짱게임ㅇㅇㅇ

대신 중간중간에 선택 잘못해서 다가오는 빡침이나 멘붕에는 책임 안집니다.
이 평가가 유용한가요? 아니요 재미있음
22명 중 12명(55%)이 이 평가가 유용하다고 함
69.1 시간 기록
게시 일시: 2014년 1월 3일
형식은 로그라이크인데 사실상 하는건 거의 퍼즐 위주인 게임.

생각보다 잼나고 난이도는 굉장히 쉬우면서 튜토리얼은 무진장 친절함.
진짜 쉴 때 간간히 하기에 딱 좋을듯.

혹시 게임을 지긋이 오래 하긴 그렇고 간간히 하는 사람이라면 추천함.

이번 세일에서 산 것중에 제일 괜찮았음.
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360명 중 331명(92%)이 이 평가가 유용하다고 함
325명이 이 평가가 재미있다고 함
354.8 시간 기록
게시 일시: 2015년 4월 14일
Took me over 300 hours to realize I had been tricked into enjoying math.
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323명 중 272명(84%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
29.5 시간 기록
게시 일시: 2013년 11월 29일
"Normally, with puzzle games, if it seems too hard then you're generally just doing it wrong. With Desktop Dungeons, it's just too hard." — Kakie, Corsual Live Viewer

I have a confession to make. I'm not proud of it, but I haven't finished Desktop Dungeons. I strive to complete all of the games I review prior to writing, but in this case the cross was too great to bear.

My failure came not through lack of trying — I tried for many, many hours — but from an overwhelming level of difficulty. Not the bad kind of difficulty, where cheap opponents consistently barrage you until you die hurling an overpriced controller against the nearest wall, but the good kind of difficulty, that will see you thinking — really thinking — about every move you make, every time you make it, lest your adventure come to a inconveniently early end.

Fortunately, I appreciate a challenge. Hell, I crave it. But in the end, it turned out that there was more to accomplish, collect and unlock in this roguelike dungeon crawler than I could ever hope to discover in just 2 weeks, and so, I began my review in advance.

I first saw Desktop Dungeons while watching MANvsGAME; Danny Baranowsky and Grant Kirkhope, who composed the soundtrack, were there alongside one of the core developers, Danny Day.

They discussed many of the basic game concepts; the randomly generated dungeons and roguelike nature, spell-casting warriors, the coming mobile release, the difference between a harpsichord and clavinet and the origins of Granny Kirkanowsky.

Listening in, amidst the constant laughter, I quickly learned that DD has something of a cult following that grew around an alpha build released to the public years back and available free today, which led to it winning the IGF Award Winning for Game Design. Immediately, I downloaded it to take a look.

The alpha turned out to be a crude version of the one MAN was playing. It looked very different — the hand-drawn art wasn't present, instead offering a more traditional pixel art style, and the entire progression mechanic was missing, so choosing a dungeon was as simple as selecting a race, class and difficulty.

Though I was watching MAN play a clearly superior version, I still felt entirely engaged playing the alpha due to the 'roguelike' nature of the gameplay. Every dungeon was different, and though my imminent demise was almost always a single click away, the ability to head straight back in, new knowledge in hand, to a completely new dungeon, maintained my interest throughout the entire night.

That's when I made my purchase, gained access to the browser-operated (sans-soundtrack) beta and began to compare.

After a brief serving of story and a short tutorial explaining the basics I was directed to my very own kingdom, a world map of sorts, comprised mostly of open space and human inhabited houses. After completing a dungeon, more buildings appeared. An elven habitat, a mage tower, a church...

I quickly realised that the original 'choose race, choose class, choose difficulty' menu featured in the alpha had been replaced here with progressive RPG elements via the kingdom, including a huge host of quests, and that unlike the alpha, races and classes here required an unlock before they could be used.

The game continued forward, revealing multiple new features. Gold could be collected from dungeons and kept afterward, and then used to purchase preparation items that could be used in future dungeon attempts, or saved to unlock new buildings in the kingdom.

Eventually, I was introduced to the tavern, which served as a hub allowing access to multiple dungeon types. It was here that the largest difference between the alpha and beta made their appearance — there's more than one dungeon type in the full version. A lot more.

That's when things started getting tough, and it was at about that time that the full Steam release arrived, this one complete with Granny K's masterpiece soundtrack.

I was happy to learn that the progress I'd made in the beta was saved, and too, that even though I could now play the full release on Steam, I could continue to do so from my browser if I chose. Everything is saved online, so portable gaming is a legitimate option. A good thing, too, as Desktop Dungeons lends itself perfectly to quick gaming when you've only got 10 minutes to spare. Come on mobile version...

Where was I... oh, right. It's hard. Even the normal dungeons are hard. And the hard dungeons are a lot f@&ing harder. God only knows if there are even harder dungeons around the bend, but if there are, you'll likely need God's help to complete them. Well, at least one of the Gods, anyway.

Yes, yes... I know. Terrible segway, yada-yada. Gods are the key to victory in many of the dungeons, yet they're also a leading cause of death. The decision to adopt a deity is usually a hard one — on the one hand, they offer amazing buffs and bonuses that are generally the key to victory, on the other, they'll restrict you in various ways, punishing you severely for whatever they deem misconduct — though mastering their ways is essential.

That's where the other 'game mode' really helps: Puzzles. After unlocking the Explorer's Guild building in your kingdom you'll have access to a series of puzzles - dungeons that aren't generated randomly, but instead, have a single specific solution that you must discover in order to succeed.

They double as great ways to learn more information about the various items, weapons, spells, deities and conversion materials on offer, and though not everyone will need them, they're highly advised if you're having difficulty completing certain quests or dungeons.

And that's everything I know. Almost. I know that of the nine classes I've unlocked there are another nine to go. I know that of the four races I've unlocked there are another... actually I don't know how many more there are. One, at least. I found him once — a Halfling trapped in a dungeon within a dungeon who nicked my last potion— but failed and haven't seen him since. That's a lot of the fun in Desktop Dungeons; every dungeon is different, and you never know what you're going to get. If you like The Binding of Isaac, or Spelunky, or more appropriately, Rogue Legacy, which offers a similar style of 'progressive roguelike' gameplay, then there's a great chance you'll love Desktop Dungeons, too. It's as hard as the others — perhaps even harder in its own way — but if you're not one to shy from a challenge then there's a lot to enjoy.
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118명 중 109명(92%)이 이 평가가 유용하다고 함
6명이 이 평가가 재미있다고 함
81.8 시간 기록
게시 일시: 2014년 8월 23일
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
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113명 중 101명(89%)이 이 평가가 유용하다고 함
37명이 이 평가가 재미있다고 함
56.5 시간 기록
게시 일시: 2014년 12월 22일
I picked this game up not knowing exactly what to expect.

It is part RPG, part roguelike, part math.

It frequently makes me feel a bit dumb.

The problem is that I really, really enjoy playing it.
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74명 중 67명(91%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
107.2 시간 기록
게시 일시: 2014년 10월 30일
It's Minesweeper with a theme. A nearly perfectly executed puzzle game which captures in an abstract way the dungeon crawling roguelikes which have sprung up like kobolds in the indie market. You can finish a dungeon in five minutes if you're the impatient sort or if like me you like to mull over optimal moves, a board might take fifteen minutes or so. There is a light and humorous background story to give the puzzles a campaign-like structure but War and Peace it ain't. Which isn't a problem at all as this is the type of game which you'll load up when you have some random time to kill. You will unlock various ways to customize each dungeon, such as starting equipment, races, classes, gods, etc. The graphics are cute, the gameplay is tight, the music is not annoying. If you like puzzle games and think you would enjoy a deconstruction of a dungeon roguelike, then buy this game. It is practically flawless.
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521명 중 351명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
104.8 시간 기록
게시 일시: 2014년 2월 3일
If you're reading this, you're either wondering whether you should get this game, or you already own it but like to froth at the mouth as you experience opinions that don't match your own. I understand.

Desktop Dungeons is a somewhat randomized puzzle game cleverly disguised as a roguelite rpg. It's also incredibly brutal. That aside (or possibly because of it), I found the game enjoyable in that "bring out your inner masochistic rage junkie" kinda way. A single mistake can cost you the level, & sometimes you don't find out until 10 minutes later. One time my mouse was on the fritz & occassionally registered two clicks from one press. It rendered this game unplayable. However, overall it was a positive entertainment experience, in that I preferred it over staring at a wall.

So why is this review in the "not recommended" section? I don't find the quality of entertainment worth the price tag. There are plenty of other games out there that can offer a similar playstyle, are more immersive, have greater replayability, & cost a fraction of what I paid for Desktop Dungeons. While this is a decently good game, it's not $15-good. Its inflated cost is also reflected in its soundtrack- an arbitrary $10 for something that many games include for free. Wait for a sale, preferably at least 30% off, hopefully more.
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48명 중 45명(94%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
19.4 시간 기록
게시 일시: 2014년 10월 27일
I agonized for days over buying this because I just wasn't sure it'd be fun. It is fun, and the tutorials are very helpful.

The big appeal for me was, easy in, easy out, and skirmishes finished in around under hour. I just can't commit to days of playing games that are skirmish-like in nature.

I'm looking forward to playing this quite a bit.
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149명 중 109명(73%)이 이 평가가 유용하다고 함
9.8 시간 기록
게시 일시: 2013년 11월 27일
I guess I was expecting more RPG and less Strategy because this game seemed to me to be too difficult to be fun.

It starts out easy, you have to clear single-screen 'dungeons' that are tough but defeatable. By the time I had finished the tutorials (and even some of those I had to cheat and look for solutions on youtube) that was the end of any successful dungeon clearing that I was able to do.

Game in a nutshell is: The playfield is dark except where your character begins. You always begin at level 1 but can choose your race/class and optionally pay some ingame gold for starting equipment (example: a shield that reduces all damage by 2). You are placed on the screen and have to move around uncovering the darkened squares and ultimately defeat the level 10 boss of the dungeon. Sounds fun right?

The only way to heal yourself and your mana (used for skills found as you explore the dungeon) are potions or uncovering darkened dungeon squares. Both are in limited supply.

The 'casual' rating of this game is true in the time required to play sense, but if you don't exploit every single weakness of every enemy, and if you don't kill higher level enemies for the bonus exp (which is harder than it sounds, again, very limited healing) you have no chance of killing the level 10 boss monster.

Because every move counted so much, and because ultimately it takes a lot of moves to clear a dungeon, I found myself getting frustrated at how incapable I found myself of clearing a dungeon. I'd get to level 8 or 9 and simply not be able to kill enough enemies at that point without dying, to get to level 10 or have enough of a stockpile of potions for the final boss of each dungeon.

So, instead of surely dying to the higher level boss, I would exit the dungeon, able to keep whatever gold I found in there and selling off the potions for 50-60 gold, take away 10-15 it costs for the items you bring with you. At that point I was looking at minimum 500 gold upgrades to unlock anything more fun about the game, and I decided to uninstall and give up on the game because there was no other difficulty setting.

If that kinda game sounds fun more power to you but I was looking for a much more casual game, as in not an intense experience. I wanted to shut my brain off for a bit but this took all of my concentration and was, for me, not a fun game to play in hindsight.
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