Gone Home, take some lessons here. This is how you intersperse a 'deep' storyline (I'm using this here both sarcastically and seriously) with some engaging and creative gameplay. Not just walking around and picking up ♥♥♥♥.
Contrast brings a rather unique, at least for its time, concept of manipulating shadows as a platforming mechanic. The character cast and tropes they embody, and how that plays with each other is something I've yet to see in a game.
This game is not without cons though. I felt the shadow mechanic could've been explored alot further, which ties in to my next point. It can be finished in 2-3 hours, more if you do all the extra collecting/slight exploration. The game is way too short to justify its full $15 price point. Get it on sale at $5 or less for maximum value. But do get it.