Age of Empires II è stato rivisitato in alta definizione con nuove funzionalità, carte collezionabili, una IA migliorata, un'assistenza per lo Steam Workshop, modalità multiplayer, integrazione con Steamworks e molto altro!
Valutazione degli utenti:
Recenti:
Molto positiva (426 recensioni) - 93% delle 426 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (28,533 recensioni) - 28,533 recensioni degli utenti (93%) per questo gioco sono positive.
Data di rilascio: 9 apr 2013

Accedi per aggiungere questo articolo alla tua lista dei desideri o per contrassegnarlo come articolo che non ti interessa

 

Aggiornamenti recenti Mostra tutto (80)

18 aprile

Patch Notes - 5.3 (Live)

Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!

As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!

Below are the issues that have been addressed in this 5.3 update:


Improved Network Speeds:
  • Removed the added network delay on game start
  • Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
  • Lowered the minimum command delay to allow max performance on faster machines
  • Improved the throttling system to allow for faster network speeds (where applicable)
  • In game ping/lag icons have been updated to appear in the correct situations
    • Yellow ping circles appear for players above 200ms ping
    • Red ping circles appear for players above 400ms ping (previously 700ms)
    • Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes:
  • Repeatedly pressing hot keys during loading screens will no longer crash
  • Using standard AI and the original dataset will no longer randomly crash
  • Removing a unit from a queue should no longer randomly crash
  • Spectators opening the tech tree in the game lobby should no longer crash
  • Repeatedly loading into treaty mode games will no longer crash
  • Monk tool tip should no longer crash in Russian localization
  • Saving during a game should no longer cause a desync when watching the replay
  • Unit selection circles now behave correctly when unloading transport ships
  • Line of site circles should now correctly follow units (in rare cases they would be misaligned)
  • Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
  • Player units should be less likely to get stuck in forests or teleport through walls
  • Full Random should no longer select maps that players do not own
  • Rise of Rajas main menu music should now randomly be selected
  • Custom campaigns should now unlock in order rather that always being unlocked by default
  • Custom campaign instruction images should now display correctly
  • Custom campaign instruction scrollbar should now display correctly and not hide text
  • Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario

Community Focused AI Improvements:
  • AI Huns housing bonus should now function correctly with the original dataset
  • AI pathing around walls and gates is improved to avoid teleporting through them
  • AI should now attack correctly and no longer freeze during a game
  • AI improvements when sn-enable-patrol-attack set to 1
    • Soldiers should no longer get stuck in animation loops
    • Soldiers should now attack the wonder correctly
    • Villagers should now respond to weak units attacking
    • Villagers should now attack towers correctly inside town-size

Campaign Fixes:
  • Saladin 2 allied trade carts now travel to the correct market
  • Dracula 4 should now advance correctly after completing the first objective
  • Dracula 4 no longer gets stuck due to the AI monk during the Poenari cinematic
  • Sforza 1 should now reward soldiers after completing the Guitano's sidequest
  • Sforza 3 has a visually changed to clearly show the path to the monastery
  • Sforza 3 has improved AI resign logic, players no longer need to destroy all enemy assets
  • Dos Pilas triggers should now behave correctly
  • Prithviraj 2 should finish correctly even if the purple player is the last to be defeated
  • Sundjata 4 should now complete the rescue princess objective correctly
  • Sundjata 5 should now be easier
  • Yodit 2 AI should now function and attack correctly
  • Yodit 3 triggers should now function correctly when Dagnajan reaches the mountain pass
  • Yodit 3 ending dialogue should now appear correctly
  • Yodit 3 Begemder AI should not be easier to defeat
  • Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
  • Yodit 4 Stelae should all provide resources now
  • Yodit 4 Stelae should correctly change ownership to the AI when their troops are next to it
  • Yodit 5 petard trigger should no longer fire twice
  • Le Loi 5 AI should now attack correctly
  • Bayinnaung 1 cinematics should now appear correctly

Balance Improvements:
  • Malay cheaper fishing ship cost removed
  • Malay Battle elephants 25% cheaper (rather than 20%)
  • Malay age up bonus decreased from 100% to 80%
  • Elite Rattan Archers +1 bonus attack vs infantry removed
  • Elite Camel Archers +1 bonus attack vs infantry removed
  • Elite Karambit warrior pierce armor reduced from 2 to 1
  • Arquebus speed modifier on bombard cannons and bombard towers removed
  • Harbors reload time increased from 2.5s to 3s
  • Harbors HP reduced from 2200 to 2000 (docks are 1800)
  • Elite Arambai search radius increased by 2 (so they target easier)

54 commenti Altre informazioni

22 marzo

Open Beta Update – March 22nd

We have just launched a small update to the Open Beta branch so please restart Steam to get the latest version. In this update we’ve addressed three additional issues based on your feedback. Thank you for your support.

  • Repeatedly pressing hot keys during loading screens will no longer crash.
  • Using standard AI and the original dataset will no longer randomly crash.
  • Removing a unit from a queue should no longer randomly crash.

40 commenti Altre informazioni

Informazioni sul gioco

In Age of Empires II: HD Edition, i fan del gioco originale e i nuovi giocatori ameranno l'esperienza classica di Age of Empires II. Esplora tutte le campagne originali delle espansioni Age of Kings e The Conquerors come giocatore singolo, scegli tra 18 civiltà vissute in oltre cento anni di storia, e sfida online gli altri giocatori su Steam per completare la tua missione e dominare il mondo attraverso le ere. Originariamente sviluppato da Ensemble Studios e rivisitato ora in alta definizione da Hidden Path Entertainment, Skybox Labs e Forgotten Empires, Microsoft Studios è orgogliosa di presentare Age of Empires II: HD Edition per Steam!

Requisiti di sistema

    Minimum:
    • OS:Windows Vista, 7, 8 Pro+
    • Processor:1.2GHZ CPU
    • Memory:1 GB RAM
    • Graphics:Direct X 9.0c Capable GPU
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    Recommended:
    • Additional:900x600 minimum display resolution
Recensioni dei giocatori Per saperne di più
Recenti:
Molto positiva (426 recensioni)
Complessivamente:
Molto positiva (28,533 recensioni)
Tipo di recensione


Tipo di acquisto


Lingua


Ordina per:


(cos'è questo?)
505 recensioni corrispondono ai filtri di ricerca ( Estremamente positiva)
Non sono state trovate altre recensioni corrispondenti ai filtri di ricerca impostati
Modifica i filtri qui sopra per visualizzare altre recensioni
Caricamento delle recensioni...