Smoki - polowano na nie i zabijano od dawna, lecz teraz nadeszła godzina zemsty.
Recenzje użytkowników: Bardzo pozytywne (841) - 85% z 841 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 29 Paź, 2012

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Kup Divinity II Developer's Cut

Pakiety zawierające tę grę

Kup Divinity Anthology

Zestaw 3 produktów: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut


Rekomendowane przez kuratorów

"2012 edition of Divine Divinity 2. Gothic like action open world RPG which rewards exploring. Many quests, open skill system. Weaker dragon arcade part."
Zobacz pełną recenzję tutaj.


“Divinity II is a wonderful, welcome surprise. It's been a long time since I've played an RPG that manages to balance a lengthy, in-depth story with such a self-aware and hilarious script”

“The writing is consistently terrific, from the genuinely creative quests with multiple solutions to the NPCs which are all hand-crafted and infused with personality. Where other games would have copy + pasted Unclickable Villager A and B a few dozen times, Divinity 2 gives you an actual village, complete with gossipers, philanderers, military deserters, the occasional secret murderer, and even a few normal people”
9/10 – SomethingAwful

“It's amazing such a good game remained undiscovered until this "remastered" version was released. (...) The quests are surprisingly good, with charming voicework and a great sense of humour - and then there's the exploration, with hidden caverns and keys rewarding diligent players”

O tej grze

Smoki - polowano na nie i zabijano od dawna, lecz teraz nadeszła godzina zemsty. To pełne rozmachu RPG umożliwi ci porzucenie ludzkiej powłoki i wzbicie się w niebiosa oraz zmierzenie się z całymi zastępami przeciwników. Rozpostrzyj skrzydła i spal swych wrogów - stań się prawdziwym smokiem!

Wersja reżyserska gry zawiera poprawioną edycję Divinity II - cieszącego się sporym uznaniem RPG, oferującego grubo ponad 100 godzin rozgrywki, a także zupełnie nowy tryb deweloperski i wiele innych zdumiewających dodatków!

Główne cechy:

  • Tryb deweloperski Zagraj w oryginalną wersję lub poznaj grę tak dogłębnie, jak jej twórcy, korzystając z poleceń konsoli bez ograniczeń! Czy kiedykolwiek marzyło ci się wypróbowanie nowych umiejętności swojej postaci na hordzie goblinów? Teraz masz okazję! Ciekawiło cię, jak to jest wędrować po świecie gry w skórze trolla? Sprawdź! Odkryj całą gamę spektakularnych komend twórców gry i poczuj się, jak prawdziwy czarodziej!
  • Powstawanie smoka Obejrzyj unikalny film dokumentalny przedstawiający kulisy powstawania Divinity II – wzloty i upadki, triumfy i porażki.
  • Skarbiec Przebieraj do woli w dokumentach projektowych, grafikach koncepcyjnych i filmach przedstawiających Divinity II w fazie roboczej, nim została ukończona. Zobacz na własne oczy proces tworzenia gry!
  • Walcz jako człowiek lub smok Po raz pierwszy w historii RPG otrzymujesz do dyspozycji moc smoka! Wzbij się w powietrze i spal wszystko na swojej drodze, wykorzystując ludzką i smoczą postać, by pokonać nieprzyjaciela i stać się największym spośród Smoczych Rycerzy!
  • Dynamiczny rozwój fabuły w zależności od twoich wyborów i umiejętności Divinity II stawia przed tobą całą serię dylematów moralnych, związanych z koniecznością wyboru sposobu rozwiązania poszczególnych zadań.
  • Uczyń swym przyczółkiem potężną Wieżę Wojenną Wieża Wojenna góruje nad Wyspą Strażnika niczym olbrzymi, kamienny szpon. Ta ogromna cytadela została zbudowana wiele stuleci temu przez zapomnianego Smoczego Maga. Spleć z nią swój los, korzystając z mistycznego reliktu, zwanego Smoczym Kamieniem.
  • Powołaj do życia własnego stwora Korzystając z zebranych na pobojowiskach części ciał, powołaj do życia stwora. Moc tej istoty zależeć będzie od organów, w jakie ją wyposażysz. Gdy już uda ci się stworzyć tę piekielną kreaturę, zyskasz możliwość wzywania jej, by pomagała ci w walce!

Wymagania systemowe


    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory


    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 2.6Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 with 512MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory
Pomocne recenzje klientów
33 z 34 osób (97%) uważa, że ta recenzja jest pomocna
57.7 godz. łącznie
Zamieszczono: 24 maja
I bought this game after thoroughly enjoying Divinity: Original Sin. Do I love this game just as much as Original Sin? Definitely--and I love the developers for maintaining my faith in RPGs.

Some plus points:
+ Questing. Minimal hand holding, quests that were actually fun and required you to be aware of what the characters tell you. There is some freedom of choice on how you want to complete them as well.
+ Exploration. The game rewards you for taking your time to explore the world. There are many secrets hidden around, whether on paper or in a locked cellar--to which the key you'd have to find using hints the game subtly gives you.
+ Wonderfully written dialogues and like able NPCs. I'm someone who enjoys games with characters that can make me feel for them. This game has no companions, but the NPCs are so quirky with their own individual personalities, it more than compensates.
+ Music and voice acting. If you played Original Sin before this game as I did, you might hear some familiar tracks. I didn't mind, they're well done and really help keep you immersed. Voice acting was a joy to listen to.
+ Combat difficulty. Many modern RPGs I've played at normal difficulty are much too easy. I feel that Divinity 2 has done a good job at balancing. I had to make use of obstacles to avoid missile attacks, dodge and heal and not simply button mash mindlessly.

Some negatives:
- Camera angle during combat when using certain skills bugs out a little.
- Not much character customization
- Crafting and Enchanting are done through NPCs, oversimplified in my opinion. I loved the manual crafting system available in Original Sin. (Of course, Original Sin is newer.)

Summary: Recommended for fans of story driven RPGs. Great for players who appreciate immersion and do not like too much hand-holding when it comes to questing and progression. Also great for those who love to explore and find secrets! Lastly, if you do decide to buy and play it, make sure you play the second part (Flames of Vengeance) that comes included in the Director's Cut as well!

Happy Gaming :) I sure had a good time.
Czy ta recenzja była pomocna? Tak Nie Zabawna
23 z 24 osób (96%) uważa, że ta recenzja jest pomocna
71.6 godz. łącznie
Zamieszczono: 20 czerwca
+Classless character building with various skills to choose from
+Fine graphics even on 2015 standards
+Characters voice acting & gesture modelling
+Fine comedy living in harmony with serious story
+A lot of fighting but also some cool puzzle solving (even platforming)
+Lifetime (50h+)
+You can be a DRAGON!

-Main Story could have been deeper
-Occasional peaks in difficulty
-Quest tracking takes time to get accustomed to

Masterpiece! Divinity 2 Dragon Knight Saga is a great and high quality RPG game which haven't nearly reached the reputation it should deserve.

The basic plot begins in a small village of Farglow. The main character is a potential freshman recruited by Dragon Slayers - a sect which primary objective is to kill remaining dragon morphing Dragon Knights who have lately caused more destruction than usual for reason or another. However, through twists and turns protogonist receives the powers of a deadly wounded Dragon Knight thus ironically hunter becomes hunted. Following events reveal real threat who plans to destroy the whole game's world of Rivellon.

Gameplay in Divinity 2 is great. Along with main quest player receives experience and rewards from sidequests, loots better equipment from enemy camps and dungeons, charms weapons, etc. The world of Rivellon is filled with nasty enemies like beholders, undead and goblins and it is best to be prepared for fight. As one should be prepared to use mind as well for some areas may have hidden treasures within and can be only accessed by solving a puzzle or finding a key from near.

While the fighting system is simple it's also addicting. Left click is primary strike and skills are used by pressing keyboard number buttons which are possible and advisable to be replaced in a right - and thumb mouse buttons. There is no blocking - only some buffs granting bonuses in attack, defense or spellpower. In addition of buffs there is more than plenty of different active and passive talents to choose from. There is also 5 attributes like strenght and intelligence for an example. The character develeopment is "classless" so you can freely choose to build your character as warrior, archer, summoner, battlemage or something between. I recommend to pay attention for character building though because poorly set skills can cause problems later in a game. Fortunantly there is NPCs who can free already spent points for money.

As I already mentioned protogonist may become Dragon Knight and this means that he or she is able to transform a dragon, which has its own set of skills and equipment. Con is that as a Dragon movement is limited and it's not possible to burn down enemies moving on foot - only flying hostiles and buildings. In a midway the protogonist claims control of the battle tower where various allies serve with different ways like brewing potions and fetching ingredients.

By looking at the graphics it's hard to belive that the game is already over 5 years old. I found myself admiring the landscapes several times through playthrough. Voice acting including many european brogues and was mainly above moderate. I also noticed well placed gesture modeling during dialogues that made characters feel more alive.

The adding "Developer's Cut" in titles name means that the entire game can be played in developer's mode allowing player to access few tools which are mainly insignificant. However, I found free skill setting helpful to decide which skills to choose and it also allows to reset spent skillpoints without cost.

In conclusion Divinity 2 is really good RPG with really good value even if tagged with its normal price. It provides enjoyment for dozens of hours and while the main storyline threats to flatten in the end I was not dissapointed a bit. One of the best of its genre.
Czy ta recenzja była pomocna? Tak Nie Zabawna
15 z 18 osób (83%) uważa, że ta recenzja jest pomocna
0.3 godz. łącznie
Zamieszczono: 1 czerwca
The sequel to the 2002 hit Divine Divinity, Divinity 2 as well as added DLC, take us further into the world of Rivellon with more modern-styled graphics from it's 2002 predecessor. Still an RPG with interactive conversations, puzzles, and Quests, Divinity 2 allows you to make choices which affect the events in the game. This is a key ingredient in an immersive RPG. Divinity 2 looks appealing, and allows you to tailor craft your character similar to the way Divine Divinity did, but without the need for a specific starting class. The game offers crafting options, as you would typically find in more modern RPG's, such as; Alchemy, and Enchanting, but also offers Necromancy, to control and customize an undead pet. This game looks and feels like a really fun RPG and the DLC is supposed to be even better, so I can't wait to dive into that. If you enjoy RPG's, I think this is one you shouldn't miss. You won't be disappointed.
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 11 osób (82%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
41.9 godz. łącznie
Zamieszczono: 2 sierpnia
Divinity II: Developer's Cut
is one of those older games that really surprised me. I could describe it as Skyrim's little brother who chose a not-so-open-world but more story driven style.
I really didn't expect much of a game that I bought for 4,99€ but was this a surprise.

TL;DR version.
Old visuals, mediocre 'on foot' combat, but awesome dragon combat, somewhat good storyline, lore-heavy story, and again, dragon batles. Don't buy if you hate speaking but love beating because there is a lot of speaking involved.

Oh and here are some numbers.
Category Rating
Graphics 7
Gameplay 7
Story 8
Dragons 10

First of all, I would like to say that the game is old and the visuals definitely show it. Somewhat washed out textures and pixelated shadows are noticable. Although, the lightning, motion blur effects and character armor models look pretty good. The dragon battle sequences is where the visuals really shine (literally).

But honestly, who cares about graphics?

If I could describe the game's genre, Journey RPG comes to mind.
Whenever you kill some goblins, bandits or black ring soldiers, they are dead and they wont ever come back to life. In other words- the mobs in the game don't respawn (with DLC as an exception), which surprised me but it made sense as I went on. In fact, it's an important part of the game since it forces you to explore the game world. Also, as you progress through the story some areas become inaccessible which is why it's not fully open world.

Speaking of exploration, the game is begging to be explored and will punish you if you don't. Meeting npc's and questing is an essential part of the game. There are no markers or pointers which point the player straight to the direction of the objective. Most of the time questing means solving a puzzle and there are a lot, and I mean a lot, of puzzles. When exploring, the player can get gems and ores for enchanting, plants for potion making, money for bartering and most the most important skill books, which give skill points.

Let's get this out of the way, you'll become a dragon, that's half the reason why people buy this game ^^.
Sadly, first ~10h of the game you'll be spending becoming a dragon, which is a good thing because it adds to the character development. Oh, and once you morph for the first time it feels amazing :).
Dragon gameplay sequences are the most fun by far. Shooting fireballs, releasing novas and just burning the living hell out of anything that opposes you is just as fun as it sounds.

On the other hand, 'on-foot' combat feels old and stiff. I've only played as a full build, classic warrior so I have no idea about archer or mage classes. Also, there are no definite classes, it is possible to make various hybrid classes as you are allowed to spend your skill points where ever you want.

One of other important things is the verticality of the game. Using the dragon form to reach different heights to access caves, dungeons, abandoned houses etc. allows the game to feel like an open world. But it's semi-open world at best due to the reason listed above.

One of most important aspects of this game is the humor. A lot of dialogue options are hilarious. The game sometimes doesn't take itself seriously and simply makes fun of itself.

All in all, I only recommend the game to patient people, who can tolerate older graphics and who don't mind spending 50% of the game interacting with NPCs and the other 50% burning and, in general, laying waste to the black ring.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
88.3 godz. łącznie
Zamieszczono: 26 kwietnia
I would like to write about this game since I looked the Divinity series with big contempt and this was a shame. The reason was that they always called Divinity an Action, Diablo-Clone RPG and I am a more traditional RPG fun. No matter whatever are the superficial similarities between them, Divinity is very different than Diablo. It is more like an old school RPG, with action gameplay.
The Rivellon lore is quite generic, but the stories and the quests are interesting and unique. A better comparison of the game would be the Gothic series. This means no hand-holders in the quests, Few quest marks, and solving quests through reading books and thinking. There is also a lot of exploration and a lot of hidden things in the game. But let's be more Concrete
Story: At first sight it looks like an effort to cash in the fantasy fans love for dragons. This was also another reason for my initial contempt. Even if this is truth, the Rivellon world is full of shady characters and violence which exists beneath the surface of a fairy-tale-like fantasy. Even if the creatures living in Rivellon are quite generic, nevertheless their actions aren't. The plot can get boring sometimes, but it get's really good after the Hero goes to Aleroth, which is full of interesting quests and a lot of funny characters. For this reason STORY 7/10.
Gameplay: The game has aged a bit and it is obvious. There are some game bugs but they are not gamebreaking, Using the Dragon can also get cumbersome sometime. Riddles can get annoyingly difficult sometimes. but usually in the side quests. There are interesting and immersive battles and a nice addition of a baldur's gate like pause system. Companions AI is cute, but not fantastic. For this reason GAMEPLAY 8/10 (or 9 if you are lenient because of the age of the game)
MUSIC: 10/10(whoever is involved with the Divinity series knows why
VALUE FOR MONEY(I bought this extremely cheap because I liked the Divinity Original Sin in an Anthology offer): 20/10

IS IT FUN? HELL YES. OVERALL: 8/10. An well above the average RPG with it's own personality and being able, despite the flaws to keep friends of the genre entertained for about 100 hours.
Czy ta recenzja była pomocna? Tak Nie Zabawna