Smoki - polowano na nie i zabijano od dawna, lecz teraz nadeszła godzina zemsty.
Recenzje użytkowników:
Najnowsze:
Bardzo pozytywne (35) - 80% z 35 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
Bardzo pozytywne (1,100) - 84% z 1,100 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 29 Paź, 2012

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Kup Divinity II Developer's Cut

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

-85%
$19.99
$2.99

Pakiety zawierające tę grę

Kup Divinity Anthology

Zestaw 3 produktów: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

 

Recenzje

“Divinity II is a wonderful, welcome surprise. It's been a long time since I've played an RPG that manages to balance a lengthy, in-depth story with such a self-aware and hilarious script”
IncGamers

“The writing is consistently terrific, from the genuinely creative quests with multiple solutions to the NPCs which are all hand-crafted and infused with personality. Where other games would have copy + pasted Unclickable Villager A and B a few dozen times, Divinity 2 gives you an actual village, complete with gossipers, philanderers, military deserters, the occasional secret murderer, and even a few normal people”
9/10 – SomethingAwful

“It's amazing such a good game remained undiscovered until this "remastered" version was released. (...) The quests are surprisingly good, with charming voicework and a great sense of humour - and then there's the exploration, with hidden caverns and keys rewarding diligent players”
RPGWatch

O tej grze

Smoki - polowano na nie i zabijano od dawna, lecz teraz nadeszła godzina zemsty. To pełne rozmachu RPG umożliwi ci porzucenie ludzkiej powłoki i wzbicie się w niebiosa oraz zmierzenie się z całymi zastępami przeciwników. Rozpostrzyj skrzydła i spal swych wrogów - stań się prawdziwym smokiem!

Wersja reżyserska gry zawiera poprawioną edycję Divinity II - cieszącego się sporym uznaniem RPG, oferującego grubo ponad 100 godzin rozgrywki, a także zupełnie nowy tryb deweloperski i wiele innych zdumiewających dodatków!

Główne cechy:

  • Tryb deweloperski Zagraj w oryginalną wersję lub poznaj grę tak dogłębnie, jak jej twórcy, korzystając z poleceń konsoli bez ograniczeń! Czy kiedykolwiek marzyło ci się wypróbowanie nowych umiejętności swojej postaci na hordzie goblinów? Teraz masz okazję! Ciekawiło cię, jak to jest wędrować po świecie gry w skórze trolla? Sprawdź! Odkryj całą gamę spektakularnych komend twórców gry i poczuj się, jak prawdziwy czarodziej!
  • Powstawanie smoka Obejrzyj unikalny film dokumentalny przedstawiający kulisy powstawania Divinity II – wzloty i upadki, triumfy i porażki.
  • Skarbiec Przebieraj do woli w dokumentach projektowych, grafikach koncepcyjnych i filmach przedstawiających Divinity II w fazie roboczej, nim została ukończona. Zobacz na własne oczy proces tworzenia gry!
  • Walcz jako człowiek lub smok Po raz pierwszy w historii RPG otrzymujesz do dyspozycji moc smoka! Wzbij się w powietrze i spal wszystko na swojej drodze, wykorzystując ludzką i smoczą postać, by pokonać nieprzyjaciela i stać się największym spośród Smoczych Rycerzy!
  • Dynamiczny rozwój fabuły w zależności od twoich wyborów i umiejętności Divinity II stawia przed tobą całą serię dylematów moralnych, związanych z koniecznością wyboru sposobu rozwiązania poszczególnych zadań.
  • Uczyń swym przyczółkiem potężną Wieżę Wojenną Wieża Wojenna góruje nad Wyspą Strażnika niczym olbrzymi, kamienny szpon. Ta ogromna cytadela została zbudowana wiele stuleci temu przez zapomnianego Smoczego Maga. Spleć z nią swój los, korzystając z mistycznego reliktu, zwanego Smoczym Kamieniem.
  • Powołaj do życia własnego stwora Korzystając z zebranych na pobojowiskach części ciał, powołaj do życia stwora. Moc tej istoty zależeć będzie od organów, w jakie ją wyposażysz. Gdy już uda ci się stworzyć tę piekielną kreaturę, zyskasz możliwość wzywania jej, by pomagała ci w walce!

Wymagania systemowe

    Minimum:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory

    Recommended:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 2.6Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 with 512MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
Bardzo pozytywne (35)
Ogółem:
Bardzo pozytywne (1,100)
Niedawno opublikowane
Lavendar
( 2.3 godz. łącznie )
Zamieszczono: 24 czerwca
This game does NOT hold your hand. I thought playing oblivion was enough, but it obviously wasn't. There isn't a convenient marker that shows you exactly where to go. You have to memorize the direction given from NPCs and actually use clues given throughout the game.

Although that makes it alot harder, it does well to add immersion. I'm liking it so far.

The only gripe I have is the combat. It's a bit clunky and dated, and it shows. But everything else makes up for it enough to earn a thumbs up.
Przydatne? Tak Nie Zabawna
bcseagle
( 29.5 godz. łącznie )
Zamieszczono: 22 czerwca
Great RPG, Its like an early version of Skyrim.
Przydatne? Tak Nie Zabawna
[.TPoA.] Ironsky
( 27.6 godz. łącznie )
Zamieszczono: 20 czerwca
Old but golden.

If you like your RPGs with humour and aged mechanics, buy this game, it has plenty of both.

A storyline with some nice twists, DRAGON FIGHTS!!!111!½ and people actually reacting to your character in a way that makes sense.

As I said, aged, but since diamonds last almost forever, so will this game.
Przydatne? Tak Nie Zabawna
Sarkoth
( 12.4 godz. łącznie )
Zamieszczono: 11 czerwca
I don't remember the last time I had as much fun transforming into a Dragon and mind controlling people within quest chains to do my bidding. Actually, I don't remember doing these things in any other game, except maybe doing the latter with Jedi mind tricks in Knights of the Old Republic.

Divinity 2 is entirely different from the other Divinity games. Larian studios aren't afraid to do new things from different perspectives and they did a great job an Divinity 2. Not necessarily a must have milestone of gaming, but a great game nonetheless.

Przydatne? Tak Nie Zabawna
Dawnbringer
( 14.1 godz. łącznie )
Zamieszczono: 7 czerwca
First off, let me start by saying; GET THIS GAME.


I'll explain, I've played many open world (and closed) RPG games, and I can honestly say this rank among the top 3 for me. I played this game ALL THE TIME on the Xbox 360, and I'm SO GLAD that PC had a version of it aswell.
This game, is a game you can VERY EASILY sink hundreds of thousands of hours into, and I honestly mean that.

I'll get to the pros and cons, but seriously, just buy this game.
PROS:
The diaglogue is funny, crisp, and refreshing. There are SO MANY WAYS to approach any scenario in the game. A conversation which can end in bloodshed can just as well end in a new ally gained. VERY GOOD if you enjoyed some of the older Dragon Age games.
The storyline is amazing and feels so intricately designed.
The characters are unique and memorable and bound to earn your love.
The gameplay is dynamic and well polished.
Combat is intense and you have a vast array of weapons and spells to tailor to your liking.
There are SO MANY quests, and each and every one of them feel unique and crafted with love, not following standard RPG clone formula.
The music, the environment, the creatures, all of which are aesthetically pleasing on a grand scale. Every location is beautiful and unique, and you actually feel immersed.
The load times are very short, which is nice when you just want to get into the game and play.

CONS:
While I cannot necessarily fault the game for this, I still must bring it up. The content was heavily reduced and many features and areas were cut for the sake of portability to consoles.
No mod support. I feel like this is key for maximizing the life span of an RPG game (look at bethesda titles.)
Combat, while I did praise it in the Pros sections, it can be a tad bit clunky at times.

That's it. I really can't think of anything else to write here.
If you're like me, and love beautifully crafted games...buy this game.
If you're STILL hesitant, at least get it on a sale, they have them pretty frequently.
Przydatne? Tak Nie Zabawna
✧дівчинка вікінг✧
( 0.7 godz. łącznie )
Zamieszczono: 5 czerwca
All the Divinity series are so good and always upgrading their games in types of new ways, Divinity 2: Developer's Cut comes with a command button " f11 " lets you pretty much mod your character give yourself gold, armor, weapons and more. But the gameplay is a little like "dungeon siege legends of aranna" <3!!! Recommended!
Przydatne? Tak Nie Zabawna
Maple
( 1.6 godz. łącznie )
Zamieszczono: 5 czerwca
Constant crashes, especially when going through doors which results in an infinite loading screen. Can't progress past the first quest area.
Przydatne? Tak Nie Zabawna
夏末余韵
( 0.2 godz. łącznie )
Zamieszczono: 3 czerwca
I cannot enter the game,tell me why!
It's my second time to download the game,but the result is still I cannot play it.I am sure I have support framwork and once I click to play in the start menu,there is nothing happen and the game shut down automaticlly!
Przydatne? Tak Nie Zabawna
GodIsLove_LV
( 0.4 godz. łącznie )
Zamieszczono: 2 czerwca
It's playable
Przydatne? Tak Nie Zabawna
blackballet_bb
( 43.2 godz. łącznie )
Zamieszczono: 2 czerwca
Love this game. Old school fun!
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
15 z 17 osób (88%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
49.3 godz. łącznie
Zamieszczono: 1 czerwca
A new gimmick is introduced: Mind Reading. You can spend some of your exp to read minds and find out various useful information, like passwords, locations of items or keys, or even get the illusive stat/skill point boosts.

As well as turning into a dragon later in the game where you can pretend to be the pyro and do the W+M1 thing.

Combat is in 3rd person, and only in 3rd person. It's like a more floaty Fable, or Enclave, or something, except you can't block, and you can only dodge and jump. You got your Melee, your Ranged, and your various melee, ranged, and magic active and passive abilities.

Also speaking of 3rd person, like the previous games, theres plenty of items strewn about the world, as well as some hidden switches, but why they didn't put in any first person mode is beyond me, because your character's neck is really stiff, and you can only look down so much, and its a general pain to pick most stuff up in general, unless your looting a container, or those floaty item bags enemies sometimes drop.

Thankfully, there isn't like 9 different stats to choose from on a level up like the last game. Instead, there's just 5. Although for some reason, instead of the traditional 5 stat points per level up, you only get 4 this time around. That kind of sucks.

The game's difficulty is like a coin, on the first half, the game is hard and vaguely unforgiving, and on the other half, it's ♥♥♥♥ easy. Like any good RPG I suppose, the previous games did pretty much just that too, and until you get to the second half of the game, you will die many times, and when you die, the game does not respect your time, locks the controls, and shows your character twitching out and dying. So trying to go to the menu or quickloading in rage won't work until the game finally tells you the obvious: You've died, load a savegame. Although quarter way through the game you get access to the battle tower, a base instance of sorts where you can *finally* stash your items, increase your cap of certain skills from a trainer, as well as access to an alchemist, necromancer (managers your minion which you can then summon after you first enter the battle tower), and an enchanter. You can also send out 3 dudes out on an adventure to gather ingredients, ore, and gems for you. They can be equipped better for a fee to do it "faster", and reduce chance of injury. So finally, the game gives you a breather after you reach this damn tower. As with the other games, it pretty
much gets easier the further you are in the game. My strategy towards the end of the game was spin to win: Whirlwind spam, as its literally faster than my standard attacks maxed out and knocks everything within range flat on its ♥♥♥ or dead. Ahh, classic whirlwind spam. As well as using the not-omnislash move on enemies that must absolutely positively die, that's always fun, especially when it glitches out and plays a really corrupt version of a transformer transforming.

The game progresses a bit similarly to the second game, and is roughly split up into 3 acts, once you're past an act, you can't go back. Each act has a fairly big overworld to explore and quest in and whatnot.

Waypoints from the first game are back, except you don't need a scroll to activate them. You just approach them and use them, and you're off to an activated waypoint of your choosing. You can jump 4 inches in the air, then later 8 feet in the air, but why you can't sprint in this fairly vast world just brings my slightly impatient ♥♥♥♥ to a boil. Although you can get around pretty fast when you have access to your dragon form.

Divinity as usual has it's sense of humor, and it's references. I always get a good laugh every now and then from certain dialogues.

Divinity II uses the Gamebryo engine, roughly the same one that Oblivion used, so it runs slightly like garbage, although I've only had one crash in my nearly 50 hours of playing. So it's pretty stable, and it loads areas relatively fast. Let me tell you one thing though, it does not feel remotely like Oblivion, except for the somewhat dodgy framerate,
some of the lighting, and those silly 2D sprite tree leaves. Although I did get a Morrowind vibe from the game treating herbs and ore veins like loot containers, although unlike MW, this game actually has a take all items hotkey (E), so you don't have to get hand cramp PTSD flashbacks.

When physics objects like barrels roll around, they play some sort of ominous death beat on a pair of ghost bongos. I don't know either. It's kind of funny but also really disturbing.

...And like every good RPG, the merchants will rip you off blind, aka charge you 10,000 gold for that rusty old dagger thats been sitting up the merchant's bum for the past decade, and give you jack ♥♥♥♥ for that literal holy grail in your posession. You can mind read merchants to (usually) get them to lower their prices by like 5-10%, or some other minor amount. Doesn't seem to help with selling stuff to them though.

A lot of things feel very finite, like herbs will never regenerate, and enemies don't seem to respawn, at least not until the last third of the game. This is what the previous games seemed to do, but it was mostly fine, because the previous games weren't ultra stingy with potions in the first third of the game, and merchants actually restocked. You'll find yourself stuffing your character with food consumables to save on potions early game.

Let me remind you, like the other games' AI, enemies will relentlessly pursue you until you're at least a thousand feet away, or incredibly dead. So you have to deal with them, or somehow convince your character to get the lead out and run away for twelve hours anyway.

Although the fairly finite resources thing is remedied after you get access to the 3 runners in the battle tower, in which you can send them out, return to the field, return to the tower, and they'll be back in an instance, hopefully not injured and ready to give you the stuff you asked them to find. So you can pretty much farm most of your alchemy/enchanting materials to your hearts content if you want, or you could avoid the serious cheese and just do it every now and then if you have a crippling fear of the game getting too easy.

Speaking of cheap, the RNG containers are back. So you can once again save and load over and over until you get some good materials, or recipes, or equipment or whatever. One time I got 2 of the same exact potion recipe in the same chest. Neat.

After I beat the game, I was like "Oh boy, that was pretty decent, now time to take on a silly bonus campaign with my now overpowered character, Dragon Age style!" Then I proceeded to click New Game - Flames of Vengeance, only to find out it was the last 3rd of the game overall. *facepalm*

It's a pretty fun game and gets easier once you get the hang of it. Wish it could have been deeper and more indepth like the older games as well as being a bit more vast.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 6 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
12.4 godz. łącznie
Zamieszczono: 11 czerwca
I don't remember the last time I had as much fun transforming into a Dragon and mind controlling people within quest chains to do my bidding. Actually, I don't remember doing these things in any other game, except maybe doing the latter with Jedi mind tricks in Knights of the Old Republic.

Divinity 2 is entirely different from the other Divinity games. Larian studios aren't afraid to do new things from different perspectives and they did a great job an Divinity 2. Not necessarily a must have milestone of gaming, but a great game nonetheless.

Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
14.1 godz. łącznie
Zamieszczono: 7 czerwca
First off, let me start by saying; GET THIS GAME.


I'll explain, I've played many open world (and closed) RPG games, and I can honestly say this rank among the top 3 for me. I played this game ALL THE TIME on the Xbox 360, and I'm SO GLAD that PC had a version of it aswell.
This game, is a game you can VERY EASILY sink hundreds of thousands of hours into, and I honestly mean that.

I'll get to the pros and cons, but seriously, just buy this game.
PROS:
The diaglogue is funny, crisp, and refreshing. There are SO MANY WAYS to approach any scenario in the game. A conversation which can end in bloodshed can just as well end in a new ally gained. VERY GOOD if you enjoyed some of the older Dragon Age games.
The storyline is amazing and feels so intricately designed.
The characters are unique and memorable and bound to earn your love.
The gameplay is dynamic and well polished.
Combat is intense and you have a vast array of weapons and spells to tailor to your liking.
There are SO MANY quests, and each and every one of them feel unique and crafted with love, not following standard RPG clone formula.
The music, the environment, the creatures, all of which are aesthetically pleasing on a grand scale. Every location is beautiful and unique, and you actually feel immersed.
The load times are very short, which is nice when you just want to get into the game and play.

CONS:
While I cannot necessarily fault the game for this, I still must bring it up. The content was heavily reduced and many features and areas were cut for the sake of portability to consoles.
No mod support. I feel like this is key for maximizing the life span of an RPG game (look at bethesda titles.)
Combat, while I did praise it in the Pros sections, it can be a tad bit clunky at times.

That's it. I really can't think of anything else to write here.
If you're like me, and love beautifully crafted games...buy this game.
If you're STILL hesitant, at least get it on a sale, they have them pretty frequently.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
0.4 godz. łącznie
Zamieszczono: 29 maja
Great game with unique gameplay and great graphics for its year of release.
A big step for the franchise to go from stereoscopic game to 3D rpg.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
30.2 godz. łącznie
Zamieszczono: 31 maja
One of the best action RPG I ever played,
I can imagine at the Larian someone come with idea "we make 15h long add-on, let's inspire from the best".
And they did. From movie.
This is the best Terminator-inspired game in the history of videogames (maybe except Bethesda one, before they started doing level scalled first person RPGs).

This is the only Larian game that I ever completed. Their games are good but the overall silliness is too high for my receptors.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
60.0 godz. łącznie
Zamieszczono: 27 maja
I can't really say that I'd recommend you to play this game if you didn't start with the original. It suffered from Larian's ambitions to make the RPG game that will flare them all, but when you've got a small team, you never have enough time to implement everything you want. They did not know how to set their goals properly and you can clearly see that from their PDFs included in Developer's Cut. While playing the game you'll notice the bland autogenerated landscapes. You will suffer beating the repetitive flying fortresses in a dragon form. And you'll definitely get bored and quit it for a few weeks or months a few times. Also, the ending of the original story is rather spontaneous and I can imagine people, who bought Ego Draconis back in 2009 being really disappointed. But then they released Flame of Vengeance, which takes place in Aleroth, and this is where things go nuts. The game turns into sugar, spice and everything nice perfect aRPG with dungeons, lots of quests, lots of people to interact with, puzzles, etc. As well as design is way better as it clearly was manual work as opposed to automated lanscapes. If I could give a separate review then I'd only recommend Flames of Vengeance, but there's no sense to play only the 2nd part of the story (even though you can actually do that). So that's it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
0.7 godz. łącznie
Zamieszczono: 5 czerwca
All the Divinity series are so good and always upgrading their games in types of new ways, Divinity 2: Developer's Cut comes with a command button " f11 " lets you pretty much mod your character give yourself gold, armor, weapons and more. But the gameplay is a little like "dungeon siege legends of aranna" <3!!! Recommended!
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
2.3 godz. łącznie
Zamieszczono: 24 czerwca
This game does NOT hold your hand. I thought playing oblivion was enough, but it obviously wasn't. There isn't a convenient marker that shows you exactly where to go. You have to memorize the direction given from NPCs and actually use clues given throughout the game.

Although that makes it alot harder, it does well to add immersion. I'm liking it so far.

The only gripe I have is the combat. It's a bit clunky and dated, and it shows. But everything else makes up for it enough to earn a thumbs up.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
Polecane
27.6 godz. łącznie
Zamieszczono: 20 czerwca
Old but golden.

If you like your RPGs with humour and aged mechanics, buy this game, it has plenty of both.

A storyline with some nice twists, DRAGON FIGHTS!!!111!½ and people actually reacting to your character in a way that makes sense.

As I said, aged, but since diamonds last almost forever, so will this game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
43.2 godz. łącznie
Zamieszczono: 2 czerwca
Love this game. Old school fun!
Czy ta recenzja była pomocna? Tak Nie Zabawna