Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
ユーザーレビュー: 非常に肯定的 (536 件のレビュー)
リリース日: 2012年10月29日

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Divinity II Developer's Cut を購入する

このゲームが含まれるパッケージ

Divinity Anthology を購入する

3 アイテムを同梱: Divine Divinity, Beyond Divinity, Divinity II: Developer's Cut

 

レビュー

“Divinity II is a wonderful, welcome surprise. It's been a long time since I've played an RPG that manages to balance a lengthy, in-depth story with such a self-aware and hilarious script”
IncGamers

“The writing is consistently terrific, from the genuinely creative quests with multiple solutions to the NPCs which are all hand-crafted and infused with personality. Where other games would have copy + pasted Unclickable Villager A and B a few dozen times, Divinity 2 gives you an actual village, complete with gossipers, philanderers, military deserters, the occasional secret murderer, and even a few normal people”
9/10 – SomethingAwful

“It's amazing such a good game remained undiscovered until this "remastered" version was released. (...) The quests are surprisingly good, with charming voicework and a great sense of humour - and then there's the exploration, with hidden caverns and keys rewarding diligent players”
RPGWatch

このゲームについて

Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon!

This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hours of highly acclaimed RPG gameplay, as well as the brand new Developer Mode and many more amazing extras!

Key Features:

  • Developer Mode: Play the original version, or experience the game like the designers did and fool around with console commands to your heart's content! Ever wanted to test some new skills on a hoard of a hundred goblins? Go for it! Ever wondered what it would be like to explore the game-world in the guise of a troll? Well there you go! Discover a whole range of spectacular developer commands and feel like a wizard at play!
  • Hatching the Dragon: Watch this unique, behind-the-scenes documentary that gives you insights into the creative process of Divinity II: its ups and downs, its triumphs and defeats.
  • Treasure Vault: Rummage through a wealth of design documents, concept art and videos that give you an uncensored look at Divinity II not as a finished game, but as a work in progress. Experience firsthand just how a game is made!
  • Fight as both human and dragon: For the first time, an RPG unleashes the power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human & dragon forms to defeat the enemy and become the ultimate Dragon Knight!
  • Dynamically unfolding storyline depending on your choices and skills: Divinity II gives you a wide range of moral choices when deciding on how to act on quest objectives.
  • Use your powerful Battle Tower as base of operations: Looming like a colossal stone claw over Sentinel Island stands the Battle Tower, a vast citadel built many centuries ago by a long forgotten Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone.
  • Build your very own ultimate fighting creature: Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature's power is literally the sum of his body parts; once you are able to assemble this abomination, summon it to support you in combat!

システム要件

    Minimum:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory

    Recommended:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 2.6Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 with 512MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory
参考になったカスタマーレビュー
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 80.4 時間
This game is a hoot...

'Divinity II: Developer's Cut' is a great game. It is a fantastically fun game. It's a wonderful romp of a game. It is not, however, a roleplaying game. 'Planescape: Torment', this is not. Sure, it wears the moniker of "roleplaying game", but it's a lie. This is the sum of what you'd get if you mixed 'The Legend of Zelda' with 'Diablo': an action / adventure game with some roleplaying elements. It's a singleplayer 'World of Warcraft'. By roleplaying elements I mean, of course, quests, stats and loot. "But it has character customization and skill specialization. I can even choose how my voice sounds..." you say. Nope. Sorry. Roleplaying involves playing the role of a character as though you were that character and making choices that distinguish your playing of the game from, say, your neighbor's. The game simply doesn't do that. In an actual roleplaying game you'd be able to express in the dialogue your distaste for Thieves and Bandits, because you're a Goody Two-Shoes Paladin. You'd be able to grumble at Elves, because you're a racist Dwarf. Or you'd receive a clever dialogue option due to a high Intelligence stat. What you get here in dialogue, generally, is a "normal" response and a "funny response". Unless you're looking to roleplay as a Comedian, I don't think this cuts it. Intelligence has no effect on dialogue options. In fact, outside of the status of quest objectives, nothing does. It's all very static.

Divinity II is really good at what it does. Deep storytelling it surely isn't. Sure, it has a backstory, in-game readables and a bit of a thin (and I mean thin), plot. The game world itself is large enough, beautiful, and whimsical, but it rarely makes sense. There's quite a bit of video game logic where the game world layout is concerned, particularly regarding layout and enemy encounters. It is, sort of, free roam. You have to be able to defeat the enemies in a given area to proceed, and if you can't, then you need to explore somewhere else for awhile. In that sense, it's not entirely free roam - you have to have the goods to venture into new territory. That said, due to enemy scaling, fighting higher level enemies yeilds considerably more experience.

At this point I should mention a factor in the game: mindreading. You can read the minds of NPCs in the game during dialogue. The benefits are sometimes great, sometimes mediocre, and sometimes there is no benefit beyond a bit of expositional text. This is the one part of the game I absolutely hated, because mind-reading is confusing, in my opinion, and creates an experience debt. So, say you have 3000 exp, for arguments sake, your next level up is at 6000 exp, and you just mindread someone for an experience debt of 1000 exp; you have to fulfill that experience debt of 1000 exp before you can proceed to gain experience towards the next level. With that said, it's pretty vital to completing the game that you DO mindreads. In fact, progress in some parts of the game can't be gained without it. I've read of people who have mindread everyone in the game and been selective in other playthroughs and the comparative ends were negligible. Take that for what you will. In my own playthrough, I referred to a walkthrough/faq online whenever I encountered someone in the game. I used the walkthrough only for the mindreads, because, as I said, I found the whole concept confusing and I didn't wanna fudge my game.

Every character in this game is voiced. Every dialogue in the game is spoken. In fact, many parts of it includes narration, like when you're looking at objects or reading readables. I think this is, not only uncommon, but also extremely well done here. You will never hear dialogue spoken in the game and think, "oh, that sounds awful, or cheesy, like they couldn't afford real actors". The voice-acting here is top-notch and there is so much dialogue in the game that it makes it all the more impressive, in my opinion.

The game is hilarious. It truly has a sense of humor. Sure, it's facade is of this epic adventure, but there is so much humor in this game it's almost unbelievable. There are parts that are just laugh-out-loud funny. The humor is easily one of the motivators for my own determination to play it through to the end.

The graphics are beautiful. I had no complaints in the visual department. They obviously built the world very carefully and put alot of thought into it's design. I only found a handful or so of geographical errors, which is pretty impressive given the scope of the game world. Running around and exploring the game's world was always fun and rewarding. The enemies are varied and plentiful. The items to be found are also varied and plentiful.

Here I should mention how much this game follows the Diablo vein of item-finding. Most items found in most chest/barrels/whatever.... are randomized. You can save/reload for a different find. The same holds true for the quest and boss fight rewards. It's to a very large degree randomized. Always saving and reloading looking for better loot would certainly make for a considerably longer game though. There are certain specific chests and rewards that are always going to yeild the same result, but it's mostly a dice roll.

Like Diablo II the game has prefixed items and it also has set items. On top of that some items come with enchantments and can also have charms placed on them. So items will have varying numbers of enchantments and charms (between 0-3 of either) as well as static statistics. So you might get a bow that does 21-43 damage, 2-5 magic damage and health regeneration of .023, as static statistics, but have an empty charm slot and two enchantments (say, additional 100 damage, +5 spirit). Charm slots can only be filled once. Item enchantment slots can be disenchanted and re-enchanted as often as is possible or needed.

The game has no sense of morality. You can rob good people blind. There's even a chapter in the game where you get to choose who out of 4 of 8 people will live and serve you. The other 4 die. Why do they have to die? Excellent question! The game doesn't provide an answer. In one of the more extreme examples there is a quest given to execute a man being held. There is evidence to suggest he's innocent, but freeing him and aiding his escape yeilds no reward whatsoever, but executing him provides considerable reward. In another, more comical situation, you come across vegetables that talk. They were all people polymorphed by a witch. You can restore them to their proper selves, or.... you can eat them. Remember, you're supposed to be the "hero".

The game has mucky controls. It's clearly a game better suited for a gamepad, which isn't supported on PC. The game is so much an action-oriented console-style "rpg" that it even has platforming tropes. I kid you not. There are several instances in the game where you have to be on your "A" game in order to succeed in a platforming task. To make matters worse, the keyboard controls are not the most responsive. So, prepare to be frustrated.

At the end of the day, this is a great game that will definitely entertain. It will also frustrate on occasion. You might encounter a few bugs, as I did, that will test your patience and resolve (just try again or come back to it later), but I can definitely say this game is worth the time and the money. It's not a game I'd be much interested in playing a second time through, but that's just me (I'm more of an RPG purist) and it's so worth playing at least once.
投稿日: 10月15日
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 21.0 時間
Just started playing this game after buying it in the sale. i must say that its very refreshing to play an RPG where the characters are actually speaking with English accents, it adds to the authentic feel of the game, American voices give the feel of playing knights in a movie of some kind, none of that here. on max settings the game is very beautiful, combat is great and there is plenty of interesting stuff to do. For a change, reading books ingame is actually interesting.

This game is a steal at £3.24, buy it, you wont be dissapointed.
投稿日: 10月11日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.4 時間
Great :D
投稿日: 10月15日
このレビューは参考になりましたか? はい いいえ
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.0 時間
Divinity 2 is a RPG by Larian Studios which should warn you already. Every game of this studio I've encountered feels like they mixed up the basic ingredients that make up a good RPG, but somehow the result is unpalatable. The fantasy world feels stuffed with cliche and stereotypical characters. The gameplay and quests aren't even bad at first, but after closer examination they turn out to be abhorrent, passionless and generic. This looks more like a cash grab than an honest attempt.
投稿日: 10月24日
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 105.0 時間
Great game. Can't wait to play the sequel.

9/10
投稿日: 9月27日
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 2.1 時間
After being greatly disappointed in EVERY Divinity game there was, I wasn't expecting much of this.
But it turned out being the best one of the whole series!
Finally no overhead view or dialogue only game, this was the real RPG I was looking for.
Third person RPG as a dragon slayer with the feeling of Guild Wars and Skyrim.
Both this game and the expansion Flames of Vengeance (included in the Directors Cut) were spectacular!
9/10
投稿日: 9月27日
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
Game is not bad but didn't have the patience to play through. Perhaps a deeper story and looting/crafting system could attract more time from gamers. If you like third person RPGs set in the ancient world, I recommend.
投稿日: 10月7日
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1 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 19.6 時間
10/10 Would Jump Attack Again.
投稿日: 10月12日
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1 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 45.6 時間
Pretty cool game!
投稿日: 10月13日
このレビューは参考になりましたか? はい いいえ
10 人中 4 人 (40%) がこのレビューが参考になったと投票しました
記録時間: 16.0 時間
After 15 hours of game play and finally making it to the battle tower I have to stop playing this game. It's OK and has some good parts and bad parts to it. The items are Random, Skill point and abilities are intresting and I like the clunky combat thos very easy to exploit and somewhat easy.

The bad parts of this game is the lack of character debth and plot development. The main bad guy is not intresting at all and I would go as far as to say he's "lame" to quote some 80's computer slang.

Once you get to the battle tower the game opens put, for some games this a good thing, for Divinity 2 it's a bad thing as I have no motivation to continue on, I suspect there will be no amazing cut scenes I will miss, no new intresting characters and most importantly getting to this point of them game has been unfulfilling. If you absoutly have nothing to play for whatever reason...if it was 1996 again, if you are trapped on an island and this is the only game on a computer... then I would say Divinity 2 would be a pretty good game.

With games like D&D, Elder Scrolls, Fallout, Borderlands, batman, battlefeild, most jrpg's, Dragon age...diablo, dungeon defenders, anything intresting on your ipad, kingdom rush free on kongragate, board game nights with friends, munchkin! poker! and many many more activities.... their is no real reason to put your time here.
投稿日: 10月6日
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2 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 0.8 時間
You can "kick chickens and fight a giant rabbit" enough said!!
投稿日: 10月11日
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5 人中 1 人 (20%) がこのレビューが参考になったと投票しました
記録時間: 2.3 時間
Divinity II: Director's Cut. Right out of the gate, I was pretty unimpressed. The cut scenes were glorious, but then, cut scenes often are, and this, unlike DragoneAge 2, doesn't really live in the cut scenes. I had been excited about character creation though, so ... moving on to that. Pick a gender. Pick one of 4 heads. One of four hair colors. One of four voices. You're done. Really? They might as well have just handed me a pregen. VERY disappointing. Well, maybe the mechanics will be amazing. Moving on to the obligatory turt-orial. Annnd- the game locked up just as I was attempting to stroll through the gates into TutorialTown (Farglow.) Looked for info online, found very little bug-fix/tech help available at all, but finally tracked down the advice to crank my gfx to min, which worked, but the reason I bought it was because it promised to be glorious and graphical so... as soon as I got past the hiccup, I cranked them up again, and it seemed to be fine after that. Well. Fine- ISH, anyway. Again- I bought it to take pretty pictures. It has no way to turn off the UI hud, and a locked cam. So screenshots are an immediate disappoint. Ah well. And still, I rest my hopes on the game mechanics, so again, moving on. Tutorial town- They hand me glowing eyes, tell me I can read minds now, (but it costs xp to do so,) offer me merchants with a lot of gear I can't come close to affording, and tell me I can pick one of 3 classes. If I';m a ranger, I can use a bow, a warrior can use a sword and leap around impressively, and a mage can throw colorful sparks. Uhm... This is feeling more and more like a glorified platformer by the minute. Ran around, talked to some folks, discovered that the dialog is at least moderately adult- they toss in colorful epithets like "♥♥♥" and "♥♥♥♥♥♥♥s" so it's for grown-ups I guess. And the soundtrack is just... BIZARRE. Again, reminiscent of 8-bit techno. It was... different, I'll give it that! Fought some goblins. Died. Didn't feel inspired to waste more of my day on it. 4 out of ten, if you want thumbs or stars or something. Not hugely impressed with Dinvinity II. Glad I only paid 6 bucks for it.
投稿日: 10月16日
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3 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 1.6 時間
Watched the video, was very touched and heart felt from all the hard work they had to put into this game. And then I realese that console mode is complelty broken. Force Crashes game A LOT cant morphe into any other character. Very Annoyed. Damn Belgiums can't make a game after all.
投稿日: 10月12日
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3 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 0.6 時間
DBZ Simulator.
投稿日: 10月11日
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4 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
game doesnt tend to even run you get the intro a loading screen then it goes to desktop alot of people including myself have had this issue and none of the "solutions" work only thing we could ever wait for is a patch but I doubt this is going to happen anytime soon not worth the purchase at all
投稿日: 10月13日
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11 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
...
投稿日: 10月2日
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記録時間: 0.8 時間
Buying Divinity II ( or Ego Draconis, and the confusion revolving the fact it's the first game but somekind of spiritual successor to Divine Divinity) was a shot in the dark when it was released. It had been forced out of production too soon for the developer's taste due to lack of funds, I found out after I had played it.

What you actually recieved out of the box was a brilliantly written storyline that kept you engrossed pretty much from the start, a combat system with more depth and variation than it initially lets on and with graphics that could rival any AAA game on the market during the time of its release. I was shocked to hear the developers claim they were disappointed because it lacked so many things that they wanted to put into the game, but couldn't due to financial strains. The main rival to D2 was Dragon Age 2, and the fact Larian Studios, the developer, was disappointed in themselves meanwhile mopping the floor with every other RPG on the market, (in terms of game quality and not sales) says a little about their selfstandards. This is pretty obvious in Divinity: Original Sin if nothing else.

For a game that lacked half the content it was supposed to have, you'll wonder exactly what that content was when you come out an odd 40 hours of gametime later when you've finished one of the most engrossing and twisting storylines this side of a classic JRPG. As an example the Divinity Dragon Commander title is actually a byproduct of what was originally supposed to be an RTS part of Divinity II.

If you enjoy any rpg from Diablo to Skyrim, I would recommend trying this out. It is challenging in that the combat system is used to its' full extent throughout the game and there is no one tactic that would work on all enemies or situations. It is varying in that the scenery changes everywhere you go and not much is reused in terms of assets and nothing feels rushed or left out and it is, of course, engrossing thanks to wellwritten characters and a twisting storyline with many small pitfalls that you decide the outcome of in best D&D spirit.

If you've played Original Sin, or anything from Diablo to Skyrim, you would probably enjoy this game. If nothing else than to blast airships as a dragon.
投稿日: 9月25日
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記録時間: 9.8 時間
Possibly one of the best storylines and play through i've played on an action based RPG. Great Game
投稿日: 9月26日
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記録時間: 2.7 時間
This game doesnt' take itself too seriously and as such doesn't grind you down. The plotting and pacing of the story and humor are set at a nice jog. Oh, you still realize the seriousness of the main quest. BUT the light hearted, comical situations confronting you on your road there keeps you amused and entertained.
And when you're not engaged in fluid and fun combat with the local monstrosities, stop and smell the virtual roses and taste the eye candy
There may be a hickup or two in the package, usually concerning the sequence and or location of trigger effects ( i believe i encountered two). However these bumps in the road are minor.
So if you want to stick your head out of the dank dungeon of typical RPG's for some fresh air, Divinity 2 just might be the breath of fire you need.
投稿日: 10月17日
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記録時間: 5.4 時間
To be fair I haven't played the game as much as I should to give it a fair shake, but to me, its one of those games that I just can't be bothered to play, I'm sure its good, but for me I just found the first area after the tutorial to be far too boring, I never really made it past that, and I honestly don't care to proceed either.
投稿日: 10月18日
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