Divinity II has charm, I'll give it that. It has a beautifully realized fantasy universe, excellent writing with snappy dialogue, engaging characters, and a genre identity that seamlessly blends serious epic fantasy with satire and humor.
Despite these wonderful marks in its favor, however, the game itself is rife with flaws. Divinity II is a hard game, but not in the satisfying or rewarding way that many other RPGs claim to be. The gameplay is typically uninteresting at best and painfully difficult at worst, thanks to many random and often nonsensical difficulty spikes. The story, while incredibly well-told, is still typical fantasy tripe involving the monster-hunter becoming the monster, an evil megalomaniacal sorceror, plot-twisting betrayals that can be seen from a mile away, and more McGuffins than you can shake a stick at.
Transitioning between Dragon form and Human form is perhaps the worst offense that the game commits. While you can transform at will at almost any time, your enemies are tracked separately. Having trouble with a particularly tough pack of necromancers? Turn into a dragon and burn them to a crisp from above, you might say! Well, because of the way the game works, you can't. Those necromancers suddenly disappear along with every other enemy when you become a dragon, magically reappearing right in the same spot the moment you switch back to human form. This creates all sorts of other problems as well, like using dragon form to reach an otherwise impossible floating platform, only to be eviscerated by the sudden appearance of enemies as soon as you land. And don't get me started on how aggro is handled...
Despite its flaws, I couldn't help but enjoy Divinity. I enjoyed creating my character out of every skill imaginable. This wasn't just a fireball-spewing demon-summoning plate-armored dual-wielding berserker, it was MY fireball-spewing demon-summoning plate-armored dual-wielding berserker. As painful as the transformation process was, I couldn't help but get a gleam in my eye and a smirk on my face as I soared through the skies in dragon mode while epic fantasy music blasted in the background.
Divinity is a game that really wants you to like it. To be fair, it does fix most of its big issues by the second half of the game, Flames of Vengeance, but the first half of this 30 hour adventure can feel like a bitter ordeal up till then. The writing and charm, however, keep the game alive. It is truly a beautiful game, and one I did enjoy, personally, but it's not one that I could recommend in good faith. It is definitely a game that is worth borrowing or picking up in a sale, but unless the charm infects you, and it just "clicks" for you, there are definitely better options out there for you.