Drachen: Sie wurden gejagt und abgeschlachtet. Aber nun ist die Stunde der Vergeltung gekommen.
Nutzerreviews: Sehr positiv (722 Reviews)
Veröffentlichung: 29. Okt. 2012

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Divinity II Developer's Cut kaufen

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Enthält 3 Artikel: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut

 

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"2012 edition of Divine Divinity 2. Gothic like action open world RPG which rewards exploring. Many quests, open skill system. Weaker dragon arcade part."
Lesen Sie hier das vollständige Review.

Reviews

„Divinity II ist eine wundervolle und willkommene Überraschung. Es ist lange her, dass ich ein Rollenspiel gespielt habe, das den Balanceakt zwischen einer umfangreichen, tiefgründigen Story und einer soliden sowie urkomischen Handlung so gut bewerkstelligt.“
IncGamers

„Das Skript ist durch die Bank weg phantastisch, angefangen bei den äußerst einfallsreichen Quests mit verschiedenen Lösungsmöglichkeiten bis hin zu den NPCs, von denen jedem eine individuelle Persönlichkeit eingehaucht wurde. Wo andere Spiele nur einen plump vervielfältigten, profillosen Dorfbewohner A und B ein paar dutzend Male haben, bietet Divinity 2 ein authentisches Dorf voll mit Schwätzern, Schwerenötern, Fahnenflüchtigen, hin und wieder einem geheimen Mörder und auch ein paar normale Leuten.“
9/10 – SomethingAwful

„Es ist erstaunlich, dass ein so gutes Spiel vor dem Erscheinen der "perfektionierten" Version ein Schattendasien gefristet hat. (...) Die Quests sind echt gut, mit toller Sprachausgabe und wundervollem Witz; und nicht zu vergessen das Aufspüren von versteckten Höhlen und Schlüsseln, das eifrige Spieler belohnt.“
RPGWatch

Über dieses Spiel

Drachen: Sie wurden gejagt und abgeschlachtet. Aber nun ist die Stunde der Vergeltung gekommen. Befreien Sie sich von den Fesseln des menschlichen Körpers und erheben Sie sich in die Lüfte! In diesem epischen RPG-Abenteuer werden Ihnen tausende Gegner alles abverlangen. Breiten Sie Ihre Flügel aus und verbrennen Sie Ihre Feinde: Werden Sie zum Drachen!

Dieser Developer's Cut ist die ultimative Version des preisgekrönten Rollenspiels Divinity II und bietet über 100 Stunden Spielspaß, einen brandneuen Entwicklermodus sowie viele weitere großartige Extras!

Hauptmerkmale:

  • Entwicklermodus Spielen Sie die normale Version oder erleben Sie das Spiel so wie die Entwickler und toben Sie sich mit den Konsolenbefehlen aus! Wollten Sie schon immer neue Fähigkeiten an einer Horde von hunderten Goblins austesten? Machen Sie es! Haben Sie sich schon immer gefragt, wie es wohl wäre, die Spielwelt in Gestalt eines Trolls zu erkunden? Hier ist Ihre Chance! Entdecken Sie eine ganze Palette an spektakulären Entwicklerbefehlen und fühlen Sie sich selbst wie ein Zauberer!
  • Das Schlüpfen des Drachen Diese einzigartige Video-Dokumentation gibt Ihnen Einsichten in die kreativen Prozesse der Entwicklung von Divinity II: ihre Höhen und Tiefen, Triumphe und Rückschläge...
  • Schatzkammer Stöbern Sie durch unzählige Design-Dokumente, Konzeptskizzen und Videos, die Ihnen einen uneingeschränkten Einblick in das Spiel gewähren, als es noch mitten in der Entwicklung war. Erleben Sie aus erster Hand, wie ein Spiel entsteht!
  • Kämpfen Sie als Drache und als Mensch Zum ersten Mal wird in einem Rollenspiel die Macht des Drachen entfesselt! Erheben Sie sich und verwandeln Sie alles in Rauch und Asche, was Ihnen im Weg steht, indem Sie sowohl als Mensch als auch als Drache Ihre Feinde bezwingen und der ultimative Drachenritter werden!
  • Dynamische Geschichte, abhängig von deinen Entscheidungen und Fähigkeiten Divinity II bietet zum Lösen der Quests eine breite Auswahl an moralischen Entscheidungsmöglichkeiten.
  • Benutzen Sie Ihren mächtigen Drachenturm als Operationsbasis Wie eine gewaltige steinerne Klaue thront der Drachenturm über die Wächterinsel, eine kolossale Zitadelle, gebaut vor Jahrhunderten von einem längst vergessenen Drachenmagier. Gelangen Sie in den Besitz eines mystischen Relikts, um den Turm nutzen zu können: der Drachenstein.
  • Erschaffen Sie Sie Ihre eigene ultimative Kampfkreatur Beschwören Sie Geister, um einer Kreatur bestehend aus Körperteilen, die Sie während Ihrer Kämpfe gesammelt haben, Leben einzuhauchen. Die Kampfkraft dieser Kreatur ist buchstäblich die Summe ihrer einzelnen Teile: Wenn Sie diese Abscheulichkeit erst einmal erschaffen haben, können Sie sie beschwören, damit sie Sie im Kampf unterstützt.

Systemvoraussetzungen

    Minimum:

    • Betriebssystem: Windows XP SP3 oder höher
    • Prozessor: Intel Core 2 Duo 1,8 GHz oder vergleichbar
    • Speicher: 1 GB RAM
    • Grafik: Nvidia GeForce 7600 mit 256 MB RAM oder vergleichbar
    • DirectX®: 9.0c
    • Festplatte: 15 GB HD frei
    • Sound: DirectX9.0c kompatibel
    • Zusätzliche Informationen: Windows Vista oder höher setzt doppelten Speicher voraus

    Empfohlen:

    • Betriebssystem: Windows XP SP3 oder höher
    • Prozessor: Intel Core 2 Duo 2,6 GHz oder vergleichbar
    • Speicher: 2 GB RAM
    • Grafik: Nvidia GeForce 8800 mit 512 MB RAM oder vergleichbar
    • DirectX®: 9.0c
    • Festplatte: 15 GB HD frei
    • Sound: DirectX9.0c kompatibel
    • Zusätzliche Informationen: Windows Vista oder höher setzt doppelten Speicher voraus
Hilfreiche Kundenreviews
15 von 15 Personen (100%) fanden dieses Review hilfreich
18.2 Std. insgesamt
Verfasst: 29. November 2014
Eines der besten Rollenspiele meiner Meinung nach , wenn auch nicht so umfangreich wie The Elder Scrolls-Reihe oder die Gothic-Reihe.

Aber die Story ist recht gelungen , die Kämpfe machen richtig Spaß und schrägen Humor gibts obendrein.

Klare Kaufempfehlung auch zum Normalpreis.
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14 von 15 Personen (93%) fanden dieses Review hilfreich
47.4 Std. insgesamt
Verfasst: 24. November 2014
Das Spiel macht vieles richtig: Angenehme Sprecher, interessant gestaltete Quests und vor allem ist es endlich mal wieder kein "Easymode" Spiel. Das hat weniger mit dem Schwierigkeitsgrad ansich (der lässt sich jederzeit skalieren) als mit der sparsamen Nutzung von Questmarkern zu tun. Hier darf man endlich wieder ein bisschen suchen wo denn der blöde Schlüssel zu der goldenen Schatztruhe versteckt ist die dort so verlockend herumsteht. Aber nicht nur dass, viele Quests erfordern tatsächlich den Einsatz der grauen Zellen um sie erfolgreich abschließen zu können.
Bis zu einem gewissen Punkt macht das Spiel also wirklich Spass.
Leider taugt das Kampfsystem bzw. die Skills insgesamt recht wenig, sodass man schnell immer wieder die gleichen Kämpfe ausficht. Ob nun gegen niederes Banditengesindel oder Bossgegner die Kämpfe sind abwechslungsarm und monoton.
Gegen Mitte des Spiels bekommt man dann auch nur wenig spannende Quests die meist in sinnlose Grind-Orgien ausarten bei denen man lange Zeit einfach nur Gruppe um Gruppe Monster abmurkst. Das hat zwar durchaus einen meditativen Charakter aber interessant ist es nicht.
Unterm Strich ein gelungenes Spiel für jeden der sich mehr für Quests, Erkundung und gute Dialoge interessiert. Wer ein ausgefeiltes Kampfsystem oder motivierende Skill-Trees sucht ist hier falsch.
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5 von 7 Personen (71%) fanden dieses Review hilfreich
46.0 Std. insgesamt
Verfasst: 5. November 2014
Noch nie habe ich so ein episches RPG spielen dürfen es ist einfach episch die dialoge sind super sogar mit ein wenig Homor und man versteht die Story schon beim ersten mal und selbst beim sechten mal wird sie nicht langweilig! Auch der Skillbaum ist perfekt gelungen man kann spielen was man will ob man sich nun auf den Einzelkampf oder Bereichsangriffe beschränkt es funktioniert alles sehr gut! Und die tasache das man von drachen zu menschengestalt hin und her wechseln kan ist einfach bloß EPISCH! Für mich ganz klar ein muss für jeden der RPG liebt! ich könnte dieses spiel immer und immer wieder durchspielen!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.2 Std. insgesamt
Verfasst: 3. April
Divinity 2 Eco Draconis,

ist und war eins der Stimmungsvollsten und schönsten Fantasy Spiele die ich bis jetzt jemals gesehen habe.
Allein schon der Spielumfang kann im ersten Bereich (Trümmertal) bis zu 10 Stunden minimum erreichen wenn man die Gegend erkundet und Quests erledigt.

Grafisch übertrumpft es meiner Meinung nach den Großmeister "Gothic" in vielen Bereichen und bring dies mit einer flüssigeren Performance auf den Bildschirm.


Gameplay:

Ich vergebe für das Gameplay 8 von 10 Punkten, da es zwar wirklich simpel und unkompliziert für die Spieler aufgebaut ist aber gerade dadurch den Reiz bringt sich mit Bewegungen in die Kämpfe zu werfen, die möglichst viel von dem gewöhnlichem abweichen.

Ein dicker Pluspunkt im Gegensatz zu "Gothic" ist, dass man nicht durch das lästige "Boarder-Blocking" vom herunterfallen gehalten wird und man beim Fall keinen Schaden nimmt.

Ein Minuspunkt, der somit den Pluspunkt ausgleicht, ist jedoch das "Crafting" System.
Es besteht wenig Auswahl an Waffenmodifikationen und Herstellungen schon gleich gar nicht. (Jedenfalls habeich keine Baupläne oder etwaiges gefunden)

Grafik:

8 von 10 Punkten
Wunderschön insziniert, mit authentisch aussehenden orten und Gebäuden.
Zudem bieten die Soundtracks eine sehr entspannte Atmosphäre.

Einige kleine Verbesserungen wären noch da aber so wie es ist, ist es gut.

Story:

8 von 10 Punkte

Logische Geschichte bei der man sich trotzdem immer wieder fragt wie es ausgehen wird.
Viele kleine Nebenmissionen in die man vor allem auch die eigene Entscheidung einfließen lassen kann.



Alles in Allem,
ein gelungenes Spiel das es sich lohnt zu kaufen, da man einige Jahre später sich daran errinert und Lust bekommt es wieder zu spielen.

Shadow
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1 von 1 Personen (100%) fanden dieses Review hilfreich
55.5 Std. insgesamt
Verfasst: 25. März
Divinity 2 ist neben Dragon Age eines meiner Lieblingsspiele.An der Grafik ist nichts auszusetzten die Quest machen Spaß und die Story ist der hammer. Einfach ein verdammt gutes Spiel.
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65 von 67 Personen (97%) fanden dieses Review hilfreich
26.5 Std. insgesamt
Verfasst: 8. November 2014
This is an excellent game, defnitely one of the best single player action RPGs out there. There is SO MUCH content, too! It's not an open world/sandbox game, but rather sets the player on a specific path with the option of doing many side quests. It's old school in that it often requires intution, guessing and puzzle solving on the part of the player. It doesn't hold your hand like some games do, but does point you in the right direction and leave you to find the secrets for yourself.
What I like most about this game is that you have a completely open character build - you can put points in any tree at any time and create a hybrid class, though I find that picking a class and sticking with it is a highly effective playstyle.
What sets Divinity II apart from many other games of its ilk is that you gain the ability to transform into a Dragon and fly through the game world. It is great fun to fly around the valley battling airborne foes and destroying enemy structures, then turning back into a human to enjoy the fast paced action/rpg combat.
The game does have a handful of bugs and glitches that were never worked out. A handful of side quests are not possible to complete and others can accidentally be restarted, but it is not game-breaking. Given how good the rest of the game is, it is a minor issue at best.
This is defintely an underappreciated gem and I strongly recommend it to anyone who enjoys RPGs like Dragon Age, Mass Effect or Neverwinter Nights.
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64 von 68 Personen (94%) fanden dieses Review hilfreich
78.8 Std. insgesamt
Verfasst: 26. Oktober 2014
tl;dr If you somewhat enjoyed Witcher games, Risen and Kingdom of Amalur, then you will appreciate this gem.

===== Review =====
Enchanting menu music promises an eventful and compelling journey. The game does not fail in that regard.

= Audio 9/10 =
Have I mentioned the intro music? Because you will find yourself sitting in the menu, not having the courage to stop the flow of mesmerizing chorus. While other in-game music is engaging as well, it is not always introduced seamlessly. Voice over is quite colourful and I'm yet to notice any repetitiveness. You will be yearning for the soothing sounds of nature and waterfalls however, but only your footsteps and void are around.

= Story 9/10 =
You better listen. Because it is very thorough, multisided and there will be a quiz... literally. This is my first divinity game, and the lore is astonishing and comparable to giants like Elder Scrolls and Witcher. The beginning does feel like continuation of a story, but you can get the whole picture from books and dialogues. Speaking of ...

= Dialogues 10/10 =
This needs to be an example for the nowadays writers. Mischievous, profound, logical and surprising. I have not enjoyed English like that since white man was a President (i.e long time ago).

= Gameplay 8/10 =
On insanity, you will hide behind trees and stones because someone will break your bones, you will run away like teenager from his first date, wriggle like a snake, jump as a cheetah. Most games get repetitive after couple weeks of playing, however in here, new game modes will be available, skill reset allows you to try out everything without having to start from beginning. Eventually you will get a teleport stone to access trainers and other NPCs.

= Interface 9/10 =
A game that was built for the PC. No silly checkpoints, radial menus, unnecessary limitations or vague descriptions.

= Graphics 7/10 =
It does look like another Asian online MMOsomethingsomethingRPG. But there is a reason for that, you will have a chance to checkout everything from the birds view. Com'on, tis from year 2009.

===== Tips =====

Skills. Don't worry too much. You will have the ability to reset em. I do recommend invest in Lockpicking. Simply can't stand the sight of an unopened chest. Do not waste anything on backpack room.

Experience. Mobs do not respawn, but you get drastically more/less depending on enemy level.

Skill books. First couple locations - first map has one, the first tavern, hanging on a chain separately from other hanging weapons.

Save/reload ho. Before you kill an enemy, or before you come near to a chest, you can save/reload the game to get different loot. Cheap but oddly satisfying. Not sure if otherwise I would have been able to finish the first half on Insanity.

Choices. Careful what you reap. If you agree to kill or raid someone, you could loose other potential quests from that person/area.

Items. Sell all non-quest or skill books after you read em. Keep a rope for one quest. Keep only items that you are going to use, or disenchant. Sell useless potions. The only resource/gem worth saving is the malachite gem, because it will be easy to get unlimited amount later on.

===== Final thoughts =====

Despite its shortcomings, the game is very engaging and quite refreshing. Be warned however, it is very long.
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34 von 35 Personen (97%) fanden dieses Review hilfreich
149.1 Std. insgesamt
Verfasst: 20. März
Divinity II Ego Draconis and Divinity II Flames of Vengeance comprise Divinity II: Developer's Cut. The former the original and the latter the expansion. Depending on how you play the length of the entire production can easily extend past 100 hours.

To start, customization was a disappointment. Selection is limited to a male and female model with appropriate sound samples from which to pick. Want to sound like a noble or a soldier then Larian has made that happen. What Larian did not make happen was allow me to choose an avatar in my chosen image. The hair and beard and color of both can be chosen but only female or male and human at that. The game has goblins, why can't the player be a goblin?

Once my disappointment over the customization screen had dissipated it was time to immerse my self in the world of Riverlon. Much like Risen, the player starts as a complete non descript. In terms of the game's systems, the player character might as well have been just expelled from the womb. Barely any attributes or acquired skills make up your profile and depending on your skill level as a gamer and how you allocate your initial allocation of attribute and skill points, the game can be rather unforgiving. Some would think challenging forcing a strategic approach, others may be put off. I thought the former and welcomed the challenge eagerly building my character for the tasks ahead. Im that context the game starts the player much like Risen or Gothic.

As you progress in Divinity II you become more powerful and the game eventually will become easier. Late in the base game there was a distinct lack of difficulty balancing by Larian. While the game continued to be entertaining the lack of eventual difficultly was a serious issue. While the game has multiple difficulty settings encompassing casual through nightmare, this wasn't enough. An additional difficulty setting was needed or the skills needed to be toned down though the game does make you feel very powerful from a role playing perspective.

My opinion on difficulty may be more a product of playing as a pure Mage. I cannot speak for Fighter, Ranger or playing a mixed class. Also note that for a good portion of the base game the game was extremely challenging even on normal. Divinity II is not on rails and you are free to explore areas outside of your capabilities.

The player is free to allocate skills to any category. Categories are broken down by Priest, Mage, Fighter, Ranger and general category to remain unnamed. Want to be a Battle Mage, a Ranger Priest, no problem. The elasticity of the skill system allows for such combinations with the only limitation being that the skills are level locked.

Divinity II tells the story of a budding Dragon Slayer who eventually is recruited to become a Dragon Knight and defacto a Dragon. Morphing into a Dragon is cool and a significant divergence in game play. Like the Dragon Knight, Dragon abilities can be allocated and strengthened through skill points. Game-play as a Dragon will have you battling all sorts of flying beasts as well as entrenched land based weaponry. At this point in the review if you are reading through the spoiler tag I want to point out that anyone who likes their flight controls inverted is in for a big surprise and for this Larian gets an F for failure and not caring about a portion of their fan base. Larian left out inverted flight for the dragon. Thankfully we can send human beings into orbit and utilities exist to help correct this issue. Using Xpadder I was able to setup a profile to control the Dragon on an Xbox 360 game controller and invert the flight controls in the process. This meant playing the Knight with the keyboard and playing the Dragon with the game-pad. A minor inconvenience but the PC version should of been patched as the Xbox version had inverted flight.

Potions, Crafting, Botany and Gemstones all play significant roles. Potions can be purchased though there is an alchemy system based on plants. Potions are not limited to health and mana and include attribute based potions as well. Potions interestingly have many level classifications with the strength of the potion increasing with the level. Crafting is gem based and like alchemy, the ability to craft is available to every player character. When you become a Dragon Knight you get your own Battle Tower and the tower has servants. Servants of which you may weaponize and armor. Servants that will collect gems and plants for you. A welcome time saving feature implemented by Larian to keep game minutia to a minimum.

Divinity II is a 2009 production and looks like it was made in 2009 though in some places the game visually shines but over all the game still looks good. Voice acting is top notch and professional. I was disappointed to see the re-use of npc models, a pet peeve of mine, though Larian did an adequate job covering up this sin and the issue didn't appear to be as egregious as Gothic 3.

Combat was simply fun and skills utilized by the player are accessed via the standard 1 through 0 keys or can be reassigned to any key. All game functions can be re-mapped including quick save. Combat is as simple as swinging your weapon and using skills. Blocking is non-existent and points can be put into the passive skills like evade. The player can also roll out of harms way.

The Developer's Cut allows the player to start the base game and expansion as originally released or in what amounts to a debug mode. Both versions are save game compatible. In the debug version, the console is accessed via F11 and you are free to do as you wish. Want to give yourself an apple ? You can do that. Mostly I stayed out of the debug version though I will come clean so to speak and admit to pumping 5 points into encumbrance to satisfy my pack rat tendencies and because I'm no fan of dealing with limited inventories in action rpgs. It bears to mention that the starting inventory limit can be managed without putting any points into encumbrance.

Divinity II and expansion are worthy for multiple reasons. Divinity II comprises originality, professional voice acting, great game-play, questing and a great soundtrack (accessible via install). A top notch action RPG.
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36 von 40 Personen (90%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.1 Std. insgesamt
Verfasst: 26. November 2014
Roundhoused a hen, picked locks in front of owners, stole keys, took their stuff, made sassy remarks and no one cared, helped a blacksmith steal another man's wife then he gave me discounts.
10/10- will steal again


- This game has a lot of content and I have found myself enjoying it so far. I tend to do more dodging than fighting, but I'm doing ninja flips so it's worth it. Some of the dialogue is really funny (I found it funny) and the combat is alright. You typically only have one attack button for melee and spells can be assigned to keys. There is more than one mode and it's really fun just to mess around. It runs smoothly on my laptop. Make sure to save where you want it to save. Autosave doesn't come 24/7.
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23 von 24 Personen (96%) fanden dieses Review hilfreich
39.2 Std. insgesamt
Verfasst: 4. November 2014
I was a little sceptical at first when looking at the reviews for this game but I can honestly say after 40 hours of gameplay and completing the vast majority of the quests that it is well worth playing. Bought it when it was on sale but it's worth full price, definitely recommend this game to anyone who enjoys a typical RPG game.
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14 von 14 Personen (100%) fanden dieses Review hilfreich
27.4 Std. insgesamt
Verfasst: 5. November 2014
I had fun with this game dispite it's flaws, so it's worth a try if you can spare some cash. Playing as a dragon and fighting on the ground both present a decent challenge, it is impossible to fight enemies on the ground from the sky or vise versa. this does make sense from a balance perpective but it can be rather frustrating to morph into a large group of foes.

The scenery is nice enough during gameplay, it is mostly boring and forgetable. The only location that stuck with me after I stopped playing was the battle tower, your personal fortress and base of operations.

The dificulty was another problem I had with this game. It is possible that i am just bad at the game, but as any class other than archer I was frequently being killed by basic enemies.


Dispite those problems the game was still fun to play so it gets a recomendation from me.
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15 von 16 Personen (94%) fanden dieses Review hilfreich
45.3 Std. insgesamt
Verfasst: 21. November 2014
Criminally underrated. Generic as RPGs get but that's not a bad thing here. I can't think of one thing this game does wrong that isn't a complaint against games of this time period in this genre in general. Give it a shot.
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11 von 11 Personen (100%) fanden dieses Review hilfreich
80.8 Std. insgesamt
Verfasst: 20. Dezember 2014
Basically one of the best games i've ever played. I would recommend to anyone who likes games like Skyrim to buy this.

The reason i bought skyrim is because after i finished this game...i was still hooked. Skyrim was the closest game i found that was similair to Divinity2. Great soundtrack to listen to while exploring. About 80 Hours of game play which makes games like these really worth your money. Its a nice gem of a game, and for 10$ or less its a great deal!

I hope you dont like sleep, because you may stay up all night playing this game.

Also, Don't forget to SAVE frequently. Especially when there are bosses or groups of units. I found myself Saving several times durring bosses because it required strategy to kill them and sometimes you have to pause in a middle of a fight to figure out what your next move will be.
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9 von 10 Personen (90%) fanden dieses Review hilfreich
68.5 Std. insgesamt
Verfasst: 27. November 2014
Third person action RPGs are my favorite genre, and I can't believe I missed out on this for so long. The world, its lore and characters, are just so interesting while the combat strung it all together so nicely. As a ranger I would go around launching exploding arrows at groups of enemies while my undead summon pulled aggro. But there was also a lot of moving around and dodging enemy projectiles as well. Lengthy stuns and instantaneous flinch attacks can make fights pretty frustrating, though. And then there is the dragon combat. You fly around hitting towers and other flyers with your fire breath and fireball attacks for the most part. You can't attack or even see ground units which means when you switch back to human form you can drop into the middle of a group of enemies and not even realise it till you're dead. Theres not much else I can say about it other than it makes for a nice change of pace. Overall, there are a lot of side quests and a lot of different places to explore. There weren't many variations on the dungeons, but they never got stale. If you're a fan of the genre I don't see how you could be dissapointed with this game.
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11 von 15 Personen (73%) fanden dieses Review hilfreich
201.8 Std. insgesamt
Verfasst: 26. Oktober 2014
For the price point this game is very enjoyable,closer to a hack n slash than a true rpg, but the graphics are nice ,controls are intuitive and combat is fun. Enjoy.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
14.9 Std. insgesamt
Verfasst: 23. Dezember 2014
I have not finished it yet, but boy am I having an amazing time with it.
Divinity: Developers Cut is a fantastic, under the radar RPG that most people have never heard of. Now, I can't say that you'll pick it up and be immediatley engrossed, it most deafinatley takes some time to get into, but if you're a hardcore RPG gamer, it is absolutely worth your time. When I say hardcore RPG gamer, I mean you've gotta know how to figure things out on your own. Occasionally there is a quest marker, but usually it's just a quest description, the rest you gotta figure out on your own. Some people could be turned off from the crazy difficulty in the beginning, but the only reason it's so hard is because the game demands that you go out and explore, do side quests, and level up, gear up, instead of jumping right into the story. When I started out I went straight for the main story and got anihallated almost instantly by some skeletons. So I went out, explored, killed goblins, did some quests, and about 2 hours in I started the main questline.
The combat is probably the low point of the game, but even then it's not bad, just kind of clunky. You have a pretty standard skill tree but the nice thing is you can branch out and choose whatever skills you want. Wanna be a two handed sword wielding brute that also likes to use healing spells? Go for it. But other than that, it's all pretty basic RPG stuff with some mildly messy hack and slash type combat.
The world is nice and open offering tons of exploration and secrets to be found, just don't expect there to be a huge variety of enemies, because there isn't. As far as I've played, there is really only one real town too. But I dunno if there is another later on.
Now, lets talk about the awesome stuff. If you can give it a chance, about 9-10 hours in the game goes from pretty average but fun, to really really cool. If you can manage to get to the point where you get to own the Battle Tower, things start to look waaaaay up. You have 4 different wings in the Battle Tower that can help you out. You have the Necromancy Chamber which allows you to create your own creature out of dismembered limbs of fallen foes. You have the Alchemy Chamber which allows you to brew potions with probably the most easy to use potion creater ever in a game. Then there is the Enchanting Chamber which allows you to enchant/disenchant armor and weapons. And then there is the Training Chamber which allows you to use gold to buy additional levels for your skills so you can level them past 5. Then aside from the chambers, there is also your team of runners. Runners will go out and find whatever crafting materials you may need. You can also equip them with gear so they don't die while out in the field.
Also awesome is the fact that at the same time you get your battle tower, you also gain the ability to turn into a dragon at will and wreak havoc. If that's not a game seller, I don't know what is.
All in all Divinity 2 is a pretty awesome game. There are some low points like little enemy variety and mildly clunky combat, and the beginning is pretty boring for like the first 2 hours. But if you stick with it (Especially if you make it to the Battle Tower) you will find that it's a pretty rewarding game with lots to keep you busy.

Verdict
8.5/10
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4 von 4 Personen (100%) fanden dieses Review hilfreich
60.2 Std. insgesamt
Verfasst: 22. Januar
This ends up being a fairly good game. It sticks to game mechanics that are simple but work, the graphics are quite ok and the story line is decent. It's not exactly Skyrim or The Witcher but if you're looking for a 3rd person fantasy game, you'll likely enjoy this. The drop system is that of Diablo which is frustrating as it's very random indeed but the skill system is good. The dragon combat is perhaps a bit too arcade-like but I had a bit of fun with it. The first area is better than the second, I felt, but it's nice to see a smaller production like this still managing to reach decent graphical heights.

Worth a play for sure but not quite the top of the charts.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
61.2 Std. insgesamt
Verfasst: 25. Oktober 2014
It took me a couple of sittings, looking at the game, getting a tiny ways into the game and saying "nah, boring" before I became completely consumed by this game. Then, I spent most of my freetime for the next week playing this game, and the story and the playstyle are fantastic!

I usually prefer open-world RPGs and don't like linear RPG's, but this one made me change my mind! The game combines open world feel with a linear play through. There are a couple world sections that you can travel to at different times. Each section is worth exploring as there is a lot of fun side quests and loot. However you are in a fixed storyline in each of these sections and often returning to old sections is pointless. On a scale of Open-world to Linear this game falls as a little more Linear than Fable III (You have a central hub after a main questline and can go to different areas to pick up stuff you missed, but once the end sequence of the game begins there is no going back).

The BIG downside to this game is that there is 0 replayability. Which is a shame, because it really is fun to blow stuff up as a dragon.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
164.2 Std. insgesamt
Verfasst: 6. Februar
I love this game! While it does not have the open world of Skyrim; there is still plenty of exploration. Plus it takes you where Dragonborn did not go - you can fly the friendly skies.

I do have one problem on my Window's 7 computer with this game; my spywear picks it up as a virus (Banco.pcx) and deleats the exc. From my Steam library I can right click on the game and go down to properties. Then I can click on local content and tell them to check the program (they then reinstall the exc while I have my spywear paused).

Even with the one problem; I would highly recomend this game to everyone. It really has me hooked!
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4 von 5 Personen (80%) fanden dieses Review hilfreich
43.3 Std. insgesamt
Verfasst: 14. Dezember 2014
Divinity 2 is one of my all-time favourite games. The RPG game is enjoyable to some people, but not to others due to its nature: it's more of like reading a book. The skill tree and combat in general aren't very tactical: it doesn't really matter what you choose. The reason why the game is so awesome in my opinion is the voice acting and plot. It is one of the few games that have actually managed to give characters a value! All characters are unique, the way they talk, the thoughts they think (yes, you can mindread), the things you learn about them from other characters. It's not your standard RPG with combat, leveling and gearing points. It's a well written, interactive story you follow with your also unique character whose uniqueness comes from the choices you make and the impression you leave.

The game fits in the same category with Star Wars: KoTOR series.
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