Pid ist ganz wie Ihre Welt… nur anders.
Nutzerreviews:
Kürzlich:
Größtenteils positiv (34 Reviews) - 73nbsp;34er 34 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (2,123 Reviews) - 86 % der 2,123 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 31. Okt. 2012

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Kürzliche Updates Alle anzeigen (1)

20. Januar

Paws - New project from Might and Delight

We are happy to announce our latest project, Paws!
In a continuation of the Shelter series, this is a standalone spinoff from Shelter 2 where you play as a lynx cub.

http://store.steampowered.com/app/434000

0 Kommentare Weiterlesen

Über dieses Spiel

Ein Junge namens Kurt findet sich auf einem seltsamen Planeten wieder und muss seinen Weg nach Hause finden. Mit der Hilfe unverhoffter Verbündeter und allerlei Dingen in seinem Rucksack muss Kurt mittels schwereloser Laserstrahlen die Plattformen überstehen und alle Rätsel auf seiner ungewöhnlichen Reise lösen.
Bei über 12 Stunden Abenteuer-Spielspaß mit umfassendem Koop-Modus und wunderbaren Welten mit einem klasse Soundtrack kommt keine Langeweile auf.
Mit 22 verschiedenen Orten, zig Gegnern und hunderten an Geheimnissen ist Pid wie Ihre Welt... nur anders.

Systemanforderungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows XP SP2
    • Prozessor: 2,6 GHz Single Core
    • Speicher: 1 GB
    • Festplatte: 2 GB
    • Grafikkarte: DirectX 9.0
    • DirectX®: DirectX9
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: 3, GHz Dual Core
    • Speicher: 2 GB
    • Festplatte: 2 GB
    • Grafikkarte: GeForce 8 Serien, ATI Radeon HD2xxx
    • DirectX®: DirectX10
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser.
    • Prozessor: 2,6 GHz Single Core
    • Speicher: 1 GB
    • Festplatte: 2 GB
    • Grafikkarte: OpenGL 2.0 kompatible Grafikkarte mit 256 MB RAM (ATI oder NVIDIA)
Nutzerreviews
Customer Review system updated! Learn more
Kürzlich:
Größtenteils positiv (34 Reviews)
Insgesamt:
Sehr positiv (2,123 Reviews)
Kürzlich verfasst
BakrMan
( 6.2 Std. insgesamt )
Verfasst: 30. April
I really like this game
while i don't like it's genre this game made me relike it
would totally recommend
Hilfreich? Ja Nein Lustig
Cannonata12
( 0.6 Std. insgesamt )
Verfasst: 7. April
Veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeryyyyy Annoying......
Hilfreich? Ja Nein Lustig
Thaxs (Axel)
( 0.9 Std. insgesamt )
Verfasst: 5. April
Beautiful little puzzle platformer that is controller enabled. Scenery really pulls you in.
Nice, relaxing and rewarding gameplay. Not too difficult. Not irritating after you die.
Fitting music and story.

9/10

(I had to launch the game via big picture mode to get my wireless Xbox 360 controller to work)
Hilfreich? Ja Nein Lustig
abcdefghijklmnopqrstuvwxyz
( 10.2 Std. insgesamt )
Verfasst: 29. März
Soft on the eyes and easy on the mind, except for those randomly scattered locals that are usually suspended above a pit of death and require some sort of god-like manipulation of the mechanic to traverse and usually only reward you with more stars, the which I seldom use because baddies often drop everything the stars can buy. This game has a lot of side content that, for some reason, I feel completely fine with skipping over. It is similar to the stars in Braid - I could dedicate the time to search out and figure out how to get all the extra content of this game, but I won't - I have too many other games on my steam backlog and too little time to play them. Makes me wonder. If this game was the only game I owned, certainly I would play it until the end of the Earth and unravel all its mysteries until 100% ♥♥♥♥♥♥♥ completion. And if I did such a thing, certainly my experience with this game would be much more profound and emotional. Similar to when I was 8 years old and would play over and over 'A Boy and his Blob' on the NES. But, due to games being so damn cheap and accessible, I tend to use my time to experience superficially 15 different games than experience in full capacity one game. These words would probably make the guy who made 'The Witness' turn over in his grave because that guy clearly wants you to be willing to spend a lot of your time not just on one game, but one puzzle in one game. He wants you to invest countless hours to one moment so that when it all clicks you can have that cocaine-like reaction of 'WOW!!!" "AHA!!!!" "I GET IT!!!!!!" He is like a drug-dealer for my mind. I guess I get that reaction elsewhere because I am not motivated to pursue it in this game.
Hilfreich? Ja Nein Lustig
Obey the Fist!
( 0.2 Std. insgesamt )
Verfasst: 28. März
Pid differentiates from the unholy slew of mediocre 2D platformers in a couple of ways which excuse it for existing.

It works well enough on modern systems, many other 2D platformers don't.

The developers decided to use 3D graphics presented in a 2D way - the graphics are simplistic but tastefully done, enough to give the game a pass for this. Gameplay controls are customisable, but points are lost for pushing the tablet/console aspect.

Gameplay is the same old stale 2D platformer guff, however. If you really like 2D platformers, then this is probably one of the best out there. Should you buy it? No, unless you love 2D platformers, in which case, go right ahead, although bear in mind this game does look like a console/tablet port.

Recommended simply for accomplishing the developers somewhat questionable goal.
Hilfreich? Ja Nein Lustig
nadnerb4ever
( 2.8 Std. insgesamt )
Verfasst: 27. März
I want to like this game. I love the beam mechanic and the game feels like it has so much potential, but the item system is horribly designed and kind of ruins the experience. Throughtout the game you collect stars which can be used to purchase items, but the only thing you can purchase is refills for your consumables. And the refills cost a rediculous number of stars. So essentially your consumables are then so valuable that you dare not use them unless they are absolutely required. (Like elixers in pokemon).
Hilfreich? Ja Nein Lustig
FiKo
( 0.6 Std. insgesamt )
Verfasst: 27. März
♥♥♥♥ this.. No controller support at all.
Hilfreich? Ja Nein Lustig
CerealKillerMR
( 3.3 Std. insgesamt )
Verfasst: 11. März
Fun little game to play. Nice coop experience as well
Hilfreich? Ja Nein Lustig
Ciampol
( 0.8 Std. insgesamt )
Verfasst: 8. März
it's great
Hilfreich? Ja Nein Lustig
SychO ♫
( 6.9 Std. insgesamt )
Verfasst: 7. März
I didn't think it was as good as this, levels are amazing and the story about that kid too.
Loved it.
Hilfreich? Ja Nein Lustig
mrs_woodhouse
( 11.6 Std. insgesamt )
Verfasst: 5. März
I like Pid, I really do.. but I have so many problems with my xbox controller (on mac).
I'm about halfway through the game but it is so freaking annoying not to be able to play smoothly, so I give up. Sorry Pid.
Hilfreich? Ja Nein Lustig
Twinrovaツ
( 6.3 Std. insgesamt )
Verfasst: 5. März
First I was a bit sceptic over this game, but after playing it for some hours, I really enjoy playing it. It's really a good game, if you just want to hang out a bit or just having fun in a jump and run game =D Lamo
Hilfreich? Ja Nein Lustig
Audish
( 2.1 Std. insgesamt )
Verfasst: 28. Februar
I think we've all gotten off at the wrong bus stop at one point or another, and the experience can be anywhere from annoying to positively harrowing. In Pid, your little spaceboy Kurt falls asleep on a bus and ends up on a planet of robots, where the busses haven't been running for 300 years. In his journey to find some way off the rock, he comes across a shining gem that creates pillars of levitating force. But someone isn't happy about him having it, and sends a veritable army of robot minions to chase him down.

How's that for a puzzle platform hook? Pid compliments its children's book premise with appropriately soft, pastel visuals, collectible stars, and goofy characters. The presentation is the real stand-out here, making each level appear inviting and mysterious and charming all at once. The soundtrack is both subdued and peppy when it needs to be, and there's some cute writing on display with the NPCs and cutscenes. It's really everything you could ask for in an indie platformer.

The lavish charm makes the game's intense difficulty all the more jarring when it starts smashing you against spikes and explosives. Pid wastes no time in wasting you, pitting you against tiny platforms and precise timing puzzles in the first hour. The levitation is a clever gimmick done well, but you'll have to master it in a hurry to survive. You'll also gain a number of supporting abilities and items including bombs and super jumps that will need to be used to their fullest. Stars you find are used to replenish expendable abilities, but even if you're completely awful at the game you shouldn't run out.

Levels abound with secrets, but by the time you reach the city they'll likely be too frustrating to sniff out. I kept running into annoyances like secrets you only get one chance at, spoiled by checkpointing or unscaleable heights. The clever and colorful bosses offer yet another source of frustration, since they have very long lifebars and patterns but you can only take one or two hits before dying and starting the whole thing over. There are challenge rooms beyond the lengthy story mode as well, but even the very first set required pin-point precision to complete, let alone get the par or challenge time.

I wish I could recommend Pid without reservation, I really do. I adore everything about how it looks and sounds. But it suffers from that most common affliction among indie games, a poor difficulty curve. I still say it's worth a try, because if you have the time to devote to it you can surely overcome its challenges. Just don't go into it thinking it's as friendly as it looks.
Hilfreich? Ja Nein Lustig
₣⊕ֆ | King Renly Baratheon
( 0.5 Std. insgesamt )
Verfasst: 22. Februar
Until Pid forced me to put down my joypad and walk away from my desk, I considered Super Meat Boy to be the most challenging platform game I'd ever played. Now I'm sure it's Might & Delight's puzzling platformer. But while Super Meat Boy's difficulty was something to cherish, a game pitched perfectly between frustration and fascination, Pid's toughness comes from a clumsy control scheme that can't keep up with the challenges it throws at you.

It's heart-breaking. There's so much going for it, not least visually: Pid's sumptuously realised, soft-focus world begs you to explore and it's matched by a sweet fable of a little lost boy in search of home, marooned in an abstraction of our own world. Peopled by giant chefs and cute bomb-bots, this otherworld feels like it was conjured from a child's imagination - innocent, colourful and curious.

The boy's main tool to traverse the world is a beam of light: the beam moves you, enemies, bombs and other bits of the level around, and you can have a pair in play at any time. It's a bit like Portal 2's light tunnel. There are some smart puzzles in Pid and the variety is admirable, using beams to push you over chasms, shift security cameras, or delivering primed bombs to their target. Alas, these mental tests are about the only thing that keep you engaged; ultimately, you end up fighting against the controls rather than the levels.

You will die, but not because the game is challenging you to perfect a route through a level. It's because the loose jumps, the sticky edges, and the awkward beam manipulation simply won't allow you to do what's necessary, even if you're sure you know what's needed. Worse, it occasionally tosses you into situations that seem to exist only as punishment. No-one has ever, ever wanted a boss fight that can kill you in one hit, resetting you to the start of the battle, but so it is in the awkward fight against a giant chef. You have to climb his body as he looms out of the background, clambering up his inside arm to take a shot at his weak spots - a process so infuriatingly imprecise that I had to go and have a lie down in a dark room until my blood pressure settled. Even if my efforts weren't sabotaged by the woeful controls, the threat of instant death alone would be enough to make this egregiously irritating.

A more interesting challenge is to be found in reaching the game's collectible stars. The pointed glowy things form a currency to spend at vending machines throughout the level, and getting to the higher ones requires a fair amount of puzzling. The problems are usually solved with slow, deliberate beam placement. It's as close to fun as Pid gets.

I don't mind difficult platformers. I don't mind difficult puzzle games. But Pid doesn't give you the necessary tools to attack either with any confidence. Pid has lots of levels. It has co-op. But none of that matters when half the time you just want to walk away.
Hilfreich? Ja Nein Lustig
Abusive Sergeant
( 19.0 Std. insgesamt )
Verfasst: 19. Februar
An insanely well-drawn, entertaining and overwhelmed with love game. I loved it so much, thank you.
Hilfreich? Ja Nein Lustig
AUTIST
( 0.4 Std. insgesamt )
Verfasst: 19. Februar
Pretty, EnjoyEEn' and fun)
Hilfreich? Ja Nein Lustig
Mike λ
( 3.0 Std. insgesamt )
Verfasst: 11. Februar
I've played that in coop but it was just annoying...
Hilfreich? Ja Nein Lustig
Swamp Fox
( 1.4 Std. insgesamt )
Verfasst: 8. Februar
This is one of the few games where I'll make the same stupid mistake time and time again, and not only think it'll work better each consecutive time, but meanwhile forget that it didn't to start with. Creepy yet nostalgic atmosphere, grit-your-teeth complex puzzles, and childlike whimsy make Pid worthy of the Danktastic seal of approval. 10/10 would buy again.
Hilfreich? Ja Nein Lustig
huffadopolis
( 3.1 Std. insgesamt )
Verfasst: 8. Februar
I've had Pid in my library forever but only recently got around to playing it and while I have not beaten it yet I feel it is a fun game worth your time.

You play as Kurt a kid who falls asleep on the bus and gets dropped off at an unfamiliar place and has to find his way back to the city to get the bus back home. You start off only being able to jump but soon get a new ability which allows you to throw gems to create beams of light perpindicular to the surface they land on. These beams of light last a short while and propel you along them. You can pickup bonus items, both passive and active, and assign two active items at a time, one to each trigger on a game controller.

The art style is unique and the animations and control are well done; not once did I feel like I was fighting the controls of the game to accomplish getting to the next room. The music was pretty good but got a little repetitive even after a few hours of gameplay.

Recommended, but pick it up on sale as it is probably not a "must have", rather it is a "neat game to have".
Hilfreich? Ja Nein Lustig
Salarn
( 0.7 Std. insgesamt )
Verfasst: 4. Februar
https://youtu.be/OQS67pvKLGo

It started out so simple, just take the bus home after school like you do every day. Then everything went bad when you got dropped off on the wrong planet.

Pid is a light hearted puzzle platformer where you using force fields to help navigate the challenges placed in your way. The game stumbles in a few places with imprecise control when creating the force fields but not enough to bring down the experience.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
3 von 4 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
0.9 Std. insgesamt
Verfasst: 5. April
Beautiful little puzzle platformer that is controller enabled. Scenery really pulls you in.
Nice, relaxing and rewarding gameplay. Not too difficult. Not irritating after you die.
Fitting music and story.

9/10

(I had to launch the game via big picture mode to get my wireless Xbox 360 controller to work)
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
8 von 10 Personen (80 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
2.1 Std. insgesamt
Verfasst: 28. Februar
I think we've all gotten off at the wrong bus stop at one point or another, and the experience can be anywhere from annoying to positively harrowing. In Pid, your little spaceboy Kurt falls asleep on a bus and ends up on a planet of robots, where the busses haven't been running for 300 years. In his journey to find some way off the rock, he comes across a shining gem that creates pillars of levitating force. But someone isn't happy about him having it, and sends a veritable army of robot minions to chase him down.

How's that for a puzzle platform hook? Pid compliments its children's book premise with appropriately soft, pastel visuals, collectible stars, and goofy characters. The presentation is the real stand-out here, making each level appear inviting and mysterious and charming all at once. The soundtrack is both subdued and peppy when it needs to be, and there's some cute writing on display with the NPCs and cutscenes. It's really everything you could ask for in an indie platformer.

The lavish charm makes the game's intense difficulty all the more jarring when it starts smashing you against spikes and explosives. Pid wastes no time in wasting you, pitting you against tiny platforms and precise timing puzzles in the first hour. The levitation is a clever gimmick done well, but you'll have to master it in a hurry to survive. You'll also gain a number of supporting abilities and items including bombs and super jumps that will need to be used to their fullest. Stars you find are used to replenish expendable abilities, but even if you're completely awful at the game you shouldn't run out.

Levels abound with secrets, but by the time you reach the city they'll likely be too frustrating to sniff out. I kept running into annoyances like secrets you only get one chance at, spoiled by checkpointing or unscaleable heights. The clever and colorful bosses offer yet another source of frustration, since they have very long lifebars and patterns but you can only take one or two hits before dying and starting the whole thing over. There are challenge rooms beyond the lengthy story mode as well, but even the very first set required pin-point precision to complete, let alone get the par or challenge time.

I wish I could recommend Pid without reservation, I really do. I adore everything about how it looks and sounds. But it suffers from that most common affliction among indie games, a poor difficulty curve. I still say it's worth a try, because if you have the time to devote to it you can surely overcome its challenges. Just don't go into it thinking it's as friendly as it looks.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
10 von 13 Personen (77 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
4.5 Std. insgesamt
Verfasst: 17. November 2015
Pid is hard, man! I got this for free, and at first I thought what the hell, some kiddy game. But it's very interesting, relaxing and the bosses are hardasses!! I would have never expected. I haven't finished it yet, but my experience was very nice.
Keep making games like these!
10/10
War dieses Review hilfreich? Ja Nein Lustig
13 von 19 Personen (68 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
23.9 Std. insgesamt
Verfasst: 8. Januar
Pid is a game with a lot of great ideas, but poor execution makes it frustrating to play.

Being a platform/puzzle game, Pid demands precision jumps and skilful use of the central game mechanic - the ability to lay beams that propel Kurt, the player character, away from the surface they are fixed on. Unfortunately, poor controls let the game down in this department. Kurt routinely 'sticks' to the end of the beams, making it difficult to jump off the end of them. Poor design of several puzzles exacerbates the problem, as many puzzles and boss battles are timed, and leave no margin for error. The result is controlling-smashing levels of frustrating in many of the puzzles.

This is all the more disappointing because of the excellent game concept, graphic design, animation, sound and music, which help bring the simple but engaging story to life. Each area has a unique aesthetic and introduces new game mechanics, which ensure that the game never becomes routine or old. Each new challenge requires skilful use of the skills and abilities you have accrued so far.

I can only recommend Pid if you have considerable patience to look past its flawed controls. Be prepared to spend 30% of the time enjoying the calm ambience of the game's better-designed areas, 10% of your time working out the solutions to the more challenging puzzles and areas, and 60% of your time wrestling with the terrible controls and dying over and over again as you try to get past a challenge once you have identified the solution. If you are willing to take on this frustration, then the game is definitely beautiful, original and occasionally offers some thought-provoking puzzles.
War dieses Review hilfreich? Ja Nein Lustig
10 von 16 Personen (63 %) fanden dieses Review hilfreich
10 Personen fanden dieses Review lustig
Empfohlen
4.5 Std. insgesamt
Verfasst: 30. Dezember 2015
Pid is a game about a small child who is unable to get his bus so he goes around stealing constellations to buy bombs.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
1.3 Std. insgesamt
Verfasst: 6. Januar
Overall:8.5/10
Funny little platformer with good story and nice controls
Recommend:Play with Controller
Also it has 2 player mode so you can play with your kids/gf/bf/family
Pros:Lots of Fun
Cons:60fps cap
PricePerDollar: From 3$ and below (Steal Price)
Music:It reminded me of Sly The Cooper,very nice with lots of SFX
Graphics:Awesome with a unique theme but care as they are very dark.Those that have a monitor with IPS/OLED panel will enjoy it more
Room:Livingroom on TV
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
11.9 Std. insgesamt
Verfasst: 6. Dezember 2015
A quaint puzzle platformer that spikes with some infuriating sections
Pros
Nice Visuals
New Mechanics unlock at a steady pace
Story
Audio

Cons
Diffuculty Spikes
Those bloody boss fights

Ive enjoyed my time with this, even though Ive almost pulled my hair out on several ocassions. Completing the game unlocked hard mode, that can sod right off.

Recommended
War dieses Review hilfreich? Ja Nein Lustig
5 von 10 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
11.0 Std. insgesamt
Verfasst: 2. Januar
really pretty, aesthetically pleasing, and the music is good. but the game mechanics are really frustrating
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
12 von 13 Personen (92 %) fanden dieses Review hilfreich
Empfohlen
0.7 Std. insgesamt
Verfasst: 6. Februar 2014
Ein sehr nett gemachter Plattformer, der einen gelegentlich verzweifeln lässt, aber der Charme hält einen doch fest. Zu empfehlen. ;)
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
2.7 Std. insgesamt
Verfasst: 5. November 2015
Pid ist nen sehr ungewöhnliches Spiel :-)

Vom Gameplay her ist es mal wirklich was neues, da man zwei "Lichtstrahle" schießen kann und diese innerhalb ihrer Grenze die Schwerkraft manipulieren. Ständig werden Hindernisse und Probleme ins Spiel gebracht, die man zwar meistens mit dem Lichtstrahl bearbeiten muss, aber dann auf verschiedenste Weise. Und für den Spaß zwischendurch hat man auch immer mal ein paar Bomben.

Besonders hervorzuheben ist die Atmossphäre, die sehr entspannend wirkt und die Figuren sind wie für Kinder konzipiert. Generell hat mich das ein wenig an die Charaktere aus "Little Big Planet" erinnert.

Fazit:
Ein sehr ungewöhnliches Spiel das ne Menge Spaß machen kann, wenn man denn draufsteht. Gegen 10 € kann ich nichts sagen, würde selber aber eher für 5 € zuschlagen. Ich selbst bin leider irgendwie in ne Sackgasse in dem Spiel gekommen und hänge durch einen Bug leider mit meinem Spielstand fest. Aber es ist kostenlos und bis dahin hat es mir Spaß gemacht :-)



Wenn dir das Review gefallen hat, schau doch mal auf meinem Let`s Play Kanal vorbei, auf dem ich desöfteren ganz coole Spiele spiele und gute Indies vorstelle :-)
https://www.youtube.com/user/lightfire777
War dieses Review hilfreich? Ja Nein Lustig
5 von 7 Personen (71 %) fanden dieses Review hilfreich
Empfohlen
2.4 Std. insgesamt
Verfasst: 16. Oktober 2014
Pid super Kerl. Schöne Grafik. Nur laufe des Spiel wird der Schwierigkeitsgrad etwas zu hoch
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
1 von 1 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
1.8 Std. insgesamt
Verfasst: 17. September 2015
Nettes Indie Game, was ich Gratis via Indiegala bekommen hab :D
Let's Test Pid! Ja leute, also vom schwierigkeitsgrad bin ich überzeugt, es gibt 3 modi, Einfach, Normal, und Schwer. allerdings ist schwer noch freizuschalten.

https://www.youtube.com/watch?v=qlPqPNnkVKI

Die Grafik ist für mich auf einem gutem Stand, an die Steuerung musste ich mich allerdings gewöhnen, was tastatur betrifft... hab sie erstmal geändert. also auf Z Springen und X Laser werfen.... ne, da verkrampfen meine finger ;D
Also leute, Ich empfehle euch einen Controller, damit würde das ganze bestimmt noch mehr Spaß machen.
Gameplay bietet es wohl sehr viel weil man immer mehr fähigkeiten bekommt, zumindest denke ich das mal , durch den inhalt vom rucksack^^
Ich habe speziell dazu ein kleines Antest Video gemacht, falls das jemand interessiert, es ist nicht perfekt, aber durch dieses Review hoffentlich etwas hilfreicher.

Ich hoffe ich konnte euch ein wenig helfen :-)

9/10 punkte für's Gesamtpaket!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
8.1 Std. insgesamt
Verfasst: 26. Oktober 2015
Manchmal war das Spiel echt verdammt schwer oder ich hab mich nur zu blöd angestellt, aber es ist ein wirklich gutes Spiel. Sieht unscheinbar aus aber kann einen lange beschäftigen. Empfehlung!
War dieses Review hilfreich? Ja Nein Lustig
3 von 7 Personen (43 %) fanden dieses Review hilfreich
Empfohlen
3.1 Std. insgesamt
Verfasst: 22. Februar 2014
Super (Y) macht wirklich Spaß..
War dieses Review hilfreich? Ja Nein Lustig
3 von 7 Personen (43 %) fanden dieses Review hilfreich
Nicht empfohlen
3.7 Std. insgesamt
Verfasst: 29. März 2015
Schöne Musik und schöne Grafik, aber selbst im Schwierigkeitsgrad "Einfach" wird die Schwierigkeit im Laufe des Spiels (spätestens nach einer Stunde Spielzeit) zu hoch und es gibt keine Möglichkeit zum Überspringen oder Tipps zu erhalten.
War dieses Review hilfreich? Ja Nein Lustig
2 von 5 Personen (40 %) fanden dieses Review hilfreich
Nicht empfohlen
1.5 Std. insgesamt
Verfasst: 30. Mai 2015
Von Grafik, Atmosphäre und Musik her ziemlich gut. 7/10
Gameplay, Schwierigkeit und Handling eher weniger. 3/10
gerade bei dem ersten Boss-Kampf wird es schnell sehr frustrierend weil seine Bewegungen undurchschaubar und unklar sind und man selbst durch ständiges SPringen oft einfach durch Terrain oder wiederrum andere Gegner getroffen wird.
Spielt man nur den ersten Abschnitt ist es ein gutes Spiel, macht man weiter wird es eher eintönig und man bekommt das Gefühl man wird einfach nur durch eine lange Reihe von Testleveln geschickt, die die Entwickler noch so parat hatten. SO lassen es zumindest die wenig unterhaltsamen Dialoge vermuten.
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0.7 Std. insgesamt
Verfasst: 27. Juli 2013
Sehr charmantes Knobelspiel, toll gemacht und mit einer ganz eigenen, düsteren Atmosphäre.
Der Spieler hat einen horizontalen und einen vertikalen Transportstrahl, die beide nur ein paar Sekunden bestehen bleiben. Auf seinem Weg durch die Welt muss er mittels dieser beiden Strahlen die ihm gestellten Hindernisse überwinden.

Ganz ehrlich: Mir war es zu schwer, aber die 40 Minuten, die ich es gespielt habe, waren toll.
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189 von 207 Personen (91 %) fanden dieses Review hilfreich
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32.9 Std. insgesamt
Verfasst: 25. November 2013
If there's one game that completely failed to find its audience, it's Pid. On the outside, Pid looks another artsy puzzle platformer, with its gentle, softly rendered backgrounds, and relaxing acoustic soundtrack. Upon playing it though, the game honestly has more in common with Super Meat Boy than any puzzle platformer. The distance between checkpoints is tiny, you have infinite lives, and enemies, traps, and spikes are everywhere. I personally love the game to death, but I can see why the huge dissonance between how the game looks and feels, vs how it plays, turned a lot of people off. It's really too bad though, because I think Pid is one of the best games around.

The main gimmick here is the ability to place down beams of light that can carry you around. The way this changes how you navigate through the game world is dramatic, and a bit reminiscent of Bionic Commando Rearmed, which some of the Pid team also worked on. The game thoroughly explores this mechanic, with every area in the game having a slight twist to how the game plays. Most of the time you use the beam to carry yourself, but other locations have you using it to carry bombs towards enemies, carry enemies themselves, or even push around light sources needed to light the way for you. The other great thing about the beam mechanic is how the solution is always right there in front of you, but you have to figure out where to place the beams, adding a bit of a puzzle aspect.

Overall though, I really can't stress enough how much I like this game. The scenery, music, atmosphere, and gameplay all combine to form this truly unique experience. The game is pretty long as well, but has a great flow and variety to the areas. If you like hard platformers, you should check this game out.
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53 von 61 Personen (87 %) fanden dieses Review hilfreich
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18.1 Std. insgesamt
Verfasst: 15. November 2013
No game has frustrated me and entertainmed at the same time so much than Pid.
Underneath the beautiful aesthics (it honestly had a pixar vibe going on) and the ♥♥♥♥ing amazing sound track lies a game so god damn hard it made me want to burn my computer.
The game starts out friendly enough. You learn the basic mechanics of using the game's gravity gems to float to high unreachable platsforms. Then you are introduced to bombs, music boxes, smoke bombs, lazer beams, and so on to assist you. Then approaching the first boss there is a sudden difficulty spike. Platforms got smaller, enemies became faster, and oh god the ♥♥♥♥ing spiked walls. EVERYWHERE.
Even at the easiest difficulty setting if you don't have the patience to retry a level again again you will be ♥♥♥♥♥♥.
Unlike other precision platoformers like Super Meat Boy the game has a larger focus of utilizing the gravity gems/timing. For instance you'll teach yourself how to wall jump even if there isn't a wall sticking mechanic, which will help you find the collectables throughout the game.
The collectables are what almost ruined this game for me. There are 12 "souviners" and 17 "secret constellations". Finding them are almost impossible without guides and even when you reach them you will have to try. try. try and try again to get them. one of the souviners took me at least 40 mins to get. Collecting all of them doesn't give you an alternate ending or anything, but it certainly makes you feel good knowing that you challenged yourself to the MAX. Also an achievement.

BUT, the game is gorgeous. Even when i was frustrated i couldn't get over how amazing the game looked. The soundtrack is definately up there with hotline miami in terms of quality. The timing of when the tunes started playing according to where you are in the game is pitch perfect also. One moment you're hearing gusty fast paced drum, when suddenly you reach a calm zero gravity zone and a calm piano track kicks in. Perfect. These two factors kept me pushing through the more unforgiving parts of the game.
The levels also very greatly from robot sweat shops, to an opera stage with flying airplanes. ♥♥♥♥ gets creative, and you will grin ear to ear everytime a new set piece is opening.
The story is also starts out simple, and gets pretty interesting by the end. It's pretty cliche, but it's like a reallly good children's picture book.

If you like platformers that are challenging you might want to pick this up. It's pretty cheap, and it's been in like 3 bundles this year alone. While it has an extremly unforgiving diffuiculty spike, it also has alot of excellent redeeming qualities. Reccomended if you have time.

7/10
it's also the 3rd game I 100%. Why do i do this to myself.
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