Challenging platformer with striking visuals and deep engrossing story transports you to a world beyond ours!
Análises de usuários:
Últimas:
Ligeiramente positivas (34 análises) - 73% das 34 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (2,123 análises) - 86% das 2,123 análises de usuários deste jogo são positivas.
Data de lançamento: 31/out/2012

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20 de janeiro

Paws - New project from Might and Delight

We are happy to announce our latest project, Paws!
In a continuation of the Shelter series, this is a standalone spinoff from Shelter 2 where you play as a lynx cub.

http://store.steampowered.com/app/434000

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Sobre este jogo

A young boy named Kurt finds himself stranded on a peculiar planet, and he must find his way home. Finding help from unlikely allies and the curious tools in his backpack, Kurt must use gravity-defying beams to conquer every platform and solve every puzzle on this strange journey. Featuring over 12 hours of action-adventure gameplay and fully-realized co-op, players are poised to experience a beautiful world set to an evocative soundtrack. With twenty-two different locations, dozens of foes and hundreds of secrets, Pid is like your world… only different.

Requisitos de sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 1 Gb
    • Hard disk space: 2 Gb
    • Video Card: DirectX 9.0 compatibility
    • DirectX®: DirectX9
    Recommended:
    • OS: Windows 7
    • Processor: 3.0 GHz dual core
    • Memory: 2 Gb
    • Hard disk space: 2 Gb
    • Video Card: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX®: DirectX10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.6 GHz single core
    • Memory: 1 GB
    • Hard Disk Space: 2 GB
    • Video Card: OpenGL 2.0 compatible video card with 1 GB shared or dedicated RAM (ATI or NVIDIA)
Análises de usuários
Customer Review system updated! Learn more
Últimas:
Ligeiramente positivas (34 análises)
Todas:
Muito positivas (2,123 análises)
Publicadas recentemente
BakrMan
( 6.2 horas registradas )
Publicada: 30 de abril
I really like this game
while i don't like it's genre this game made me relike it
would totally recommend
Cannonata12
( 0.6 horas registradas )
Publicada: 7 de abril
Veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeryyyyy Annoying......
Thaxs (Axel)
( 0.9 horas registradas )
Publicada: 5 de abril
Beautiful little puzzle platformer that is controller enabled. Scenery really pulls you in.
Nice, relaxing and rewarding gameplay. Not too difficult. Not irritating after you die.
Fitting music and story.

9/10

(I had to launch the game via big picture mode to get my wireless Xbox 360 controller to work)
abcdefghijklmnopqrstuvwxyz
( 10.2 horas registradas )
Publicada: 29 de março
Soft on the eyes and easy on the mind, except for those randomly scattered locals that are usually suspended above a pit of death and require some sort of god-like manipulation of the mechanic to traverse and usually only reward you with more stars, the which I seldom use because baddies often drop everything the stars can buy. This game has a lot of side content that, for some reason, I feel completely fine with skipping over. It is similar to the stars in Braid - I could dedicate the time to search out and figure out how to get all the extra content of this game, but I won't - I have too many other games on my steam backlog and too little time to play them. Makes me wonder. If this game was the only game I owned, certainly I would play it until the end of the Earth and unravel all its mysteries until 100% ♥♥♥♥♥♥♥ completion. And if I did such a thing, certainly my experience with this game would be much more profound and emotional. Similar to when I was 8 years old and would play over and over 'A Boy and his Blob' on the NES. But, due to games being so damn cheap and accessible, I tend to use my time to experience superficially 15 different games than experience in full capacity one game. These words would probably make the guy who made 'The Witness' turn over in his grave because that guy clearly wants you to be willing to spend a lot of your time not just on one game, but one puzzle in one game. He wants you to invest countless hours to one moment so that when it all clicks you can have that cocaine-like reaction of 'WOW!!!" "AHA!!!!" "I GET IT!!!!!!" He is like a drug-dealer for my mind. I guess I get that reaction elsewhere because I am not motivated to pursue it in this game.
Obey the Fist!
( 0.2 horas registradas )
Publicada: 28 de março
Pid differentiates from the unholy slew of mediocre 2D platformers in a couple of ways which excuse it for existing.

It works well enough on modern systems, many other 2D platformers don't.

The developers decided to use 3D graphics presented in a 2D way - the graphics are simplistic but tastefully done, enough to give the game a pass for this. Gameplay controls are customisable, but points are lost for pushing the tablet/console aspect.

Gameplay is the same old stale 2D platformer guff, however. If you really like 2D platformers, then this is probably one of the best out there. Should you buy it? No, unless you love 2D platformers, in which case, go right ahead, although bear in mind this game does look like a console/tablet port.

Recommended simply for accomplishing the developers somewhat questionable goal.
nadnerb4ever
( 2.8 horas registradas )
Publicada: 27 de março
I want to like this game. I love the beam mechanic and the game feels like it has so much potential, but the item system is horribly designed and kind of ruins the experience. Throughtout the game you collect stars which can be used to purchase items, but the only thing you can purchase is refills for your consumables. And the refills cost a rediculous number of stars. So essentially your consumables are then so valuable that you dare not use them unless they are absolutely required. (Like elixers in pokemon).
FiKo
( 0.6 horas registradas )
Publicada: 27 de março
♥♥♥♥ this.. No controller support at all.
Fuzilly
( 11.6 horas registradas )
Publicada: 24 de março
Divertido, e o melhor é que não paguei nada
CerealKillerMR
( 3.3 horas registradas )
Publicada: 11 de março
Fun little game to play. Nice coop experience as well
Ciampol
( 0.8 horas registradas )
Publicada: 8 de março
it's great
SychO ♫
( 6.9 horas registradas )
Publicada: 7 de março
I didn't think it was as good as this, levels are amazing and the story about that kid too.
Loved it.
mrs_woodhouse
( 11.6 horas registradas )
Publicada: 5 de março
I like Pid, I really do.. but I have so many problems with my xbox controller (on mac).
I'm about halfway through the game but it is so freaking annoying not to be able to play smoothly, so I give up. Sorry Pid.
Twinrovaツ
( 6.3 horas registradas )
Publicada: 5 de março
First I was a bit sceptic over this game, but after playing it for some hours, I really enjoy playing it. It's really a good game, if you just want to hang out a bit or just having fun in a jump and run game =D Lamo
Audish
( 2.1 horas registradas )
Publicada: 28 de fevereiro
I think we've all gotten off at the wrong bus stop at one point or another, and the experience can be anywhere from annoying to positively harrowing. In Pid, your little spaceboy Kurt falls asleep on a bus and ends up on a planet of robots, where the busses haven't been running for 300 years. In his journey to find some way off the rock, he comes across a shining gem that creates pillars of levitating force. But someone isn't happy about him having it, and sends a veritable army of robot minions to chase him down.

How's that for a puzzle platform hook? Pid compliments its children's book premise with appropriately soft, pastel visuals, collectible stars, and goofy characters. The presentation is the real stand-out here, making each level appear inviting and mysterious and charming all at once. The soundtrack is both subdued and peppy when it needs to be, and there's some cute writing on display with the NPCs and cutscenes. It's really everything you could ask for in an indie platformer.

The lavish charm makes the game's intense difficulty all the more jarring when it starts smashing you against spikes and explosives. Pid wastes no time in wasting you, pitting you against tiny platforms and precise timing puzzles in the first hour. The levitation is a clever gimmick done well, but you'll have to master it in a hurry to survive. You'll also gain a number of supporting abilities and items including bombs and super jumps that will need to be used to their fullest. Stars you find are used to replenish expendable abilities, but even if you're completely awful at the game you shouldn't run out.

Levels abound with secrets, but by the time you reach the city they'll likely be too frustrating to sniff out. I kept running into annoyances like secrets you only get one chance at, spoiled by checkpointing or unscaleable heights. The clever and colorful bosses offer yet another source of frustration, since they have very long lifebars and patterns but you can only take one or two hits before dying and starting the whole thing over. There are challenge rooms beyond the lengthy story mode as well, but even the very first set required pin-point precision to complete, let alone get the par or challenge time.

I wish I could recommend Pid without reservation, I really do. I adore everything about how it looks and sounds. But it suffers from that most common affliction among indie games, a poor difficulty curve. I still say it's worth a try, because if you have the time to devote to it you can surely overcome its challenges. Just don't go into it thinking it's as friendly as it looks.
₣⊕ֆ | King Renly Baratheon
( 0.5 horas registradas )
Publicada: 22 de fevereiro
Until Pid forced me to put down my joypad and walk away from my desk, I considered Super Meat Boy to be the most challenging platform game I'd ever played. Now I'm sure it's Might & Delight's puzzling platformer. But while Super Meat Boy's difficulty was something to cherish, a game pitched perfectly between frustration and fascination, Pid's toughness comes from a clumsy control scheme that can't keep up with the challenges it throws at you.

It's heart-breaking. There's so much going for it, not least visually: Pid's sumptuously realised, soft-focus world begs you to explore and it's matched by a sweet fable of a little lost boy in search of home, marooned in an abstraction of our own world. Peopled by giant chefs and cute bomb-bots, this otherworld feels like it was conjured from a child's imagination - innocent, colourful and curious.

The boy's main tool to traverse the world is a beam of light: the beam moves you, enemies, bombs and other bits of the level around, and you can have a pair in play at any time. It's a bit like Portal 2's light tunnel. There are some smart puzzles in Pid and the variety is admirable, using beams to push you over chasms, shift security cameras, or delivering primed bombs to their target. Alas, these mental tests are about the only thing that keep you engaged; ultimately, you end up fighting against the controls rather than the levels.

You will die, but not because the game is challenging you to perfect a route through a level. It's because the loose jumps, the sticky edges, and the awkward beam manipulation simply won't allow you to do what's necessary, even if you're sure you know what's needed. Worse, it occasionally tosses you into situations that seem to exist only as punishment. No-one has ever, ever wanted a boss fight that can kill you in one hit, resetting you to the start of the battle, but so it is in the awkward fight against a giant chef. You have to climb his body as he looms out of the background, clambering up his inside arm to take a shot at his weak spots - a process so infuriatingly imprecise that I had to go and have a lie down in a dark room until my blood pressure settled. Even if my efforts weren't sabotaged by the woeful controls, the threat of instant death alone would be enough to make this egregiously irritating.

A more interesting challenge is to be found in reaching the game's collectible stars. The pointed glowy things form a currency to spend at vending machines throughout the level, and getting to the higher ones requires a fair amount of puzzling. The problems are usually solved with slow, deliberate beam placement. It's as close to fun as Pid gets.

I don't mind difficult platformers. I don't mind difficult puzzle games. But Pid doesn't give you the necessary tools to attack either with any confidence. Pid has lots of levels. It has co-op. But none of that matters when half the time you just want to walk away.
Abusive Sergeant
( 19.0 horas registradas )
Publicada: 19 de fevereiro
An insanely well-drawn, entertaining and overwhelmed with love game. I loved it so much, thank you.
AUTIST
( 0.4 horas registradas )
Publicada: 19 de fevereiro
Pretty, EnjoyEEn' and fun)
Mike λ
( 3.0 horas registradas )
Publicada: 11 de fevereiro
I've played that in coop but it was just annoying...
Kenzø
( 0.7 horas registradas )
Publicada: 9 de fevereiro
Foi de graça então é bom


11/10
Análises mais úteis  Nos últimos 30 dias
3 de 4 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
0.9 horas registradas
Publicada: 5 de abril
Beautiful little puzzle platformer that is controller enabled. Scenery really pulls you in.
Nice, relaxing and rewarding gameplay. Not too difficult. Not irritating after you die.
Fitting music and story.

9/10

(I had to launch the game via big picture mode to get my wireless Xbox 360 controller to work)
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Análises mais úteis  Nos últimos 90 dias
8 de 10 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
2.1 horas registradas
Publicada: 28 de fevereiro
I think we've all gotten off at the wrong bus stop at one point or another, and the experience can be anywhere from annoying to positively harrowing. In Pid, your little spaceboy Kurt falls asleep on a bus and ends up on a planet of robots, where the busses haven't been running for 300 years. In his journey to find some way off the rock, he comes across a shining gem that creates pillars of levitating force. But someone isn't happy about him having it, and sends a veritable army of robot minions to chase him down.

How's that for a puzzle platform hook? Pid compliments its children's book premise with appropriately soft, pastel visuals, collectible stars, and goofy characters. The presentation is the real stand-out here, making each level appear inviting and mysterious and charming all at once. The soundtrack is both subdued and peppy when it needs to be, and there's some cute writing on display with the NPCs and cutscenes. It's really everything you could ask for in an indie platformer.

The lavish charm makes the game's intense difficulty all the more jarring when it starts smashing you against spikes and explosives. Pid wastes no time in wasting you, pitting you against tiny platforms and precise timing puzzles in the first hour. The levitation is a clever gimmick done well, but you'll have to master it in a hurry to survive. You'll also gain a number of supporting abilities and items including bombs and super jumps that will need to be used to their fullest. Stars you find are used to replenish expendable abilities, but even if you're completely awful at the game you shouldn't run out.

Levels abound with secrets, but by the time you reach the city they'll likely be too frustrating to sniff out. I kept running into annoyances like secrets you only get one chance at, spoiled by checkpointing or unscaleable heights. The clever and colorful bosses offer yet another source of frustration, since they have very long lifebars and patterns but you can only take one or two hits before dying and starting the whole thing over. There are challenge rooms beyond the lengthy story mode as well, but even the very first set required pin-point precision to complete, let alone get the par or challenge time.

I wish I could recommend Pid without reservation, I really do. I adore everything about how it looks and sounds. But it suffers from that most common affliction among indie games, a poor difficulty curve. I still say it's worth a try, because if you have the time to devote to it you can surely overcome its challenges. Just don't go into it thinking it's as friendly as it looks.
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Análises mais úteis  Nos últimos 180 dias
10 de 13 pessoas (77%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
4.5 horas registradas
Publicada: 17 de novembro de 2015
Pid is hard, man! I got this for free, and at first I thought what the hell, some kiddy game. But it's very interesting, relaxing and the bosses are hardasses!! I would have never expected. I haven't finished it yet, but my experience was very nice.
Keep making games like these!
10/10
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13 de 19 pessoas (68%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
23.9 horas registradas
Publicada: 8 de janeiro
Pid is a game with a lot of great ideas, but poor execution makes it frustrating to play.

Being a platform/puzzle game, Pid demands precision jumps and skilful use of the central game mechanic - the ability to lay beams that propel Kurt, the player character, away from the surface they are fixed on. Unfortunately, poor controls let the game down in this department. Kurt routinely 'sticks' to the end of the beams, making it difficult to jump off the end of them. Poor design of several puzzles exacerbates the problem, as many puzzles and boss battles are timed, and leave no margin for error. The result is controlling-smashing levels of frustrating in many of the puzzles.

This is all the more disappointing because of the excellent game concept, graphic design, animation, sound and music, which help bring the simple but engaging story to life. Each area has a unique aesthetic and introduces new game mechanics, which ensure that the game never becomes routine or old. Each new challenge requires skilful use of the skills and abilities you have accrued so far.

I can only recommend Pid if you have considerable patience to look past its flawed controls. Be prepared to spend 30% of the time enjoying the calm ambience of the game's better-designed areas, 10% of your time working out the solutions to the more challenging puzzles and areas, and 60% of your time wrestling with the terrible controls and dying over and over again as you try to get past a challenge once you have identified the solution. If you are willing to take on this frustration, then the game is definitely beautiful, original and occasionally offers some thought-provoking puzzles.
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10 de 16 pessoas (63%) acharam esta análise útil
10 pessoas acharam esta análise engraçada
Recomendado
4.5 horas registradas
Publicada: 30 de dezembro de 2015
Pid is a game about a small child who is unable to get his bus so he goes around stealing constellations to buy bombs.
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
1.3 horas registradas
Publicada: 6 de janeiro
Overall:8.5/10
Funny little platformer with good story and nice controls
Recommend:Play with Controller
Also it has 2 player mode so you can play with your kids/gf/bf/family
Pros:Lots of Fun
Cons:60fps cap
PricePerDollar: From 3$ and below (Steal Price)
Music:It reminded me of Sly The Cooper,very nice with lots of SFX
Graphics:Awesome with a unique theme but care as they are very dark.Those that have a monitor with IPS/OLED panel will enjoy it more
Room:Livingroom on TV
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
11.9 horas registradas
Publicada: 6 de dezembro de 2015
A quaint puzzle platformer that spikes with some infuriating sections
Pros
Nice Visuals
New Mechanics unlock at a steady pace
Story
Audio

Cons
Diffuculty Spikes
Those bloody boss fights

Ive enjoyed my time with this, even though Ive almost pulled my hair out on several ocassions. Completing the game unlocked hard mode, that can sod right off.

Recommended
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5 de 10 pessoas (50%) acharam esta análise útil
Não recomendado
11.0 horas registradas
Publicada: 2 de janeiro
really pretty, aesthetically pleasing, and the music is good. but the game mechanics are really frustrating
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Análises mais úteis  No geral
54 de 55 pessoas (98%) acharam esta análise útil
47 pessoas acharam esta análise engraçada
Recomendado
30.3 horas registradas
Publicada: 30 de maio de 2015
O "D" de P.I.D é de "Dificil". De verdade. Mais ou menos 30h de jogo no coop local com a namorada e quase rolou separação. Mas, terminamos o jogo e não o namoro.
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41 de 44 pessoas (93%) acharam esta análise útil
Recomendado
1.6 horas registradas
Publicada: 5 de fevereiro de 2014
É um joguinho simples, muito parecido com Limbo, porem é um jogo que da para passar o tempo sem muitos problemas. Como todo jogo tem seu ponto negativo, como a historia que é meio sem noção, porem eu acho que o que mais fez falta nesse jogo foi um Coop Online, deixaria muito mais divertido com certeza.

O fato de ter varias keys distruibidas, nao mostra que o jogo é ruim, é uma tentativa de divulgar o jogo. Infelizmente é um jogo de publico muito especifico, que é claro nao vai agradar a todos que jogarem.
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19 de 20 pessoas (95%) acharam esta análise útil
Recomendado
8.2 horas registradas
Publicada: 5 de fevereiro de 2014
O jogo é bom, sim. A história, num plano mais superficial pode parecer banal, porém ela é uma metáfora extremamente bem construída. Com um conflito que diz respeito ao bem-estar do planeta e dos seus habitantes robôs, que são impotentes para todo o mal que acontece ao seu redor. A jogabilidade flui bem, e os puzzles são criativos e divertidos (e difíceis pra ♥♥♥♥♥♥ também rsrs). A trilha sonora é impecável, encaixando-se aos cenários de maneira harmoniosa. Por fim, recomendo esse jogo, que claramente sofreu influências de jogos como LIMBO, porém adicionou elementos interessantes na jogabilidade que o fizeram não ser apenas mais um jogo indie de puzzles e plataforma.
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12 de 12 pessoas (100%) acharam esta análise útil
Recomendado
6.2 horas registradas
Publicada: 20 de maio de 2014
Esse jogo é muito bom eu amei, e quem não curtiu é por que não deu moral ao jogo pelo fato de ter tido muitas keys gratis, ou por não curti o género quem curte jogos de plataforma como eu simplismente vai amar, quem não, tenta dar uma chance joga uns 40 minutos talvez goste.
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8 de 8 pessoas (100%) acharam esta análise útil
Recomendado
28.6 horas registradas
Publicada: 3 de maio de 2014
Um jogo Indie muito bom, tem uma boa jogabilidade, difícil as vezes, mas é muito divertido e vale a pena.
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
40.0 horas registradas
Publicada: 11 de maio de 2014
Pid segue a mesma linhagem de side-scrollers antigos, com dificuldade alta e boas músicas. O jogo contém uma história meio que cômica, se posso dizer, além de ser um pouco estranha. Os chefes tem diferentes formas de matá-los e posso dizer que o segundo foi o mais difícil para mim. Como disse, as músicas são boas e elas se encaixam perfeitamente no cenário em que você se encontra. Os gráficos são um pouco melhores em comparação ao Gunman Clive, é 3D. O jogo possui um Co-op local, o que quer dizer que o game pode ficar um pouco mais legal. Eu recomendo o jogo para quem procura relembrar os jogos antigos, só que na atualidade.

9.5/10. Apesar de ser um ótimo jogo indie com gráficos e músicas boas, a dificuldade é um pouco elevada. Então sugiro esse game para quem quer enfrentar desafios e puzzels complicados.
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
3.4 horas registradas
Publicada: 13 de junho de 2014
Sem dúvida um ótimo jogo, vale a pena jogá-lo. O tempo passa e você nem percebe.
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7 de 9 pessoas (78%) acharam esta análise útil
Recomendado
0.2 horas registradas
Publicada: 8 de fevereiro de 2014
lindo jogo
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5 de 6 pessoas (83%) acharam esta análise útil
Recomendado
31.0 horas registradas
Publicada: 25 de junho de 2014
Pid é um jogo fascinante... o jogo possui algo meio melancólico e começa de mandeira bem simples e descomprometida, mas isso não dura muito, vários desafios esperam Kurt (o protagonista da história). Divertido, Pid é uma boa opção para quem realmente gosta de puzzles e de solucioná-los (algumas coisas são bem irritantes de fazer, é preciso paciência e perseverança) é uma ótima pedida, pois além de um belo visual, Pid é dono de uma história criativa e de personagens cativantes, envolvendo com facilidade o jogador.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
21.7 horas registradas
Publicada: 24 de setembro de 2015
PID tem uma história que é ao mesmo tempo envolvemente e um pouco no sense, pois trata-se de um menino, Kurt, que é abduzido de seu ônibus espacial para um planeta desconhecido, e lá ele descobre que o trafégo dos ônibus espacias está parado, impedindo-o de voltar para casa. Neste planeta, Kurt recebe uma gema com o poder de criar feixes de luz que permitem com que ele flutue em diversas direções, dependendo do tipo de superfície que o feixe de luz é arremessado, e com isso ele deve avançar pelo cenário.

A composição de cenário/fundo musical é excelente. Os cenários tem um clima de história infantil, sendo que os próprios personagens parecem brinquedos e os fundos musicais são bem relaxantes. Outro ponto legal da parte de audio é que a fala dos personagens não é feita por palavras, e sim por espécies de murmúrios, o que é bem interessante pois o talento vocal é tão bom que a tonalidade que eles "falam" dá realmente a expressão das falas que aparecem escritas em caixas de textos

Em questão de jogabilidade PID peca um pouco. O personagem, inimigos e animações são extremamente lentos, o que torna o jogo enjoativo. O controle no caminhar do Kurt é bem ruim, pois além de ele ser lento, ele desliza demais, como se você estivesse sobre uma superfície de gelo, e isso muitas vezes faz com que você erre sequências de pulos. No geral o jogo tem uma dificuldade razoável, mas algumas partes em específico são exageradamente difíceis, do tipo que qualquer erro mínimo no uso dos itens, ou no tempo de corrida/pulos te leve a morte repetidas vezes.

Gostei de ter jogado PID, e apesar dos problemas de jogabilidade que comentei eu recomendo o jogo.
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5 de 7 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
0.4 horas registradas
Publicada: 22 de maio de 2015
Que jogo maravilhoso, história, tudo, gráficos, perfeito, amo jogo assim, bem feito
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
2.8 horas registradas
Publicada: 11 de junho de 2014
Mt Bom
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