Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
使用者評論:
Overall:
極度好評 (419 篇評論) - 419 個使用者中有 84% 為該遊戲做出正面評論。
發售日: 2012 年 10 月 17 日

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購買 Unity of Command: Stalingrad Campaign

整週特賣!特惠截止於 06 月 6 日

-75%
$19.99
$4.99

包含此遊戲的合集

購買 Unity of Command Trilogy Bundle

包含 3 個項目: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

整週特賣!特惠截止於 06 月 6 日

 

評論

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

關於此遊戲

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Customer reviews
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Overall:
極度好評 (419 篇評論)
Recently Posted
Ableyon
( 0.1 記錄時數 )
張貼於:05 月 26 日
.
Helpful? 搞笑
Szef Kotłowni
( 44.5 記錄時數 )
張貼於:05 月 23 日
Takes a while to get used to supply system but later on it is brilliant.
Helpful? 搞笑
Archmage Revan
( 3.7 記錄時數 )
張貼於:05 月 18 日
So. Unity of Command. A little strategy game set around Operation Barbarossa which harkons back to the old days of strategy gaming where you didn't need the reflexes of a four year old on a sugar rush. Very beginner friendly, but not so much in skill required to play.
As much as you might feel the desire to charge towards Leningrad and damn every Soviet who stands in your way, I'm afraid you'll have to hold your horses there. There's just a bit more to this little gem that just clicking and attacking. You must manage your supply lines which stretch so many tiles from the the rail lines and supply depots. Along with trying to not be too reckless with your panzer and infantry brigades as you only have so many reinforcements you can call in.

However, with careful use of units, supply management and using your dive bombers and bridging units to full affect, you should be well on the road to victory.

Oh, and the music is priceless. The couple of tracks which loop over, will send shivers down your spine. If a piece of music doesn't portray the hard slog the Soviets and Germans endured on the Eastern Front, then I have no idea what does.

Easily worth the £14.99 price tag.
Helpful? 搞笑
{=Captain_Speirs=}
( 8.8 記錄時數 )
張貼於:05 月 16 日
Its a one of a kind strategy game with very comples ai and is very challenging it is one of the underrated strategy games.
Helpful? 搞笑
VD$KD – i n t r o
( 4.4 記錄時數 )
張貼於:05 月 12 日
best , want syria scenario 2013-2016
Helpful? 搞笑
crazydude11
( 14.9 記錄時數 )
張貼於:04 月 27 日
Awesome game. Very realistic. Realistic supply mechanism. Also very hard. 10/10
Helpful? 搞笑
dittonmh
( 50.0 記錄時數 )
張貼於:04 月 4 日
I probably have all or nearly all the war games about WWII since Avalon Hill board game days. No computers then. This is a deceptively simple yet elegant game, especially when you add the black and red add ons. As advertised this is an operational level wargame with no economy or technology features. This is relatively fast paced but pay attention to supply and weather. Overall, I was pleasantly surprised with the game especially considering the low cost. Just when you thought combat simulations about the Russian Front were exhausted along comes a game like this. Highly recommended.
Helpful? 搞笑
Dynamic
( 1.1 記錄時數 )
張貼於:04 月 3 日
Okay, so I will never recommend this game to anyone that expects an actual strategy game. This game is more or less a puzzle game. There are turn limits, making it feel like there is only one way to complete each scenario. Yes, I said scenario. There is no true campaign, it's a series of preset scenarios which you have to solve in a given time limit. Each unit starts in a set position on the map. This game should not be listed as a strategy game. It should be listed as a puzzle.
Helpful? 搞笑
FarAwayBuyer
( 41.2 記錄時數 )
張貼於:03 月 15 日
This is an intensely innovative successor to the original Panzer General game. It's an extraordinary game, blending together a number of simple and straight-forward mechanics to come up with a masterful strategy title. Competent AI and tight scenario-design make this a simple game that will keep even the deepest strategy game nerds challenged for a long time!

Pros:
+ The basic combat system is only a tiny bit more complicated than Panzer General.
+ The addition of changing weather and the introduction of simple-but-elegant supply rules introduce a whole different level of complexity to the now-so-familiar "You have X turns to take Objectives Y and Z" game design.
+ The campaign format for stitching together scenarios is novel but intriguing. You can "save spam" each scenario and replay it until you get the "Perfect Victory" every time, but you can also just play each scenario as it comes and see how well you might have done were you the commander of the whole campaign.
+ This is not a computer opponent you can sleep on. The AI is fiendishly good, especially when it comes to cutting my supply routes at just the wrong time. If there are exploits for the AI, I've not found them!

Cons:
- There is no continuity from scenario to scenario. You don't get to follow your units as they level up and grow in power.
- You may get more experienced units in the next scenario, but their stats will have no relationship to where they were or what they did in the previous scenario.
- This is still a "puzzle game", like Panzer General and so many of the other hex-driven, turn-based strategy games out there. It offers more complexity than most such games (i.e., there are usually more ways to win a scenario), but if you don't like solving puzzles, you'll likely find some of the scenarios a bit tedious.
- It exclusively focuses on the Eastern Front (not a problem for many, but it makes me sad!).
Helpful? 搞笑
AWP Quentin
( 0.4 記錄時數 )
張貼於:03 月 8 日
Looks like it could have been a decent turn based strategy game — if it didn't crash or fail to launch 95% of the time.

It has run for a total of 1 time out of the last 20 times i tried launching it. And it reports a not-super helpful message:"an error ocurred"
Helpful? 搞笑
Menial_Labor
( 53.7 記錄時數 )
張貼於:02 月 28 日
Before I say every positive things about this game, I have to say one thing:
The game's tutorial and manuals are ♥♥♥♥ing LAZY. They never tell you enough about the mechanics, they never specify how each mechanics would affect the units. So many things are untold abou this game in tutorial and manual that it makes player to give up the game entirely before they get the hang of it. The Devs should've included more thoughtful introduction to this game for sure. While the ones who developed might see it as "obvious," to people who are going into this game the ♥♥♥♥♥ that computer throws at the player is infuriating to say the least.

Now that's out of the way, don't let my rant about the tutorial make yourself hesitant to purchase this game. There are many "strategic" games available in Steam store, but there are so few that actually makes you think for turns. Most of the "strategic games" either encourages player to "turtle up" or go "berserk" (Yes, I'm looking at you Valkyria Chronicles and XCOM). However, neither strategy is viable in this game. You truly have to play in a way that you maintain both offense and defense so that you can spearhead to exploit enemy weakness and protect your supply lines. You know, like real war.

What makes this game truly unique is the importance of supply line. So many war games neglect the idea of logistics or oversimplify that application in Unity of Command is quite refreshing. As General Robert H. Barrow said, amateurs talk about tactics, but professionals study logistics. True that. It makes you think for everything. This game is literally for those who wants more than just tactical sim. This game is truly a masterful strategy game.

p.s. If you see the "negative" reviews, most of them are under 5 hrs. This ties in to my initial rant. Because the game doesn't tell you about it's mechanics to the player, those who couldn't understand thinks game moves at random, or things just don't make sense. It took me good 5~10 hrs to get complete grasp of the game, and now I can win most of the scenarios without any problem.
Helpful? 搞笑
ggordinier
( 1.6 記錄時數 )
張貼於:02 月 28 日
Can't adjust screen size. Something seems to be wrong with the game.
Helpful? 搞笑
Reap
( 4.8 記錄時數 )
張貼於:02 月 19 日
Very unique turn based strategy. I cant see many people liking it though as the combat is far removed from what we know and love. I personally think its worth taking a chance with these sort of games and I did enjoy it even though it was way too short but I couldnt ask people to play it unless they really like their TBS
Helpful? 搞笑
itak | Nii_™
( 2.7 記錄時數 )
張貼於:02 月 6 日
its k
Helpful? 搞笑
PENZER
( 18.4 記錄時數 )
張貼於:02 月 3 日
i love this game 10/10
Helpful? 搞笑
Docsis
( 2.7 記錄時數 )
張貼於:01 月 30 日
ehhh.
got bored with this very quickly.
Good grief... that horrible sound effect it makes when each and every time each and every unit moves drives me crazy.
Maybe I am missing something, but I can't figure out how this got such good ratings.
Helpful? 搞笑
SuperS1th
( 114.0 記錄時數 )
張貼於:01 月 26 日
One of the most addictive games I've played in a while. Not too complicated to get into and enjoy. The real challenge comes from trying to work to a "brilliant victory" by capturing each objective within the alloted time.
Random weather conditions affect supply lines and movement distance. It's a nice mechanic that offers variation each time a map is played - but it can be frustrating when you've spent the past hour trying to capture Moscow in time and your reinforcements get bogged down in mud. AI reflects the strategy of the time, and is pretty ruthless when you leave supply lines unguarded.
Well worth buying, plenty of replay value.
Helpful? 搞笑
Snowbart
( 158.4 記錄時數 )
張貼於:01 月 24 日
I love this game!!! Great balance between having enough historical detaills without making it too hard on you to play or learn.
Helpful? 搞笑
Leif
( 2.1 記錄時數 )
張貼於:01 月 23 日
Bad just bad
Helpful? 搞笑
Tidaldust
( 4.6 記錄時數 )
張貼於:01 月 5 日
Fun fast strategy.
Helpful? 搞笑
Most Helpful Reviews  In the past 30 days
4 人之中有 3 人(75%)認為這篇評論值得參考
推薦
3.7 記錄時數
張貼於:05 月 18 日
So. Unity of Command. A little strategy game set around Operation Barbarossa which harkons back to the old days of strategy gaming where you didn't need the reflexes of a four year old on a sugar rush. Very beginner friendly, but not so much in skill required to play.
As much as you might feel the desire to charge towards Leningrad and damn every Soviet who stands in your way, I'm afraid you'll have to hold your horses there. There's just a bit more to this little gem that just clicking and attacking. You must manage your supply lines which stretch so many tiles from the the rail lines and supply depots. Along with trying to not be too reckless with your panzer and infantry brigades as you only have so many reinforcements you can call in.

However, with careful use of units, supply management and using your dive bombers and bridging units to full affect, you should be well on the road to victory.

Oh, and the music is priceless. The couple of tracks which loop over, will send shivers down your spine. If a piece of music doesn't portray the hard slog the Soviets and Germans endured on the Eastern Front, then I have no idea what does.

Easily worth the £14.99 price tag.
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  In the past 90 days
5 人之中有 4 人(80%)認為這篇評論值得參考
推薦
41.2 記錄時數
張貼於:03 月 15 日
This is an intensely innovative successor to the original Panzer General game. It's an extraordinary game, blending together a number of simple and straight-forward mechanics to come up with a masterful strategy title. Competent AI and tight scenario-design make this a simple game that will keep even the deepest strategy game nerds challenged for a long time!

Pros:
+ The basic combat system is only a tiny bit more complicated than Panzer General.
+ The addition of changing weather and the introduction of simple-but-elegant supply rules introduce a whole different level of complexity to the now-so-familiar "You have X turns to take Objectives Y and Z" game design.
+ The campaign format for stitching together scenarios is novel but intriguing. You can "save spam" each scenario and replay it until you get the "Perfect Victory" every time, but you can also just play each scenario as it comes and see how well you might have done were you the commander of the whole campaign.
+ This is not a computer opponent you can sleep on. The AI is fiendishly good, especially when it comes to cutting my supply routes at just the wrong time. If there are exploits for the AI, I've not found them!

Cons:
- There is no continuity from scenario to scenario. You don't get to follow your units as they level up and grow in power.
- You may get more experienced units in the next scenario, but their stats will have no relationship to where they were or what they did in the previous scenario.
- This is still a "puzzle game", like Panzer General and so many of the other hex-driven, turn-based strategy games out there. It offers more complexity than most such games (i.e., there are usually more ways to win a scenario), but if you don't like solving puzzles, you'll likely find some of the scenarios a bit tedious.
- It exclusively focuses on the Eastern Front (not a problem for many, but it makes me sad!).
這篇評論值得參考嗎? 搞笑
6 人之中有 3 人(50%)認為這篇評論值得參考
不推薦
1.1 記錄時數
張貼於:04 月 3 日
Okay, so I will never recommend this game to anyone that expects an actual strategy game. This game is more or less a puzzle game. There are turn limits, making it feel like there is only one way to complete each scenario. Yes, I said scenario. There is no true campaign, it's a series of preset scenarios which you have to solve in a given time limit. Each unit starts in a set position on the map. This game should not be listed as a strategy game. It should be listed as a puzzle.
這篇評論值得參考嗎? 搞笑
2 人之中有 1 人(50%)認為這篇評論值得參考
推薦
50.0 記錄時數
張貼於:04 月 4 日
I probably have all or nearly all the war games about WWII since Avalon Hill board game days. No computers then. This is a deceptively simple yet elegant game, especially when you add the black and red add ons. As advertised this is an operational level wargame with no economy or technology features. This is relatively fast paced but pay attention to supply and weather. Overall, I was pleasantly surprised with the game especially considering the low cost. Just when you thought combat simulations about the Russian Front were exhausted along comes a game like this. Highly recommended.
這篇評論值得參考嗎? 搞笑
2 人之中有 1 人(50%)認為這篇評論值得參考
推薦
14.9 記錄時數
張貼於:04 月 27 日
Awesome game. Very realistic. Realistic supply mechanism. Also very hard. 10/10
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  In the past 180 days
13 人之中有 10 人(77%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
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249.1 記錄時數
張貼於:2015 年 12 月 6 日
It's the dead of winter. Icicles hang from every rifle and tank barrel.

The cream of the Ostheer, ten armored divisions total, have sliced through the Russian lines like butter. Hitler laughs in scorn as the Slavic hordes are utterly crushed under Panzer treads. Onto Moscow!

But then-- disaster strikes. Somehow, the planets align and Lenin sends down a snowstorm from the grave. Mere miles from the Kremlin, the Soviets grind me to a ignominious halt. I shake my fists in rage. Thousands of Germans are ruthlessly bloodletted trying to cross the Oka, a mere puddle. And somehow, the river hasn't frozen. I can picture Stalin mocking me with a victory selfie with Zhukov (he does rock the mustache, though).

You know it's a good game when, after 120 hours, you still don't have the time to write a review. :-)
這篇評論值得參考嗎? 搞笑
6 人之中有 5 人(83%)認為這篇評論值得參考
推薦
114.0 記錄時數
張貼於:01 月 26 日
One of the most addictive games I've played in a while. Not too complicated to get into and enjoy. The real challenge comes from trying to work to a "brilliant victory" by capturing each objective within the alloted time.
Random weather conditions affect supply lines and movement distance. It's a nice mechanic that offers variation each time a map is played - but it can be frustrating when you've spent the past hour trying to capture Moscow in time and your reinforcements get bogged down in mud. AI reflects the strategy of the time, and is pretty ruthless when you leave supply lines unguarded.
Well worth buying, plenty of replay value.
這篇評論值得參考嗎? 搞笑
6 人之中有 5 人(83%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
53.7 記錄時數
張貼於:02 月 28 日
Before I say every positive things about this game, I have to say one thing:
The game's tutorial and manuals are ♥♥♥♥ing LAZY. They never tell you enough about the mechanics, they never specify how each mechanics would affect the units. So many things are untold abou this game in tutorial and manual that it makes player to give up the game entirely before they get the hang of it. The Devs should've included more thoughtful introduction to this game for sure. While the ones who developed might see it as "obvious," to people who are going into this game the ♥♥♥♥♥ that computer throws at the player is infuriating to say the least.

Now that's out of the way, don't let my rant about the tutorial make yourself hesitant to purchase this game. There are many "strategic" games available in Steam store, but there are so few that actually makes you think for turns. Most of the "strategic games" either encourages player to "turtle up" or go "berserk" (Yes, I'm looking at you Valkyria Chronicles and XCOM). However, neither strategy is viable in this game. You truly have to play in a way that you maintain both offense and defense so that you can spearhead to exploit enemy weakness and protect your supply lines. You know, like real war.

What makes this game truly unique is the importance of supply line. So many war games neglect the idea of logistics or oversimplify that application in Unity of Command is quite refreshing. As General Robert H. Barrow said, amateurs talk about tactics, but professionals study logistics. True that. It makes you think for everything. This game is literally for those who wants more than just tactical sim. This game is truly a masterful strategy game.

p.s. If you see the "negative" reviews, most of them are under 5 hrs. This ties in to my initial rant. Because the game doesn't tell you about it's mechanics to the player, those who couldn't understand thinks game moves at random, or things just don't make sense. It took me good 5~10 hrs to get complete grasp of the game, and now I can win most of the scenarios without any problem.
這篇評論值得參考嗎? 搞笑
4 人之中有 3 人(75%)認為這篇評論值得參考
推薦
158.4 記錄時數
張貼於:01 月 24 日
I love this game!!! Great balance between having enough historical detaills without making it too hard on you to play or learn.
這篇評論值得參考嗎? 搞笑
4 人之中有 3 人(75%)認為這篇評論值得參考
推薦
18.4 記錄時數
張貼於:02 月 3 日
i love this game 10/10
這篇評論值得參考嗎? 搞笑
5 人之中有 3 人(60%)認為這篇評論值得參考
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32.6 記錄時數
張貼於:2015 年 12 月 27 日
Great game
這篇評論值得參考嗎? 搞笑
2 人之中有 1 人(50%)認為這篇評論值得參考
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4.6 記錄時數
張貼於:01 月 5 日
Fun fast strategy.
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  Overall
118 人之中有 112 人(95%)認為這篇評論值得參考
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147.4 記錄時數
張貼於:2013 年 12 月 4 日
Rating: 9/10

Unity of Command is a turn-based, hex-based strategy game set on the Eastern Front of the Second World War. The scale of units depends on whether you play as the individually superior Germans, organised into divisions, or the numerically superior Soviets, organised into corps. Battles occur along what were historically organised as single operational fronts by the attacker. This game has an incredibly functional and elegantly minimalist UI, which makes planning and manoeuvring simple to execute.

Strategy heavily focuses on logistics. Instead of drowning players in a sea of minutiae and micromanagement, the mechanics elegantly strip away all the non-essentials for this scale of warfare. All players need to be concerned about are maintaining supply lines—and how to cut off those of their enemies. Resupplying your own troops is done automatically at the beginning of each turn. Terrain features that support or hinder logistics, such as railroads, bridges, mountains and rivers, are the most important strategic points on maps and are furiously fought over. Although weather rarely becomes an issue for most maps due to the corresponding historical dates, the Russian winter at its fiercest can seriously limit your supply and unit movement range.

Unlike almost all other games of this scale, the presence of logistics means that encirclement attacks work realistically, where you surround enemy units and cut off their supply (e.g. food, fuel, munitions). After being out of supply for 2 turns, a unit's combat effectiveness is incredibly compromised. After 4 turns, enemy units are unable to attack. In other games, encirclement merely increases the surface area from where can an attack enemy unit (i.e. multiple friendly units can attack the same enemy). As with German strategy in the first half of Operation Barbarossa, sometimes it's better to bypass large enemy formations and hit their rear supply lines using more mobile divisions (e.g. armoured, mechanised, motorised or cavalry units) than to fight a grinding battle of attrition focused on the complete destruction of the enemy.

Despite deceptively simple mechanics, this game is quite realistic at portraying the effectiveness of strategies of the period. There are three main realism problems: (1) No fog of war, though formations at this scale are almost certainly known to enemy reconnaissance; (2) No command structures, which assumes that command delay is less than 24 hours; and (3) Air supply is not subject to anti-aircraft attack. There are far more complex and detailed games that achieve greater realism, such as Gary Grigsby's War in the East (Matrix Games), but the overall effectiveness of those strategies is largely the same as in this game but include far more micromanagement.

The singleplayer AI is very well crafted, but there is a serious caveat: it's limited to planning one turn in advance. This makes the AI devastatingly effective at conducting defences, launching counterattacks and striking at supply lines, but unable to follow through strategic attacks. This is why in singleplayer you can only play as the attacker. To increase the difficulty, instead of simply achieving a marginal victory, you can take your chances at achieving a brilliant (i.e. perfect) victory by reaching all the objectives in record time.

The multiplayer community is small, but you should usually be able to find at least one or two games every day through the following Steam group (Unity of Command Multiplayer). Unfortunately, there is no matchmaking service, which is why people use this group. Be careful though, as strategies that work against singleplayer AI are usually unsuited to facing off against infinitely more crafty human players.
這篇評論值得參考嗎? 搞笑
63 人之中有 56 人(89%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
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6.7 記錄時數
張貼於:2015 年 03 月 7 日
Best Suited For Casual Strategists

+ Minimalist, aesthetically pleasing design and visuals; keeps the game from appearing to be daunting or intimidating
+ Soundtrack, while limited, helps one to focus adequately
+ User interface is both clean and intuitive
+ The challenge, and subsequent feeling of reward, is increased by many subtle factors; namely, these include: supply lines, weather, and terrain
+ The added features of partisans, bridge demolition, air support, and reinforcements all lend to a feeling of depth and a vital need to remain calculating
+ Much of the strategic nuances are carefully understated, making the gameplay appear simpler and more inviting
+ Reinforcements are only available from a limited pool, forcing you to utilize your existing resources carefully

- Learning curve, while not readily apparent, can prove to be somewhat steep
- Ultimately, there are fewer available campaigns that one would like
- Dramatically underwhelming tutorial
- Crippling lack of display options
- Multiplayer is direct-connect only, and has some functionality issues (although it is quite fun if you can get it working correctly)

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
這篇評論值得參考嗎? 搞笑
129 人之中有 95 人(74%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
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18.0 記錄時數
張貼於:2014 年 12 月 28 日
The good:
I like the simplistic gameplay, and the focus on keeping your supply lines intact while pushing forwards. That´s what this game is about. Capturing objectives while keeping your units in supply so they don´t run out of juice on the front lines. All within a tight turn limit.
It´s an intriguing and (to me) novel concept.

The bad:
It´s frustrating beyond belief. Not because it´s hard (it is) but because it´s to damn random.
+Pushing an enemy off a tile is random.
+Getting "Overrun" results, which allow you to attack again in the same turn, is random.
+A battle can randomly turn out to not go as predicted and you don´t defeat a unit that you needed gone (the game shows you the expected outcome before you attack).
+Bad weather which heavily favours the defender (you are never the defender) may randomly show up and completely screw over your push for the objective.
+Specialists (expensive and often crucial) within your units may or may not be among the casualties when the unit fights.

The problem with that is, the game does not give you the time for this kind of randomness. The turn limits are so tight that any one of these events can screw you over. Sure you might still beat the mission but the game differentiates between normal, decisive and brilliant victories. Many follow up missions are barred behind decisive victories and some even behind brilliant victories.
So you try over and over again, without any change in strategy (once you got it down) and hope that you get enough "Overrun" results with your armoured units and you hope that your push doesn´t get stuck in bad weather until you finally beat it in time.

Due to this, I can´t really recommend it as much as I like the concept of the game.
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49 人之中有 44 人(90%)認為這篇評論值得參考
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96.3 記錄時數
張貼於:2013 年 11 月 26 日
If you ever wondered "Hey, I wonder what all those hex-based, turn based, 70s board wargame-inspired are all about", this is the game for you. Also, if you love hex-based, turn based, 70s board wargame-inspired games, this is also for you.

The GUI is silky, the AI is cunning, and it looks fabulous -- which last is rare for a game of this kind. The interface makes it easy for newcomers, and it's bloody hard, making it lovely for verterans. Novices would be well served by picking up the Red Turn DLC, as it's about the Soviets curb stomping the Wehrmacht in the later years of the war, and the scenarios are a little bit easier than the ones in the base game.

I've been playing turn-based wargames like this since I was a kid in the 80s, and I can say without reservation this is the best one I have ever played. Go up and buy it.
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116 人之中有 85 人(73%)認為這篇評論值得參考
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7.2 記錄時數
張貼於:2015 年 09 月 1 日
Do not buy this thinking it is a strategy game. A strategy game lets you explore many different paths to victory against an opponent that is reacting to you. You can create your own strategy to beat the enemy. This game on the other hand, is more like a puzzle game.

The units are set up in predetermined positions. The AI is extremely passive and just reacts to the very few outcomes you can do by scripting. The AI stands absolutely no chance in a fair fight. The only reason why the campaign is so hard is because you are usually extremely outnumbered, you have a limited number of turns to get your objective and the supply line mechanic is designed so you are at a disadvantage as an attacker. Combined with the extremely closed scenarios, the AI just reacts to your predictable movements with strategies scripted by the designer. I frankly do not find any fun in that.

TL;DR This is not a strategy game. It is a puzzle game where you play against the level designer to beat a level in a few turns with an overwhelming disadvantage. If you like that and pretty graphics, try this game. Otherwise stay clear of it.
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38 人之中有 36 人(95%)認為這篇評論值得參考
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41.4 記錄時數
張貼於:2014 年 11 月 5 日
If you've never played a turn-based, operational-level strategy game before, this is the best starting point. The intuitive UI and the kind of cartoony art assets make for a game that feels very inviting. However, this game is hard, but in a good way. Your onus as the player is to be clever, to examine the situation and find weak points in your enemy's defenses and assess risk and reward. You end up thinking like a World War 2 general after you play a little bit, and that's really cool.
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32 人之中有 31 人(97%)認為這篇評論值得參考
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96.1 記錄時數
張貼於:2014 年 06 月 25 日
TL;DR: It's awesome if you know what you're getting and if you're into this kind of game. To know what you get I guess you have to read the rest of this wall of text. I promise it will be a nice and informative read while covering most of what you'd want to know before you buy the game or one of the two DLC's.
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Unity of Command is an excellent game that manages to achieve a thing rarely achieved by wargames that deal with WWII on the operational level: It's accessible to newcomers and easy to learn, it's simple on the surface and in its gameplay but it still has enough depth and complexity to offer interesting decisions for veteran wargamers, because almost every decision you make carries some weight when it comes to the end result. There are other wargames comparably excellent to this one, but they make most newcomers want to vomit blood out of their eyes - because the developers place their confidence in you being willing to read a 100 page manual alongside playing their game and they assume you will look past the hideous and needlessly overcomplicated user interface. (I'm looking at you Korsun Pocket - excellent game, terrible learning experience).

None of these things are an issue in Unity of Command. The user interface is excellent and very user-friendly. You don't have to click on a unit to get information about whether it can still attack or move, you see it at a glance because each unit has tiny icons below and around it, that tell you everything you could possibly want to know about your or your enemies' unit at a glance without wasting your time and clicking every unit to check manually.

Another point where this game shines is its "realism". I know this word is hard to swallow if you're a "serious" wargamer and you look at Unity of Command. But this game basically models the higher-level essential things of what war in the eastern front at the operational level was all about. For the Germans it was about advancing as fast and as far as you can to take key objectives without outrunning your own supply or your supply lines being cut off by the enemy. The flipside of this naturally means encircling your enemy and cutting of their supply to weaken them and eventually starve them out completely. Also it's about breaking through (sometimes multiple) defensive lines of your enemy. Pick the weakest link in their line, punch a hole with a massed attack at that point, and then squeeze through everything that has wheels to advance as fast as possible towards your objectives, while your slower infantry divisions advance behind your motorized divisions and worry about securing the supply line for those advancing units, whilst simultaneously trying to encircle and destroy the enemy. The deceptively simple game mechanics of movement and attack (whilst also considering rivers, terrain features and weather effects on your movement and attacks) are excellent at modelling all of the above - and in the end I think the gameplay mechanics really model everything truly relevant in the context of this large scale warfare level.

Each of the units you'll see in the game represents several thousand, if not ten-thousand men and each single single hex represents 20 kilometers. Almost all you ever do in this game is move and attack with your divisions, move and attack. But where to move? What to attack? What to attack first and what with? Where to break the enemy line? How do you cut off their supply lines to starve them out? You also make important decisions in the form of "theatre assets" (air raids, building or blowing up bridges, extending the range of your supply depots etc.) Also you have to decide about reinforcements as the game progresses over turns (each turn represents 4 days), so new reinforcements may come into play - on your side as well as on the side of your enemy. Sometimes you need to take a specific area at the edge of the map so your own reinforcements may enter from there, at other times you just replace some losses that your divisions in play suffered already (which sensibly you can only do if they are in supply).

So yes at first glance your options seem somewhat limited but they always make perfect sense in the context of modelling the war in the east. You could bomb a city where an enemy infantry division has entrenched itself, but each air attack you launch on that city has a chance of turning the city into ruins, giving any enemy division within it even more defense as fighting on a pile of rubble increases their chances to hide and ambush if you launch an attack into that city. Some divisions have artillery attached, but if you move that unit its artillery attachment ("step") won't contribute to your attack value, it will only contribute in your defense and attack after you end your current turn and they have set up. This game is just full of gameplay details like this which make absolute sense. If you enjoy pondering these kinds of decisions with a feeling that virtually each small decision matters for the outcome, then this is a game for you. You can also play this game okay without paying much attention to the deeper details - you won't excel at it but you could still play very competently and there aren't that many details to know either, the complexity of your options and decisions arises from the interaction of the gameplay mechanics and the finer details.

Also there are "Zone of Control" mechanics meaning every (non-weak) unit in a hex extends a zone of control into all six hexes around it (as long as those hexes are inside the own territory), meaning enemy divisions who move into these hexes are immediately "pinned down" by the division controlling the zones around it and so the pinned unit can't move any further this turn. This leads to excellent tactics, where some of your units "clear" those zones of control and get pinned, while others advance through and past those friendly pinned divisions and thus can advance deeper into enemy territory without getting pinned themselves. You'll learn what that means and how important zones of control are soon enough, because the nothing short of excellent AI will constantly make intelligent use of this mechanic to exploit any hole and weak link in your own defensive lines which may have looked good and solid enough a second ago when you ended your turn, but proved to be as fragile as a butterflies wing a moment later. Also the AI is excellent at defending any objectives you need to take. It knows exactly what your objectives are and dynamically and competently adapts its defensive lines to hinder your progress at every turn. Good times.
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I do have some gripes about Unity of Command as well however, but they are nowhere seriously bad enough to spoil the fun and experience you can have with this game. I've come across at least two maps that are ill-conceived for 1920x1080 resolutions, because there is a limit to which point you can drag the map view around and some of your user-Interface elements can end up blocking a part at the edge of a map that isn't greyed out and where the actual gameplay still happens (though you can quickly enable and disable user interface elements with hotkeys, so the problem is merely annoying, not gamebreaking). Also there is little variety in terms of music, but the music that is there is really nice. (And it's not as if I can't mute it and play my own music anyway).

If I had to criticize gameplay I would say it's mainly this: Your performance is solely ranked based on how timely you take objectives and nothing else. Rarely this can lead to stupid outcomes where I took Stalingrad on time with two completely weakened divisions, my other forces virtually obliterated. I'd have lost on the next turn, but because I took everything on time it was a "brilliant victory". Troop loss should have been included in your performance rating. Also random outcomes and weather can prevent you from achieving the best possible rating.
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54 人之中有 44 人(81%)認為這篇評論值得參考
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493.1 記錄時數
張貼於:2015 年 09 月 2 日
Even after few years, this game is so fresh and enjoyable to play. Its quite easy to learn basics and quite hard to master, I d reccomend it to any WW2 fan. I must note that reviews of the players who spent cca 10 hours in this game are rubbish, cause game is much more complex than written in reviews. Amazing thing about this game is that it doesnt have only operational side of the war gaming and one can easily notify strategic side of each map. Due to this, multiplayer games are never the same, or even similar, which constantly adds fresh flavour of this game. Defo one of the best&most realistic ww2 strategies, only object I have is relatively small community of players. Cant wait for new games from Uzelac& company :)
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