Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
Análises de utilizadores: Muito positivas (219 análises)
Data de lançamento: 17 Out, 2012

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Comprar Unity of Command: Stalingrad Campaign

Pacotes que incluem este jogo

Comprar Unity of Command Trilogy Bundle

Inclui 3 itens: Unity of Command: Stalingrad Campaign, Unity of Command - Red Turn DLC, Unity of Command - Black Turn DLC

 

Recomendações de Curadores

"Wargames this fresh and friendly, featuring opponents as formidable as Ferdinand and Boris, tend to inspire deep loyalty."
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Análises

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

Acerca deste jogo

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

Requisitos do Sistema

PC
Mac
Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Análises úteis de clientes
4 de 4 pessoas (100%) acharam esta análise útil
23.8 hrs em registo
"MUH SUPPLY LINES"

This expression indicates Player's confusion and lack of understanding. When confronted with mechanic he cannot understand, Player mumbles "b-b-but muh supply lines" or "muh supply lines mutha♥♥♥♥a". This is usually followed by getting encircled and losing all his panzer divisions.
Publicada: 19 Outubro
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1 de 1 pessoas (100%) acharam esta análise útil
158.4 hrs em registo
Great game. If you like strategy then this is for you. Be patient it takes time to master.
Publicada: 25 Setembro
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1 de 1 pessoas (100%) acharam esta análise útil
1.6 hrs em registo
A beautifully crafted hex-based wargame with an intuitive control scheme and gripping music. Could serve as an introduction to wargames for masses.
Publicada: 8 Outubro
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1 de 1 pessoas (100%) acharam esta análise útil
24.0 hrs em registo
Very good game, nice playing mechanics, a challenging game (achieving brilliant victory is very hard, at least for me) and very good graphics style and gaming music, it's the kind of game that seduces any strategy gamer and makes him love it.
Totally recommend it to all turn-based strategy games fans. I believe it's one of the standout TBS games that were released in the last years.
Publicada: 5 Outubro
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0 de 1 pessoas (0%) acharam esta análise útil
39.8 hrs em registo
Unity of Command is a simplified strategic turn-based look into the eastern fronit during WW2 - similar in many ways to the classic Panzer General, while adding some fresh ideas of its own (such as the concept of supply, which enables increasingly realistic maneuverig in the spirit of the historical blitzkrieg. Having said that, the game also suffers somewhat from oversimplification, repetitiveness and rigidity. When considering buying the game, consider:

Pros:
-Easy to get into, yet challenging enough to try and master

-Some tactical planning and thinking required, luck and chance is involved so there is some variety in gameplay.

-Quite immersive, the total seems more than the sum of its parts.


Cons:
-The AI seems quite simple: you make a certain set of moves and it always reacts similarly.

-Unrealistic winning objectives - sacrifice your army simply to gain possession of a few winning hexes for one turn and you suddenly have "won"?

-No air units available

-Only scenarios where offensive is to be taken (AI lacks the ability to launch a coherent offensive?) - some defensive scenarios would be welcome

-"Brilliant victories" often depend on chance (e.g., chancing in-game weather), yet proceeding in the campaign in some cases requires such victories - the game therefore makes you grind several scenarios over and over again.

-The scenarios always start the same - some alterate starting positions would be welcome for variety.

-After you win the campaign, there's a smiple "Campaign completed" message and nothing else - really?

-Music can get repetitive and the graphics are not the selling point of the game.

Overall, I tend to recommend the game for people interested in the topic and looking for some easy-to-get-into strategy gaming - not at the level of Metacritic (average 84/100), but rather at the level of the user reviews (7.2/10).

In other words, it's quite ok.
Publicada: 13 Outubro
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0 de 4 pessoas (0%) acharam esta análise útil
24.4 hrs em registo
This is not a strategy game, its just a pathetic random event generator. Dont waste your precious time on this.
Play Panzert General instead of this.
Publicada: 3 Outubro
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49.6 hrs em registo
I was looking for something similar to the "General" series of the 90s and found this one. It can be pretty tough to achieve brilliant victories but I loved it.
Publicada: 20 Outubro
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49.5 hrs em registo
Great turn based strategy... Secially good for WW2 buffs (or histroy in general:)
Publicada: 9 Outubro
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6.2 hrs em registo
i very like it
remembers me the old gba game "advance wars" i really like it!
its hard its simple its a true challenge uderstand it at the perfection, i cant even success the easy ones.... but i want to learn more from it, very good game!
Publicada: 9 Outubro
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12 de 12 pessoas (100%) acharam esta análise útil
91.2 hrs em registo
TL;DR: It's awesome if you know what you're getting and if you're into this kind of game. To know what you get I guess you have to read the rest of this wall of text. I promise it will be a nice and informative read while covering most of what you'd want to know before you buy the game or one of the two DLC's.
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Unity of Command is an excellent game that manages to achieve a thing rarely achieved by wargames that deal with WWII on the operational level: It's accessible to newcomers and easy to learn, it's simple on the surface and in its gameplay but it still has enough depth and complexity to offer interesting decisions for veteran wargamers, because almost every decision you make carries some weight when it comes to the end result. There are other wargames comparably excellent to this one, but they make most newcomers want to vomit blood out of their eyes - because the developers place their confidence in you being willing to read a 100 page manual alongside playing their game and they assume you will look past the hideous and needlessly overcomplicated user interface. (I'm looking at you Korsun Pocket - excellent game, terrible learning experience).

None of these things are an issue in Unity of Command. The user interface is excellent and very user-friendly. You don't have to click on a unit to get information about whether it can still attack or move, you see it at a glance because each unit has tiny icons below and around it, that tell you everything you could possibly want to know about your or your enemies' unit at a glance without wasting your time and clicking every unit to check manually.

Another point where this game shines is its "realism". I know this word is hard to swallow if you're a "serious" wargamer and you look at Unity of Command. But this game basically models the higher-level essential things of what war in the eastern front at the operational level was all about. For the Germans it was about advancing as fast and as far as you can to take key objectives without outrunning your own supply or your supply lines being cut off by the enemy. The flipside of this naturally means encircling your enemy and cutting of their supply to weaken them and eventually starve them out completely. Also it's about breaking through (sometimes multiple) defensive lines of your enemy. Pick the weakest link in their line, punch a hole with a massed attack at that point, and then squeeze through everything that has wheels to advance as fast as possible towards your objectives, while your slower infantry divisions advance behind your motorized divisions and worry about securing the supply line for those advancing units, whilst simultaneously trying to encircle and destroy the enemy. The deceptively simple game mechanics of movement and attack (whilst also considering rivers, terrain features and weather effects on your movement and attacks) are excellent at modelling all of the above - and in the end I think the gameplay mechanics really model everything truly relevant in the context of this large scale warfare level.

Each of the units you'll see in the game represents several thousand, if not ten-thousand men and each single single hex represents 20 kilometers. Almost all you ever do in this game is move and attack with your divisions, move and attack. But where to move? What to attack? What to attack first and what with? Where to break the enemy line? How do you cut off their supply lines to starve them out? You also make important decisions in the form of "theatre assets" (air raids, building or blowing up bridges, extending the range of your supply depots etc.) Also you have to decide about reinforcements as the game progresses over turns (each turn represents 4 days), so new reinforcements may come into play - on your side as well as on the side of your enemy. Sometimes you need to take a specific area at the edge of the map so your own reinforcements may enter from there, at other times you just replace some losses that your divisions in play suffered already (which sensibly you can only do if they are in supply).

So yes at first glance your options seem somewhat limited but they always make perfect sense in the context of modelling the war in the east. You could bomb a city where an enemy infantry division has entrenched itself, but each air attack you launch on that city has a chance of turning the city into ruins, giving any enemy division within it even more defense as fighting on a pile of rubble increases their chances to hide and ambush if you launch an attack into that city. Some divisions have artillery attached, but if you move that unit its artillery attachment ("step") won't contribute to your attack value, it will only contribute in your defense and attack after you end your current turn and they have set up. This game is just full of gameplay details like this which make absolute sense. If you enjoy pondering these kinds of decisions with a feeling that virtually each small decision matters for the outcome, then this is a game for you. You can also play this game okay without paying much attention to the deeper details - you won't excel at it but you could still play very competently and there aren't that many details to know either, the complexity of your options and decisions arises from the interaction of the gameplay mechanics and the finer details.

Also there are "Zone of Control" mechanics meaning every (non-weak) unit in a hex extends a zone of control into all six hexes around it (as long as those hexes are inside the own territory), meaning enemy divisions who move into these hexes are immediately "pinned down" by the division controlling the zones around it and so the pinned unit can't move any further this turn. This leads to excellent tactics, where some of your units "clear" those zones of control and get pinned, while others advance through and past those friendly pinned divisions and thus can advance deeper into enemy territory without getting pinned themselves. You'll learn what that means and how important zones of control are soon enough, because the nothing short of excellent AI will constantly make intelligent use of this mechanic to exploit any hole and weak link in your own defensive lines which may have looked good and solid enough a second ago when you ended your turn, but proved to be as fragile as a butterflies wing a moment later. Also the AI is excellent at defending any objectives you need to take. It knows exactly what your objectives are and dynamically and competently adapts its defensive lines to hinder your progress at every turn. Good times.
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I do have some gripes about Unity of Command as well however, but they are nowhere seriously bad enough to spoil the fun and experience you can have with this game. I've come across at least two maps that are ill-conceived for 1920x1080 resolutions, because there is a limit to which point you can drag the map view around and some of your user-Interface elements can end up blocking a part at the edge of a map that isn't greyed out and where the actual gameplay still happens (though you can quickly enable and disable user interface elements with hotkeys, so the problem is merely annoying, not gamebreaking). Also there is little variety in terms of music, but the music that is there is really nice. (And it's not as if I can't mute it and play my own music anyway).

If I had to criticize gameplay I would say it's mainly this: Your performance is solely ranked based on how timely you take objectives and nothing else. Rarely this can lead to stupid outcomes where I took Stalingrad on time with two completely weakened divisions, my other forces virtually obliterated. I'd have lost on the next turn, but because I took everything on time it was a "brilliant victory". Troop loss should have been included in your performance rating. Also random outcomes and weather can prevent you from achieving the best possible rating.
Publicada: 25 Junho
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12 de 14 pessoas (86%) acharam esta análise útil
80.5 hrs em registo
This game is a nice throwback to panzer general and other hex games with its own unique mechanics. I recommend it to everyone.
Publicada: 5 Junho
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4 de 5 pessoas (80%) acharam esta análise útil
7.9 hrs em registo
This game is by far one of the best strategic games I have ever played. I am in love with it.
The soundtrack gave me goosebumps and sent chills down my spine. The game can be played without a tutorial; it's that simple.

I seriously hope they make more additions to this, perhaps a North Africa or a Pacific add-on.
Publicada: 27 Agosto
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2 de 2 pessoas (100%) acharam esta análise útil
32.5 hrs em registo
Easy to learn and hard to master strategy game. Challenging AI is a plus (and sometimes pain in the ♥♥♥♥). If you like turn-based strategy games there is no better choice than to buy this one.
Publicada: 11 Julho
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3 de 4 pessoas (75%) acharam esta análise útil
56.8 hrs em registo
Absolutley fantastic operational strategy game. Beautiful design, great, cerebral gameplay. Reward this developer for their great work and buy this.
Publicada: 27 Julho
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8 de 14 pessoas (57%) acharam esta análise útil
5.0 hrs em registo
Slightly shocked by how short the two campaigns were. Each consisted of just 3 to 4 small battles. And I'd finished them both in a little under 2 hours each.

So not much gameplay.

Also not much strategy either. Units are all basically the same, and your strategic and tactical options are severely limited.

This was, sadly, not the wargame I was hoping for. Just needs a bit more depth and complexity. Probably good for the casual wargamer, but somebody like me who was hoping for something more along the Koger Operationl Art Of War lines? Not what I was wanting.
Publicada: 25 Maio
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1 de 1 pessoas (100%) acharam esta análise útil
25.0 hrs em registo
Excellent. While it is very quick to learn to play, there is also an impressive depth and detail to the game. My only negative is that I wish there were more battles to play, so maybe the Red Turn and Black Turn DLC would be a good investment.
Publicada: 30 Agosto
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1 de 1 pessoas (100%) acharam esta análise útil
16.4 hrs em registo
I love this game! I'm a huge fan of strategy games, mainly WW2, and I have to say it's my favorite eastern front/ww2 game. It may look cartoony like on the battle maps, but it is very detailed. The history of each map is right on and goes into detail. You can beat your enemy by numbers, air power, taking supply points, and many other ways. You can also have Italian, Romanian,and Hungarian units fight by your side playing as the axis. The units are also very detail and the division names are historically accurate. Great game! I have to get the DLCs soon!
Publicada: 21 Julho
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1 de 1 pessoas (100%) acharam esta análise útil
15.7 hrs em registo
Easy and fun to play wargame of introductory level, though providing some depth and requiring to think quite a lot. AI acts a bit strange sometimes and some of the scenarios don't have enough details they should have, so 8/10
Publicada: 24 Setembro
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1 de 1 pessoas (100%) acharam esta análise útil
51.4 hrs em registo
Turn Based Strategy game centered on the eastern front during WW2.

The game mechanics however feel more like a puzzle than a strategy game.
Publicada: 12 Setembro
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1 de 1 pessoas (100%) acharam esta análise útil
12.2 hrs em registo
one can never have enough Eastern Front
Publicada: 24 Setembro
Achaste esta análise útil? Sim Não