《统一指挥》是一款创新的,令人耳目一新的大规模军事行动级别的战争游戏,涵盖了1942/43年西线上完整的斯大林格勒战役。
用户评测: 特别好评 (253 篇评测)
发行日期: 2012年10月17日

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购买 Unity of Command: Stalingrad Campaign

含有此游戏的游戏包

购买 Unity of Command Trilogy Bundle

包含 3 件物品: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

 

由鉴赏家推荐

"Wargames this fresh and friendly, featuring opponents as formidable as Ferdinand and Boris, tend to inspire deep loyalty."
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评测

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

关于这款游戏

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
11.0 小时(记录在案的)
发布于:11月28日
非常不错的二战战棋游戏。
和普通战棋类游戏不同的是,这款游戏拥有补给线以及补给线供给范围的概念,你的单位不再是随随便便就能深入敌后的兰博了
如果被敌人合围,补给线被切断,或者离补给线太远无法供给,2,3个回合油料子弹就会告急,战斗力便下降。符合现实的战争情况。
所以如同商店页面的预览图一样,大多数情况下敌我双方都是在战线上对峙。配合高机动的小部队跑马圈地,想办法切断敌方补给。

某种意义上来说,颇有些围棋的概念。
总之,推荐这个游戏,把它放在我的游戏展览柜里并不是毫无理由的。
这篇评测是否有价值?
26 人中有 26 人(100%)觉得这篇评测有价值
92.6 小时(记录在案的)
发布于:6月25日
TL;DR: It's awesome if you know what you're getting and if you're into this kind of game. To know what you get I guess you have to read the rest of this wall of text. I promise it will be a nice and informative read while covering most of what you'd want to know before you buy the game or one of the two DLC's.
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Unity of Command is an excellent game that manages to achieve a thing rarely achieved by wargames that deal with WWII on the operational level: It's accessible to newcomers and easy to learn, it's simple on the surface and in its gameplay but it still has enough depth and complexity to offer interesting decisions for veteran wargamers, because almost every decision you make carries some weight when it comes to the end result. There are other wargames comparably excellent to this one, but they make most newcomers want to vomit blood out of their eyes - because the developers place their confidence in you being willing to read a 100 page manual alongside playing their game and they assume you will look past the hideous and needlessly overcomplicated user interface. (I'm looking at you Korsun Pocket - excellent game, terrible learning experience).

None of these things are an issue in Unity of Command. The user interface is excellent and very user-friendly. You don't have to click on a unit to get information about whether it can still attack or move, you see it at a glance because each unit has tiny icons below and around it, that tell you everything you could possibly want to know about your or your enemies' unit at a glance without wasting your time and clicking every unit to check manually.

Another point where this game shines is its "realism". I know this word is hard to swallow if you're a "serious" wargamer and you look at Unity of Command. But this game basically models the higher-level essential things of what war in the eastern front at the operational level was all about. For the Germans it was about advancing as fast and as far as you can to take key objectives without outrunning your own supply or your supply lines being cut off by the enemy. The flipside of this naturally means encircling your enemy and cutting of their supply to weaken them and eventually starve them out completely. Also it's about breaking through (sometimes multiple) defensive lines of your enemy. Pick the weakest link in their line, punch a hole with a massed attack at that point, and then squeeze through everything that has wheels to advance as fast as possible towards your objectives, while your slower infantry divisions advance behind your motorized divisions and worry about securing the supply line for those advancing units, whilst simultaneously trying to encircle and destroy the enemy. The deceptively simple game mechanics of movement and attack (whilst also considering rivers, terrain features and weather effects on your movement and attacks) are excellent at modelling all of the above - and in the end I think the gameplay mechanics really model everything truly relevant in the context of this large scale warfare level.

Each of the units you'll see in the game represents several thousand, if not ten-thousand men and each single single hex represents 20 kilometers. Almost all you ever do in this game is move and attack with your divisions, move and attack. But where to move? What to attack? What to attack first and what with? Where to break the enemy line? How do you cut off their supply lines to starve them out? You also make important decisions in the form of "theatre assets" (air raids, building or blowing up bridges, extending the range of your supply depots etc.) Also you have to decide about reinforcements as the game progresses over turns (each turn represents 4 days), so new reinforcements may come into play - on your side as well as on the side of your enemy. Sometimes you need to take a specific area at the edge of the map so your own reinforcements may enter from there, at other times you just replace some losses that your divisions in play suffered already (which sensibly you can only do if they are in supply).

So yes at first glance your options seem somewhat limited but they always make perfect sense in the context of modelling the war in the east. You could bomb a city where an enemy infantry division has entrenched itself, but each air attack you launch on that city has a chance of turning the city into ruins, giving any enemy division within it even more defense as fighting on a pile of rubble increases their chances to hide and ambush if you launch an attack into that city. Some divisions have artillery attached, but if you move that unit its artillery attachment ("step") won't contribute to your attack value, it will only contribute in your defense and attack after you end your current turn and they have set up. This game is just full of gameplay details like this which make absolute sense. If you enjoy pondering these kinds of decisions with a feeling that virtually each small decision matters for the outcome, then this is a game for you. You can also play this game okay without paying much attention to the deeper details - you won't excel at it but you could still play very competently and there aren't that many details to know either, the complexity of your options and decisions arises from the interaction of the gameplay mechanics and the finer details.

Also there are "Zone of Control" mechanics meaning every (non-weak) unit in a hex extends a zone of control into all six hexes around it (as long as those hexes are inside the own territory), meaning enemy divisions who move into these hexes are immediately "pinned down" by the division controlling the zones around it and so the pinned unit can't move any further this turn. This leads to excellent tactics, where some of your units "clear" those zones of control and get pinned, while others advance through and past those friendly pinned divisions and thus can advance deeper into enemy territory without getting pinned themselves. You'll learn what that means and how important zones of control are soon enough, because the nothing short of excellent AI will constantly make intelligent use of this mechanic to exploit any hole and weak link in your own defensive lines which may have looked good and solid enough a second ago when you ended your turn, but proved to be as fragile as a butterflies wing a moment later. Also the AI is excellent at defending any objectives you need to take. It knows exactly what your objectives are and dynamically and competently adapts its defensive lines to hinder your progress at every turn. Good times.
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I do have some gripes about Unity of Command as well however, but they are nowhere seriously bad enough to spoil the fun and experience you can have with this game. I've come across at least two maps that are ill-conceived for 1920x1080 resolutions, because there is a limit to which point you can drag the map view around and some of your user-Interface elements can end up blocking a part at the edge of a map that isn't greyed out and where the actual gameplay still happens (though you can quickly enable and disable user interface elements with hotkeys, so the problem is merely annoying, not gamebreaking). Also there is little variety in terms of music, but the music that is there is really nice. (And it's not as if I can't mute it and play my own music anyway).

If I had to criticize gameplay I would say it's mainly this: Your performance is solely ranked based on how timely you take objectives and nothing else. Rarely this can lead to stupid outcomes where I took Stalingrad on time with two completely weakened divisions, my other forces virtually obliterated. I'd have lost on the next turn, but because I took everything on time it was a "brilliant victory". Troop loss should have been included in your performance rating. Also random outcomes and weather can prevent you from achieving the best possible rating.
这篇评测是否有价值?
33 人中有 21 人(64%)觉得这篇评测有价值
35.3 小时(记录在案的)
发布于:10月19日
"MUH SUPPLY LINES"

This expression indicates Player's confusion and lack of understanding. When confronted with mechanic he cannot understand, Player mumbles "b-b-but muh supply lines" or "muh supply lines mutha♥♥♥♥a". This is usually followed by getting encircled and losing all his panzer divisions.
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6 人中有 6 人(100%)觉得这篇评测有价值
25.1 小时(记录在案的)
发布于:10月5日
Very good game, nice playing mechanics, a challenging game (achieving brilliant victory is very hard, at least for me) and very good graphics style and gaming music, it's the kind of game that seduces any strategy gamer and makes him love it.
Totally recommend it to all turn-based strategy games fans. I believe it's one of the standout TBS games that were released in the last years.
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6 人中有 6 人(100%)觉得这篇评测有价值
30.8 小时(记录在案的)
发布于:11月5日
If you've never played a turn-based, operational-level strategy game before, this is the best starting point. The intuitive UI and the kind of cartoony art assets make for a game that feels very inviting. However, this game is hard, but in a good way. Your onus as the player is to be clever, to examine the situation and find weak points in your enemy's defenses and assess risk and reward. You end up thinking like a World War 2 general after you play a little bit, and that's really cool.
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5 人中有 5 人(100%)觉得这篇评测有价值
54.7 小时(记录在案的)
发布于:7月6日
As a Military Historian and a fan of Strategy games I can say without a doubt that this game is worth the buy, especially with the DLC. This is the most realistic WWII game I have played. Every decision you make has a consequence and that powerful armored thrust that you think will win you the battle, can suddenly turn on you when they're cut off and surrounded making your job even harder. This game gets so much right when it comes to being a general. You have to plan 2-5 moves ahead so you can not only find the proper strategy but outsmart a THINKING AI.
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5 人中有 5 人(100%)觉得这篇评测有价值
32.5 小时(记录在案的)
发布于:7月11日
Easy to learn and hard to master strategy game. Challenging AI is a plus (and sometimes pain in the ♥♥♥♥). If you like turn-based strategy games there is no better choice than to buy this one.
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7 人中有 6 人(86%)觉得这篇评测有价值
35.5 小时(记录在案的)
发布于:6月26日
So, Unity of command. it's famous Eastern Front. It's supply lines. It's subtle AI that will make you swear in chinese. It's Schwerpunkt all the way to Moscow. It's retaking Stalingrad. It's challenge. it's more challenging than most of the Wargames you will find around. Impressively deep. Do yourself a favour and spend an entire night trying to take Moscow.
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7 人中有 6 人(86%)觉得这篇评测有价值
7.9 小时(记录在案的)
发布于:8月27日
This game is by far one of the best strategic games I have ever played. I am in love with it.
The soundtrack gave me goosebumps and sent chills down my spine. The game can be played without a tutorial; it's that simple.

I seriously hope they make more additions to this, perhaps a North Africa or a Pacific add-on.
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6 人中有 5 人(83%)觉得这篇评测有价值
51.4 小时(记录在案的)
发布于:9月12日
Turn Based Strategy game centered on the eastern front during WW2.

The game mechanics however feel more like a puzzle than a strategy game.
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3 人中有 3 人(100%)觉得这篇评测有价值
38.5 小时(记录在案的)
发布于:11月22日
I was really missing Panzer General series and its operational level simulation. This game delivered but also gave me something new. The main innovation, suppy lines, has a big effect. One must think about encirclement and weak points instead of wiping out every unit in one's path. It's also important not to leave your supply lines exposed as having them disrupted even once can mean the difference between victory and defeat.

The mechanics are fairly easy to master and the game can tell you how many units you can expect to destroy/lose in any given encounter. There are many interactions to consider (terrain, weather, entrenchment) and since its an operational level game you can be winning individual shootouts yet lose the big battle because you are acting too carefully. The game takes about 20 hours to fully master but provides replay value as you can try to win every battle with a brilliant victory or just try a slightly different approach.

Unlike PG you can finish each scenario in one sitting. The size of the maps is pretty manageable. There's no such diversity of units as in that game but I didn't really miss it. Ultimately the most interesting thing about the game is making decisions of how many units to commit, where and for how long and doing it all without outrunning your supply lines, often this requires coordination between units.

My two complaints are: the AI is a little weak, enough to provide a challenge but not enough to really surprise you and often committing foolish errors; the other is that battles can only be played in a pretty strict sequence. So if you finish a campaign and want to replay a battle from near the beginning, the later battles will become inaccessible.

I loved the game enough to buy all the expansions and play them through several times.

My wish for the game would be that units carried over somehow. It was great to see my units in PG progress from green to elite and encouraged me to be careful and avoid throwing units into meatgrinders. Although bashing at a city while suffereing bad losses in order to achieve your objective is often needed in UoC and is an interesting part of the game since it forces you to take risks.

I'm still looking for a game that would combine this kind of battle simulation with an economic simulation since as they say WWII was won in the factories.
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2 人中有 2 人(100%)觉得这篇评测有价值
15.9 小时(记录在案的)
发布于:9月24日
Easy and fun to play wargame of introductory level, though providing some depth and requiring to think quite a lot. AI acts a bit strange sometimes and some of the scenarios don't have enough details they should have, so 8/10
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2 人中有 2 人(100%)觉得这篇评测有价值
16.4 小时(记录在案的)
发布于:7月21日
I love this game! I'm a huge fan of strategy games, mainly WW2, and I have to say it's my favorite eastern front/ww2 game. It may look cartoony like on the battle maps, but it is very detailed. The history of each map is right on and goes into detail. You can beat your enemy by numbers, air power, taking supply points, and many other ways. You can also have Italian, Romanian,and Hungarian units fight by your side playing as the axis. The units are also very detail and the division names are historically accurate. Great game! I have to get the DLCs soon!
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2 人中有 2 人(100%)觉得这篇评测有价值
25.0 小时(记录在案的)
发布于:8月30日
Excellent. While it is very quick to learn to play, there is also an impressive depth and detail to the game. My only negative is that I wish there were more battles to play, so maybe the Red Turn and Black Turn DLC would be a good investment.
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2 人中有 2 人(100%)觉得这篇评测有价值
6.1 小时(记录在案的)
发布于:12月2日
Though it has quite a bit of a learning curve, Unity of Command is an excellent turn-based strategy game, and is very realistic in the sense that spamming infantry simply won't work if you opponent is well set-up. The Supply Line feature is also very realistic. While it allows you to potentially thrust deep into enemy territory along the railroads, any enemy presence on those lines will cut off supply.

The game is good for both a defensive and offensive strategy, where units can entrench themselves, making a line of them near-impenetrable even with tanks, or by equiping your units with "specialists," or specific units, such as StuGs, T-34s, or Engineers, you can give them a huge advantage on the frontline. But above all, my favorite feature is the one that urges you to minimize loss of life. If a unit is destroyed, the overall morale will drop, and your troops will be less inclined to stand their ground.

Overall, this is a strong choice if you want a turn-based strategy game.
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2 人中有 2 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:11月30日
Broke through the Soviet lines, out ran my supplies, Russians counter attacked, quit before losing. 9/10


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2 人中有 2 人(100%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:10月8日
A beautifully crafted hex-based wargame with an intuitive control scheme and gripping music. Could serve as an introduction to wargames for masses.
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2 人中有 2 人(100%)觉得这篇评测有价值
123.3 小时(记录在案的)
发布于:9月14日
After well over one hundred hours invested, I can say I highly recommend Unity of Command to any gamer that likes strategy games. My congratulations and thanks to those that made this game for getting their history right. The individual divisions and corps that are in the battles in this game were in the actual battles as well, along with the correct opposing generals. Those involved in making Unity of Command really did their homework!! As a newbie, I appreciate the individual scenarios starting 'easy' and working their way up to difficult. It allowed me to learn the game, although for an old man, those 'easy' senarios were anything but. The game is well thought out. Like the real Eastern Front campaign, you fight the weather, supply lines, terrain and the Russians with panzer, motorized and infantry divisions. The original game features the Stalingrad campaign, the DLC features the Russian offensives of 1944, with additional DLC taking on the 1941 German invasion of Russia. My favorite is Operation Typhoon, the battle for Moscow. Like Field Marshall von Bock, you command six entire armies and over two million men, the largest land force under one commander in history. Unity of Command is a strategy video game and chess with panzer divisions all in one. It's challenging, frustrating, addicting, but most of all, it's fun. I highly recommend it!!
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2 人中有 2 人(100%)觉得这篇评测有价值
7.1 小时(记录在案的)
发布于:12月15日
Became interested in this game cause of The Mighty Jingles
Sacrificed some of my valuable TF2 cosmetics to get money to buy gems
Won the game in the 2014 winter auction
Was not disappointed would sacrifice cosmetics for money, buy gems, and bid on the game again.
10/10
Hope the game gets more content.
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4 人中有 3 人(75%)觉得这篇评测有价值
56.8 小时(记录在案的)
发布于:7月27日
Absolutley fantastic operational strategy game. Beautiful design, great, cerebral gameplay. Reward this developer for their great work and buy this.
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