Unity of Command는 1942/43 동부 전선의 스탈린그라드 전역을 다루는 혁신적이고 새로운 작전적 수준의 전쟁 게임입니다.
사용자 평가: 매우 긍정적 (평가 336 개)
출시 날짜: 2012년 10월 17일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Unity of Command: Stalingrad Campaign 구매

이 게임이 포함된 패키지

Unity of Command Trilogy Bundle 구매

3개 아이템 포함: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

 

큐레이터의 추천

"Wargames this fresh and friendly, featuring opponents as formidable as Ferdinand and Boris, tend to inspire deep loyalty."
이 곳에서 평가 전문을 읽어보세요.

평가

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

게임에 대해

Unity of Command는 1942/43 동부 전선의 스탈린그라드 전역을 다루는 혁신적이고 새로운 작전적 수준의 전쟁 게임입니다. 추축국과 소련 양쪽의 시점에서 플레이할 수 있는 이 게임은 제 2차 세계대전의 가장 결정적인 시기의 전략, 관련된 병력들과 전반적인 긴장감을 재창조하기 위해 노력합니다.

턴 기반 전략 환경에서 매우 유동적이고, 대단히 거대한 책략전을 경험하십시오. 병참과 악천후, 그리고 단 1 마일, 단 하루의 차이가 승패를 결정짓는 이 오락가락 격변하는 전투들을 지휘하십시오.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
유용한 고객 평가
45명 중 40명(89%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
6.7 시간 기록
게시 일시: 2015년 3월 7일
Best Suited For Casual Strategists

+ Minimalist, aesthetically pleasing design and visuals; keeps the game from appearing to be daunting or intimidating
+ Soundtrack, while limited, helps one to focus adequately
+ User interface is both clean and intuitive
+ The challenge, and subsequent feeling of reward, is increased by many subtle factors; namely, these include: supply lines, weather, and terrain
+ The added features of partisans, bridge demolition, air support, and reinforcements all lend to a feeling of depth and a vital need to remain calculating
+ Much of the strategic nuances are carefully understated, making the gameplay appear simpler and more inviting
+ Reinforcements are only available from a limited pool, forcing you to utilize your existing resources carefully

- Learning curve, while not readily apparent, can prove to be somewhat steep
- Ultimately, there are fewer available campaigns that one would like
- Dramatically underwhelming tutorial
- Crippling lack of display options
- Multiplayer is direct-connect only, and has some functionality issues (although it is quite fun if you can get it working correctly)

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
이 평가가 유용한가요? 아니요 재미있음
17명 중 15명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
85.9 시간 기록
게시 일시: 2015년 2월 19일
Unity of Command is like no other game I've played. Attractive design and wonderful UI make me wish all other strategy games I play looked this good. Having 25+ years of PC gaming xp that started with a Commodore 64, this game is on my very short list of best ever! I keep comming back to it and never know why I left.

The user interface is perfection and does not take up 40% of the screen like other strategy games. I love that you can see the risk involved in your attack moves beforehand so your can approach conflicts in your own way. Really like the combined arms play and excellent balance. Love the theater of war moves, the complexity of logistics, and sharp background music. Replayabilty is very satisfying. Greatly detailed manual as well. Highly recommend!
이 평가가 유용한가요? 아니요 재미있음
22명 중 15명(68%)이 이 평가가 유용하다고 함
1.3 시간 기록
게시 일시: 2015년 5월 31일
Bought it on sale, trusting the so many positive reviews, and the "that's just like panzer general" gimmick.
After a few games, I lost interest and can say I would not recommend.
disclaimer : I play mostly offline. The 1.3 hours are not accurate.

Pros :
- supply lines are the best feature of the game. You need to protect yours, strengthen your salients while piercing the frontline, extend with caution when the front has collapsed, and it's very rewarding to pocket enemies. It adds a real layer of tactical depth to the game.

- suppression and weakening of units is nicely implemented.

- and that's about it

Cons :
- No fog of war : all units (and their strength, and type) are always visible, not matter how far they are, even in forests or with bad weather. Why you would remove such a critical (both historically and gameplay-wise) element is beyond me.

- Passive AI, challenging only because of the usually tight turn limit : seems programmed only to make you miss the "brilliant victory", which is incredibly tough to get (needs perfect play and weather : no hex wasted, luck in all rgn fights).
If you don't care about "brilliant victories", there's no challenge once you've mastered the basic rules. On my real first try at the "Black turn" campaign, I had all decisive victory except for Moscow, where the (random) weather pinned my offensive for so many turns.
The real game in "Unity of Command" might as well be about "getting 100% brillant". The problem is that the game is not satisfying and rewarding enough for me to care. It's simply not good enough.

- meagre gameplay : that's what made the game quickly repetitive and boring. You don't control your airforce, you don't control your artillery, there's no naval force, did not see paratroops... meaning your panel of actions and tactical choices each turn is very limited : thick ground, and that's it. You can't combine the way PG let you combine 20+ years ago, or build these fat infantry/flak/artillery mutually defending clusters.

- The game lacks the entrenchment "finesse" of the old PG : entrenched units had and could be softened/suppressed/peeled in different manners, while in Unity of Command it's binary : resists/breaks through the use of a specialist unit, of sheer force. It might as well be a justified by the fast pace the developers intended to give their game (most battles must be resolved in 5-6 turns), but it's a poor choice, as it makes the game more arid.

- no real campaign (as it seems to be) : defeat means game over, normal or decisive victory lead to the same results. No branching.
Could be wrong though, as I never achieved brilliant victories in campaign (couldn't be arsed).

- no deployment : even in campaign mode, the starting positions of all units are predetermined : really absurd, and twice. First, if I'm Zukhov or Paulus, why am I tied to the choices of other Zukhov or Paulus ? Second, since you can't place your units were you want, you can't use where needed the units you previously overstrengthened or augmented with a specialist token. Meaning the huge amounts of prestige spent doing so are used to their full potential only during the battle you did it.

- music is generic and unatmospheric at best. Best muted.
- etc.

Could go on with the cons
UoC could have been so much more enjoyable.
A real disappointment.
이 평가가 유용한가요? 아니요 재미있음
10명 중 7명(70%)이 이 평가가 유용하다고 함
193.7 시간 기록
게시 일시: 2015년 2월 26일
Love this game. I've played through each of the campaigns at least twice and still get the urge to go back and have another go. Easy to learn, hard to master is a bit of a cliche but it is certainly true for this game, which is a breeze to get into but rewards experienced players for months afterwards.
이 평가가 유용한가요? 아니요 재미있음
14명 중 9명(64%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
0.2 시간 기록
게시 일시: 2015년 3월 21일
The best wargame you'll have time to play, and even that's selling the game short as its supply and "unit losses" mechanics are actually quite good and above average.

So, I guess a more accurate review is: its one of the best wargames out there, and surprisingly easy to pickup, play and enjoy without having to put a week aside for turn 1.

(Note: Just got the game on a sale, but have played it a lot on initial release, before it was up on Steam)
이 평가가 유용한가요? 아니요 재미있음