Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
Évaluations des utilisateurs : Très positive (342 évaluation(s))
Date de parution: 17 oct 2012

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Acheter Unity of Command: Stalingrad Campaign

Packages qui comprennent ce jeu

Acheter Unity of Command Trilogy Bundle

Inclut les 3 articles suivants : Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

 

Recommandé par les curateurs

"Wargames this fresh and friendly, featuring opponents as formidable as Ferdinand and Boris, tend to inspire deep loyalty."
Lire la critique complète ici.

Articles

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

À propos de ce jeu

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : 1.6 GHz
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 150 Mo d'espace disque disponible
    Recommandée :
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 Go de RAM
    Minimum :
    • Système d'exploitation : 10.6
    • Processeur : 1.6 GHz
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 150 Mo d'espace disque disponible
    Recommandée :
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 Go de RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
5.5 heures en tout
Posté le : 16 juin
amateur de wargames, j'ai été attiré initialement par les nombreuses évaluations positives du jeu, le front de l'est, du tour par tour avec hexagones, le fait qu'il se veuille "réaliste" avec gestion du ravitaillement, représentation du soutien aérien et logistique de façon abstraite, bref, je suis client de ce type de jeux.
Mais rien à faire, la mayonnaise ne prend pas.
le jeu se réduit en fait à un pousse pion assez laborieux et sans réels choix tactiques, et le succès ou l'échec (dur de perdre cependant) dépendra surtout du hasard, notamment la météo. De plus, le mode campagne est une vaste blague, n'est pas dynamique, on ne conserve pas ses unités d'une mission à l'autre, les résultats des victoires ne changent rien au scénario d'après, et dès que vous loupez un scénario, vous avez perdu. A cela on ajoutera que l'on est tout le temps l'attaquant, apparamment faire un jeu où l'on puisse être le défenseur n'était pas possible. On est très loin d'un ancètre comme panzer général qui était, sur quasiment tous les points, supérieur à ce jeu qui est tout simplement ennuyeux.
à éviter, même en soldes.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
46 personne(s) sur 52 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.7 heures en tout
Posté le : 7 mars
Best Suited For Casual Strategists

+ Minimalist, aesthetically pleasing design and visuals; keeps the game from appearing to be daunting or intimidating
+ Soundtrack, while limited, helps one to focus adequately
+ User interface is both clean and intuitive
+ The challenge, and subsequent feeling of reward, is increased by many subtle factors; namely, these include: supply lines, weather, and terrain
+ The added features of partisans, bridge demolition, air support, and reinforcements all lend to a feeling of depth and a vital need to remain calculating
+ Much of the strategic nuances are carefully understated, making the gameplay appear simpler and more inviting
+ Reinforcements are only available from a limited pool, forcing you to utilize your existing resources carefully

- Learning curve, while not readily apparent, can prove to be somewhat steep
- Ultimately, there are fewer available campaigns that one would like
- Dramatically underwhelming tutorial
- Crippling lack of display options
- Multiplayer is direct-connect only, and has some functionality issues (although it is quite fun if you can get it working correctly)

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Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
29 personne(s) sur 41 (71%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 31 mai
Bought it on sale, trusting the so many positive reviews, and the "that's just like panzer general" gimmick.
After a few games, I lost interest and can say I would not recommend.
disclaimer : I play mostly offline. The 1.3 hours are not accurate.

Pros :
- supply lines are the best feature of the game. You need to protect yours, strengthen your salients while piercing the frontline, extend with caution when the front has collapsed, and it's very rewarding to pocket enemies. It adds a real layer of tactical depth to the game.

- suppression and weakening of units is nicely implemented.

- and that's about it

Cons :
- No fog of war : all units (and their strength, and type) are always visible, not matter how far they are, even in forests or with bad weather. Why you would remove such a critical (both historically and gameplay-wise) element is beyond me.

- Passive AI, challenging only because of the usually tight turn limit : seems programmed only to make you miss the "brilliant victory", which is incredibly tough to get (needs perfect play and weather : no hex wasted, luck in all rgn fights).
If you don't care about "brilliant victories", there's no challenge once you've mastered the basic rules. On my real first try at the "Black turn" campaign, I had all decisive victory except for Moscow, where the (random) weather pinned my offensive for so many turns.
The real game in "Unity of Command" might as well be about "getting 100% brillant". The problem is that the game is not satisfying and rewarding enough for me to care. It's simply not good enough.

- meagre gameplay : that's what made the game quickly repetitive and boring. You don't control your airforce, you don't control your artillery, there's no naval force, did not see paratroops... meaning your panel of actions and tactical choices each turn is very limited : thick ground, and that's it. You can't combine the way PG let you combine 20+ years ago, or build these fat infantry/flak/artillery mutually defending clusters.

- The game lacks the entrenchment "finesse" of the old PG : entrenched units had and could be softened/suppressed/peeled in different manners, while in Unity of Command it's binary : resists/breaks through the use of a specialist unit, of sheer force. It might as well be a justified by the fast pace the developers intended to give their game (most battles must be resolved in 5-6 turns), but it's a poor choice, as it makes the game more arid.

- no real campaign (as it seems to be) : defeat means game over, normal or decisive victory lead to the same results. No branching.
Could be wrong though, as I never achieved brilliant victories in campaign (couldn't be arsed).

- no deployment : even in campaign mode, the starting positions of all units are predetermined : really absurd, and twice. First, if I'm Zukhov or Paulus, why am I tied to the choices of other Zukhov or Paulus ? Second, since you can't place your units were you want, you can't use where needed the units you previously overstrengthened or augmented with a specialist token. Meaning the huge amounts of prestige spent doing so are used to their full potential only during the battle you did it.

- music is generic and unatmospheric at best. Best muted.
- etc.

Could go on with the cons
UoC could have been so much more enjoyable.
A real disappointment.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
16 personne(s) sur 18 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
85.9 heures en tout
Posté le : 19 février
Unity of Command is like no other game I've played. Attractive design and wonderful UI make me wish all other strategy games I play looked this good. Having 25+ years of PC gaming xp that started with a Commodore 64, this game is on my very short list of best ever! I keep comming back to it and never know why I left.

The user interface is perfection and does not take up 40% of the screen like other strategy games. I love that you can see the risk involved in your attack moves beforehand so your can approach conflicts in your own way. Really like the combined arms play and excellent balance. Love the theater of war moves, the complexity of logistics, and sharp background music. Replayabilty is very satisfying. Greatly detailed manual as well. Highly recommend!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
195.7 heures en tout
Posté le : 26 février
Love this game. I've played through each of the campaigns at least twice and still get the urge to go back and have another go. Easy to learn, hard to master is a bit of a cliche but it is certainly true for this game, which is a breeze to get into but rewards experienced players for months afterwards.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante