Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you.
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Дата выхода: 31 мар, 2010

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Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

Key Features

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friends

Системные требования

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/Windows 7
    • Processor: 1.5 GHz Pentium 4 or better
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent) or better
    • DirectX: DirectX 7
    • Additional: DSL or better internet connection required for multiplayer
    • OS: OS X 10.4 or newer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Полезные обзоры покупателей
12 из 12 пользователей (100%) посчитали этот обзор полезным
15.5 ч. в игре
Опубликовано: 16 октября, 2014
Ещё одна инди-игра, где замах на рубль, удар на копейку... Нет, это перебор. Копеек на 45, скажем.

По концепции - игра моей мечты. Это, правда, дьябла (а значит, реалтайм, который я не шибко люблю). Но не просто Дьябла (хватит нам уже игр с концепцией "пройди один и тот же сюжет двадцать восемь раз со слегка отличающимся лутом). И не сессионная случайная дьябла на полчаса (Torchlight, Fate и иже с ними у нас тоже уже есть). Это дьябла с: а) случайно генерируемыми донжонами;
б) развивающимися боссами (босс Паук-Мутант прокачался до Смертельного Паука-Мутанта и рекрутировал в свою банду кучу пауков послабее!);
в) реагирующими на твои действия NPС (маса, я проиграл все деньги, ссуди мне 100 монет, или я умру от голода!);
г) самогенерирующимися контекстными квестами (в городе нет кузнеца? Квест! Найди кузнеца на 5-м уровне подземелья!) и наконец;
д) мета-сюжетом, который продолжается по всем зачищенным донжонам!

А, кроме того, огромная часть параметров текущего донжона профилируется (начиная от уровня монстров и кончая скоростью развития событий), героям умения можно менять прямо на лету, а через сундук передавать нужные предметы любому из своих персонажей. Круто задумано ведь, а?!

По факту же развивающиеся боссы и реагирующие НПС лично для меня гробят саму концепцию "зачистки донжона". В чём смысл зачистки уровня, если через десять-пятнадцать минут туда десантируется очередная партия мобов? Как мне сражаться с монстрами, если на поверхности то один, то другой НПС имеет плохую привычку помирать именно тогда, когда я никак ему не помогу? А эти рейды монстров на мою деревню, где половина НПС бесславно умирает, пытаясь расшибить огру лоб деревянной палицей? Это же ужас какой-то!

Да, а весь "мета-сюжет", в общем-то, сводится к тому, что боевой бог Дин рассердился на вас за вашу трусость, и теперь вы обречены вновь и вновь выполнять его квесты, а параллельно помогать разным деревням, которые находятся над соответствующим донжоном. До полного очищения репутации.

К счастью для меня, частоту квестов можно понизить, а рейды на деревню и вовсе отключить. Тогда получается более-менее комфортная сессионная зачистка донжонов. Сильно многого не ждите, результат где-то так чуть хуже, чем в Fate, но сильно лучше, чем в дубовом Torchlight. Рекомендую в качестве "экшен-РПГ на полчаса под настроение".
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7 из 9 пользователей (78%) посчитали этот обзор полезным
14.3 ч. в игре
Опубликовано: 5 декабря, 2014
The nuts and bolts are imperfect, but this game is full of heart and delicious meat.
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2 из 2 пользователей (100%) посчитали этот обзор полезным
45.8 ч. в игре
Опубликовано: 5 января
This game is awesome... Really all I can say.

Its like fast food with all the core machanics that makes this genre great. Also they expand and go further with living cities that evolve and live with or without your interaction.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
18.7 ч. в игре
Опубликовано: 8 ноября, 2014
Great ARPG, and the class-hybrid system is more interesting than it would first appear, since two skill trees are moe than enough to build a useful and relatively-unique character.

The randomized towns are relatively small and unengaging until enemies start pouring up to the surface, at which point they become a burden; a burden to relieve of invasion, and a burden to face the deaths of the townsfolk therein. After a couple towns, one may feel the repetition, but with increasingly frequent invasions, focusing on dungeon clearing and exploration becomes more imperative, similar to Torchlight.

Hella' unpolished, but Din's Curse has a rough charm to it; you can tell there were just two dudes working on this game with their hearts in it.

But seriously, ♥♥♥♥ that noise when the town is invaded.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
28.4 ч. в игре
Опубликовано: 10 декабря, 2014
A game that makes an exellent presentation of a good RPG.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
19.5 ч. в игре
Опубликовано: 23 декабря, 2014
Fun game kinda like diablo but coop is the best and I highly recommend coop for this game :)!
So if you want a fun game this isn't a bad deal mainly while its on sale and to expand the game grab the dlc as well it's pretty much and expansion from what I have read and I also have it :)!
I give this game a 9.5/10 rating.
It's worth $5.00 as for $10.00 well thats up to you to decide I got it for $10.00 and I don't regret it :).
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23 из 24 пользователей (96%) посчитали этот обзор полезным
96.0 ч. в игре
Опубликовано: 29 января, 2014
This is a fun little RPG. It's hugely replayable, as every town is different and you have to do different things to save each town (most of these are "Kill X monster", "Destroy X Machine", or "Collect X Items", but they're just slightly different enough to stay interesting). There are some flaws in the game, the graphics are extremely dated and can be glitchy, and townspeople behave like idiots (starving to death when 1 copper piece in debt, charging towards high level invading monsters with poor weaponry and armor, standing motionless while a tornado is heading straight for them, and so on. Worse is that you suffer a reputation penalty even when they die in stupid ways). The monster AI seems pretty rudimentary as well, once they're aggro-ed, they run in a straight line after you and attack in predictable ways. However, even with the flaws, it's still a solidly fun game and you can get engrossed in it pretty easily
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21 из 24 пользователей (88%) посчитали этот обзор полезным
22.5 ч. в игре
Опубликовано: 12 декабря, 2013
I was put off at first by the crude, garish graphics, but if you can get past that, this is an amazingly good casual Diablo-like. Combat has a good amount of depth and even simple melee characters have a good amount of tactics apart from "click till they drop". There are a bunch of pregenerated character classes or you can design your own, mixing & matching skill trees. I also really like the dynamic nature of the game world -- the main town can and will be attacked by monsters (it's possible for the town to be defeated entirely) and the randomly generated quests actually effect things beyond "here is a new boss to kill / item to find". It's not a game I'm likely to play for hours and hours at a sitting, but in smaller doses it's just thing, I like it better than most Diablo clones.
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17 из 19 пользователей (89%) посчитали этот обзор полезным
119.0 ч. в игре
Опубликовано: 6 июня, 2014
To me, this is what an ARPG should be. If you like messing around with different character builds, killing stuff, collecting gear with little story or exploration to slow you down, give this a go.
PLEASE don't look too much at the screenshots or videos, just download the demo and give it a try. It's only 100MB or so, and it plays way better than it looks.
If you like the ARPG genre, I don't think you'll be disappointed.
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46 из 71 пользователей (65%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
15.4 ч. в игре
Опубликовано: 30 декабря, 2013
I really wanted to like this game. I could look past the low-poly models, the awkward texturing, the clunky animations, the garish particle effects, the simplistic UI, the bland music, and the jarring sound effects... If ONLY the game was fun to play.

For the most part, it's like any other Diablo clone you might have played. Sometimes the movements and attack animations feel kind of sluggish, but it's the same kind of point-and-click combat accompanied by a lot of randomly-generated loot, and other random factors.

But I consider that one of the biggest flaws in the game: TOO much is left up to random chance. You get a random town with random NPCs, a random dungeon with a random monster pool and a random number of floors (generally from about 5 to about 20) and you're given random quests to kill a specific monster, kill several lesser monsters, recover or destroy a random quest item, or find and/or rescue somebody from a random floor. All of which would be FINE, if the game didn't leave SO MUCH up to chance.

For example, if you get a quest to meet an NPC in the dungeon, you have to reach the floor they're on, then HOPE you find them almost immediately, because they can and will be attacked by any monsters that happen to spawn near them. And 9 times out of 10, they'll be killed by the monsters, forcing you to fail the quest. Now, failing one quest like that isn't the end of the world, but it feels like you just aren't given a fair chance, and it's one of many factors reflecting this game's lack of polish.

A lot of reviewers praise the fact that you can fail any quest, any NPC can die, and you can even fail to save whatever town you're on from ruin. This isn't a bad idea in theory, but there's no way to gauge how well you're doing or how safe the town is until people start dying off and it's practically too late to help. It's true that failing to kill a "boss" enemy before an arbitrary time limit means he'll start raising minions and sending troops and assassins into the town, but there isn't much you can do to expedite that quest. It comes to a point where you're fighting a constant tide of new quests, compounded by attacks on the town, which keep you from reaching deeper floors of the dungeon, since you have to constantly return to the surface. The enemies just teleport directly into the town. It would be nicer if they had to physically travel there, so you could intercept them or cut them off, or SOMEhow take preventative action against them, but all you can do is grind along on each quest as you would normally have done. If one of my quests involved killing a boss monster on floor 15, and I was only on floor 5 or so, I would sometimes just let the monsters destroy the town and move on to a new one, because these randomly generated quests were asking far too much of me. I knew I would not only be constantly traveling back to town to kill invaders, but also that new quests in other deep floors of the dungeon would be constantly arising, just as unreachable as the first, and compounding the attacks on the town. People throw around words like "consequences" and "stakes" in praise of this game, but failing to save a town has pretty much negligible consequences. You lose some reputation and you move on to a new town. Losing one or two has no major impact on the overall game, so there's not much motivation to protect them when they're so easily disposable.

Another problem is that a town becomes "saved" after you complete a randomly-selected arbitrary quest, and there's no way of knowing which one it will be. You might kill the boss monster, break his evil altar, destroy an uprising of skeletons, recover an evil artifact, and cure the town's poisoned water supply, but none of those things might "save" the town. Instead, the game might decide that the town is "saved" when you gather items for the townspeople to construct a lightning totem in the town. There's no way of knowing what your "main" quest is, because it looks like any other random task. But all that happens when you "save" a town is that you're allowed to move on to a new one. The dungeon is still full of monsters, and all the other pre-existing quests can still be done (in fact, more will continue to spring up as long as you stay in the town) and you need not even reach the final floor of the dungeon. I found it weird when I saved my first town having only been to 10 of the dungeon's 12 floors.

So, these might be some pretty frustrating game design choices, but by far the most frustrating thing turned out to be the combat. I played as a summoning character, which I usually find fun in games like these. But the monsters' AI is so dreadful, playing a summoner is practically useless. I had my minions set to "aggressive" but they seemed to just do whatever they wanted. Sometimes they would completely ignore enemies, even as I fought them, sometimes they would attack an enemy once and then run away for no reason, and worst of all, they LOVED to stand in narrow hallways, blocking my path when I needed to escape from enemies.

But worse than that is the enemies' ability to stun you. Certain enemies with special attacks, or even ordinary enemies getting critical hits, apparently, can stun you, meaning you are 100% immobilized and unable to make any attacks or use any skills for a good three seconds. At higher levels, this is plenty of time for a swarm of monsters to surround you, stunlock you, and slowly whittle away at all of your health as you cannot possibly break through the crowd or drink potions fast enough to keep yourself alive. All you can do is sit there and watch your character slowly die.

I'm perfectly fine with a game being difficult, but this game just comes across as sloppy. The difficulty is unfair and unbalanced, as a result of some very clunky combat mechanics and far too much of the quests being left up to random chance. Speaking of which, there is no real narrative or over-arching final objective to "beat" the game. Just a big disorganized pile of infinite towns, infinite dungeons, and infinite quests. I was eventually given the "gain your freedom" quest, which I took to be something a little different, signaling an "end" to the game, even though I was only about level 18. But the objective was just to kill another randomly-generated boss monster. And after I did it, nothing changed. I didn't gain an especially substantial reward, I still had my same pile of quests from the townspeople, and the game invited me to do some more of them... Forever. Even worse, actually, is that I FAILED the "gain your freedom" quest on my first attempt, and the town was eventually destroyed. But then I moved on to a new town, and the quest was immediately made available to me again. My failure of this seemingly-important quest had zero impact on my game. I just did it again.

If you're looking for a Diablo clone/action RPG/dungeon crawler, you can do a lot better, even just on steam. I'd recommend either of the Torchlight games, Titan Quest, or even Fate (a similarly unpolished-feeling game) before I would recommend this one.
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13 из 14 пользователей (93%) посчитали этот обзор полезным
2.5 ч. в игре
Опубликовано: 2 декабря, 2013
This is Diablo, only with a fifth of the plot- all action. You are probably going to die. A lot. And so will all the townspeople relying upon you, their hero, for safety. All because, in "Din's Curse," the bosses fight back.Slowly but surely, they gather power and influence, staging ambushes upon the town while you're down in the dungeon or shopping for more armor. You will die a lot, but it's great fun. Highly recommended for any fan of Diablo, Torchlight, or Titan's Quest; try the demo if you're unsure.
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14 из 17 пользователей (82%) посчитали этот обзор полезным
45.6 ч. в игре
Опубликовано: 17 апреля, 2014
This is an amazing game. If you loved Diablo or Fate, this is like an upgraded version of those. Not only can you dungeon delve and kill tons of monsters, but the townspeople need your help as well. People can starve to death, fight each other, plot against the town, ect. No one is safe, not even quest givers or vendors. Down in the dungeon, monsters can swarm you from all sides, especially if there is dimensional gateways that constantly spawn monsters. If you are not careful, quests can pile up, monsters start uprisings and try to invade the town, various machines can cause harmful or strange effects, like causing tornados in the town. Loot is completey random, and the various classes are fun to play, especially hybrids. Din's Curse and it's slightly different game, Depths of Peril are must buys.
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8 из 8 пользователей (100%) посчитали этот обзор полезным
4.6 ч. в игре
Опубликовано: 28 июля, 2013
Deffinetly an awesome Indie game. If you like dungeon crawlers, randomness, loot, etc. this is one of those indie games you can't pass up. Don't let graphics and sound fool you into thinking the game isn't worth it. It is!
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7 из 7 пользователей (100%) посчитали этот обзор полезным
3.8 ч. в игре
Опубликовано: 26 июня, 2014
You know what diablo was missing? Werewolves. this is a dungeon crawler game where you can be a werewolf/druid, you can also create hybrid classes and there is a unique quest system where in real time you are defending a town built on top of the dungeons you crawl through.
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11 из 15 пользователей (73%) посчитали этот обзор полезным
15.8 ч. в игре
Опубликовано: 13 февраля, 2014
A criminally underrated ARPG gem. Din's Curse sports a living, breathing dynamic world, tons of monsters to fight and loot to find, and literally over a hundred different class combinations.

If you're a fan of action rpgs in the vein of DIablo, Torchlight or Divinity, you owe it to yourself to pick this one up. its cheap, easy to get into, full of heart, and above all, its FUN!

Give this game, and Soldak, the love it deserves!
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8 из 10 пользователей (80%) посчитали этот обзор полезным
30.9 ч. в игре
Опубликовано: 24 января, 2014
Diablo and Torchlight may offer more in graphics, this game offer alot more in content.

One thing love about this game is that monster actually hate each other(unlike most rpgs where they all gang up on you). The monsters gain xp each time they kill a npc or monster, so it may be wise decision take them out before they become to powerful. Another cool feature is that objects in the dungeon can be interacted by either the player or monsters; for example levers which activate traps or unlock areas. Monsters may activate a ruin which heals them or gives them buff.

Ocassionally monster uprising may start which can lead to the town being invaded. Towns can be destroyed if the you vital npcs; fortunately the dungeons have teleporters which allows quick trips to the surface. The player also gets a teleport stone which be used in emergency; however you must complete a certain quest to recharge it. Since some players may want to focus just on dungeon crawling an option during character creation allows to disable invasions. The game offers quite options for both character creation and world generation.
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8 из 11 пользователей (73%) посчитали этот обзор полезным
14.7 ч. в игре
Опубликовано: 30 ноября, 2013
Very fun game.
Slow to build.
Similar to diablo, but with twists that improve it imho.
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2 из 2 пользователей (100%) посчитали этот обзор полезным
18.3 ч. в игре
Опубликовано: 26 декабря, 2012
You should try this one if you're tired of the predictable grinds of Diablo 3, Torchlight 2 and Smurffight 4. Seriously! It's ugly as hell and has clunky, weird controls, but it also sports the most dynamic and involving worlds ever seen in an ARPG.

Also: Anything by Soldak is really worth ts money.
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2 из 2 пользователей (100%) посчитали этот обзор полезным
5.5 ч. в игре
Опубликовано: 28 декабря, 2012
Just like Diablo 1 but its 2x better ;) Its diablo 1 on DRUGS! I would rate this game a solid 3.5/5
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7 из 12 пользователей (58%) посчитали этот обзор полезным
8.4 ч. в игре
Опубликовано: 23 августа, 2012
So I loved this game.. Dynamic world Diablo type game with co-op.. awesome.
I finished the first town.. hmm that was kinda fun.
Second town.. all the quests start 7 levels down.. I cant get there in time and they all fail.. while im exploring the town gets attacked.. NPCs die.. I save it.. go back down.. Attack.. return.. NPCs die.. go back down.. ANOTHER ♥♥♥♥ING ATTACK.. NPCs die.. oh look, the armourer is dead and there never was a weapon smith in this town. Oh look.. your weapons are broken! Oh look, you can't deal damage! Oh no the town's water is poisoned, 9 ♥♥♥♥ING LEVELS BELOW YOU. Oh, you took too long, it's getting worse... worse.. oh you solved it.. but the poison spread.. ANOTHER 9 LEVELS DOWN.. worse... worse... oh theres an NPC you can save 5 LEVELS BELOW YOU... oh he can't repair anyway... so how are those broken weapons? 1 dmg you say? Oh look a lever.. OOPS it was a teleport.. LVL 15! DEAD! DEAD DEAD DEAD... RAGE QUIT
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