Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you.
Brukeranmeldelser: Veldig positive (84 anmeldelser)
Utgivelsesdato: 31. mar, 2010

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Om dette spillet

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

Key Features

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friends

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/Windows 7
    • Processor: 1.5 GHz Pentium 4 or better
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent) or better
    • DirectX: DirectX 7
    • Additional: DSL or better internet connection required for multiplayer
    • OS: OS X 10.4 or newer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Hjelpsomme kundeanmeldelser
10 av 10 personer (100%) syntes denne anmeldelsen var hjelpsom
18.6 timer registrert
Publisert: 1. april
Din's Curse is a game about substance over style. There are prettier, smoother, flashier action rpgs out there right now, but what Soldak brings to the table with their take on the genre is a game that can be fine-tuned and customized, providing a randomly generated town and a dungeon to protect it from. Layer on top of that systems of interactive NPCs both friendly and hostile (which works most of the time) and a class system that gives you the freedom to build the kind of character you want to play. These features and more allow Din's Curse to stand on it's own.

There is somewhat of a storyline. You (The Player Character) have incurred the wrath of Din, who tasks you with redeeming yourself by becoming a hero. It's mostly an excuse to send you to an infinite number of worlds so that you can delve into their dungeons and kick the crap out of pixies and orcs. Most of the quests in the game are randomly generated "kill x" and "fetch y" throwaways.

The way this is kept from turning the game completely stale is the way that these quests can have a tangible effect on the game world. You aren't just collecting metal shards for no reason - the townsfolk might be making an ice turret to fend off attackers. Leave an enemy leader alive too long and he'll start building an army which will overflow from the dungeon and endanger the townsfolk. It's possible for the town to become dehydrated and famished too as shipments are lost in the dungeon.

The combat can feel clunky at times. Though the game isn't terribly old the animations and hit feedback leave something to be desired. The dungeons themselves aren't particularly attention grabbing. They more or less look like a series of corridors filled with monsters to slay. Generic at best, mediocre at worst. The UI itself is the definition of clunky and there are features missing that have existed in most games like it for years.

The reason I have to give this game props is that it truly does build on its own unique concepts. I've had lots of fun delving into dungeons and gearing my character, and I love that I can go through and save a town in a matter of hours. It allows me to craft somewhat of a legacy for my character: He isn't just a guy who has done that one heroic thing. He's the savior of multiple universes!

This game will be hit or miss for a lot of people. I personally loved it, but that's because I had the patience to look past the clunky presentation to see the underlying systems beneath. It's sophisticated, but not outwardly so. If you're a fan of dungeon crawlers I'd say give it a go.

I give Din's Curse an 8/10

 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 7 personer (86%) syntes denne anmeldelsen var hjelpsom
47.1 timer registrert
Publisert: 5. januar
This game is awesome... Really all I can say.

Its like fast food with all the core machanics that makes this genre great. Also they expand and go further with living cities that evolve and live with or without your interaction.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
21.9 timer registrert
Publisert: 6. januar
Randomized quests, loot, NPC's (including their interaction with the world - some get attacked, some are on different floors, some offer unique quests), and enemies, makes this game a classic Roguelike that all fans of the genre will enjoy.

The class customization is insane and lets you make really cool combinations to slay your foes.

Multiplayer (co-op) is also really easy to get going and can hop in and out (with saved progress) in minutes.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 3 personer (67%) syntes denne anmeldelsen var hjelpsom
15.5 timer registrert
Publisert: 21. januar
Chances are really good that you dismissed this game when you looked at the screenshots.

If you didn't, great! I'll make a case for it.

This game, to me, has all the pieces of a great roguelike / arpg game. Instead of repeating the same story over and over, the game will randomly generate a town, dungeon, and quests for you to complete.

The really great thing about this game though, is that the world just isn't standing around waiting for you to interact with it. Villigers are starving, alpha monsters are rallying troops to attack the town. The longer you spend doing one quest, another might have been made impossible due to your target getting attacked by another mob. You might find yourself rushing OUT of the dungeon due to a raid. This randomly created world dosn't revolve around you.

Once you have sufficiantly set things right in town (or not) you go on to the next. You can set how long this should take on average in the options, It creates a really nice arcade-dungeon crawl feel that never gets old.

It's really rough around the edges, the graphics look like my cat's puke stain on the carpet and the combat gameplay while not terrible isn't really worth mentioning. But if you can allow yourself to get drawn in to the core game mechanics you may see the beauty in it.

It takes the RNG dungeon aspect of many ARPG's and applies it to the entire world you interact in, and then consolidates it into a very fun and often hectic 30 minute to an hour game.

If a more polished, refined game came out using these same mechanics, it would have the potential to be a real classic, especially for fans of the dungeon crawl, arpg or rougelike genres.

So download the free demo, give it a whirl, have some fun. Get the game on sale if you can, It can be a bitter but you might develop a taste for it.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 3 personer (67%) syntes denne anmeldelsen var hjelpsom
9.7 timer registrert
Publisert: 31. januar
This is a great aRPG. While the graphics are very dated and user interface is a bit clunky at times, the game's other qualities more than make up for those shortcomings. The dynamic nature of the quests is very engaging. Townspeople may starve or that monsters may attack the town if you don't move quickly enough, and that creates a sense of urgency which adds tension to the game that just isn't present with any other game of this genre that I've ever played.

The character creation is very open-ended; the ability to select any two skill trees to create a hybrid class, and the ability to level any skill in those trees without level prerequisite skills, means that there are hundreds if not thousands of viable ways to play the game.

This is a unique game and you owe it to yourself to give it a shot. Don't let the screenshots turn you off, this game is amazing.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom