Din, champion des dieux, vous a maudit à une seconde vie de service car vous avez égoïstement gâché la première tout en provoquant le malheur de ceux qui vous entourent.
Évaluations des utilisateurs : Très positive (62 évaluation(s))
Date de parution: 31 mar 2010
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Acheter Din's Curse

 

À propos de ce jeu

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

Key Features

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friends

Configuration requise

PC
Mac
Linux
    • Système d'exploitation : Windows XP/Vista/Windows 7
    • Processeur : Pentium 4 à 1.5 GHz ou meilleur
    • Mémoire vive : 256 Mo de RAM
    • Disque dur : 200 Mo d'espace disque disponible
    • Carte graphique : GeForce 2 (ou équivalent) ou meilleure
    • DirectX : DirectX 7
    • Supplémentaire : ADSL ou meilleure connexion internet requise pour le multijoueur
    • Système d'exploitation : OS X 10.4 ou plus récent
    • Processeur : Processeur 1.5 GHz (PowerPC ou Intel)
    • Mémoire vive : 256 Mo de RAM
    • Disque dur : 200 Mo d'espace disque disponible
    • Carte graphique : GeForce 2 (ou équivalent)
    • Supplémentaire : ADSL ou meilleure connexion internet requise pour le mode multijoueur
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Évaluations intéressantes des utilisateurs
11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
106.9 heures en tout
Posté le : 6 juin
To me, this is what an ARPG should be. If you like messing around with different character builds, killing stuff, collecting gear with little story or exploration to slow you down, give this a go.
PLEASE don't look too much at the screenshots or videos, just download the demo and give it a try. It's only 100MB or so, and it plays way better than it looks.
If you like the ARPG genre, I don't think you'll be disappointed.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 26 juin
You know what diablo was missing? Werewolves. this is a dungeon crawler game where you can be a werewolf/druid, you can also create hybrid classes and there is a unique quest system where in real time you are defending a town built on top of the dungeons you crawl through.
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
14.4 heures en tout
Posté le : 19 juillet
I want to like this game. That's probably why I've got so many hours played, despite any session never being longer than 30 mintues or so. The game is dull and frustrating.

Din's Curse presents itself as a dynamic, living world that continues to evolve as you do your own thing, regardless of how you play. This sounds fun until you realize that quests can become unfinishable as you're attempting to complete them through no fault of your own. Necessary NPCs in town can be killed while you're in the dungeons below. Monster spawns change as the game progresses (randomly), meaning there aren't always enough monsters to actually complete your objectives. One solution is to just wait and see if something changes after a while, but you don't get many quest slots.

The graphics are bad. Really, really bad. That might not be a deal breaker for most people, but it's definitely a mark against it. The music is mediocre, and voice acting is almost completely absent. Dialogue menus and the inventory system are even worse.

Combat is a mixed bag. The class system allows you to customize your playstyle to a significant degree, but with so many options you start to realize that there's a lot of overlap. Still, the class system is probably the best reason to pick up this game. It's got a healthy amount of choices and encourages replay. Combat itself isn't so great though. Animations are awkward, weapons lack impact, and many spells trigger cave-ins that can help or hinder. (usually just hinder)

Dungeons are a bore, and that's all you get. There are very few changes to the scenery as you explore one dungeon after another, deep below the next randomly selected doomed village. They're randomly generated and all end up looking exactly the same.

All in all I really can't recommend the game to anyone. The game feels like something that would have been released in 2002, not 2010, but it doesn't even have that bubbly nostalgia feeling. It mostly just makes me sigh and appreciate how far good games have come.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
17.8 heures en tout
Posté le : 26 juin
A total blast, constantly brings you back to try different classes!
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0 personne(s) sur 2 (0%) ont trouvé cette évaluation utile
21.7 heures en tout
Posté le : 30 mai
Basically what Diablo 3 should of been.

The graphics are dated as ♥♥♥♥, but it;s pretty fun.
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4 personne(s) sur 20 (20%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 7 août
This game is a scam. DO NOT BUY. I feel abused for buying into this disgusting pile of crap. If you're desperate for an underground, oldskool cult'ish ARPG like I was, then pay close attention...
First off, the reviewers here are either mentally disabled or more likely associated with the developers of this crippled mess. I doubt your typical average steam-tard could possibly be *THIS* delusional when reviewing something this bad. There is absolutely nothing redeeming about the game. Format your drive, light PC on fire and throw out window if you ever manage installing software made by soldak gaming.
To cut things short, the gameplay is horrid. Combat is the most unsatisfying garbage to have ever existed and the UI is made of PlSS. Nothing comes together well - placement, composition and symmetry of texts, objects, items, windows, boxes, borders, enemies, EVERYTHING is gross and the animations are more primitive than a 10 year old browser MMO written in Java (*ahem* runescape). The graphics look as if they were made by drug addicted scumbags, nothing is lovable about them. I enjoy oldskool muddy textures and crude or simplistic designs, but these graphics are just cheap.
Perhaps the worst insult is the price. For 10$ you could save a dying african child's life, so that even he could grow up and develop something better than this on Ubuntu. I'm never trusting a game that is compatible with linux ever again. Thank you Steam.

If you're looking for a great underground hack'nslah/diablo clone/ARPG, try Sacred 1
but stay away from 2 and 3.
Dungeon Siege 2 is also great.
Cette évaluation vous a-t-elle été utile ? Oui Non
47.0 heures en tout
Posté le : 20 juillet
Feel really unfair, unbalanced and punishing.

Yes, this game got a lot of replay value because of the number of classes and the randomization of everything in the various random towns.
But the game don't want me to play and enjoy it!
The various combat mechanics are flawed badly in favor of the ennemy. You have 12 kinds of differents protection and resistances, but mages can still hit you 100% of the time because you need to dodge them MANUALLY to avoid their attack. Without any precise hitbox to boot. When they can spam-shoot you from OFFSCREEN. While you are surrounded by ennemy who phase in existence around you without appearing on the map beforehand. Yes, all the apparitions, shades, broodthing are inexistant on the map until they choose to appear and surround you, it's just ♥♥♥♥♥♥♥♥.
If mages creatures where semi-rare it could be doable, but the game can ( and will ) spawn a floor or two FULL of mages of differents type. In huge open room, so they can all shoot you from offscreen and stack debuffs upon debuffs on you.

Another thing, the various traps and debuffs are constant. It's just impossible to walk without stumbling into a trapped door/chest/stash/glyph on the ground. Sure, you don't have to open them. Sure you can use a thief class to deal with them.
Most debuffs are extremly crippling or deadly even early on. A magma trap can easily destroy a lvl 1 character in a matter of seconds just because you walked on a strange patch on the ground, without any way to disarm or prevent the debuff. Yes you can dodge it by not walking on, but what's the point of having disarming traps skills and 12 defenses stats if you cannot avoid these ? And at least the fire defense allow you to mitigate the damages, but a shrinking trap ( lowering all the stats of something like 33% for 20 sec ) you're screwed, none of your defenses works against that.
Even basic enemy can debuff and stun you with crippling ( or deadly ) effects. Mages use a lot of mana leech debuffs, lots of boss got a thorn debuff ( wounding you each time you hit them ), and every stealthed ennemy can hit you easily EVEN WITH CHEATED STATS ! Yes, even with a character with maxed stats from the start can fall fast because of the overwhelming pile of bonus the game give to the monsters.

As for the classes, yes you got many. But how many are actually playable ? Not much for me. You need a character with a talent to avoid a fight or to jump out of it. And out of the 18 bases classes only TWO got a skill like this. The Trickster can go invisible ( when not in the sight of a monster ) and the Magician got a Teleport spell. Even an AOE or multi-hit skill is not that helpful in this game, because most classes don't have any :)
And theses skills rely on mana ... wich got leeched really fast by mages who shoot at you from offscreen while you try to fend off shades and apparitions spawning around you :)

There is a lot of others frustrating traps and ennemy behaviors too.
Like the unavoidable caltrops attack from the orcs. When they use it you lose 33% movements speed, and it's completly unavoidable ( orcs use it randomly when in rang ), the effects immediate and none of the 12 defenses works against it.
The cave-ins happening every time someone sneeze on the screen. Fall every time on you, for massive damages and really hard to avoid ( the moment it appear on screen the case beneath it is blocked ). And you need to clear the rumbles, so any mage/ranged ennemy can shoot you until you clean it to be able to move.
The jumping spiders can jump at you from offscreen, and interrupt your movement the time for the game to place the sprite upon you. They take a lot of place, and if fleeing from something you are screwed ( again ).


Everything combined make for a very frustrating gaming experience overall.
Your stats feels meaningless.
You're compelled to move and explore fast to save NPC and destroy boss, but the moment you try to rush you get owned by a bunch of debuffs, attacks and traps.
You feel forced to use only magician or trickster combinaison characters, just to be able to avoid fighting.

This game is good for a hardcore player who love to do a floor carefully while spamming heal items, but for a more casual approach of the game ( like Diablo or Torchlight ) it's just way too hard and frustrating.

If the line of sight and range of mage and ranged monsters is reduced, and with a way to mitigate or remove debuffs the game could be a little more playable. But as of now? Way too frustrating for me.
Cette évaluation vous a-t-elle été utile ? Oui Non
13.4 heures en tout
Posté le : 19 septembre
Kinda like D2 but more focused on randomized events, Cool class hybrid system, can either pick a predefined class with three talent trees, or mash two different classes together with but sacrifice a third talent tree option. I takes a lot of the good about D2 features. If you can deal with not so great graphics, it's a worthy game for purchase.
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23.8 heures en tout
Posté le : 22 septembre
Love it ! The random item you can get , Is Awesome , I think any way... :-)
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18.7 heures en tout
Posté le : 2 juillet
It's a decent, low cost Diablo type game. 6.5 / 10.

Wait for a sale.
Cette évaluation vous a-t-elle été utile ? Oui Non
2.2 heures en tout
Posté le : 28 septembre
SImple and fun to play. Now with linux support, I am giving it an A+
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 9 septembre 2012
Ce jeu c'est euh... bon alors déjà c'est SUPER laid, mais genre SUPER, donc si des graphismes potables sont absolumet indispensables pour vous, passez votre chemin.

Sinon c'est construit comme un Diablo-like très complexe, plutôt intéressant pour peu qu'on aie le temps de se mettre dedans.
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20 personne(s) sur 21 (95%) ont trouvé cette évaluation utile
74.0 heures en tout
Posté le : 29 janvier
This is a fun little RPG. It's hugely replayable, as every town is different and you have to do different things to save each town (most of these are "Kill X monster", "Destroy X Machine", or "Collect X Items", but they're just slightly different enough to stay interesting). There are some flaws in the game, the graphics are extremely dated and can be glitchy, and townspeople behave like idiots (starving to death when 1 copper piece in debt, charging towards high level invading monsters with poor weaponry and armor, standing motionless while a tornado is heading straight for them, and so on. Worse is that you suffer a reputation penalty even when they die in stupid ways). The monster AI seems pretty rudimentary as well, once they're aggro-ed, they run in a straight line after you and attack in predictable ways. However, even with the flaws, it's still a solidly fun game and you can get engrossed in it pretty easily
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20 personne(s) sur 23 (87%) ont trouvé cette évaluation utile
22.5 heures en tout
Posté le : 12 décembre 2013
I was put off at first by the crude, garish graphics, but if you can get past that, this is an amazingly good casual Diablo-like. Combat has a good amount of depth and even simple melee characters have a good amount of tactics apart from "click till they drop". There are a bunch of pregenerated character classes or you can design your own, mixing & matching skill trees. I also really like the dynamic nature of the game world -- the main town can and will be attacked by monsters (it's possible for the town to be defeated entirely) and the randomly generated quests actually effect things beyond "here is a new boss to kill / item to find". It's not a game I'm likely to play for hours and hours at a sitting, but in smaller doses it's just thing, I like it better than most Diablo clones.
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13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 2 décembre 2013
This is Diablo, only with a fifth of the plot- all action. You are probably going to die. A lot. And so will all the townspeople relying upon you, their hero, for safety. All because, in "Din's Curse," the bosses fight back.Slowly but surely, they gather power and influence, staging ambushes upon the town while you're down in the dungeon or shopping for more armor. You will die a lot, but it's great fun. Highly recommended for any fan of Diablo, Torchlight, or Titan's Quest; try the demo if you're unsure.
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36 personne(s) sur 56 (64%) ont trouvé cette évaluation utile
15.4 heures en tout
Posté le : 30 décembre 2013
I really wanted to like this game. I could look past the low-poly models, the awkward texturing, the clunky animations, the garish particle effects, the simplistic UI, the bland music, and the jarring sound effects... If ONLY the game was fun to play.

For the most part, it's like any other Diablo clone you might have played. Sometimes the movements and attack animations feel kind of sluggish, but it's the same kind of point-and-click combat accompanied by a lot of randomly-generated loot, and other random factors.

But I consider that one of the biggest flaws in the game: TOO much is left up to random chance. You get a random town with random NPCs, a random dungeon with a random monster pool and a random number of floors (generally from about 5 to about 20) and you're given random quests to kill a specific monster, kill several lesser monsters, recover or destroy a random quest item, or find and/or rescue somebody from a random floor. All of which would be FINE, if the game didn't leave SO MUCH up to chance.

For example, if you get a quest to meet an NPC in the dungeon, you have to reach the floor they're on, then HOPE you find them almost immediately, because they can and will be attacked by any monsters that happen to spawn near them. And 9 times out of 10, they'll be killed by the monsters, forcing you to fail the quest. Now, failing one quest like that isn't the end of the world, but it feels like you just aren't given a fair chance, and it's one of many factors reflecting this game's lack of polish.

A lot of reviewers praise the fact that you can fail any quest, any NPC can die, and you can even fail to save whatever town you're on from ruin. This isn't a bad idea in theory, but there's no way to gauge how well you're doing or how safe the town is until people start dying off and it's practically too late to help. It's true that failing to kill a "boss" enemy before an arbitrary time limit means he'll start raising minions and sending troops and assassins into the town, but there isn't much you can do to expedite that quest. It comes to a point where you're fighting a constant tide of new quests, compounded by attacks on the town, which keep you from reaching deeper floors of the dungeon, since you have to constantly return to the surface. The enemies just teleport directly into the town. It would be nicer if they had to physically travel there, so you could intercept them or cut them off, or SOMEhow take preventative action against them, but all you can do is grind along on each quest as you would normally have done. If one of my quests involved killing a boss monster on floor 15, and I was only on floor 5 or so, I would sometimes just let the monsters destroy the town and move on to a new one, because these randomly generated quests were asking far too much of me. I knew I would not only be constantly traveling back to town to kill invaders, but also that new quests in other deep floors of the dungeon would be constantly arising, just as unreachable as the first, and compounding the attacks on the town. People throw around words like "consequences" and "stakes" in praise of this game, but failing to save a town has pretty much negligible consequences. You lose some reputation and you move on to a new town. Losing one or two has no major impact on the overall game, so there's not much motivation to protect them when they're so easily disposable.

Another problem is that a town becomes "saved" after you complete a randomly-selected arbitrary quest, and there's no way of knowing which one it will be. You might kill the boss monster, break his evil altar, destroy an uprising of skeletons, recover an evil artifact, and cure the town's poisoned water supply, but none of those things might "save" the town. Instead, the game might decide that the town is "saved" when you gather items for the townspeople to construct a lightning totem in the town. There's no way of knowing what your "main" quest is, because it looks like any other random task. But all that happens when you "save" a town is that you're allowed to move on to a new one. The dungeon is still full of monsters, and all the other pre-existing quests can still be done (in fact, more will continue to spring up as long as you stay in the town) and you need not even reach the final floor of the dungeon. I found it weird when I saved my first town having only been to 10 of the dungeon's 12 floors.

So, these might be some pretty frustrating game design choices, but by far the most frustrating thing turned out to be the combat. I played as a summoning character, which I usually find fun in games like these. But the monsters' AI is so dreadful, playing a summoner is practically useless. I had my minions set to "aggressive" but they seemed to just do whatever they wanted. Sometimes they would completely ignore enemies, even as I fought them, sometimes they would attack an enemy once and then run away for no reason, and worst of all, they LOVED to stand in narrow hallways, blocking my path when I needed to escape from enemies.

But worse than that is the enemies' ability to stun you. Certain enemies with special attacks, or even ordinary enemies getting critical hits, apparently, can stun you, meaning you are 100% immobilized and unable to make any attacks or use any skills for a good three seconds. At higher levels, this is plenty of time for a swarm of monsters to surround you, stunlock you, and slowly whittle away at all of your health as you cannot possibly break through the crowd or drink potions fast enough to keep yourself alive. All you can do is sit there and watch your character slowly die.

I'm perfectly fine with a game being difficult, but this game just comes across as sloppy. The difficulty is unfair and unbalanced, as a result of some very clunky combat mechanics and far too much of the quests being left up to random chance. Speaking of which, there is no real narrative or over-arching final objective to "beat" the game. Just a big disorganized pile of infinite towns, infinite dungeons, and infinite quests. I was eventually given the "gain your freedom" quest, which I took to be something a little different, signaling an "end" to the game, even though I was only about level 18. But the objective was just to kill another randomly-generated boss monster. And after I did it, nothing changed. I didn't gain an especially substantial reward, I still had my same pile of quests from the townspeople, and the game invited me to do some more of them... Forever. Even worse, actually, is that I FAILED the "gain your freedom" quest on my first attempt, and the town was eventually destroyed. But then I moved on to a new town, and the quest was immediately made available to me again. My failure of this seemingly-important quest had zero impact on my game. I just did it again.

If you're looking for a Diablo clone/action RPG/dungeon crawler, you can do a lot better, even just on steam. I'd recommend either of the Torchlight games, Titan Quest, or even Fate (a similarly unpolished-feeling game) before I would recommend this one.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
39.9 heures en tout
Posté le : 17 avril
This is an amazing game. If you loved Diablo or Fate, this is like an upgraded version of those. Not only can you dungeon delve and kill tons of monsters, but the townspeople need your help as well. People can starve to death, fight each other, plot against the town, ect. No one is safe, not even quest givers or vendors. Down in the dungeon, monsters can swarm you from all sides, especially if there is dimensional gateways that constantly spawn monsters. If you are not careful, quests can pile up, monsters start uprisings and try to invade the town, various machines can cause harmful or strange effects, like causing tornados in the town. Loot is completey random, and the various classes are fun to play, especially hybrids. Din's Curse and it's slightly different game, Depths of Peril are must buys.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 28 juillet 2013
Deffinetly an awesome Indie game. If you like dungeon crawlers, randomness, loot, etc. this is one of those indie games you can't pass up. Don't let graphics and sound fool you into thinking the game isn't worth it. It is!
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11 personne(s) sur 15 (73%) ont trouvé cette évaluation utile
15.8 heures en tout
Posté le : 13 février
A criminally underrated ARPG gem. Din's Curse sports a living, breathing dynamic world, tons of monsters to fight and loot to find, and literally over a hundred different class combinations.

If you're a fan of action rpgs in the vein of DIablo, Torchlight or Divinity, you owe it to yourself to pick this one up. its cheap, easy to get into, full of heart, and above all, its FUN!

Give this game, and Soldak, the love it deserves!
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
30.9 heures en tout
Posté le : 24 janvier
Diablo and Torchlight may offer more in graphics, this game offer alot more in content.

One thing love about this game is that monster actually hate each other(unlike most rpgs where they all gang up on you). The monsters gain xp each time they kill a npc or monster, so it may be wise decision take them out before they become to powerful. Another cool feature is that objects in the dungeon can be interacted by either the player or monsters; for example levers which activate traps or unlock areas. Monsters may activate a ruin which heals them or gives them buff.

Ocassionally monster uprising may start which can lead to the town being invaded. Towns can be destroyed if the you vital npcs; fortunately the dungeons have teleporters which allows quick trips to the surface. The player also gets a teleport stone which be used in emergency; however you must complete a certain quest to recharge it. Since some players may want to focus just on dungeon crawling an option during character creation allows to disable invasions. The game offers quite options for both character creation and world generation.
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