Home ist ein einzigartiges Horror-Adventure, das in einer wunderschön gemachten Pixelwelt spielt. Es ist ein mörderischer Krimi mit einer überraschenden Wendung - denn schlussendlich entscheiden Sie, was passieren wird.
Nutzerreviews: Ausgeglichen (1,258 Reviews) - 69% der 1,258 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 1. Juni 2012

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"Rarely do you get as much choice in how a narrative works out as you do in Home."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (7)

6. November

Home v1.5.1 brings Steam Achievements (finally!)

I know it's been a (much too) long time coming, but Home for Steam finally gets achievements today.

These are available on both PC and Mac, and should give you some fun incentive to explore some alternate routes throughout the game.

As well, v1.5.1 delivers:

- improved windowed mode support on PC
- working windowed mode for Windows 10
- a few GUI tweaks here and there

Thanks for continuing to play the game. :-)


2 Kommentare Weiterlesen


“Ein ausgeklügeltes, schreckenerregendes, erzählerisches Experiment."
8/10 – The Verge

“[Home] ist eine großartige Erinnerung daran, was alte Spiele uns einst beigebracht haben.”

“Ein erfinderischer Entwickler demonstriert wie viel Stimmung ein einzelnes Pixel generieren kann.”
82/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32827/77697/0/Home.html

Über dieses Spiel

Home ist ein einzigartiges Horror-Adventure, das in einer wunderschön gemachten Pixelwelt spielt. Es ist ein mörderischer Krimi mit einer überraschenden Wendung - denn schlussendlich entscheiden Sie, was passieren wird.

Aufgeweckt von einem aufziehenden Sturm öffnen Sie Ihre Augen und finden sich in einem seltsamen dunklen Raum wieder - in einem Haus das nicht das Ihre ist.

Während Sie dieses Spiel spielen, wird es sich verändern - subtil und auf kaum wahrnehmbare Weise - um Ihre Perspektive einzunehmen. Es ist ein Horror-Spiel wie kein anderes und seine Wahrheiten sind, wie Sie bemerken werden, vollkommen subjektiv.


Mac OS X
    • Betriebssystem: Windows XP
    • Prozessor: Core 2 Duo
    • Speicher: 2 GB RAM
    • Grafik: Grafikkarte mit 256 MB RAM
    • Festplatte: 100 MB HD frei
    • Sound: Soundblaster oder vergleichbar
    • Betriebssystem: Windows 7
    • Prozessor: Core 2 Duo oder besser
    • Speicher: 4 GB RAM
    • Grafik: Grafikkarte mit 512 MB RAM
    • Festplatte: 300 MB HD frei
    • Sound: Soundblaster oder vergleichbar
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
Hilfreiche Kundenreviews
11 von 12 Personen (92%) fanden dieses Review hilfreich
2.8 Std. insgesamt
Verfasst: 25. Juni
This game.

It's been a while, since I played it the last time, but everytime when I get asked for recommendations for games - this just pops up in my mind. It is no masterpiece, but for what it is, it barely has any flaws.

It is short, at times cryptic, at times less engaging than it should be - but it still managed to save itself a spot in my game-related memory. Why? Quite easy actually - I'm a sucker for interesting and novel ways to tell stories. Not just in games, but media in general. Home, however, is a game toying around with the very concept of narration.

Is there a clear end to the story? A clear solution? Nah, not really.
Is my story gonna be different from my friends story? Is he gonna play the same game, but get a different vibe, a different conclusion so to say? Yep, most definitely.

In the beginning we all get the same set of jigsaw pieces, but we will transform them, cut them, add to them and put them together in the way we like to do - and there is gonna be a picture, that works for us - maybe only for us. And that's basically the whole kicker to "Home". The gameplay is simple, the graphics are simple (yet fitting) and the sound design is mostly basic, but convincing. It does the theme justice. And the story - for all it is - is quite simple as well, yet intriguing and novel in execution.

The game does not say: "There you go - this is it. You figured it out, bro." And this is what I like and what others may despise.
My recommendation: Try it, give it that well deserved one-hour ride and see where it takes you. You might be enjoying what your mind is developing along the way.
War dieses Review hilfreich? Ja Nein Lustig
15 von 20 Personen (75%) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
0.9 Std. insgesamt
Verfasst: 20. November
I am like "OMG HORROR i need to escape from monsters,buildings etc.!!!" game ended and 0 horror stuff...what a shame if this game named like "Horror Game".

I think we can end game with different types but meh.I just escaped :P

Story is good but still it's walking simulator-story not horror.
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9 von 9 Personen (100%) fanden dieses Review hilfreich
4.2 Std. insgesamt
Verfasst: 8. November
It's a bit hard for me to form a certain opinion on Home, while certainly being a very interesting adventure, there's flaws that I can't seem to ignore.

You wake up in someplace, and all you find is a flashlight. From here it's up to you to find out what happened. This is the first problem, I surely like games that based themselves in mystery and even those that leave some of the story open to interpretation, but Home relies HEAVILY on that certain aspect. While some people may like that, it sort of irritates me that I cannot find the true explanation of this game. There's 2 ways the story can go, it all depends on what you decide in the basement part of the game, but you have the same 3 endings if you choose one or another because in the end, they're both tragic as hell.

The graphical setting of this game, while not being my favorite, it fits Home very well. What I liked about Home is that is relies a lot in describing what's happening with accurate words like when you're reading a book, and that really helps to set the seriously dark atmosphere of the game. And oh boy, what an atmosphere it is! The sounds are great overall (whose may scare if you if you're not expecting them!) and the music is almost non-existant but in the last sections it is creepy as hell, which fits the whole situation.

Don't play Home if you're expecting the typical jump scares that seem to be what everyone cares about these days. Home's horror is entirely psychological, with a loud sound here and there but that's it. It's more about exploration than horror really, I wasn't playing this for the horror, but to reveal the truth in the whole plot. This is what led me to be a bit disappointed towards the end, because while being a very good story and all, it doesn't have a real ending. You're the one who makes up the ending, and I'm terrible at that to be honest. Now there is something that I think it MAY reveal which of the "ways" the game goes for the endings is the real one, based on the letter that is inside the safe located in the character's house. Again, it's really hard to talk about this without any spoilers so... moving on...

Yes, I was going I bit off-topic with the whole non-conclusive story, Home offers a great hour and a half of mystery and lots of blood and death. It may be worth the price of 2 euro, I'd say yes if you're gonna hunt the achievements (they help you discover the ways the story may go, which I missed on my very first playthrough since there were no 'guidelines').

Although being very good, it's lacking some things, maybe a bit more story development, and not being so vague about it. Again I do say, it's one of those 'games', there's not much to it than walking around, inspecting objects and saying Yes / No to certain things, some people hate that, but I like it when a game is interesting enough, in whice Home did not fail me at all.

Final Rating: 7/10
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8 von 8 Personen (100%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 1. November
This game was ... interesting. The premise of this game is that you decide, via your actions, the plot of the story. However, the main issue with idea is that nothing get's resolved. Regardless of your choices, you will still be left with a story with multiple interpretations, where none of them giving a solid answer to the main question of what actually happened. So, while it is an interesting concept, the whole affair just leaves you there scratching your head about what you were doing for the past hour as it dumps a large amount of exposition that relates to your actions during the game.

With a solid atmosphere, sound design and art style that had me on edge at times I can only give this a tentative recommendation. If you happen to have a spare hour and want to see what you can make of this game, then give it a go. Otherwise, you can safely pass on this game and miss nothing.
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11 von 16 Personen (69%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
1.8 Std. insgesamt
Verfasst: 12. September
I think anyone who's ever played a video game has wished at some point to have some real impact on the story. That's why we make such big deals about morality systems and multiple endings, to feel like we actually have some agency in our pre-programmed experience. Home offers just that, the ability to shape the story through your actions, and decide the outcome.

It's just so boring you won't even care.

I don't want to get into too much detail about the gameplay because honestly, if you know nothing about the game and can immerse yourself in the experience, it's pretty effective the first time. The atmosphere is appropriately mysterious and oppressive, and there are a number of unsettling things to uncover. And there are a few scares to be had, but they're all just loud noise jumpscares that the game does not earn in the least. Aside from that, it's really just a low-res walking simulator. You walk right, you walk left, you go through doors and holes in fences and up stairs and down stairs, and you look at things. There's a lot of reading. A LOT.

The variable elements of the story are based on what points of interest you actually examine during the game, and your responses to several Y/N choices upon finding certain things. At the very end there's a final sequence of Y/N questions that, unfortunately, kind of blows the entire premise. The first one has a right and wrong answer, and the wrong answer gets you a super ♥♥♥♥♥♥ "I have no idea" ending. The questions after that affect your own fate, but in terms of the overall story just give you a super vague rundown of how certain characters might be involved. I've played through a couple times, and if there's a way to get a more satisfying ending out of it I haven't found it.

If you've got it in your backlog you might as well give it a chance, but outside of the decent atmosphere it falls pretty flat as both a game and an experience.
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