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Home est un jeu d'aventure et d'horreur prenant place dans un monde de pixels magnifiquement réalisé. C'est une histoire mystérieuse de meurtre avec un retournement — parce qu'en fin de compte, c'est vous qui décidez de ce qui arrive.
Date de parution: 1 jun 2012
Tags populaires des utilisateurs pour ce produit :
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Acheter Home

Articles

“Une expérimentation narrative sophistiquée et horrifiante.”
8/10 – The Verge

“[Home] sert comme rappel de que les jeux plus vieux nous ont appris.”
Joystiq

“Un développeur créatif démontre combien de force atmosphèrique peut être mise dans un pixel.”
82/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32827/77697/0/Home.html

À propos du jeu

Home est un jeu d'aventure et d'horreur prenant place dans un monde de pixels magnifiquement réalisé. C'est une histoire mystérieuse de meurtre avec un retournement — parce qu'en fin de compte, c'est vous qui décidez de ce qui arrive.

Réveillé par une tempête en approche, vous ouvrez vos yeux pour découvrir que vous êtes dans une pièce étrange et sombre — nichée dans une maison qui n'est pas la vôtre.

Au fur et à mesure que vous jouez au jeu, il change — subtilement, presque imperceptiblement — pour refléter votre perspective. C'est un jeu d'horreur sans commune mesure et comme vous le découvrirez, ses vérités sont totalement subjectives.

Configuration requise (PC)

    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte vidéo comportant 256 Mo de mémoire vidéo
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : Carte son Soundblaster ou équivalent
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Core 2 Duo ou meilleur
    • Mémoire vive : 4 Go de RAM
    • Affichage : Carte vidéo comportant 512 Mo de mémoire vidéo
    • Disque dur : 300 Mo d'espace disque disponible
    • Son : Carte son Soundblaster ou équivalent

Configuration requise (MAC)

    Minimum:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    Recommended:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
85 produits enregistrés
1 évaluation
1.9 heures en tout
Survival Horror en 2D donc assez novateur, avec une ambiance et des bruitages oppressants et réussis, une histoire mystérieuse. Toutefois, le style pixel art assez poussé en rebutera certains. La durée de vie est aussi très courte puisque j'ai personnellement fini le jeu en 2h, mais vu le prix, on s'y attendais.
Un jeu de la même trempe pour ceux que ça intéresse : Lone Survivor (un peu plus développé).
Posté le : 19 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
80 personne(s) sur 109 (73%) ont trouvé cette évaluation utile
412 produits enregistrés
1 évaluation
2.6 heures en tout
The real horror would be if this weren't a parody/prank/troll game. Please tell me it isn't so!

To sum it up; nothing happens. The entire game. Nothing. I could understand the notion of 'interactive sotrytelling', if it were actually a story. But stories need to have things like plot, themes, characters, conflict and resolution. This has nothing.

You awake in a strange place and attempt to make your way home. Along the way you make some grisly discoveries, some of which are optional, and the game seems to be building quite an interesting little intrigue. But then in the climax and conclusion, not only is nothing revealed, but it becomes clear there is no possible conclusion to be reached.

The first time through, I chocked it up as a failure; thinking this must be a kind of puzzle game, where you must take the proper course of actions to experience all that you should, and discover the truth by the end. There is even a small teaser at the end, seemingly intended to be interpreted this way. However, with subsequent playthroughs and some research online, the truth is revealed; this isn't an experiment in narrative. It's an experiment in not having a narrative.
Posté le : 19 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
42 personne(s) sur 61 (69%) ont trouvé cette évaluation utile
64 produits enregistrés
3 évaluations
1.0 heures en tout
The only reason to buy this game is its cheap price. However, just because it's cheap doesn't mean it's good.

First things first, this game is not scary. At first Home feels eerie, but you'll soon come to realize that there is absolutely no threat in this game. Like, at all. There is absolutely nothing out there that can hurt you. The only time I ever got scared while playing Home was because one of the sound effects was way too loud. Other than that, there is nothing that should even remotely scare you in the game.

Home is basically a game where you walk around, pick up stuff, and read in-game text. To mix things up, there are also a couple of puzzles that are fairly easy to solve. Home ends in various ways depending on what you do and what items you pick up throughout the game. So if you pick up weapons thinking that you might encounter some threat, you're going to get an ending that you probably don't want.

And speaking of endings, they're dumb. I'm not going to reveal my ending, but mine just didn't even make sense. I literally facepalmed and shook my head after only "playing" the game for an hour, beating it, and then getting that ending. After this happened, I decided to go out and read other people's endings to see if they were as bad as mine. They too, are dumb. Every ending I read either didn't make sense or was just straight up ♥♥♥♥♥♥♥♥. Or both.

Just doing one simple thing can get you a dramatically different ending. This is usually a good thing for games with different endings, but the differences in Home are WAY too huge. They're night and day type differences for some choices. Usually for an ending to be so different you have to do a lot different from your previous playthrough. In Home, however, one change in the right spot completely alters the ending. Some people might play through the game a few times just to see what endings you get, but I usually don't do that. Reading suffices.

Personally, I was fine with paying a few bucks for something so dumb. I'll play anything, and I would actually recommend getting this if you're bored as crap and want something dumb to play for an hour. But if you're a serious gamer that wants something good for the money, don't get it.
Posté le : 1 mars 2014
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12 personne(s) sur 17 (71%) ont trouvé cette évaluation utile
404 produits enregistrés
8 évaluations
6.7 heures en tout
What could, and really should be an intriguning and atmospheric adventure through the tatters of a poor, confused man's life is marred by technical issues, poor execution, and a tired, cliche story that never fully resolves itself.

Defaulting to controller with no options menu, the questionable decision to use down on the analog stick to advance dialog makes it painfully easy to skip important text. Given the way that the text slowly and agonising reveals mundane details about uninmportant objects, this may have been a blessing in disguise.

"Atmosphere" in this sense pretty much comes down to two things: It's dark so you have to use a flashlight, and there's a noise filter. Occaisionally music or ambient sound will help a little and it is usually to signify something that should be important and horrifying. Partially due to the presentation and your character's narration, events fail to have significant impact beyond "oh, okay then". I spent the whole game waiting for it to start in earnest.

The story itself, and its "big reveal" is pretty obvious from the offset. I missed a few clues here and there due to the previously mentioned text issues, or one way doors that inform you that you have missed something and yet prevent you from returning. At the end, you are basically given the option to let things play out in the way you expect, or to have the horrible reveal simply not be there. This might have been a good element if it weren't for the fact that when choosing this option the plot simply does not resolve itself; the character is content simply to say "there are still unanswered questions" Maybe picking different options will give a more satsifying conclusion, but I have no desire to replay it.

Home is very short, which is not something I consider to be a negative, especially when telling a short story with replayable elements. Even at its advertised playtime of 1.5 hours, Home outstayed its welcome. Puzzles that involved using things over and over until they click, mazes, and "hunt the progression ball" made the entire thing a dull slog to an underwhelming end.

If you want a short, atmospheric horror game, play Serena, or Justine, the free story for Amnesia: the Dark Decent. If you want a 2d pixel horror, play Lone Survivor. As it stands, I cannot reccomend Home. It is a dissapointing waste of potential.
Posté le : 17 février 2014
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12 personne(s) sur 20 (60%) ont trouvé cette évaluation utile
348 produits enregistrés
7 évaluations
1.5 heures en tout
The pitch of this game was admirable. The execution gives a plotline that's a congealed mess of contradictory events, plot holes, inconsistancies and general nonsense. The price is about right, but to quote one of the philosophers of our age "Ain nobody got TIME fo' dat!"
Posté le : 24 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non