Welcome home, from the bottom of my heart... - Dave Dobbyn, Welcome Home
Home is a unique type of horror game. Focusing more on psychological horror and the fear of the unknown rather than explicit violence and disturbing visuals, Home draws you in with an mysterious if not interesting story which puts you in a house that isn't yours. The ambiguity is executed well but Home shoots itself in the foot by having Home TOO ambiguous and leaves you in the dark for no apparent reason. It also doesn't really give you any indication wheather or not walking through a specific door or interacting with a certain object will lead to you ending your time inside one of many houses, but this could be seen as a positive as it has multiple endings for multiple playthroughs.
The atmosphere is so thick you could shoot at it and the bullet would get stuck. An eriee feeling persists for the entire game (Which previously mentioned isn't very long) and all throughout all playthroughs. Some of the events are unerving and give of a foreboding feeling as if someone, or something, is about to chase you through this pixelated nightmare. A climatic ending would've been satifying but would've also broken the flow, at least it would've for my playthrough.
This game is ambiguous to the point of being frustrating. Some of the options which lead to the end of the current house you are in aren't obvious which mean you have to replay the game up to that point just so that you can figure out what is happening. And about the ending, although it's not too climatic some closure would've been nice at least. Instead I was left with several murders unsolved, a bloodied knife, a recently fired gun, a bad leg and absolutely no clue of what had happened or how to figure out what had happened unless I replayed it again, and again, and again....
Similar to Dear Esther, there's very little gameplay and an eriee feel to it all and some may hesitate to call this a game at all.
If it were any more expensive than $3 then I wouldn't recommend it. There are other games like Lone Survivor which have a lot more to it and may seem more worth your money and time. But for my money and time, Home is an experience which is not terrible but still a way better game than Amy ever was.
-Lone Survivor, in more ways than one
-Dear Esther. What is it with indie games and an atmosphere so thick you can wrap yourself in it?
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