Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ gloomy look, gloomy scenario
+ successful animated sequences
- low-detail characters and environments
- exceedingly dreary environments
- generally outdated Engine
+ very many cutscenes
+ well-written texts
+ convincing tde feeling
- characters with "mood swings"
- sometimes dreary environments
+ atmospheric music
+ professional speaker
+ good fight effects
- too little variety in the soundtrack
+ three levels of difficulty
+ cautious start
- only one (automatic) savegame
- strongly fluctuating difficulty
+ strong story emphasized main missions
+ moral Choices
+ intelligent guide
- makes search tasks but too simple
- too few puzzles
+ optional magic- or weapons emphasizes
+ easy to learn
+ interesting bosses
- too many mass battles against weak monsters
+ motivating collecting points
+ many additional skills
+ allows specializations
- initially slow character development
+ weapons and armor for different playing styles
+ poisons, potions and other improvements
- a lot of useless stuff
- one can not sell because of tight budgets dealer
+ little idling due to high density quest
+ depending on the decisions of other missions
+ rudimentary crafting system (blacksmithing, alchemy)
- rather short for an RPG (solo playtime around 25 hours)
Multiplayer: no multiplayer
In order not to reveal too much of the Demonicon story, we outline here only the basic features we take on the rags of the run-down anti-hero Cairon, who is chasing his sister Calandra.
Although Demonicon initially rather feels like an action game that is hidden under the surface of the proven RPG foundation of the DSA universe: physical strength, critical chance, stamina, vitality - the character screen is full of numerical values. Only on more onerous restrictions such as the maximum weight for inventory have waived the creators.
They are joined by eight talents that we can also develop in the course of the game, including "medicine", "fine" and "blacksmith" or "haggling". All skills help us in certain situations on. "Botany" allows us, for example, to harvest herbs and potions, elixirs about salvation or stimulants that increase short term, our combat power.
As Brightsmith we can pick locks, make as blacksmith traps harmless. And the talent "sense of focus" helps us to identify such ambushes, before they are dangerous to us. The more we use our skills, the more experience points we earn, and the more we can increase the talent.
Locations provides Demonicon essentially four: It all starts in newts Mountain, an underground cult, lives in all sorts of nasty creatures. Later we explore the town Warunk which is being shaken by a deadly disease. After excursions into the surrounding moorland, a temple and another quarter of Warunk we finally return back to the dungeons of the newts's where the story ends one of two alternative place.
Compared with the huge world of Skyrim sections of Warunk and around fall from really tiny and serve less than open world playground, but more as a stage for the linear, partly branched action. A little reminiscent Demonicon so the first two parts of the Gothic series.
Most tasks lead directly or indirectly, the story continues, but there are also some optional side quests. Both types of applications usually last only a few minutes and make extremely straightforward: A compass on the top of the image leads directly to the next mission objective. Time we will collect different ingredients for a spell, once a prisoner escort and protect against attackers, sometimes ignite a series of beacons or keep a city gate against invading superiority.
Dialogues are in Demonicon a lot. Although most of them are quite well written and set to music professionally, can tire the sheer amount of text. Especially since we lust for experience points or tips in every conversation forcing to read all the topics. The action spin the developer to a large extent by using verbal exchanges on, which usually automatic in the 3D engine.
Other sections are told in animated sequences, other in short render film. The latter also pretty much the only graphical highlight of Demonicon is, otherwise the situation looks pretty bleak. This is partly due to the gloomy scenario: In Warunk a plague rages everywhere hanging ragged figures around. And the Moor is just as colorful as the pigs cookies mountain.
Had I played Demonicon private and not as a tester, I probably would have given up after four or five hours. Until then, the struggle to restrict wild mouse click, and the story confuse rather than to captivate. Good thing that has driven my sense of duty to carry on me. Demonicon takes namely significantly after the first quarter to ride on. Because Cairon learn more attacks, spells and movements, the sword fighting games much more varied.
Demonicon is an average action RPG. Only for genre fans!
Score: 69 / 100
Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)
My Curator Page:
My Steam Group:
GameTrailers and Reviews
My YouTube Channel: