The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy world beloved by fantasy gamers across the globe. The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity.
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"Recommended for people who enjoy games with choice and consequence."


“… shaping up to be a fantastic game”
Gaming Excellence

“Demonicon may well be the RPG that both gamers and Dark Eye fans have been waiting for”

“Demonicon will get a lot of gamers excited”
PCGZine Issue #58

Об этой игре

The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy world beloved by fantasy gamers across the globe.

The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity. In this bleak yet magical world, their affection is both a blessing and a curse. Both are constantly threatened by mortal danger and demonic temptation, and must find a way through their tortured lives by facing serious moral decisions. Their common destiny will determine that of the entire continent, and will be decided by the choices they make. Hordes of fiends block their way to freedom and peace, and only through battle and magic they will truly become free of the darkness.

  • A third-person action-RPG featuring brutal melee attack combos and dazzling magic spells
  • Powerful storytelling with an elaborate narrative rich with twists, as well as believable conflicts and ethical decision-making opportunities
  • Action-packed battles, where pin-point timing and clever tactics play important roles
  • Unique magic system: a dark talent grants the player devastating mystical powers and changes his physical appearance
  • Comprehensive crafting system allows for creation of potions, poisoned blades and enchanted armor
  • State-of-the-art 3D visuals using the powerful Havok Vision engine
  • A richly detailed game world embedded in the extensive fantasy world of The Dark Eye

Системные требования

    • OS: Windows XP SP3 (32bit), Windows Vista / 7 / 8
    • Processor: 2 GHz Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated DirectX 9.0c compatible graphics card with 512MB VRAM and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and higher, NVIDIA GeForce 9600GT and higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows Vista / 7 / 8 (64bit)
    • Processor: 3 GHz Quad-core
    • Memory: 4 GB RAM
    • Graphics: Dedicated DirectX 9.0c compatible graphics card with 1GB VRAM and Shader Model 5.0 support
    • Additional Notes: Best played with Xbox 360® controller for Windows
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32 из 45 пользователей (71%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
18.5 ч. в игре
Опубликовано: 11 декабря, 2014
Если учесть что вышла игра в 2013 году то ощущение что разработчики опоздали примерно лет на 10.
- неплохая идея сюжета, хотя и сухо поданная;

- графика начала 2000х с убогой мимикой персонажей;
- ужасно неудобный четырехкнопочный интерфейс;
- скучная боевая система.

P.S. Худшая рпг, в которуя и играла.
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24 из 27 пользователей (89%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
19.0 ч. в игре
Опубликовано: 30 января
The Dark Eye Demonicon is a third person action-RPG set within The Dark Eye series, a German tabletop role-playing game that outsells Dungeons & Dragons in the German market. You play as Cairon, a young man who suddenly acquires demonic powers when his blood is mixed with the blood of his sister. Some people begin to take an interest in you, and events unfold from there. It is a fairly straightforward tale, with plenty of twists and turns that are less than shocking along the way. But it is an interesting story, and it features one of the most often used tropes in role-playing games today: moral choices.At certain points throughout the story, you have to make choices that will affect how others will view you. Standard stuff, but the best part is that you will often have no idea how your choices will impact you in the future.As Cairon explores the world, he has a few methods with which he can dispatch his enemies. Attacking with your weapon and using whatever physical skills you have is the first method, alongside throwing weapons which he can use to attack enemies at a distance. And then there is magic, which is comprised of four spells with multiple unlockable variations for each spell. Both play well, and I used a mixture of the magic and the mundane as I journeyed through the game.Alongside your combat skills are your non-combat skills such as lock-picking and legend lore, which are used to acquire and unlock additional opportunities. If you upgrade your fast talking ability for example, you will be able to obtain greater rewards for quests or avoid fights entirely in some cases. But a key detail to all of this is the way in which you use experience, or in Demonicon, AP and GP. AP is used for physical oriented skills, non combat skills and primary stats, while GP is used to upgrade your magic abilities. This is an interesting feature, as you now have to choose between upgrading your skills and upgrading your stats when you obtain experience. In theory you could turn Cairon into the least capable warrior in all existence, but in practice you will have increased everything at least moderately by the end of the game. You’ll want to level up everything at least somewhat equally, but the non-traditional character progression forces one to make careful decisions as you progress through the game.If there is one major problem that I can pinpoint in Demonicon, it would be the technical issues that pop up time and again.Textures would pop in and out when I entered conversations, the camera would often move by itself to the worst possible place imaginable during a battle and plenty of other technical glitches and bugs occurred during the 19 hours I spent with the game.With Demonicon being far from flawless, I found myself wondering whether or not I enjoyed it enough to give it a positive recommendation. Honestly, I did. Despite its issues, The Dark Eye: Demonicon remains a fun adventure that, while lacking polish, is an enjoyable journey through The Dark Eye setting.
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36 из 49 пользователей (73%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
10.3 ч. в игре
Опубликовано: 22 декабря, 2014
It's a WRPG without manual saving. What more do I gotta say?

Wait wait wait. Okay. If I had to put it simply, it's more or less if you made Witcher 2's combat very stiff and awkward, then mixed it with the one track mind of Dragon Age 2. Now that may sound horrible, but it's not for a lack of trying. Whatever miniscuile budget they had, the developers tried their best to tell a (mostly) coherent story that sprinkles around lore like it's going out of season. Beyond that though, there would be a LOT of reasons to hate it... if not for the fact that most of the sins that it commits were first perpetrated by Bioware, specifically Dragon Age 2. Which mind you, was critically acclaimed by hack journalists.

So let's begin

A dialogue wheel that doesn't actually show you what you're gonna say? Yup.
Consoley design and controls? Yup.
Linear as hell and a slave to its main plot? Yup.
Bad character models and downright horrible animation? Yup.
Enemies that kind of just, pop in out of nowhere? Yup.
Two choices rather than a third option you'd want to sensibly make? Yup.
Characters that stand around making idle threats rather than actually doing anything? Yup.
Inability to interact with the game world such as killing people, stealing from people, etc unless it's specifically involving the story in some way? Yup.
Reusing old areas? Yup. (Although Demonicon justifies it by writing the plots around the areas, rather than just copying and pasting old areas and telling you they're new.)

In terms of its own sins, Demonicon lacks a party system. I understand however, that it is a smaller adventure, so to have a second or third character that can level or change would be pointless, but I'd have been happy with a generic hireable that dies easily - at least then I'd have something to do with all the money I had, but more than anything, it just feels so weird to not have anybody allied with you for a segment despite it being clear that if it were any other kind of RPG, they'd be in your party or at least along for the ride.

Speaking of adventure... there isn't any. As mentioned, it lacks any kind of interactivity with the world, so it feels more or less like a static environment that you're running through, and boy oh boy does this game pack on the giant areas filled with nothing that just eats up your time, specifically, the giant empty monastery that you have to waste time running around in that reeks of not only filler, but running out of money. All you can really do besides following quest markers is go down a corridor that you can see on your map and maybe find a chest filled with junk that you sell at a vendor. It has exploration in terms of maybe finding a chest in the corner, but there are no side quests to find or anything of note besides maybe lore.

Side quests. Another big problem. You find them on dart boards akin to MMORPGs and slap them to your dashboard with the markers to tell you where to get the seven pearls of Uranus or some garbage. Just take them all, there's no penalty either way, as they're all pointless fetch quests with nothing to offer and no choices to make. It's busy work.

So the main systems to the game - the role playing, the combat - has to at least make up for all that stuff, right? Well... Even on hard my first time, I found the combat rather trivial even despite not knowing how to parry. I seriously beat the game never parrying. I did end up doing a lot of combat rolls as a result, but even so, with just one combat skill and a few magic spells, I was able to trounce most of the game not using anything beyond my sword. In this regard, I can see what they were going for in terms of the replay value as an RPG, as there are a variety of combat skills and levels to the magic spells that you can't necessarily reach in one play through. I just felt I would have never had a use for any of it, especially when you only have 4 slots (4 for magic, 4 for skills, 4 for items) to put every ability. It is fun, don't get me wrong, and it is exactly the kind of action game I was expecting from that dog Dragon Age 2. Mixing and matching everything and doing the right commands in tandem with enemy animations works and it has a meaty feel to when you're slicing and dicing.

In regards to building the character, it's similar to The Witcher, where you're stuck as a single character with no customization per-se, which isn't necessarily a bad thing if you're able to build them to how you feel. So once again, the problem of a single person RPG comes into play, because Cairon is essentially a multiclasser. I maxed out the passive skills, so I was a top notch haggler and charismatic. I was a knower of medicines and could open any lock or disarm any trap. So on top of doing all that, I was brute in combat and could freeze you in place with magic. Huh? I don't feel like I role played as anybody, I just feel like I went on Theme Park RPG #361.

So let's say if they balanced the games stats properly, and you could actually miss out on a few things here and there and would need to replay the game to see them. Well, you could be potentially boned. Like lock picking. It's completely useless and a dump stat. You never find anything actually of worth in chests, even the few that actually require you to use rank 6 or 7. Whereas haggle for example, could be used to get a ton of points to spend by using it at several vendors at once, then upgrading it and doing it all over again. The problem arises in that some of the seventh mastery passives are never actually tested, because I assume the developers ran out of time and couldn't rejigger and balance things like they should have. There should have been several 5-7 rank chests that you couldn't open that had cool stuff in both early and later parts of the game, so you'd WANT TO invest in lockpicking, so I'd be Cairon the Rogue, rather than Cairon "Who Can Do Everything"

Despite all that, and the fact that the game ending requires you going back to an old area THE THIRD TIME, I was intrigued overall with the story. Characters never truly ring of good or evil, instead, seeming far more gray than I was expecting. It was seldom anyone was ever an outright jerk. The few choices you make actually made me feel confilcted, because they never offered you a clear conscience one way or the other.

"Sure, you did X, but Y happened."

Despite railroading you the whole way, those few snippets felt refreshing, whereas other RPGs would have made it very clear cut one way or the other of what my deed would wrought. I just wish it had more characters to meet, more stories to see and a far more satisfying ending.

Still, I can't recommend it. It's no lost gem or even an unpolished one, it's a game that had a lot of aspirations, but had no feasible way to deliver them. I definitely don't dislike it, but hey, I actually put in the time to beat this game unlike Dragon Age 2, and considering the money EA/Bioware put into that turd - that's worth something.
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7 из 8 пользователей (88%) посчитали этот обзор полезным
1.3 ч. в игре
Опубликовано: 17 февраля
I recommend this game for several reasons. No matter what the community tells you....this game while it has it's flaws is still a good game to play but it's really a chore (At first) to understand everything that the game puts forward at you.

The combat while it's a little bit jaggy it's still pretty simple, the dodging mechanism on mouse and keyboard.....get a gamepad that's all i got to say.

As for the choice and consequences of the game it seems alright pretty normal for an RPG with that system, however the dialogue and the voice acting i can't really take too seriously plus the animations are hilarious from time to time. So taking this aspect seriously in this game you will have to really replay this game over and over again.

The 'leveling up' system is kind of a mix bag for me. Instead of 'skill points' you get Adventure points which in my opinion is a joke primarily because you can level up your skills and your character but for some reason you can't do both but yet somehow it's applied and...yeah very confusing. There is also "GP" points (I think that's the name) you can use that to upgrade your 'powers' as it were.

This game is a mixed bag, but it's still enjoyable to play every now and then.

Also about the 'incest' thing. People it's a game, if you don't like it then don't go down that road, at somepoint you CAN REFUSE to sleep with your sister
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5 из 5 пользователей (100%) посчитали этот обзор полезным
23.3 ч. в игре
Опубликовано: 20 января
+ Story is good but it's a bit complicated to understand completely.
+ Decision making which does influence the game to some extent...
- Graphics, animations, lip-sync, facial expressions are weak to say the least
- Combat is meh...not too cool and the parry function is worthless or I did not understand the mechanism of using it effective...
- The game feels raw and seriously lacks polish
If you don't have any high expectations from this game and you get it in a bundle or for a good discount (at least 80% off) it might be worth your time... However as people said it's not the best in its genre so try to be indulgent... Something kept me playing it to the end but it's not for everybody.
I'd give it a thumb sideways but there's no option for that. The idea behind the game is good but the implementation is sloppy.
A sequel of the game that corrects the minuses mentioned would have a great success in my opinion.
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4 из 4 пользователей (100%) посчитали этот обзор полезным
20.8 ч. в игре
Опубликовано: 17 февраля
I think this game is a real hidden gem. I'm a huge fan of RPG's but had never heard of this game until i saw it in the sale. The game can seem very linear and a little simplistic at times but you can forgive that with the in depth storyline and fluid combat. The areas can be quite small and although it's techincally free roam in these areas with side quests it doesn't always feel that way. The Game does have some basic customization with armour and weapons but could be better, i found myself with a massive amount in my inventory throughout the game but not a lot to do with it other than make potions, add runes to weapons or armour and equip these new and improved weapons and armour. The Graphics are OK and it's nice to have choices with dialogue throughout the game. I was impressed at the length of the game and the entire game has voice acting which is a bonus. But there is a lot of talking so if you have a short attention span this may not be for you as although the dialogue can be skipped the storyline is very in depth and can get confusing if you miss any. The game has quite a complex level up system which can be very hard to grasp at first but gives quite a few options to change gameplay such as fast talking to open new dialogue options and different branches of magic to mix up combat. This is a great game to pick up in the sale as although i find it to be a great game it doesn't match up to some of the other great RPG's with a similar full price price tag such as skyrim. The biggest problem with this game is the lack of manual saving and to some people i can see why this would be unforgivable as i have died serveral times on hard difficulty and have been put back to my last save 10 minutes earlier so i have to kill everyone and loot the area all over again.
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3 из 3 пользователей (100%) посчитали этот обзор полезным
8.3 ч. в игре
Опубликовано: 19 апреля
This game does not have ANY incest, the reviews from people saying that it does are from people who have not played the game very long. This game has a great story however it is not a AAA polished game. The combat is the weakest part of the game, it feels very clunky and slow. This is a good RPG game but I would only buy it on sale since the price has not dropped and it has been out for a long time.

There is no incest or anything taboo at ALL. if you want to play a game that has incest and Taboo then just go play "Kingdom Caligula". your welcome.
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4 из 5 пользователей (80%) посчитали этот обзор полезным
10.7 ч. в игре
Опубликовано: 25 января
10 hours in the game at the time of writing

Now where do i begin?

This game gives you choices, well to be specific, a set amount of choices as well as consequences tied to said choices.
That is what i love about Demonicon. If you can look past the funny voice acting, the hilarous script and the bipolar tendecies of your hero Cairon, then you are in for a very funny ride.

The graphics of the game were average at most, not bad and also not that good. Just average. There are a few graphical options to choose from in order for you to tweak your experience with it i guess.
There will be a few instances where some textures take time to load or will not load at all, but this happened rarely.

The voice acting in this game is really funny to me. There's the obligatory english/british accent and what really makes it funny is the script. It is like they really wanted Cairon to sound like the most bi-polar hero you'll ever encounter. You can be mad in one moment and immediately be the paragon of kindness in the next.

The consequences in the game are shown to you in a cutscene whenever you finish the quest chain that had you make the choices. It sums up your choices in a very creative way, i love the presentation. The consequences themselves range from things you can live with, things you can't sleep at night about and things that are cartoonishly evil.
The thing i like the most is that while you can be a total ♥♥♥♥ to everyone, your dickishness won't lock you out of doing good things and you have a chance to turn it around should you wish to. There is also a fair amount of flirting since apparently a ton of women find Cairon attractive.

The story of the game revolves around the two siblings, Cairon and Calandra, and their "destiny"
I won't really spoil anyone reading this but one of the main bits of the story itself is actually revealed in the steam trading cards you get from the game.

The combat is annoying at first. Like really. It takes a while to kill something, imagine getting swarmed while you still have the starting equipment. But it does get easier as you progress, though some skill combinations kind of break the game for me as it makes you near invincible. (Feint+Nova, Ice Lance+Mortal Blow. Plowed through hordes of enemies with it.)

There isn't much variation between the weapons and armor that you get, most of them look similar to each other if not totally the same except for the stats that it has. There isn't really a class since you just tweak your skills to your liking.
My Cairon was a fast talking, persuasive, lockpicking, trap disabling, spell throwing, sword slashing, medieval douchbag.

I absolutely loved playing Demonicon and i'm seriously considering a few more playthroughs with different choices like
flirt with Girl A instead of Girl B or be a ♥♥♥♥ to NPC A instead of being a ♥♥♥♥ to NPC B, etc etc etc.

You don't have to buy it at full price if you don't want to, i got this game in a bundle and i totally recommend getting it that way too if you're on the fence about buying the game. It is a must try experience.

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3 из 4 пользователей (75%) посчитали этот обзор полезным
18.7 ч. в игре
Опубликовано: 13 февраля
Would I recommend this game? If this is a yes or no question then: Yes. But honestly it's not a great game, let alone RPG.

The game is mostly a guilty pleasure, it's not really a fantastic game. It's a competant 3rd person RPG with some pretty awful combat mechanics and animations. Enemies can juggle you in combat, they will cheese you and you'll find yourself dying more out of poor mechanics then being outwitted or outplayed. The story is almost incomprehensible at times and honestly too much - I ended up skipping/skimming dialogue towards the 2nd half of the game. For an RPG there isnt much character development; you invest XP earned in skills and magic. It becomes very easy to know which skills to use at the beginning and to only upgrade them.

Throughout the game you're presented with dialogue choices with NPCs as you complete quests, you are given a black or white decision to pick. The problem is that these decisions never impact the game in anyway, some just open or close quests that may occur. The gameworld does not change, any meaningful change occurs after the credits roll or when the narrator tells you of your actions consequences for the future. I would even say that the overal plot was pretty bland, though I do appreciate what they tried to do - just the execution was poor.

One of the worst things about the game is the lack of saving. There are no manual saves, instead the game opts for checkpoints only at specific points of the game. It's agravating entering into a new zone, picking up a few quests and killing a few mobs just to enter a house and have a trap instantly kill you. Loading the checkpoint brings you back 10-15 minutes prior having you kill those mobs and talk to those NPCs all over again.

Another poor aspect is the inventory system, and the world economy. You'll end up getting really good gear quickly and you keep looting what is quite frankly junk. The worlds merchants simply do not have anything to offer you or the coin to take your stuff. You end up having to buy junk you may need, such as ingredients for potions, just to sell your junk. This is compounded by not having a weight limit for your inventory, your inventory ends up having pages and pages of items and its nigh impossible to find anything you need.

Also crafting is pretty awful, even when maxed there are only 3 "healing potions" you can make - where one is honestly the only one you'll be using. To make them you'll need to appropriate materials but they are finite in the world. Gear crafting is similarly poor, you insert upgrades into your gear but you cannot remove the upgrades so you're constantly ditching and rebuying your gear if you want to upgrade.

If I had to rate the game I'd give it a 3/5, I dont see myself playing it again for awhile. It has two endings, but both can be obtained at the very end without any previous choices influencing your options. I did most if not all sidequests, about 19 hours. If I had listened to every single NPC proddle on about their drama it would be about 20-21 hours. Beat the game on normal - it's not a hard game, as with all RPGs it gets easier as you play it and level.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
15.2 ч. в игре
Опубликовано: 13 декабря, 2014
Demonicon is a third person rpg that mostly takes place in one town and it's surrounding areas. There is a bit of freedom to explore, collect plants and attempt to pick the locks of chests scattered about. The world itself is quite gritty touching on subjects such as incest, cannibalism, a seemingly incurable plague sweeping the already starving refugee camp and more. It's not all doom and gloom though, there are times in which the game can leave you grinning. One of the best aspects of the game is the decisions you will be making, there is no good or evil, you just have to pick whichever seems like the lesser evil and hope what you did was the more justifiable action. Another surprising aspect of the game is that some villains you can really sympathize with and are saddened when you are forced to come to blows.

Which brings me to the combat. It is like Fable but somehow worse. You can dodge, parry and use magic along with swinging your weapon but it just feels very flimsy. Especially when you use any weapon that is not a sword, the range of it will be insanely low and half the time doesn't connect. There is a combo system that grants you more mana and a higher chance for critical damage the higher it goes and it is the only way to regain mana. Unfortunately there are only four spells in this game and none are particularly interesting. The way you upgrade in this games are through combat/missions and will be rewarded points for the skills you've used be it magic or melee. The noncombat skills like fast talking and plant lore use the same points as combat which I found to be a nice way of making you decide which you should upgrade first.

Not much to say about the graphics, they are serviceable. The environments look okay, cities are worn down, refugee camps look absolutely miserable and swamps have a certain air of dread. There are not really any memorable places you go to, they all seem to blend together minus the swamps. Character models are fine but the animation for walking and fighting feel off. The sick people do truly look like they are on the verge of death with some grossly irradiated skin that looks like fire wounds. The enemy variety is good and enemies differ from area to area.

The story Demonicon is trying to tell is interesting enough to play till the end but it can end up being quite comical at times due to subpar voice acting. I enjoyed the music, it was epic when need be and pretty catchy during strolls through town. The NPCs spout the same dialogue each time you pass by which can be pretty annoying hearing the same guy trying to unsuccessfully seduce a ♥♥♥♥♥♥♥♥♥♥ since the start of the game. One of the games biggest problems is the lack of manual saving, imagine finding all of the hidden loot, assigning some of your points to your skills, bartering with merchants and the game crashing before you reached the checkpoint erasing all of that progress. It makes it feel much more linear than it should be.

Overall Demonicon is an ambitious low budget game that feels rough around the edges. It took me a bit over 15 hours to complete but I didn't do any sidequests. In my opinion this isn't really a must have title but it is enjoyable for those wanting a decent story full of decisions to make. I wouldn't recommend for those seeking fun gameplay, a fun world to explore or good character development. It is a game whose strength is in it's story not the adventure. I give a sideways thumb :p
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1 из 1 пользователей (100%) посчитали этот обзор полезным
3.7 ч. в игре
Опубликовано: 5 мая
This game is pretty average....I am a big fan of rpg's and I really dont think it is worth the 40.00 price. I got this rather cheap however but was surprised to see how much it actually costs. The story is pretty interesting. I have been playing other Dark Eye related games and enjoy the lore quite a bit. The combat in this game takes forever though....ugh!!!!...I don't understand!!! I just want the guy to move faster and he doesnt so what would usually take ten mins in typical rpg combat is doubled in this game. I still would recommend this to anyone that enjoys rpgs or is just starting out. Great for a beginner. Helps pass the time. I enjoy the choice and consequence related aspect of this game similar to fallout 3 or dragon age series. It is probably the only reason why I am still playing to see where the story goes in all of this. I just feel like there was a lot more the game devs could've done to polish this because it has real potential and falls short in a lot of areas.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
22.6 ч. в игре
Опубликовано: 11 декабря, 2014
The Dark Eye Demonicon – the German RPG based on a popular board role-playing game which long time frightens us by the emergence. Developers from Noumena Studios promised much that interesting. I held the breath…

As you already likely guessed history, events in game take place in the Universe of The Dark Eye. There isn't a lot of games on the Universe, generally it is the projects focused on old audience of gamers to which give the deep I will give a ride, a heap of dialogues... The Demonicon project the company of developers constantly had difficulties. The project of 10 times was on the verge of life and death. Some years later, at last it appeared. With a sinking heart I started it. Let's look...

The history narrates about destiny of the brother and sister, their lives appeared in whirlpool of terrible events. Plague presses people, darkness, necromancers zapolonyat the lands which are once belonging to elves, gnomes & people. The young soldier his sister the warrior, try to obtain citizenship in the last big city of people.

The plot of the game The Dark Eye Demonicon not the most original, but here at least is available an intrigue. (I love such things)

Their father didn't think up anything better, than to give out the daughter for one grandee who had to provide them accommodation. The sister doesn't want under a wreath. Her brother tries to bring to reason the sister, but she starts having to him absolutely other feelings. The history twists, the sister of the main character is kidnapped by one witch the Elf who speaks about a terrible event.

Spoiler! We learn that they not the brother and the sister, not relatives. They are given rise in the temple, in certain incubators where allocated them with special force and named "Awakened". In total such people seven to make a prophecy they have to meet in fight where only one will survive. And he will also become the only paladin who will become at the head of the church granting to people the world and rest. The main character tries to find answers in attempts to remove this damnation and the beloved. When it finds it, the damnation already finally captured soul of the girl and for her rescue the main character goes to other world. But the prophecy says, there will be one. one of lovers endows himself to seal angrily forever


The Dark Eye Demonicon not absolutely classical RPG, It isn't similar not the last game on this Universe of Drakensang at all: The Dark Eye. In it the hero's choice isn't provided to players, it is impossible to choose neither a hairdress, nor a floor, even there is no accurate specialization on which usually divide players into classes. (Soldier, magician, scout). You are given one character, and here it can already be developed in due form role-playing games. The fighting system is also exotic, you can't get just like that the weapon and beat it anywhere. It is possible to use it only in fight and only on strictly taken away sites and only on certain objects. In addition game in was guided by consoles.
To a huge regret of an open and free world in game won't be. Everything in it is presented 5 heads, in each of which the player will be able to investigate on some game locations. And very modest by the size. To return to initial locations, on end of the head most often it is impossible, game at once warns about it the small message. Something like it was in the Lord of the Rings: War in the north.

Role system

As I already spoke, only one character is presented to The Dark Eye Demonicon. It has own set of initial characteristics which can be improved further. Role system not difficult, it classical. In it the system of distribution of points of experience, as well as in recent Blackguards is used. That is the player receives (Points of adventures) for which the main (basic) and minor skills, and also receptions are pumped over. No levels are present. Further you will receive points on fighting magic. Of course to giants, role-playing games to it not to reach. The same TES, oblivion which left in 2006 has much more flexible system of development of the character. Interesting feature of this system is the general indicator of experience on all skills. the player should learn to observe balance, but not to develop blow force. The hero, of course will be strong, but as a rule for the rest (a potion cooking, charisma and dialogues, ability to find hiding places and traps), he will be full zero and consequently won't see good ammunition and the weapon.

Fighting system

The Dark Eye Demonicon we will be only in certain situations. It is impossible to bare the weapon just like that. After fight you is started, it is possible to tell, you appear on a certain arena (and locked) to leave which it is impossible. No combinations of blows are present. You simply press on the attack button, the character skillfully swings a sword, being automatically arranged under enemies. Blows magic also pass under a car. Fighting skills are applied due to endurance and also caused with the machine gun. The even strengthened blow, game on the opponent. At the beginning, enemies can be killed with simple attack, and here already in the middle fighting skills, blocks and evasion will be necessary for you. System of fight simple, but very interesting. The further you go, the will be more interesting and more intense than battle with the enemy. It can be written down safely in game pluses.

Stock, weapon

The main character has a bottomless bag in which he can put everything found on world open spaces. In total there are five tabs.

The weapon which - is pricking, cutting and which is splitting up the weapon. And also modifications and improvements to it. Armor – protective ammunition including improvements. Jewelry – all rings and necklaces which the hero can wear. Ingredients and potions – herbs, powders, health potions, and also poisons. The junk and subjects – unnecessary subjects which can only be sold, and also aren't on sale). The quantity of types of weapon, armor, potions in game isn't enough. Even at detailed studying of game and full passing, is problematic to count even five sets protective an armor or more than 10 types of weapon.


the graphics of The Dark Eye Demonicon at a low level, First of all hurts the eyes terrible animation. All characters and enemies as dolls, everyone has on two-three positions in which they talk. These hands crossed on a breast simply kill! Secondly, specification of textures the very low. Has a cheap appearance. In total on the screen it is so unnatural as game came out at the end of 2013.

Further, completely there is no physical model. The environment absolutely not online, everything statically and looks horror as it is unpleasant. Corpses right there disappear. I was surprised by scenery, they very saturated. Sometimes simply you stop to look round. All these underground landscapes with the shining mushrooms, halls of churches and locks, beauty … Dynamic lighting perfectly draws in detail accurate shadows, SAO.


The The Dark Eye Demonicon project is technically weak developers promised the best execution. It is possible to tell even it absolutely other game. And despite all shortcomings, I passed it with pleasure. This graphic marriage didn't prevent me to take pleasure in remarkable history. (only the history forces to pass game)

I give - 4\10
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2 из 3 пользователей (67%) посчитали этот обзор полезным
27.2 ч. в игре
Опубликовано: 17 февраля
Demonicon is an action adventure set in the Dark Eye world. You play Cairon, a man who only wants to protect his sister and keep his family safe. However, fate has a different destiny in store for him. The story starts out simple enough. You are out on a quest to rescue your sister, who was kidnapped by a cannibal. You’re immediately thrust into a dark mountain cave fighting demons and unnatural beasts.

Demonicon boasts a robust story filled with tales of heroism, forbidden love, and lust for power. As you travel the desolate lands of Aventuria you’ll meet many people, fight wars, uncover the cause of a plague and make choices that affect the population. All those things are thrust upon your shoulders like all good heroes. Even though the story overall ends up being a bit clique I enjoyed it. The characters that make up the town of Warunk and the surrounding areas are full of personalities uniquely different from each other and do their part to help or hinder your adventure.

Choice also plays a major role in this game. You’re presented with tough decisions fairly frequently, the first within an hour into the story. No matter what you choose there seems to always be those who are unhappy with your decision and others who will praise you for it. But the nice thing about Cairon’s journey is he can be as fickle as he wants. The only constant being his desire to save his sister / lover. And for those who are off put by the prospect of a brother and sister love interest rest assured the game doesn’t go that path for long. So don’t let that deter your curiosity.

The graphics are excellent. Even though this is a fairly linear game it boasts an array of beautifully rendered environments from dank caves and dark swamps to regal temples and monasteries. Controls are simple enough as you wield both magic and melee attacks. I found myself using magic a lot more than melee. I was kind of marginally aware of the melee powers until after a quarter of the game in. You battle enemies just about anywhere, from wide open temple spaces to cramped basements. It helped that you have full control over the camera. This is definitely a game where I think playing with a controller gives you a bit of an advantage.

I also enjoyed the stat boosting attributes. You could increase your attack, magic and battle parameters but other skills such as lock picking or ‘fast talking’ gave you a leg up in situations outside of battle. They also provided extra knowledge of the situations you found yourself in or unlock additional conversation rewards. So the social aspect is just as important as the fighting.

Overall the graphics and characters create a great atmosphere that draws you into the story. Accompanied by a soundtrack that compliments the areas you explore for an enjoyable experience. Decent game length and plenty to do. It’s no Skyrim but if you’re into fantasy games this will not disappoint.
Был ли этот обзор полезен? Да Нет Забавный
5 из 9 пользователей (56%) посчитали этот обзор полезным
8.3 ч. в игре
Опубликовано: 18 декабря, 2014
Demonicon looks like it could have a good story, but the gameplay is just so lackluster that I doubt I'll keep playing for much longer.

Exploration is mildly infuriating because the world is littered with skill-gated loot. You need Plant Lore to loot plants, Lock Picking to loot chests, Blacksmithing to disarm traps, etc. There are 8 different skills to level up to unlock all the types of loot. The skill points for exploration skills are shared with combat skills, so if you want to be good at combat, you have to accept that parts of the world will be completely inaccessible to you.

Combat is frustrating because it's so random and independent of player ability. When you try to Parry, you have a skill-dependent chance of actually parrying, then a skill-dependent chance of having the ability to counter-attack. Whenever you take a hit, you feel cheated - you as a player were good enough to press the block button, but your character failed you.

In conclusion, if you like the sound of Demonicon, you should just play Risen instead. It's the same kind of game, but with much more fun gameplay.
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2 из 4 пользователей (50%) посчитали этот обзор полезным
17.1 ч. в игре
Опубликовано: 10 января
Ok here's the deal, I seriously gave the game a shot because I really like the Black Eye series. I played through the whole game and it has some serious issues. The fight system is kind of slow but acceptable, once you understand the skill system the game gets incredible easy, the story is atrocious and and while you get to make decisions which alter the game ending your character always comes off as a major ♥♥♥♥♥♥♥. The voice acting isn't good and takes a lot of atmosphere away. The game is only 2 years old and really looks bad even on the highest settings, remember this is a 40 € title. If you get this in a bundle you can have some fun with it, but if you buy this full price I'll guarantee that you will be disappointed.
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4 из 8 пользователей (50%) посчитали этот обзор полезным
3.8 ч. в игре
Опубликовано: 17 декабря, 2014
It does not worth the price.


The gameplay is very slow and you don't have full control to where you dodge.
I think that if it would faster, the gameplay would be better.


The scenes are quite weird. The are no face expression.
So imagine this:
There are two men talking, suddenly one gets angry and start screaming.

I believe that you imagine an angry person, with a frowning face.
But, actually, in this game, that person will be with a poker face (and screaming).

So, I think that they could turn the game better just making some ajustments. The combats are very slow and boring.
By $39,99, it doesn't worth it at all.

For me, this is a 5/1O.
Был ли этот обзор полезен? Да Нет Забавный
4 из 8 пользователей (50%) посчитали этот обзор полезным
16.0 ч. в игре
Опубликовано: 16 декабря, 2014
The game is not open-world, this is fine. The problem arises when you start playing and the same scenarios are over the game, over and over... The same empty city and the same Mountains scenario. In addition, the sets armor are horrible very bad desing, the only weapon decent and appraising that you get over the game is the last one which you can play for 10 mintues. But anyway, the gameplay is decent and the story is good... However, there are more cons than pros in this game and that is why we have to take care when we are buying a game and be sad about our money lost in this uncomplete game.
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104 из 133 пользователей (78%) посчитали этот обзор полезным
6.4 ч. в игре
Опубликовано: 2 ноября, 2013
Рассматривая проект Demonicon, можно отчетливо разглядеть драму. Драму рождения мертвой видео-игры. Может показаться, что проект не мертв, а просто уснул и вот-вот проснется, но проходит час-два-три и присмотревшись поближе, осознаешь факт смерти.

Получив права на интересную вселенную "Dark Eye", авторы Demonicon попытались внести интриги и сюжетные твисты в повествование, но все, что у них вышло, это монотонное перемещение по локациям-коридорам. Фантазии сценаристов заданий хватило лишь на отведение игроку роли курьера: добраться из точки А в точку Б по единственному петляющему коридору. Дошли? Теперь по этому же маршруту вернитесь на исходную позицию. При такой постановке вопроса не удивительно, что игровые поручения строго дозированы и редко превышают 1 задание на 1 локацию. Прогулки "скрашивают" разбросанные то тут, то там триггеры, активирующие на уровне группы врагов, обычно атакующих исключительно игрока. При активации триггера, героя закрывают невидимыми стенами в определенной области коридора-уровня, заставляя отбиваться от волн появляющихся врагов, при этом количество противников строго задано и, если скрипт с призывом неприятеля дал сбой, и не все враги появились на локации, спасет положение дел только опция загрузки созданного ранее сохранения. Так же, как и игровая механика, выполнены и все остальные элементы игры: ролевая система, где половина характеристик не сбалансирована и, как и скупая система создания предметов, не востребована вообще, нулевой уровень интерактивности, отсутствие реакции мира на разворачивающиеся события, линейные диалоги и моральный выбор, ни на что не влияющий.

На фоне такого положения дел, контрастом выделяется музыкальное оформление, оно как бы извиняется и исполняет роль похоронной музыки. Для мертворожденной видео-игры.
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50 из 59 пользователей (85%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
44.6 ч. в игре
Опубликовано: 9 ноября, 2014
Первые 3 минуты игры - ух-ты, вроде добротная РПГ, клево! Начнем-с!
Прошло 15 минут. Какого дьявола я не могу достать меч или сделать перекат вне боя?? Ну ладно, тут вроде куча всяких навыков(Взлом замков, Кузнец, Лечение, Торговля и т.д.), щас поизучаем. За их использование еще опыта дают, гуд! Хотя малова-то опыта тикает все ж..
Спустя час-другой игры. Вскрыл уже десятка два сундуков - ни одной шмотки, только один хлам или ингридиенты для зелий, удручает :( В игре есть навык кузнеца, но он нужен чтобы только улучшать оружие/броню и обезвреживать ловушки. Свое крафтить нельзя. :( Любая, повторюсь, ЛЮБАЯ ловушка, будь то даже ядовитое растение обезвреживается рычагом, торчащим из стены неподалеку! Бред? Бред. Зелья-баффы держатся 20-30 секунд, при том что прибавляют они всего ничего и как я понял 2+ банки совместить нельзя, активен только последний эффект.
Пройдено 2/3 сюжета. Доспехов и оружия крайне мало. Но при этом нас заваливают итемами для улучшения оных, несмотря на то, что вставленное улучшение заменить новым нельзя. Большинство оруженых улучшений - треш, минусующие полезные статы. Бонусы от предметов до смешного малы, поэтому из примерно 50 колец/амулетов в игре юзабельны только 5-8. 95% оружия и брони получается или наградой за сюжетные квесты или покупкой в магазине. Причем даются вещи теже, что и в магазине, т.е. если есть деньги закупайтесь топовым в начале главы, то же самое получи потом в конце. Вариантов оружия всего 2 - мечи и дубинки/топоры. Я ЛЮБЛЮ мечи, они быстрые и маневренные, но из 10-12 наград за квесты меч я получил всего 1 раз в самом начале. Кривой рандом или мечи как награда не предназначены? В самом начале игры у нас открывается демонический дар - местный вариант магии, что подразумевает 2 варианта прокачки - под мага или под воина. А вот нифига подобного. Доспехов мага ака робы нету. Есть вариант обычных доспехов с бонусом к силе заклятий, но в самом сильном их варианте суммарный бонус не более 10% кажется. Так же после боя можно получить Очки Дара, за которые можно изучить и проапгрейдить заклинания и Очки Приключений за которые изучается ВСЕ остальное. Очки даются пропорционально нанесенному урону заклятьями и оружием. ОД в награду за квесты не даются(или даются всего пару раз за игру) За использование приемов воина тратится выносливость, которая восстанавливается с течение времени. На заклинания - сущность(местная мана), которая НЕ восстанавливается со временем и набирается только путем нанесения повреждений оружием врагам. Надо ли говорить, что магия тут играет чисто декоративную функцию и нафиг не сдалать вообще никому. Да и заклинаний всего 4 на всю игру. Из них полезное только последнее - аура, увеличивающас скорость атаки и бега в бою.
Сюжет пройден. На протяжении всей игры нам предлагают вроде как делать выбор, типа ветвление сюжета. Строчки в диалогах на выбор. Только работает это все криво. Промежуточные фразы ни-че-го не значат, на сюжет и на ачивки влияют только конечные фразы/действия. Т.е. в течении всего диалога можно выбирать одну сторону, а конечной фразой другую. Причем далеко не все диалоги/ветвления отсекаются при выборе той или иной стороны, т.е. можно всю игру целоваться с сестрой-которая-вовсе-не-сестра и признаваться ей в любви, а под конец занять сторону отца ничего не объясняя, как будто все время был на его стороне.
В итоге я вижу очень слабую и сырую игру, по движку и системе напоминающую очень урезанную Готику. 4/10
Были еще какие-то суровые недочеты, то вылетели из головы на данный момен, добавлю позже.
Upd: Вспомнил - карты вроде как большие, а на самом деле крошечные - половина видимого пространства недоступна игроку - везде невидимые стены. Ну и прыгать герой тоже не умеет, хотя зачем ему, все равно ходить некуда.
Все монстры/бои жестко заскриптованы, оружие достается, когда подходишь на определенное место - тогда появляются и мобы и начинается бой. В паре мест есть до тупого обидные моменты, когда подходишь к явно агрессивным противникам и пока ГГ достает оружие его уже успевают ударить.
Был ли этот обзор полезен? Да Нет Забавный
34 из 37 пользователей (92%) посчитали этот обзор полезным
26.9 ч. в игре
Опубликовано: 23 марта, 2014
Когда я решил написать о Demonicon-е, то сразу понял о чем буду говорить.
Об этой игре вообще просто написать отзыв, потому что у игры есть то, что отличает
ее от всех других action-RPG. Ее уникальность - драматическая линия сюжета.
Сюжет вообще любит выделывать коленца и подбрасывать игроку проблемы морального выбора, начиная с первой главы, градус драматизма к концу игры просто зашкаливает. Первый выбор придется делать уже в прологе, а после, сестра главного героя полезет к нему с поцелуем и намеком на нежные чувства. Как вам такой поворот событий?

На протяжении всей игры вам придется принимать решения кому помочь, кого убить, а кого пощадить, и никогда этот выбор не будет однозначным, причем чью бы сторону вы не заняли, в итоге кто-то обязательно пострадает от последствий. В игре напрочь отсутствует разделение на добрые и злые поступки, на положительных и отрицательных персонажей. Картель контрабандистов, пусть и из корыстных побуждений, но начинает снабжать едой голодающих
жителей города; некромант, убивающий население болотной деревни, занят поисками артефакта, излечивающего от смертельной чумы; орден паладинов, борющийся с демонами, оказывается кучкой надменных эгоистов, которым плевать на всех остальных; отец героя предстает то заботливым родителем, то лживой и двуличной скотиной. И так можно продолжать ещё долго.

Однако игра это не только сюжет, но ещё и сражения. Здесь не все однозначно. С одной стороны, своя оригинальная, хорошо продуманная ролевая система прокачки, перекочевавшая из немецкой настолки The Dark Eye. Характеристик, умений и заклинаний не много, но бесполезных среди них нет (за исключение торговли, ибо вскоре после начала, денег у вас и так будет много). А с другой - слишком простые бои. Выбрав понравившееся боевое умение и заклинание можно пройти всю игру используя только эту пару. Тем кто ищет сложных и интересных сражений это точно не придется по вкусу. Для примера, за время прохождения я умер всего трижды. Два раза в прологе, разбираясь как деактивировать ловушку, и третий - в финальной битве с боссом, да и то случайно. Есть здесь и одна очень интересная находка: авто-лут. Сразу после боя появляется окошко со списком полученных предметов, которые сами распределяются в инвентаре по категориям - оружие, магические побрякушки, зелья и всякий бесполезный хлам на продажу.

Графическое оформление игры я специально оставил за скобками, ибо оно не представляет из себя ничего особенного, все выглядит очень просто и без изысков, тоже самое касается левел-дизайна, анимации и озвучки персонажей, звукового сопровождения.

Вывод: увлекательная история в оригинальной ролевой вселенной, легкое приключение и отличный отдых после рабочего дня.
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