The game tries hard to borrow from The Witcher series and Bioware rpgs, but fails at almost every aspect and mechanic aside from story, which is surprisingly fun. Being a storyfag myself I was ready to forgive the many shortcomings, but the ending managed to nullify whatever positive feelings I had for Demonicon: it is a 5 second long cg which doesn't depend on any of your previous choices and actions, forcibly railroaded, makes little sense (behold a deus ex machina 1 minute before the boss fight) and is simply annoying. So you get an insulting 5 second cg, credits and then main menu - no slides, no scenes, nothing. In comparison to this a Mass Effect 3 original ending can be considered a masterpiece.
As for the game in general, the pros:
- Story is entertaining, characters are ok and generally make sense.
- The world of Dark Eye looks much more interesting and atmospheric than in the previous DE game Drakensang, where it felt as a boring generic fantasy.
- All non-combat skills have uses, if only to get junk loot.
- Choices have consequences, though mostly in dialogs and cosmetic map changes.
- Comprehensive codex of the game world and plot.
- No manual saving, can sometimes take up to 15 minutes to hit the next save trigger.
- No key remapping (enjoy shift-4 for potion).
- Combat is clunky and unbalanced, also animations are so long it almost feels like a phase based and not real time (reminded me of The Witcher 1 combat).
- Side quests are few and are a joke, on the quality level of the infamous Dragon Age 2 "deliver a random item you find to some dude" quests.
- Very limited exploration - nothing to find but some random junk loot (weapons, armor and talismans are only rewarded for plot quests or bought in shops), and a couple of combat hints codex entries, some of which require one of the skills to get like pick locks or perception.
- Linear story progression and basically nothing to do beyond that.
- Economy is broken, you get rich fast and there is little need for money.
- Alchemy is generic and also useless since you find more potions than you generally need and even on harder difficulties it's easier just to buy them.
- Graphics are outdated, customization is limited to armors which are few.
- The only dialog choices here are to inquire some info (sometimes requires lore or fast talk checks) and major plot choices, yet the protagonist often speaks as if player is randomly alternating between calm and aggressive options. It can partially be attributed to certain plot specifics, but still feels weird. Otherwise the english voiceovers are generally on the ok scale.
Publisert: 27 November 2013