The Dark Eye - Demonicon est un JDR-action palpitant se déroulant dans l'univers incroyablement populaire de « L'Oeil noir », un univers médiéval-fantastique d'une grande richesse déjà très apprécié par de nombreux joueurs.
Évaluations des utilisateurs : Plutôt positive (368 évaluation(s))
Date de parution: 24 oct 2013

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Demonicon - The Dark Eye


Recommandé par les curateurs

"Recommended for people who enjoy games with choice and consequence."


“… shaping up to be a fantastic game”
Gaming Excellence

“Demonicon may well be the RPG that both gamers and Dark Eye fans have been waiting for”

“Demonicon will get a lot of gamers excited”
PCGZine Issue #58

À propos de ce jeu

The Dark Eye - Demonicon est un JDR-action palpitant se déroulant dans l'univers incroyablement populaire de « L'Oeil noir », un univers médiéval-fantastique d'une grande richesse déjà très apprécié par de nombreux joueurs.

The Dark Eye - Demonicon raconte l'histoire tragique d'un frère et d'une soeur pris dans les forces sinistres d'un monde livré à la cruauté et la dépravation. Leur amour est une bénédiction autant qu'une malédiction. Faces aux pires dangers et aux tentations démoniaques, ils doivent affronter des décisions morales extrêmement difficiles. Leur destin commun et leurs choix détermineront l'avenir du continent tout entier. Sur leur chemin vers la paix et la liberté se dresseront des hordes de démons, et seul le combat et la magie leur permettront de s'affranchir des ténèbres.

  • Un JDR-action à la 3e personne mélangeant des combos brutaux et des magies époustouflantes
  • Une histoire riche et captivante avec de nombreux rebondissements, des conflits impressionnants et des choix moraux
  • Des combats remplis d'action avec des réflexes fulgurants et des stratégies poussées
  • Un système de magies unique : chaque talent confère des puissances mystiques dévastatrices qui changent l'apparence du joueur
  • Un système d'artisanat complet permettant de créer des potions, des lames empoisonnées et des armures enchantées
  • Des graphismes en 3D à la pointe de la technologie, utilisant le moteur Havok Vision
  • Un monde riche et détaillé s'inscrivant dans l'univers médiéval-fantastique de L'Oeil noir

Configuration requise

    • OS: Windows XP SP3 (32bits), Windows Vista / 7 / 8
    • Processor: 2 GHz Dual-core
    • Memory: 2 GB RAM
    • Graphics: Carte graphique dédiée compatible DirectX 9.0c, avec 512 Mo de mémoire vidéo, compatible Shader Model 4.0. Carte graphique ATI/AMD Radeon 3800 ou plus récente, NVIDIA GeForce 9600GT ou plus récente.
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: compatible DirectX
    • OS: Windows Vista / 7 / 8 (64bits)
    • Processor: 3 GHz Quad-core
    • Memory: 4 GB RAM
    • Graphics: Carte graphique dédiée compatible DirectX 9.0c, avec 1 Go de mémoire vidéo, compatible Shader Model 5.0
    • Additional Notes: Best played with Xbox 360® controller for Windows
Évaluations intéressantes des utilisateurs
36 personne(s) sur 39 (92%) ont trouvé cette évaluation utile
14.9 heures en tout
Posté le : 22 juin
Is the game worth $40? Hell no? Is the game worth around $10? Well that depends. Many gamers today aren't willing to invest into games that provide a mediocre experience. They only want to play games that are highly recieved. Gone are the days of going to the store and just picking out a game because the cover art looked cool. With reviews everywhere, gamers are more wary of their purchases. So I will say this, the game will not woo you. It will most likely be a forgettable experience. The controls are somewhat clunky and the animations are subpar. But is it worth your time? I say yes. Games like this reach towards the stars and fail poetically due to a lack of budget. IF you are looking for a decent Action RPG with an OK story to pass time, then I reccommend this game. If you only concern yourself with the highest quality of game out there, then I suggest you move along.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
18 personne(s) sur 20 (90%) ont trouvé cette évaluation utile
12.9 heures en tout
Posté le : 19 juillet
I want to clarify first off that this is not a bad game. I'm not recommending it not because it's a bad game, but merely because it offers nothing over other games in the genre. It is, in almost all respects, perfectly average and mediocre. Were it priced a little more reasonably I might recommend the game in spite of its shortcomings, but $40 for something that I would only describe as "painfully average" is a bit too much.

One thing I think is worth praising is the story. Apparently this is based on a German tabletop series akin to DnD. I know nothing about it, but the game does seem to have a great deal of backstory and lore that is only barely touched upon within the actual game, and that does breathe a little life into the story. Not everything is explained within the context of the story (you'll probably spend half of the game wondering just what in the hell a Borbaradian actually IS), but the game does provide a fairly robust codex that describes things not expounded on in dialogue. And the story itself is fairly interesting. Many of the characters were also enjoyable. I especially liked Feodor, Argus, and Solus; it is a shame that the last two are only available in the last area of the game.

That is, however, where my praise basically has to end. You're given several choices during the story, but it doesn't really seem like that has any impact on how the story plays out, at least not to an appreciable degree. Most of the choices are binary, and the only difference is whether you're a ♥♥♥♥ about what you're doing or whether you're not a ♥♥♥♥. "Banish him" or "execute him" result in the exact same ending plotwise; the character is gone and has no impact for the rest of the game. That's basically what every choice boils down to. Which of these characters do you accept as your father? Doesn't matter; either one has absolutely nothing to do after the choice. The worst of anything is the ending; I had hoped for a little more variation, but it's just another generic, binary ending. To be fair, this is not a problem specifically with Demonicon; many RPGs suffer from a similar problem.

Combat is monotonous and dull, made at times even painful because of a lack of lock-on. I can't count the number of times I cast an ice spell and Cairon threw it in a direction I wasn't aiming at towards an enemy I didn't care about. He does it with melee attacks too, which is especially egregious. If you're not going to have the character attack in the directions I'm inputting, at least give me a lock-on so that he doesn't roll across half the screen to hit an enemy I have no reason to go after. There are several points in the game where you'll face summoners constantly bringing in new enemies and all you want is to kill them but Cairon keeps going off trying to hit some damned small fry who's just going to be replaced even if it dies. And that's awful.

At least, however, that adds some element of difficulty. I played through on Normal and the game is just pathetically easy. I apparently got an achievement for not using any potions throughout the entire game; I wasn't even TRYING to get this achievement, there's literally just no need for the things, at least on Normal. Doubtless the game is harder in one of the other difficulty modes, but it should bear mentioning, shouldn't it, that throughout the entire game I didn't need even a SINGLE healing potion? Perhaps allowing Cairon to heal by attacking was a bit too much. As long as your combat multiplier is high enough (hit enemies without them hitting you, basically), every attack heals Cairon for a fairly substantial amount of health. Since almost every enemy in the game has hitstun from being hit, and Cairon can roll indefinitely and is invulnerable during these rolls, it's child's play to rack up a large combat multiplier and just heal, heal, heal.

The camera, for the most part, is fine, but there are a few sections where it gets in the way. There was one section in a building in Kreutzer Alley where the camera was so bad I literally could not see what I was doing and nowhere I could move to fixed it. I simply had to mash the attack button until combat ended and then I was able to move to an area where the camera was not so screwed up. I have a feeling this was due to the relatively low ceiling in the building, and this WAS the only place in the game where the camera screwed up to such a degree. As I said, for the MOST part, the camera is entirely serviceable, but when it screws up it's very noticeable.

I honestly can't remember any of the music except for the battle music. That means it didn't stick out, which means it was neither offensively bad nor enjoyable. I actually did like the combat music at the start, but since combat takes so long and there's so much of it I tired of it a few hours in. The sound direction is also fine, although there were a few cutscenes in the game where the sound cut out entirely. It did fix itself once the scene switched, however.

I would have liked some greater ability to customize Cairon's equipment. Early on you have a fair number of choices and you can mix and match them, but later on all you seem to get is equipment sets which cannot be broken up; you either have to wear the entire set or none of it. It's a little disappointing. There are only two weapon types, bladed and blunt (axes are, for some reason, considered blunt weapons, which is as mystifying here was it was in Oblivion). There are also throwing weapons, but I hardly used those as there was little point using them over your ranged ice spell. There are some interesting weapon and armor designs. You can use weapon/armor enhancements to beef up your equipment, but so far as I can tell there's no way to remove them.

I do have a bit of a problem with how often you're sent running back and forth and how often environments are reused. About a quarter of the way through the game you're given access to the Market and Kreutzer Alley; learn to love them because you'll be running back and forth between them for the next few hours. You start the game in Moloch Mountain, about halfway through the game you're sent there again (and you have to open all of the gates again; who closed them?), and then at the end of the game you're sent there AGAIN. And you have to open the gates AGAIN (although there is a reason for the gates being closed this time). The monastery, the last original area in the game, has two main sections and a courtyard between them; you're sent running back and forth collecting gems and I began to truly despise that courtyard because of how often I had to run between sections. That entire area felt rushed, actually.

The last thing I want to mention are the bosses. They're major letdowns. Only one boss in the entire game killed me, and that's merely because he heals himself four times throughout the fight. This is largely a symptom of the general easiness in combat I mentioned earlier; you see the boss's attacks (of which they generally only have three or four, all heavily telegraphed), dodge them, and rack up your combo multiplier allowing you to heal directly as you deal damage. If you use Demonic Aura, increasing your attack and movement speed, it becomes even easier.

At $40, I just can't recommend the game. I bought it for a heavy discount during the summer sale, and I wasn't ENTIRELY dissatisfied with my purchase, but if I had spent $40 I surely would have been. If you're hard up for an action RPG, this isn't the worst choice...but it's definitely not the best, either.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
15.7 heures en tout
Posté le : 6 juin
I`m and RPG fan, even though this one lacks manual saving, there is no open world, side quests are very limited and there arent many items or reasons to buy wares this is a quite good game. Every other aspect is rock solid, the plot, character upgrades, skills, etc. I got it in a bundle and paid a small amount for it. This one of the best $ per gameplay value I`ve ever had.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
10.5 heures en tout
Posté le : 8 mai
I had totally forgotten I owned this game, but being a huge fan of the "The Dark Eye" universe, I finally had to try it. So please keep in mind during the review that I'm not a genre veteran, but rather a casual player who hoped to find a consistent implementation of one of his favourite universes...

((TL;DR at the end))

This game doesn't start out as a heroic adventure, but instead shows the harsh and gritty reality of refugees in the demon-cursed Shadowlands. You play as Cairon, a young man with a mysterious gift, who finds himself in the middle of mysteries and intrigues in the recently freed city of Warunk.

It's definitely one of those games which need some "warm-up time". The graphics aren't up to date, and combat doesn't feel very smooth, especially in the beginning before you get your first maneuvers. Cairon starts out as a slightly annoying loudmouth (at least that's how it felt to me), but gradually turns into a more layered character. The more you learn about his past, the better you understand his opinion of the world around him.

There haven't been many huge decisions yet, but the ones so far always made me stop and ponder to find the lesser of two evils. You really have to choose between a rock and a hard place here! The fact that there's hardly a choice without a downside fits the general atmosphere well.

Demonicon uses a watered-down version of the TDA skill system, which allows a rather detailed customisation. You can invest in basic attributes (which influence a few other things), skills and combat maneuvers, while your "gift" powers are levelled separately. Depending on which skills you favour, you might gain access to additional items within the game world, helpful information, or different dialogue options. While you might have expected Persuasion to help with the latter (as usual ;)), you might be surprised to find out that Legend Lore can be just as helpful.

The story itself starts out slow, but gains momentum after a while. The more you find out, the more new questions are raised. It's not the most epic example of storytelling, but it's enough to keep you entertained. As a seasoned roleplayer, it had a very "pen & paper campaign-y" feel to me, actually. I'm not yet sure whether that's a good or bad thing - or maybe it's both.

Speaking of pen & paper, I would like to finish this review by adding the perspective of a seasoned "The Dark Eye" player. Those who don't know the universe might have a totally different view on the game, so if that applies to you, take the following with a grain of salt (or skip it altogether). As a warning, it also contains spoilers - but it would be hard to discuss the relevant topics otherwise, sorry!

So, does this game really feel like TDA? The answer is "kind of". Of course, the atmosphere in the Shadowlands hugely differs from the setting a pen & paper TDA player will be used to. People feel forsaken by the Twelvegods and first and foremost care about their survival (and the next meal). The background is in keeping with the p&p setting (a definite plus for me), and one might recognize a lot of "historical" events and big players. This, of course, makes some ingame informations redundant or "old news" to seasoned TDA players, but as the game tries to appeal to a broader market, one should accept it as a "refresher course" in Aventurian lore ;)

There's a downside to knowing those things already, though. I could easily foresee a lot of plot twists by applying my TDA background knowledge ("oh, it must be a case of X because only Y would be able to...", "the mysterious NPC is probably [official NPC] because...", and so on). Said knowledge also made me VERY reluctant to accept certain quests, use some items, and (perhaps most importantly) make full use of Cairon's "gift", as I knew that in Aventuria, all those things are VERY VERY BAD STUFF(tm). Players not well-versed in TDA lore might enjoy those apects of the game, but I just sat here and thought "no, I don't WANT this, but game mechanics make me do it... this sucks!" I should probably mention that I usually play the "good guys" in the p&p, and the furthest I go is dark grey with a tendency to turn lighter... even my demonologist hates demons and just wants to exorcise them ;)


TL;DR: Do I recommend this game? Yes, tentatively. If it happens to be on sale, fans of the genre or setting should definitely take a look at it. Demonicon is a flawed, but still entertaining game. Experienced TDA players might enjoy the grittier take on Aventuria, but will also be able to foresee some plot twists.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 5 mai
This game is pretty average....I am a big fan of rpg's and I really dont think it is worth the 40.00 price. I got this rather cheap however but was surprised to see how much it actually costs. The story is pretty interesting. I have been playing other Dark Eye related games and enjoy the lore quite a bit. The combat in this game takes forever though....ugh!!!!...I don't understand!!! I just want the guy to move faster and he doesnt so what would usually take ten mins in typical rpg combat is doubled in this game. I still would recommend this to anyone that enjoys rpgs or is just starting out. Great for a beginner. Helps pass the time. I enjoy the choice and consequence related aspect of this game similar to fallout 3 or dragon age series. It is probably the only reason why I am still playing to see where the story goes in all of this. I just feel like there was a lot more the game devs could've done to polish this because it has real potential and falls short in a lot of areas.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante