The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy world beloved by fantasy gamers across the globe. The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity.
Gebruikersrecensies: Verdeeld (305 recensies)
Releasedatum: 24 okt 2013

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"Recommended for people who enjoy games with choice and consequence."

Recensies

“… shaping up to be a fantastic game”
Gaming Excellence

“Demonicon may well be the RPG that both gamers and Dark Eye fans have been waiting for”
Gamercast

“Demonicon will get a lot of gamers excited”
PCGZine Issue #58

Over dit spel

The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy world beloved by fantasy gamers across the globe.

The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity. In this bleak yet magical world, their affection is both a blessing and a curse. Both are constantly threatened by mortal danger and demonic temptation, and must find a way through their tortured lives by facing serious moral decisions. Their common destiny will determine that of the entire continent, and will be decided by the choices they make. Hordes of fiends block their way to freedom and peace, and only through battle and magic they will truly become free of the darkness.

  • A third-person action-RPG featuring brutal melee attack combos and dazzling magic spells
  • Powerful storytelling with an elaborate narrative rich with twists, as well as believable conflicts and ethical decision-making opportunities
  • Action-packed battles, where pin-point timing and clever tactics play important roles
  • Unique magic system: a dark talent grants the player devastating mystical powers and changes his physical appearance
  • Comprehensive crafting system allows for creation of potions, poisoned blades and enchanted armor
  • State-of-the-art 3D visuals using the powerful Havok Vision engine
  • A richly detailed game world embedded in the extensive fantasy world of The Dark Eye

Systeemeisen

    Minimum:
    • OS: Windows XP SP3 (32bit), Windows Vista / 7 / 8
    • Processor: 2 GHz Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated DirectX 9.0c compatible graphics card with 512MB VRAM and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and higher, NVIDIA GeForce 9600GT and higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows Vista / 7 / 8 (64bit)
    • Processor: 3 GHz Quad-core
    • Memory: 4 GB RAM
    • Graphics: Dedicated DirectX 9.0c compatible graphics card with 1GB VRAM and Shader Model 5.0 support
    • Additional Notes: Best played with Xbox 360® controller for Windows
Nuttige klantrecensies
78 van de 91 mensen (86%) vonden deze recensie nuttig
13.8 uur in totaal
Geplaatst: 25 december 2014
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Click for Gameplay Trailer
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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
Graphics:
+ gloomy look, gloomy scenario
+ successful animated sequences
- low-detail characters and environments
- exceedingly dreary environments
- generally outdated Engine

Atmosphere:
+ very many cutscenes
+ well-written texts
+ convincing tde feeling
- characters with "mood swings"
- sometimes dreary environments

Sound:
+ atmospheric music
+ professional speaker
+ good fight effects
- too little variety in the soundtrack

Balance:
+ three levels of difficulty
+ cautious start
- only one (automatic) savegame
- strongly fluctuating difficulty

Quests:
+ strong story emphasized main missions
+ moral Choices
+ intelligent guide
- makes search tasks but too simple
- too few puzzles

Combat System:
+ optional magic- or weapons emphasizes
+ easy to learn
+ interesting bosses
- too many mass battles against weak monsters

Character System:
+ motivating collecting points
+ many additional skills
+ allows specializations
- initially slow character development

Items:
+ weapons and armor for different playing styles
+ poisons, potions and other improvements
- a lot of useless stuff
- one can not sell because of tight budgets dealer

Game Size:
+ little idling due to high density quest
+ depending on the decisions of other missions
+ rudimentary crafting system (blacksmithing, alchemy)
- rather short for an RPG (solo playtime around 25 hours)

Multiplayer: no multiplayer

In order not to reveal too much of the Demonicon story, we outline here only the basic features we take on the rags of the run-down anti-hero Cairon, who is chasing his sister Calandra.
Although Demonicon initially rather feels like an action game that is hidden under the surface of the proven RPG foundation of the DSA universe: physical strength, critical chance, stamina, vitality - the character screen is full of numerical values. Only on more onerous restrictions such as the maximum weight for inventory have waived the creators.

They are joined by eight talents that we can also develop in the course of the game, including "medicine", "fine" and "blacksmith" or "haggling". All skills help us in certain situations on. "Botany" allows us, for example, to harvest herbs and potions, elixirs about salvation or stimulants that increase short term, our combat power.

As Brightsmith we can pick locks, make as blacksmith traps harmless. And the talent "sense of focus" helps us to identify such ambushes, before they are dangerous to us. The more we use our skills, the more experience points we earn, and the more we can increase the talent.

Locations provides Demonicon essentially four: It all starts in newts Mountain, an underground cult, lives in all sorts of nasty creatures. Later we explore the town Warunk which is being shaken by a deadly disease. After excursions into the surrounding moorland, a temple and another quarter of Warunk we finally return back to the dungeons of the newts's where the story ends one of two alternative place.
Compared with the huge world of Skyrim sections of Warunk and around fall from really tiny and serve less than open world playground, but more as a stage for the linear, partly branched action. A little reminiscent Demonicon so the first two parts of the Gothic series.

Most tasks lead directly or indirectly, the story continues, but there are also some optional side quests. Both types of applications usually last only a few minutes and make extremely straightforward: A compass on the top of the image leads directly to the next mission objective. Time we will collect different ingredients for a spell, once a prisoner escort and protect against attackers, sometimes ignite a series of beacons or keep a city gate against invading superiority.

Dialogues are in Demonicon a lot. Although most of them are quite well written and set to music professionally, can tire the sheer amount of text. Especially since we lust for experience points or tips in every conversation forcing to read all the topics. The action spin the developer to a large extent by using verbal exchanges on, which usually automatic in the 3D engine.
Other sections are told in animated sequences, other in short render film. The latter also pretty much the only graphical highlight of Demonicon is, otherwise the situation looks pretty bleak. This is partly due to the gloomy scenario: In Warunk a plague rages everywhere hanging ragged figures around. And the Moor is just as colorful as the pigs cookies mountain.

Had I played Demonicon private and not as a tester, I probably would have given up after four or five hours. Until then, the struggle to restrict wild mouse click, and the story confuse rather than to captivate. Good thing that has driven my sense of duty to carry on me. Demonicon takes namely significantly after the first quarter to ride on. Because Cairon learn more attacks, spells and movements, the sword fighting games much more varied.

Demonicon is an average action RPG. Only for genre fans!

Score: 69 / 100
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Was deze recensie nuttig? Ja Nee Grappig
41 van de 44 mensen (93%) vonden deze recensie nuttig
31.5 uur in totaal
Geplaatst: 23 oktober 2014
I bought this game at a pretty hefty discount before it was released after watching trailers and reading previews. I like the game quite a bit, not at all disappointed with the purchase. I played it pretty consistently until I finished it. Overall I'd rate it a 80/100

The story is dark, set in a world plagued by demons and monsters after some sort of cataclysmic magical apocalypse. The decisions you make have very real consequences both for those close to your character and for the city where you spend most of your time.

The game system works well - clearly heavily influenced by the Witcher 2. The combat is pretty good, but slightly rough around the edges.

So should you buy this game? Depends on how much you like RPG's with dark stories, and whether or not you are willing to excuse the combat for not being as good as Witcher 2, Skyrim, Dragon Age or KOTOR 1&2.

Finally I'd like to address the "incest" thing. Clearly people were not paying attention as your character is not actually a blood relative of the possible romantic interest.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 16 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
19.0 uur in totaal
Geplaatst: 30 januari
The Dark Eye Demonicon is a third person action-RPG set within The Dark Eye series, a German tabletop role-playing game that outsells Dungeons & Dragons in the German market. You play as Cairon, a young man who suddenly acquires demonic powers when his blood is mixed with the blood of his sister. Some people begin to take an interest in you, and events unfold from there. It is a fairly straightforward tale, with plenty of twists and turns that are less than shocking along the way. But it is an interesting story, and it features one of the most often used tropes in role-playing games today: moral choices.At certain points throughout the story, you have to make choices that will affect how others will view you. Standard stuff, but the best part is that you will often have no idea how your choices will impact you in the future.As Cairon explores the world, he has a few methods with which he can dispatch his enemies. Attacking with your weapon and using whatever physical skills you have is the first method, alongside throwing weapons which he can use to attack enemies at a distance. And then there is magic, which is comprised of four spells with multiple unlockable variations for each spell. Both play well, and I used a mixture of the magic and the mundane as I journeyed through the game.Alongside your combat skills are your non-combat skills such as lock-picking and legend lore, which are used to acquire and unlock additional opportunities. If you upgrade your fast talking ability for example, you will be able to obtain greater rewards for quests or avoid fights entirely in some cases. But a key detail to all of this is the way in which you use experience, or in Demonicon, AP and GP. AP is used for physical oriented skills, non combat skills and primary stats, while GP is used to upgrade your magic abilities. This is an interesting feature, as you now have to choose between upgrading your skills and upgrading your stats when you obtain experience. In theory you could turn Cairon into the least capable warrior in all existence, but in practice you will have increased everything at least moderately by the end of the game. You’ll want to level up everything at least somewhat equally, but the non-traditional character progression forces one to make careful decisions as you progress through the game.If there is one major problem that I can pinpoint in Demonicon, it would be the technical issues that pop up time and again.Textures would pop in and out when I entered conversations, the camera would often move by itself to the worst possible place imaginable during a battle and plenty of other technical glitches and bugs occurred during the 19 hours I spent with the game.With Demonicon being far from flawless, I found myself wondering whether or not I enjoyed it enough to give it a positive recommendation. Honestly, I did. Despite its issues, The Dark Eye: Demonicon remains a fun adventure that, while lacking polish, is an enjoyable journey through The Dark Eye setting.
Was deze recensie nuttig? Ja Nee Grappig
20 van de 28 mensen (71%) vonden deze recensie nuttig
19.4 uur in totaal
Geplaatst: 9 september 2014
A solid game ruined by the most rushed ending I've ever seen. It's really hard to reccomend even an above average game when 17 hours of railroading climaxes with a 14 second long CGI sequence that doesn't even really tie up any loose ends. Everything up to that point is great but the fact that the game tricks you into making what you think are difficult moral decisions leading into the ending only to not even remotely acknowledge -any- of those decisions and end with such a dud of an ending makes me feel that this game had to have just run out of budget. I'm not going to bother reviewing anything else because to be totally honest any positive feelings I had towards this game were soured by such a ♥♥♥♥♥♥♥♥ non-ending. Please don't buy this game unless you are the type to not finish it.

But hey, the upside is that until the very end the game had really great atmosphere, and really took the TDE lore in a direction we haven't really seen. Reading between the lines of the lore really makes it a super dark, nihilistic trip through the whole game which I really appreciate. Maybe the ending being a giant middle finger was trying to mesh with the theme of the rest of the game? Who cares.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 18 mensen (78%) vonden deze recensie nuttig
10.3 uur in totaal
Geplaatst: 22 december 2014
It's a WRPG without manual saving. What more do I gotta say?

Wait wait wait. Okay. If I had to put it simply, it's more or less if you made Witcher 2's combat very stiff and awkward, then mixed it with the one track mind of Dragon Age 2. Now that may sound horrible, but it's not for a lack of trying. Whatever miniscuile budget they had, the developers tried their best to tell a (mostly) coherent story that sprinkles around lore like it's going out of season. Beyond that though, there would be a LOT of reasons to hate it... if not for the fact that most of the sins that it commits were first perpetrated by Bioware, specifically Dragon Age 2. Which mind you, was critically acclaimed by hack journalists.

So let's begin

A dialogue wheel that doesn't actually show you what you're gonna say? Yup.
Consoley design and controls? Yup.
Linear as hell and a slave to its main plot? Yup.
Bad character models and downright horrible animation? Yup.
Enemies that kind of just, pop in out of nowhere? Yup.
Two choices rather than a third option you'd want to sensibly make? Yup.
Characters that stand around making idle threats rather than actually doing anything? Yup.
Inability to interact with the game world such as killing people, stealing from people, etc unless it's specifically involving the story in some way? Yup.
Reusing old areas? Yup. (Although Demonicon justifies it by writing the plots around the areas, rather than just copying and pasting old areas and telling you they're new.)

In terms of its own sins, Demonicon lacks a party system. I understand however, that it is a smaller adventure, so to have a second or third character that can level or change would be pointless, but I'd have been happy with a generic hireable that dies easily - at least then I'd have something to do with all the money I had, but more than anything, it just feels so weird to not have anybody allied with you for a segment despite it being clear that if it were any other kind of RPG, they'd be in your party or at least along for the ride.

Speaking of adventure... there isn't any. As mentioned, it lacks any kind of interactivity with the world, so it feels more or less like a static environment that you're running through, and boy oh boy does this game pack on the giant areas filled with nothing that just eats up your time, specifically, the giant empty monastery that you have to waste time running around in that reeks of not only filler, but running out of money. All you can really do besides following quest markers is go down a corridor that you can see on your map and maybe find a chest filled with junk that you sell at a vendor. It has exploration in terms of maybe finding a chest in the corner, but there are no side quests to find or anything of note besides maybe lore.

Side quests. Another big problem. You find them on dart boards akin to MMORPGs and slap them to your dashboard with the markers to tell you where to get the seven pearls of Uranus or some garbage. Just take them all, there's no penalty either way, as they're all pointless fetch quests with nothing to offer and no choices to make. It's busy work.

So the main systems to the game - the role playing, the combat - has to at least make up for all that stuff, right? Well... Even on hard my first time, I found the combat rather trivial even despite not knowing how to parry. I seriously beat the game never parrying. I did end up doing a lot of combat rolls as a result, but even so, with just one combat skill and a few magic spells, I was able to trounce most of the game not using anything beyond my sword. In this regard, I can see what they were going for in terms of the replay value as an RPG, as there are a variety of combat skills and levels to the magic spells that you can't necessarily reach in one play through. I just felt I would have never had a use for any of it, especially when you only have 4 slots (4 for magic, 4 for skills, 4 for items) to put every ability. It is fun, don't get me wrong, and it is exactly the kind of action game I was expecting from that dog Dragon Age 2. Mixing and matching everything and doing the right commands in tandem with enemy animations works and it has a meaty feel to when you're slicing and dicing.

In regards to building the character, it's similar to The Witcher, where you're stuck as a single character with no customization per-se, which isn't necessarily a bad thing if you're able to build them to how you feel. So once again, the problem of a single person RPG comes into play, because Cairon is essentially a multiclasser. I maxed out the passive skills, so I was a top notch haggler and charismatic. I was a knower of medicines and could open any lock or disarm any trap. So on top of doing all that, I was brute in combat and could freeze you in place with. Huh? I don't feel like I role played as anybody, I just feel like I went on Theme Park RPG #361.

So let's say if they balanced the games stats properly, and you could actually miss out on a few things here and there and would need to replay the game to see them. Well, you could be potentially boned. Like lock picking. It's completely useless and a dump stat. You never find anything actually of worth in chests, even the few that actually require you to use rank 6 or 7. Whereas haggle for example, could be used to get a ton of points to spend by using it at several vendors at once, then upgrading it and doing it all over again. The problem arises in that some of the seventh mastery passives are never actually tested, because I assume the developers ran out of time and couldn't rejigger and balance things like they should have. There should have been several 5-7 rank chests that you couldn't open that had cool stuff in both early and later parts of the game, so you'd WANT TO invest in lockpicking, so I'd be Cairon the Rogue, rather than Cairon "Who Can Do Everything"

Despite all that, and the fact that the game ending requires you going back to an old area THE THIRD TIME, I was intrigued overall with the story. Characters never truly ring of good or evil, instead, seeming far more gray than I was expecting. It was seldom anyone was ever an outright jerk. The few choices you make actually made me feel confilcted, because they never offered you a clear conscience one way or the other.

"Sure, you did X, but Y happened."

Despite railroading you the whole way, those few snippets felt refreshing, whereas other RPGs would have made it very clear cut one way or the other of what my deed would wrought. I just wish it had more characters to meet, more stories to see and a far more satisfying ending.

Still, I can't recommend it. It's no lost gem or even an unpolished one, it's a game that had a lot of aspirations, but had no feasible way to deliver them. I definitely don't dislike it, but hey, I actually put in the time to beat this game unlike Dragon Age 2, and considering the money EA/Bioware put into that turd - that's worth something.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 17 mensen (65%) vonden deze recensie nuttig
31.4 uur in totaal
Geplaatst: 30 september 2014
This is a great game, at least for the story. Yes it will crash from time to time or at least it did for me, but it was still worth at least one play through.

The choices you are forced to make are difficult especially if you are trying to play as good a guy as you can. Your choices do have visible effects to others around you. The story is dark and twisted, but that gives it more of the appropriate atmosphere.

The gameplay itself isn't great, but at least it isn't bad. It's fairly easy to get used to and allow you to enjoy the storyline more. While this may not be the best or longest game it is a decent length of play and has a reason to play a second time through if you want to see how the opposite choices change the game.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 20 mensen (60%) vonden deze recensie nuttig
13.8 uur in totaal
Geplaatst: 6 november 2014
Demonicon... well, demonicon is the perfect example of a mediocore rpg game. It has a decent story, an avagare combat system, not-so-bad voice acting and so on... Everything about this game is avarage. The game is easy, but not too easy, and sometimes you will be wondering why on earth is there an invisible wall evertime you are in combat. The game itself resembles some of the stronger titles of the gerne like witcher, but it doesnt quite give off the feeling that they do. It is not a bad game, but it is not a great game either. 6/10, it is buyable if you enjoy rpgs and find it on sale.
Pros
- Decent story
- No significant downsides
Cons
- Everything is avarage
- Graphics may seem ugly to some
- Combat is restrained
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
1.3 uur in totaal
Geplaatst: 17 februari
I recommend this game for several reasons. No matter what the community tells you this game while it has it's flaws is still a good game to play but it's really a chore (At first) to understand everything that the game puts forward at you.

The combat while it's a little bit jaggy it's still pretty simple, the dodging mechanism on mouse and keyboard.....get a gamepad that's all i got to say.

As for the choice and consequences of the game it seems alright pretty normal for an RPG with that system, however the dialogue and the voice acting i can't really take too seriously plus the animations are hilarious from time to time. So taking this aspect seriously in this game you will have to really replay this game over and over again.

The 'leveling up' system is kind of a mix bag for me. Instead of 'skill points' you get Adventure points which in my opinion is a joke primarily because you can level up your skills and your character but for some reason you can't do both but yet somehow it's applied and...yeah very confusing. There is also "GP" points (I think that's the name) you can use that to upgrade your 'powers' as it were.

This game is a mixed bag, but it's still enjoyable to play every now and then.


*MASSIVE SPOLIER ALERT*
Also about the 'incest' thing. People it's a game, if you don't like it then don't go down that road, at somepoint you CAN REFUSE to sleep with your sister
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
8.3 uur in totaal
Geplaatst: 18 december 2014
Demonicon looks like it could have a good story, but the gameplay is just so lackluster that I doubt I'll keep playing for much longer.

Exploration is mildly infuriating because the world is littered with skill-gated loot. You need Plant Lore to loot plants, Lock Picking to loot chests, Blacksmithing to disarm traps, etc. There are 8 different skills to level up to unlock all the types of loot. The skill points for exploration skills are shared with combat skills, so if you want to be good at combat, you have to accept that parts of the world will be completely inaccessible to you.

Combat is frustrating because it's so random and independent of player ability. When you try to Parry, you have a skill-dependent chance of actually parrying, then a skill-dependent chance of having the ability to counter-attack. Whenever you take a hit, you feel cheated - you as a player were good enough to press the block button, but your character failed you.

In conclusion, if you like the sound of Demonicon, you should just play Risen instead. It's the same kind of game, but with much more fun gameplay.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
16.0 uur in totaal
Geplaatst: 16 december 2014
The game is not open-world, this is fine. The problem arises when you start playing and the same scenarios are over the game, over and over... The same empty city and the same Mountains scenario. In addition, the sets armor are horrible very bad desing, the only weapon decent and appraising that you get over the game is the last one which you can play for 10 mintues. But anyway, the gameplay is decent and the story is good... However, there are more cons than pros in this game and that is why we have to take care when we are buying a game and be sad about our money lost in this uncomplete game.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
17.1 uur in totaal
Geplaatst: 10 januari
Ok here's the deal, I seriously gave the game a shot because I really like the Black Eye series. I played through the whole game and it has some serious issues. The fight system is kind of slow but acceptable, once you understand the skill system the game gets incredible easy, the story is atrocious and and while you get to make decisions which alter the game ending your character always comes off as a major ♥♥♥♥♥♥♥. The voice acting isn't good and takes a lot of atmosphere away. The game is only 2 years old and really looks bad even on the highest settings, remember this is a 40 € title. If you get this in a bundle you can have some fun with it, but if you buy this full price I'll guarantee that you will be disappointed.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
20.8 uur in totaal
Geplaatst: 17 februari
I think this game is a real hidden gem. I'm a huge fan of RPG's but had never heard of this game until i saw it in the sale. The game can seem very linear and a little simplistic at times but you can forgive that with the in depth storyline and fluid combat. The areas can be quite small and although it's techincally free roam in these areas with side quests it doesn't always feel that way. The Game does have some basic customization with armour and weapons but could be better, i found myself with a massive amount in my inventory throughout the game but not a lot to do with it other than make potions, add runes to weapons or armour and equip these new and improved weapons and armour. The Graphics are OK and it's nice to have choices with dialogue throughout the game. I was impressed at the length of the game and the entire game has voice acting which is a bonus. But there is a lot of talking so if you have a short attention span this may not be for you as although the dialogue can be skipped the storyline is very in depth and can get confusing if you miss any. The game has quite a complex level up system which can be very hard to grasp at first but gives quite a few options to change gameplay such as fast talking to open new dialogue options and different branches of magic to mix up combat. This is a great game to pick up in the sale as although i find it to be a great game it doesn't match up to some of the other great RPG's with a similar full price price tag such as skyrim. The biggest problem with this game is the lack of manual saving and to some people i can see why this would be unforgivable as i have died serveral times on hard difficulty and have been put back to my last save 10 minutes earlier so i have to kill everyone and loot the area all over again.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
27.2 uur in totaal
Geplaatst: 17 februari
Demonicon is an action adventure set in the Dark Eye world. You play Cairon, a man who only wants to protect his sister and keep his family safe. However, fate has a different destiny in store for him. The story starts out simple enough. You are out on a quest to rescue your sister, who was kidnapped by a cannibal. You’re immediately thrust into a dark mountain cave fighting demons and unnatural beasts.

Demonicon boasts a robust story filled with tales of heroism, forbidden love, and lust for power. As you travel the desolate lands of Aventuria you’ll meet many people, fight wars, uncover the cause of a plague and make choices that affect the population. All those things are thrust upon your shoulders like all good heroes. Even though the story overall ends up being a bit clique I enjoyed it. The characters that make up the town of Warunk and the surrounding areas are full of personalities uniquely different from each other and do their part to help or hinder your adventure.

Choice also plays a major role in this game. You’re presented with tough decisions fairly frequently, the first within an hour into the story. No matter what you choose there seems to always be those who are unhappy with your decision and others who will praise you for it. But the nice thing about Cairon’s journey is he can be as fickle as he wants. The only constant being his desire to save his sister / lover. And for those who are off put by the prospect of a brother and sister love interest rest assured the game doesn’t go that path for long. So don’t let that deter your curiosity.

The graphics are excellent. Even though this is a fairly linear game it boasts an array of beautifully rendered environments from dank caves and dark swamps to regal temples and monasteries. Controls are simple enough as you wield both magic and melee attacks. I found myself using magic a lot more than melee. I was kind of marginally aware of the melee powers until after a quarter of the game in. You battle enemies just about anywhere, from wide open temple spaces to cramped basements. It helped that you have full control over the camera. This is definitely a game where I think playing with a controller gives you a bit of an advantage.

I also enjoyed the stat boosting attributes. You could increase your attack, magic and battle parameters but other skills such as lock picking or ‘fast talking’ gave you a leg up in situations outside of battle. They also provided extra knowledge of the situations you found yourself in or unlock additional conversation rewards. So the social aspect is just as important as the fighting.

Overall the graphics and characters create a great atmosphere that draws you into the story. Accompanied by a soundtrack that compliments the areas you explore for an enjoyable experience. Decent game length and plenty to do. It’s no Skyrim but if you’re into fantasy games this will not disappoint.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
23.3 uur in totaal
Geplaatst: 20 januari
+ Story is good but it's a bit complicated to understand completely.
+ Decision making which does influence the game to some extent...
- Graphics, animations, lip-sync, facial expressions are weak to say the least
- Combat is meh...not too cool and the parry function is worthless or I did not understand the mechanism of using it effective...
- The game feels raw and seriously lacks polish
If you don't have any high expectations from this game and you get it in a bundle or for a good discount (at least 80% off) it might be worth your time... However as people said it's not the best in its genre so try to be indulgent... Something kept me playing it to the end but it's not for everybody.
I'd give it a thumb sideways but there's no option for that. The idea behind the game is good but the implementation is sloppy.
A sequel of the game that corrects the minuses mentioned would have a great success in my opinion.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
14.7 uur in totaal
Geplaatst: 26 februari
After 14 hours into the game, there comes this fight against a guardian. All fights until this one had been already difficult enough (normal difficulty setting) and I saw myself practically forced to choose that hit that throws the oponnents all around a little back, but that fight? Come on, I adapted quite fast to the rest, but this guy not only has the advantage of his armour and my laughable weapon, he is faster then he looks. I tought I could outsmart him by rolling behind him when he throws his slow attack, but then he instantly faces me and gets me. I'm not someone who gives up easely, or likes too easy fights, but that fight was the end for me. After trying several times, I always got too many hits because after such a slow blow, the soldier stands facing me instantly and hits me, even rolling away. So... I gave up.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
10.7 uur in totaal
Geplaatst: 25 januari
Demonicon:
10 hours in the game at the time of writing

Now where do i begin?

This game gives you choices, well to be specific, a set amount of choices as well as consequences tied to said choices.
That is what i love about Demonicon. If you can look past the funny voice acting, the hilarous script and the bipolar tendecies of your hero Cairon, then you are in for a very funny ride.

The graphics of the game were average at most, not bad and also not that good. Just average. There are a few graphical options to choose from in order for you to tweak your experience with it i guess.
There will be a few instances where some textures take time to load or will not load at all, but this happened rarely.

The voice acting in this game is really funny to me. There's the obligatory english/british accent and what really makes it funny is the script. It is like they really wanted Cairon to sound like the most bi-polar hero you'll ever encounter. You can be mad in one moment and immediately be the paragon of kindness in the next.

The consequences in the game are shown to you in a cutscene whenever you finish the quest chain that had you make the choices. It sums up your choices in a very creative way, i love the presentation. The consequences themselves range from things you can live with, things you can't sleep at night about and things that are cartoonishly evil.
The thing i like the most is that while you can be a total ♥♥♥♥ to everyone, your dickishness won't lock you out of doing good things and you have a chance to turn it around should you wish to. There is also a fair amount of flirting since apparently a ton of women find Cairon attractive.

The story of the game revolves around the two siblings, Cairon and Calandra, and their "destiny"
I won't really spoil anyone reading this but one of the main bits of the story itself is actually revealed in the steam trading cards you get from the game.

The combat is annoying at first. Like really. It takes a while to kill something, imagine getting swarmed while you still have the starting equipment. But it does get easier as you progress, though some skill combinations kind of break the game for me as it makes you near invincible. (Feint+Nova, Ice Lance+Mortal Blow. Plowed through hordes of enemies with it.)

There isn't much variation between the weapons and armor that you get, most of them look similar to each other if not totally the same except for the stats that it has. There isn't really a class since you just tweak your skills to your liking.
My Cairon was a fast talking, persuasive, lockpicking, trap disabling, spell throwing, sword slashing, medieval douchbag.

I absolutely loved playing Demonicon and i'm seriously considering a few more playthroughs with different choices like
flirt with Girl A instead of Girl B or be a ♥♥♥♥ to NPC A instead of being a ♥♥♥♥ to NPC B, etc etc etc.

You don't have to buy it at full price if you don't want to, i got this game in a bundle and i totally recommend getting it that way too if you're on the fence about buying the game. It is a must try experience.

6.5/10
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
18.7 uur in totaal
Geplaatst: 13 februari
Would I recommend this game? If this is a yes or no question then: Yes. But honestly it's not a great game, let alone RPG.

The game is mostly a guilty pleasure, it's not really a fantastic game. It's a competant 3rd person RPG with some pretty awful combat mechanics and animations. Enemies can juggle you in combat, they will cheese you and you'll find yourself dying more out of poor mechanics then being outwitted or outplayed. The story is almost incomprehensible at times and honestly too much - I ended up skipping/skimming dialogue towards the 2nd half of the game. For an RPG there isnt much character development; you invest XP earned in skills and magic. It becomes very easy to know which skills to use at the beginning and to only upgrade them.

Throughout the game you're presented with dialogue choices with NPCs as you complete quests, you are given a black or white decision to pick. The problem is that these decisions never impact the game in anyway, some just open or close quests that may occur. The gameworld does not change, any meaningful change occurs after the credits roll or when the narrator tells you of your actions consequences for the future. I would even say that the overal plot was pretty bland, though I do appreciate what they tried to do - just the execution was poor.

One of the worst things about the game is the lack of saving. There are no manual saves, instead the game opts for checkpoints only at specific points of the game. It's agravating entering into a new zone, picking up a few quests and killing a few mobs just to enter a house and have a trap instantly kill you. Loading the checkpoint brings you back 10-15 minutes prior having you kill those mobs and talk to those NPCs all over again.

Another poor aspect is the inventory system, and the world economy. You'll end up getting really good gear quickly and you keep looting what is quite frankly junk. The worlds merchants simply do not have anything to offer you or the coin to take your stuff. You end up having to buy junk you may need, such as ingredients for potions, just to sell your junk. This is compounded by not having a weight limit for your inventory, your inventory ends up having pages and pages of items and its nigh impossible to find anything you need.

Also crafting is pretty awful, even when maxed there are only 3 "healing potions" you can make - where one is honestly the only one you'll be using. To make them you'll need to appropriate materials but they are finite in the world. Gear crafting is similarly poor, you insert upgrades into your gear but you cannot remove the upgrades so you're constantly ditching and rebuying your gear if you want to upgrade.

If I had to rate the game I'd give it a 3/5, I dont see myself playing it again for awhile. It has two endings, but both can be obtained at the very end without any previous choices influencing your options. I did most if not all sidequests, about 19 hours. If I had listened to every single NPC proddle on about their drama it would be about 20-21 hours. Beat the game on normal - it's not a hard game, as with all RPGs it gets easier as you play it and level.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 7 mensen (57%) vonden deze recensie nuttig
3.8 uur in totaal
Geplaatst: 17 december 2014
It does not worth the price.

Gameplay

The gameplay is very slow and you don't have full control to where you dodge.
I think that if it would faster, the gameplay would be better.

Scenes

The scenes are quite weird. The are no face expression.
So imagine this:
There are two men talking, suddenly one gets angry and start screaming.

I believe that you imagine an angry person, with a frowning face.
But, actually, in this game, that person will be with a poker face (and screaming).

Conclusion
So, I think that they could turn the game better just making some ajustments. The combats are very slow and boring.
By $39,99, it doesn't worth it at all.

For me, this is a 5/1O.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 7 mensen (57%) vonden deze recensie nuttig
16.9 uur in totaal
Geplaatst: 6 september 2014
Demonicon is a decent action RPG, unfortunately weighed down by some obvious flaws.

The best part of Demonicon is the story. It starts off a bit slow, with the player character Cairon's sister Calandra being forced into an arranged marriage to a wealthy noble. But towards the end of the first chapter things get much more interesting as you learn about an ancient demonic ritual where seven children were given dark magic powers.

Sadly the story is undermined a little by the dialogue, which is at times poorly written. Sometimes the dialogue choices don't flow like a natural conversation and several attempts at humour just end up being wierd. Voice acting is also low quality. Calandra is okay, but Cairon just sounds bored most of the time, and the supporting characters are poor.

Combat is fast paced and can be entertaining, especially when you unlock a few abilities. Most of the time you are alone, controlling Cairon in 3rd person, against waves of between 6 and 10 enemies at a time. You have melee attacks with either blades or blunt weapons, special melee power attacks, throwing knives for ranged attacks and four magic spells - freeze (mainly used against a single target), fire (radial damage perfect for when surrounded by multiple enemies), speed/damage buff and poison (which I didn't try because I put all my points into upgrading the other three). Its like a lower quality version of the Witcher.

There is some variety in enemies - Human rogues, mages and warriors, spiders, lizards, fire demons - enough to make me change up my tactics based on their weaknesses and abilities.

The level up system is based on a German pen and paper ruleset called Dark Eye, which I've also seen in Drakensang. You don't gain levels as such, but every fight, quest and many non-combat actions gives ability points which can increase stats (strength, constitution, etc), melee power attacks, non-combat skills (crafting, lock picking, etc) and magic. You can spend the points at any time as long as you have enough. I like the system because it feels like there is alot of freedom to build Cairon to suit your playing style.

Level design is mostly linear with some small side paths to find extra loot. There is more freedom during quests, many of which give the player a choice how to resolve. The save system is checkpoint only, but most of the time they are quite frequent. Controls are fully rebindable and work nicely with mouse and keyboard.

There are some problems on the technical side. I sometimes noticed some stuttering while running around, and some slight framerate dips during combat. I also crashed to desktop twice on the crafting menu.

Overall I think Demonicon would probably only appeal to dedicated RPG fans. If you can be in a forgiving mood and you've played all the better games, there is some enjoyment to find here. I finished the game in 16 hours, so I wouldn't recommend picking up at full price. I bought it for 75% off, which considering its flaws, seems like a fair price.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 9 mensen (56%) vonden deze recensie nuttig
19.6 uur in totaal
Geplaatst: 16 oktober 2014
Imagine if Dragon Age 2 and The Witcher had an ugly baby.
It is not a bad game, but sometimes seems rushed.
Was deze recensie nuttig? Ja Nee Grappig