The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy world beloved by fantasy gamers across the globe. The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity.
Käyttäjäarvostelut: Neutraali (355 arvostelua)
Julkaisupäivä: 24. loka, 2013

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Osta Demonicon - The Dark Eye


Kuraattoreiden suosittelema

"Recommended for people who enjoy games with choice and consequence."


“… shaping up to be a fantastic game”
Gaming Excellence

“Demonicon may well be the RPG that both gamers and Dark Eye fans have been waiting for”

“Demonicon will get a lot of gamers excited”
PCGZine Issue #58

Tietoja pelistä

The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy world beloved by fantasy gamers across the globe.

The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity. In this bleak yet magical world, their affection is both a blessing and a curse. Both are constantly threatened by mortal danger and demonic temptation, and must find a way through their tortured lives by facing serious moral decisions. Their common destiny will determine that of the entire continent, and will be decided by the choices they make. Hordes of fiends block their way to freedom and peace, and only through battle and magic they will truly become free of the darkness.

  • A third-person action-RPG featuring brutal melee attack combos and dazzling magic spells
  • Powerful storytelling with an elaborate narrative rich with twists, as well as believable conflicts and ethical decision-making opportunities
  • Action-packed battles, where pin-point timing and clever tactics play important roles
  • Unique magic system: a dark talent grants the player devastating mystical powers and changes his physical appearance
  • Comprehensive crafting system allows for creation of potions, poisoned blades and enchanted armor
  • State-of-the-art 3D visuals using the powerful Havok Vision engine
  • A richly detailed game world embedded in the extensive fantasy world of The Dark Eye


    • OS: Windows XP SP3 (32bit), Windows Vista / 7 / 8
    • Processor: 2 GHz Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated DirectX 9.0c compatible graphics card with 512MB VRAM and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and higher, NVIDIA GeForce 9600GT and higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows Vista / 7 / 8 (64bit)
    • Processor: 3 GHz Quad-core
    • Memory: 4 GB RAM
    • Graphics: Dedicated DirectX 9.0c compatible graphics card with 1GB VRAM and Shader Model 5.0 support
    • Additional Notes: Best played with Xbox 360® controller for Windows
Hyödylliset arvostelut
45/52 (87%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
19.0 tuntia pelattu
Julkaistu 30. tammikuu.
The Dark Eye Demonicon is a third person action-RPG set within The Dark Eye series, a German tabletop role-playing game that outsells Dungeons & Dragons in the German market. You play as Cairon, a young man who suddenly acquires demonic powers when his blood is mixed with the blood of his sister. Some people begin to take an interest in you, and events unfold from there. It is a fairly straightforward tale, with plenty of twists and turns that are less than shocking along the way. But it is an interesting story, and it features one of the most often used tropes in role-playing games today: moral choices.At certain points throughout the story, you have to make choices that will affect how others will view you. Standard stuff, but the best part is that you will often have no idea how your choices will impact you in the future.As Cairon explores the world, he has a few methods with which he can dispatch his enemies. Attacking with your weapon and using whatever physical skills you have is the first method, alongside throwing weapons which he can use to attack enemies at a distance. And then there is magic, which is comprised of four spells with multiple unlockable variations for each spell. Both play well, and I used a mixture of the magic and the mundane as I journeyed through the game.Alongside your combat skills are your non-combat skills such as lock-picking and legend lore, which are used to acquire and unlock additional opportunities. If you upgrade your fast talking ability for example, you will be able to obtain greater rewards for quests or avoid fights entirely in some cases. But a key detail to all of this is the way in which you use experience, or in Demonicon, AP and GP. AP is used for physical oriented skills, non combat skills and primary stats, while GP is used to upgrade your magic abilities. This is an interesting feature, as you now have to choose between upgrading your skills and upgrading your stats when you obtain experience. In theory you could turn Cairon into the least capable warrior in all existence, but in practice you will have increased everything at least moderately by the end of the game. You’ll want to level up everything at least somewhat equally, but the non-traditional character progression forces one to make careful decisions as you progress through the game.If there is one major problem that I can pinpoint in Demonicon, it would be the technical issues that pop up time and again.Textures would pop in and out when I entered conversations, the camera would often move by itself to the worst possible place imaginable during a battle and plenty of other technical glitches and bugs occurred during the 19 hours I spent with the game.With Demonicon being far from flawless, I found myself wondering whether or not I enjoyed it enough to give it a positive recommendation. Honestly, I did. Despite its issues, The Dark Eye: Demonicon remains a fun adventure that, while lacking polish, is an enjoyable journey through The Dark Eye setting.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/21 (95%) arvioi tämän hyödylliseksi
14.9 tuntia pelattu
Julkaistu 22. kesäkuu.
Is the game worth $40? Hell no? Is the game worth around $10? Well that depends. Many gamers today aren't willing to invest into games that provide a mediocre experience. They only want to play games that are highly recieved. Gone are the days of going to the store and just picking out a game because the cover art looked cool. With reviews everywhere, gamers are more wary of their purchases. So I will say this, the game will not woo you. It will most likely be a forgettable experience. The controls are somewhat clunky and the animations are subpar. But is it worth your time? I say yes. Games like this reach towards the stars and fail poetically due to a lack of budget. IF you are looking for a decent Action RPG with an OK story to pass time, then I reccommend this game. If you only concern yourself with the highest quality of game out there, then I suggest you move along.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
12/14 (86%) arvioi tämän hyödylliseksi
20.8 tuntia pelattu
Julkaistu 17. helmikuu.
I think this game is a real hidden gem. I'm a huge fan of RPG's but had never heard of this game until i saw it in the sale. The game can seem very linear and a little simplistic at times but you can forgive that with the in depth storyline and fluid combat. The areas can be quite small and although it's techincally free roam in these areas with side quests it doesn't always feel that way. The Game does have some basic customization with armour and weapons but could be better, i found myself with a massive amount in my inventory throughout the game but not a lot to do with it other than make potions, add runes to weapons or armour and equip these new and improved weapons and armour. The Graphics are OK and it's nice to have choices with dialogue throughout the game. I was impressed at the length of the game and the entire game has voice acting which is a bonus. But there is a lot of talking so if you have a short attention span this may not be for you as although the dialogue can be skipped the storyline is very in depth and can get confusing if you miss any. The game has quite a complex level up system which can be very hard to grasp at first but gives quite a few options to change gameplay such as fast talking to open new dialogue options and different branches of magic to mix up combat. This is a great game to pick up in the sale as although i find it to be a great game it doesn't match up to some of the other great RPG's with a similar full price price tag such as skyrim. The biggest problem with this game is the lack of manual saving and to some people i can see why this would be unforgivable as i have died serveral times on hard difficulty and have been put back to my last save 10 minutes earlier so i have to kill everyone and loot the area all over again.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/5 (100%) arvioi tämän hyödylliseksi
15.7 tuntia pelattu
Julkaistu 6. kesäkuu.
I`m and RPG fan, even though this one lacks manual saving, there is no open world, side quests are very limited and there arent many items or reasons to buy wares this is a quite good game. Every other aspect is rock solid, the plot, character upgrades, skills, etc. I got it in a bundle and paid a small amount for it. This one of the best $ per gameplay value I`ve ever had.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
12.9 tuntia pelattu
Julkaistu 19. heinäkuu.
I want to clarify first off that this is not a bad game. I'm not recommending it not because it's a bad game, but merely because it offers nothing over other games in the genre. It is, in almost all respects, perfectly average and mediocre. Were it priced a little more reasonably I might recommend the game in spite of its shortcomings, but $40 for something that I would only describe as "painfully average" is a bit too much.

One thing I think is worth praising is the story. Apparently this is based on a German tabletop series akin to DnD. I know nothing about it, but the game does seem to have a great deal of backstory and lore that is only barely touched upon within the actual game, and that does breathe a little life into the story. Not everything is explained within the context of the story (you'll probably spend half of the game wondering just what in the hell a Borbaradian actually IS), but the game does provide a fairly robust codex that describes things not expounded on in dialogue. And the story itself is fairly interesting. Many of the characters were also enjoyable. I especially liked Feodor, Argus, and Solus; it is a shame that the last two are only available in the last area of the game.

That is, however, where my praise basically has to end. You're given several choices during the story, but it doesn't really seem like that has any impact on how the story plays out, at least not to an appreciable degree. Most of the choices are binary, and the only difference is whether you're a ♥♥♥♥ about what you're doing or whether you're not a ♥♥♥♥. "Banish him" or "execute him" result in the exact same ending plotwise; the character is gone and has no impact for the rest of the game. That's basically what every choice boils down to. Which of these characters do you accept as your father? Doesn't matter; either one has absolutely nothing to do after the choice. The worst of anything is the ending; I had hoped for a little more variation, but it's just another generic, binary ending. To be fair, this is not a problem specifically with Demonicon; many RPGs suffer from a similar problem.

Combat is monotonous and dull, made at times even painful because of a lack of lock-on. I can't count the number of times I cast an ice spell and Cairon threw it in a direction I wasn't aiming at towards an enemy I didn't care about. He does it with melee attacks too, which is especially egregious. If you're not going to have the character attack in the directions I'm inputting, at least give me a lock-on so that he doesn't roll across half the screen to hit an enemy I have no reason to go after. There are several points in the game where you'll face summoners constantly bringing in new enemies and all you want is to kill them but Cairon keeps going off trying to hit some damned small fry who's just going to be replaced even if it dies. And that's awful.

At least, however, that adds some element of difficulty. I played through on Normal and the game is just pathetically easy. I apparently got an achievement for not using any potions throughout the entire game; I wasn't even TRYING to get this achievement, there's literally just no need for the things, at least on Normal. Doubtless the game is harder in one of the other difficulty modes, but it should bear mentioning, shouldn't it, that throughout the entire game I didn't need even a SINGLE healing potion? Perhaps allowing Cairon to heal by attacking was a bit too much. As long as your combat multiplier is high enough (hit enemies without them hitting you, basically), every attack heals Cairon for a fairly substantial amount of health. Since almost every enemy in the game has hitstun from being hit, and Cairon can roll indefinitely and is invulnerable during these rolls, it's child's play to rack up a large combat multiplier and just heal, heal, heal.

The camera, for the most part, is fine, but there are a few sections where it gets in the way. There was one section in a building in Kreutzer Alley where the camera was so bad I literally could not see what I was doing and nowhere I could move to fixed it. I simply had to mash the attack button until combat ended and then I was able to move to an area where the camera was not so screwed up. I have a feeling this was due to the relatively low ceiling in the building, and this WAS the only place in the game where the camera screwed up to such a degree. As I said, for the MOST part, the camera is entirely serviceable, but when it screws up it's very noticeable.

I honestly can't remember any of the music except for the battle music. That means it didn't stick out, which means it was neither offensively bad nor enjoyable. I actually did like the combat music at the start, but since combat takes so long and there's so much of it I tired of it a few hours in. The sound direction is also fine, although there were a few cutscenes in the game where the sound cut out entirely. It did fix itself once the scene switched, however.

I would have liked some greater ability to customize Cairon's equipment. Early on you have a fair number of choices and you can mix and match them, but later on all you seem to get is equipment sets which cannot be broken up; you either have to wear the entire set or none of it. It's a little disappointing. There are only two weapon types, bladed and blunt (axes are, for some reason, considered blunt weapons, which is as mystifying here was it was in Oblivion). There are also throwing weapons, but I hardly used those as there was little point using them over your ranged ice spell. There are some interesting weapon and armor designs. You can use weapon/armor enhancements to beef up your equipment, but so far as I can tell there's no way to remove them.

I do have a bit of a problem with how often you're sent running back and forth and how often environments are reused. About a quarter of the way through the game you're given access to the Market and Kreutzer Alley; learn to love them because you'll be running back and forth between them for the next few hours. You start the game in Moloch Mountain, about halfway through the game you're sent there again (and you have to open all of the gates again; who closed them?), and then at the end of the game you're sent there AGAIN. And you have to open the gates AGAIN (although there is a reason for the gates being closed this time). The monastery, the last original area in the game, has two main sections and a courtyard between them; you're sent running back and forth collecting gems and I began to truly despise that courtyard because of how often I had to run between sections. That entire area felt rushed, actually.

The last thing I want to mention are the bosses. They're major letdowns. Only one boss in the entire game killed me, and that's merely because he heals himself four times throughout the fight. This is largely a symptom of the general easiness in combat I mentioned earlier; you see the boss's attacks (of which they generally only have three or four, all heavily telegraphed), dodge them, and rack up your combo multiplier allowing you to heal directly as you deal damage. If you use Demonic Aura, increasing your attack and movement speed, it becomes even easier.

At $40, I just can't recommend the game. I bought it for a heavy discount during the summer sale, and I wasn't ENTIRELY dissatisfied with my purchase, but if I had spent $40 I surely would have been. If you're hard up for an action RPG, this isn't the worst choice...but it's definitely not the best, either.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska