HOW WILL YOU SURVIVE? Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.
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Προ-αγορά Alien: Isolation

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Προ-αγορά Alien: Isolation Digital Deluxe Edition

The Digital Deluxe Edition includes the full game of Alien: Isolation, Crew Expendable bonus content and the complete Season Pass giving you access to all 5 add-on packs once released.

Προ-αγορά Alien: Isolation - Deluxe Edition DLC

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Προτείνεται από επιμελητές

"The game the Alien series has always deserved. A deep, fun stealth game set in an evocatively realised sci-fi world."
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28 Οκτωβρίου, 2014

Corporate Lockdown DLC Available!

Welcome to Corporate Lockdown, the first expansion pack for Alien: Isolation. This pack features three all-new maps:for Survivor Mode, a time-based challenge to test your skills.

Can you evade the Alien for long enough to survive or will you try to take the Alien head-on?

- Three new maps, stretching from the Corporate Penthouse to the Medlabs.
- New playable character Ransome gives you the firepower to take the fight to your enemies.
- Upload your best times to the Alien: Isolation leaderboards and challenge the world.

Please note that Corporate Lockdown is part of the Alien: Isolation Season Pass. If you have purchased the Season Pass, please access Corporate Lockdown through the in-game store

42 σχόλια Περισσότερα

14 Οκτωβρίου, 2014

Last Survivor DLC Available for Purchase

As Ellen Ripley, it is down to you to complete the last mission on board the Nostromo. The rest of the crew are dead. In a desperate bid to survive you must set the ship’s self-destruct and attempt to reach the escape shuttle.

69 σχόλια Περισσότερα

Προσφορά προαγοράς

Pre-Purchase and receive 3 Alien inspired items for Team Fortress 2.

Προσφορά προαγοράς

Nostromo Edition includes the Crew Expendable Bonus Content – Choose to play as one of three surviving crewmembers, only moments after Brett’s death at the jaws of the creature. As Ellen Ripley, Dallas or Parker, you can explore the Nostromo from habitation deck down through engineering, coordinating efforts with Lambert and Ash to lure the Alien into the ship’s airlock.

Σχετικά με αυτό το παιχνίδι


Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Overcome an ever-present deadly threat – Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.

Improvise to survive – Hack systems, scavenge for vital resources and craft items to deal with each situation. Will you evade your enemies, distract them or face them head on?

Explore a world of mystery and betrayal – Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.

When she left Earth, Ellen Ripley promised her daughter Amanda she would return home for her 11th birthday. Amanda never saw her again.

Fifteen years later, Amanda, now a Weyland-Yutani employee, hears that the flight recorder of her mother’s ship, the Nostromo, has been recovered at the remote trading station Sevastopol. The temptation for her to finally understand what happened is too much to resist. When the crew arrive at Sevastopol, they find something is desperately wrong. It all seems to be connected to an unknown menace, stalking and killing deep in the shadows.

In order to uncover the truth about her mother, Amanda is forced to confront the same terrifying thing that separated them.

Απαιτήσεις συστήματος

    • OS: Windows 7 (32bit)
    • Processor: 3.16Ghz Intel Core 2 Duo E8500
    • Memory: 4 GB RAM
    • Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 35 GB available space
    • OS: Windows 7 (64bit)
    • Processor: AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 35 GB available space
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33.3 ώρες στο μητρώο
Αναρτήθηκε: 6 Οκτωβρίου, 2014
If there’s one game this year that I absolutely must give my faithfulness award to, it’s probably Alien: Isolation. I’m honestly having trouble thinking of a team of developers who clearly love the source material of their game and want to pay it an honest respect *more* than the developers behind Isolation at Creative Assembly. So much so that absolutely nothing is misplaced, although a few things are mishandled. Everything in Isolation is almost perfectly sculpted and placed to the point where you never have your immersion broken or get taken out of the story, and it’s crystal clear that Creative Assembly wanted to paint Ridley Scott and H.R. Giger’s original vision in a way that did it honor. And they have.

The largest parts of that immersion can be boiled down to three features: graphic design, audio, and mechanics. Graphically, the game is absolutely stunning. Isolation aims to recreate Scott’s original style in the first Alien of “low fi sci fi”, and does it with perfection. Analog computers and cameras and voice recorders and huge, bulky spacesuits with 80’s GUIs. Believe me when I say that this is by far and away the most accurate and stellar portrayal of Alien in any other medium ever made. Second, the sound design: also, absolutely fantastic. Isolation uses the original score from the movie combined with eerie, high-tone background music that’s contrasted against it, and creates a mix of something that both astounds and terribly unnerves you at the same time. And finally, the mechanics, which, while they are a bit simplistic, lend themselves to the scenery that much more. There’s a lot of button pushing and primordial hacking and lever pulling in Isolation, which does wear thin after a while considering the standard formula is “get to location X” while avoiding everything in your way, but fortunately, this is circumvented by Isolation’s greatest strength: it’s fear factor.

It’s been said that the best horror games have you just as terrified when something isn’t happening as when something is happening. Silent Hill 2 understood this. Amnesia: TDD understood this. And I’m glad to say Isolation does as well. The sound of the Alien crawling in the vents above you is constant, as well as the subliminal noises and creaks and bangs that keep your skin crawling, making you never aware when the Alien will drop down. And when it is on the screen, it’s fantastic. Creative Assembly have designed Giger’s Alien (there’s only one in this game) with virtually no scripting and mostly organic AI, creating the effective illusion that this is a real, breathing predator that searches rooms and doubles back and reacts to sound. It’s genuinely terrifying when you’re hiding in a locker, barely a metre away from the beast, knowing that if it turns right, it might hear you breathing or your motion tracker beeping, rip off the locker door and end you.

That being said, with a lack of scripting comes some annoying and downright frustrating moments.The Alien can sometimes spend three or four minutes searching the room you’re hiding in and leaving you no chance to get away before it leaves, and other times it may just drop out of a vent right in front of you and leave you no chance to escape. And given that Isolation’s style of hacking and even saving requires you to leave yourself vulnerable for a few seconds (which, to be fair, does add to the horror factor), the game can be very unfair with how quickly and without warning you can be killed. This is both the greatest strength and weakness of the game: *NOTHING* you do is not potentially dangerous in some way. Sprinting down a hallway, using a save point, hacking a door, building an item... everything opens you up to a horrible death, and while that is incredibly atmospheric and nerve-wracking, at least a few times during your playthrough, you'll probably face a very unfair end. And the horror factor does tend to drain in the second half, when you're given a reliable method of defense against the Alien that keeps it at bay, and there's always someone talking in your ear, in contrast to the first half, where you're almost entirely alone and you have only molotovs to slow the Alien down, which are hard to craft, minimal and difficult to aim. So I feel the game could have benefitted by giving us fewer methods to defend ourselves.

All that said, Isolation’s core is a solid, terrifying experience of a tride and true survival horror. It flies its colours well, and executes its design almost perfectly. There are some issues with the story what with it being very, very long, and the fact that you seem to have won multiple times before the game yanks the rug out from underneath you and tells you there’s a few more hours to go could be seen as annoying by some (though for me, I felt the game is paced and spread out enough that it was negligible). However, I felt that even getting to a save point in this game was a minor victory, and it makes the terrifying moments shine as bright as a star. Isolation’s concept is fantastic, its execution solid and its atmosphere astounding.

For any Alien fan, for any survival horror connoisseur, and for any curious gamer that has enough money to reupholster their computer chair, this is a must-buy.

My Rating: 9/10
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28.1 ώρες στο μητρώο
Αναρτήθηκε: 27 Οκτωβρίου, 2014
In my 60 years of life and 347 viewings of the Alien movies collectively,owning every Aliens game released for PC,(the ones not in my Steam library are on disk)I have in my over 30 years of gaming rarely had as much fun playing a Stealth\Action game....period!Very well done,true to the films in almost every way.Genuinely thrilled that the devs worked that hard on the backstory and the characters.Subtle reminders from the films are all over the game if a little difficult to come upon.I absolutely and overwhelmingly recommend this to ANY Stealth\Horror\Action fan or Aliens nut.I am also Autistic which means (for me) I remember a LOT of details from the movies.The dialog,look of the Nostromo,gags,weapons,etc.If you need a Braingasm here's your fix.
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23.8 ώρες στο μητρώο
Αναρτήθηκε: 28 Φεβρουαρίου
ti na po gia auto to pixnidi ta logia einai pereita apla teleio......
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35.1 ώρες στο μητρώο
Αναρτήθηκε: 29 Νοεμβρίου, 2014
In space hopefully nobody gets to see you poop in your pants

Personal Rating: "Modern classic that should be in everyones library"
Genre: First Person Survival Horror

Alien: Isolation is not a fun game to play. As a game it is an incredibly stressful experience, quite possibly the most nerve-shredding I have yet experienced in my thirty odd years of gaming. It's also a pure master-class in adrenalin pumping terror that plays its audience like a violin and from the very moment you set foot on the doomed space station, the Sevastopol, you are thrust into a never-ending nightmare that is heightened to a fever pitch thanks to some incredibly polished production values that recreate a visually impressive playground that matches the set design of the original 1979 sci-fi horror classic to the tee, coupled with an equally impressive audio soundtrack that brings the stations every creak and groan to life with a thundering bass. Pure dread will be drilled into your bones turning your blood ice-cold when you finally hear the Xenomorph for the first time using the vents and ducts as her mode of transport and the sounds the Alien emits when nearby is blood-curdling. Alien: Isolation is hands down the most visually and aurally impressive game of 2014.
Alien: Isolation's opening segments are utterly fantastic. They are slow, deliberate and methodical, building tension like a slowly tightening vice. For starters you won't actually encounter a Xenomorph for the first two or three hours of game-play whilst you explore the vessel completing seemingly mundane tasks and the wait before you get your first glimpse of the lethal and savage predator on-board is excruciating as each and every slow step you take, takes you deeper and deeper into the bowels of the Sevastopol and closer to an unmitigated terror that when unleashed will wreck havoc on your nerves. Be prepared because you are going to need nerves of steel when the Xenomorph is finally let loose to begin her hunt.

Alien: Isolation cetainly knows how to fill its players with a keen sense of dread. To put it bluntly - the experience of playing Alien: Isolation is like being strapped into the worlds longest roller-coaster ride. The pacing in Alien: Isolation is one of its biggest strengths. Creative Assembly seem to have realized that less is more when it comes to scaring you so don't expect to be continuously hounded by the Alien. The Xenomorph tends to come and go during your explorations and is often missing for long stretches of game-time. Framing the game in such a way was a very smart move by Creative Assembly. Rather than have you continuously playing hide and seek with the monster, which would have had the reverse effect of diminishing the terror, these bursts of flight or fight are made even more impressive because of the nature of them being so unscripted.
And speaking of unscripted - I found the Alien A.I. incredible. No two deaths or experiences where ever the same as the A.I adapts to your playstyle. Apart from a few scripted events the Alien A.I. is pretty much left to its own devices and generally comes rushing towards any noise no matter where you may be. This is not a game to be blazed through or you will die repeatedly. There are a lot of sequences where the ships alarm system gets triggered and they are terrifying in their own right because you know the inevitable is going to happened as your fear gives rise to complete panic as you rush about to trying to move out of confined and well lit spaces into the shadows, under tables and into cabinet spaces as you hear the thundering movement of the beast in the corridors and vents above you zoning in on the sound of the triggered alarm.

This level of uncertainty to each encounter only makes each engagement more terrifying than the last as you can never quite predict when your next confrontation with her is going to take place. You will need to be on guard and ready at all times and for the most part playing Alien: Isolation is like walking a tightrope that is constantly threatening to split apart because of the constant threats thrown your way in the form of other human NPCS who are just as jittery and scared as you are, fighting for their own survival. You will also encounter many droids, called Worker Joes, that seem to have taken on a menacing life of their own.

While we are at it we may as well discuss the elephant standing in the room and get it out of the way once and for all. Alien: Isolation is nothing like Colonial Marines (that Alien wreck of a game that left fans infuriated). This is the beast in all of its full and terrifying glory as envisioned all those years ago by Ridley Scott and H.R Giger in the original 1979 film version. Alien: Isolation is truly the best thing to hit the Alien franchise since Alien itself.
The game is not perfect, however, and the plodding middle-section where your biggest threat is the androids is bit of a tiresome chore to get through. It's an incredibly lengthy portion with muddled objectives and a maze-like map that confounds more than it enlightens. Throughout this section your map is pretty much useless in detailing a path to your objective and some of the objectives are incredibly obscure and not very well explained. This was my least favorite part of an otherwise stellar game and it really felt more like padding than anything else.

Alien: Isolation is the game Alien fans have been waiting eons for and it does not disappoint. Creative Assembly have done an amazing job because they have crafted a tense and terrifying adventure that encapsulates the entire experience of the original film even if it falters somewhat in the middle. As a life-long Alien fan, Alien: Isolation does more than pay lip-service to its fans - it gives those fans an out-of-this-world experience that delivers on almost all of its promises and is an experience you won't be forgetting anytime soon. Alien: Isolation, if you don't own it already, should be bought and played immediately or if you are a bit strapped for cash placed at the top of your wishlist, in fact I would even advocate begging (something I normally never do) for a copy from family and friends alike if you are in a tight bind. Christmas is, after all, just around the corner.

If you enjoyed reading this review please follow my curator group at:-
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31.9 ώρες στο μητρώο
Αναρτήθηκε: 6 Οκτωβρίου, 2014
I have now finished the game, campaign, DLC and 2 runs of the survivor mode. The parts of this review I edit will be in bold.

2 hard, 2 sp00ki and 2 long. -11/10-IGN

Seriously though, boys and girls, this is it. This is the alien game we have always wanted and so much more. You really need to play for yourself to REALLY know whether you'll like it or not, but here's my Pros/cons so far:


-Atmosphere. It's tense, tight and always having you check your corners. This is how an Alien game should be made, you NEVER fell safe, and I for one sigh with pleasure when I see another survivor, friendly or not, because either way it's them or the Alien, and I'd prefer them.
There's a couple of jump scares, some effective and some not, but the game in whole isn't going for that "scary ♥♥♥♥ your pants" theme, it's more "edge of your seat extreme tense intensifies".

-The graphics. Are they amazing? No, but they are not bad, at all. They are pretty good, and the "70's" feel the devs were going for works and fits perfect in the world the dev team created. Film grain is set o max as a defult, but I prefer it without it on.
The further into the game I got, the more I liked the graphics and the better the seemed. The whole 70's Alien theme they were going for really is amazing, and they nailed it perfectly.

-Controls. They feel great, they are responsive and so far from what i've played, it's never felt as though i've died because of poor controls.
I've seen people complaining about the UI, but i honestly think it is fine, and the only reason I'd see them complaing about it would be if they were using a game pad. keyboard and mouse works nice with the menus.

-Optimization. I'm playing with everything on ULTRA and i'm getting a very easy 65+ fps.
Intel i3 duel core (with quad hyperthreading)
Radeon 7700 HD series (4gb VRAM)
8gb ram

Not a very powerful computer, and this game STILL runs great.

-The Alien- Ho-ly ♥♥♥♥. Looks amazing, sounds amazing, moves amazing, is amazing.

-Audio. Not much to say. Sounds really good, the original score reworked to fit the game sounds amazing, the ambiet sounds are great. Just all round good job.
There are times when the soundtrack is a little loud and you can't hear the alien, but it doesn't worry me since the soundtrack really is just that good.

-The story. i haven't finished it yet, but from what i've played so far it's pretty good, don't really want to give any spoilers.
Since I just finished and I still think it's pretty good the whole way through, although once you get the flamethower it sometimes makes you feel that you're a lot more powerful then you actually are. That can be a good or a bad thing, but it just seems like the game starts to forget what it's about.

-Content. There's a lot in here so far. Besides the main story which is apparently 15 hours long, there's the extremely difficult survival mode and for those who preordered theres the DLC's. It's nice. I like.

-The lighting. Yes, the lighting needs it's own point. The lighting is seriously gorgeous, and captures the nature of the game, dark and gritty, with flickering/swaying lights.


-Bugs. Yes, there are bugs like always. Although i'm sure the will eventually be ironed you, there are some pretty stupid ones that you'd think they would notice before release. So far i've seen the transit trams take me to my destination, not let me out for a solid 5 seconds, even though the door is open. I've also seen a gun floating in the air. Nothing game breaking though.I found a couple of serious issues, such as constant crashes(to the desktop), more common when I go to load without actually dying(if I wanted to redo an objective in a different way) the game would just crash.

-The Alien. Hear me out. Although the alien is a sick ♥♥♥♥, eventually it does lose it's 'mojo' once you figure out it's basic routine. Hear sound/see movement, hide from it for a bit, it'll go away repeat, but don't let this fool you, the mother ♥♥♥♥er never stops you from sitting back in your chair.

-Now this, THIS is what really pissed me off. The ENDING(NO SPOILERS). ♥♥♥♥ you CA, ♥♥♥♥ you SEGA, ♥♥♥♥ you CA. Biggest sequal/DLC bait I have ever seen. It isn't AS big of a deal for me since I have the DLC pass, so if they DO decide to continue with the story in DLC, I guess i'll have access to it, but what about those who didn't have the money for the pass you ♥♥♥♥♥♥♥s? It really pissed me off.

Just a couple of things about the game I see a lot of people complaing about:
-No, they Alien does NOT cheat. Besides the fact it can seeyou, hear you AND as far as I know SMELL you, the closer you are to the alien, the more likley you are to be caught.

-The Alien does seems to teleport to you at times (for instance you might hear it jump into a vent, you get out of your hiding spot then it randomly sees you). This might be an issue, but i honeslt y think there is a reason for that, and that reason is answered near the end of the game (I don't want to spoil it for those who haven't finished the game, so at the end of this review i'll put why I think this is after three lines of **).


-As far as i'm concerned the alien can also hear you getting in and out of vents/closets/cabnets.

-♥♥♥♥ the ending

If you have any questions, please feel free to ask in the comments.


The fact that there is more than one alien on board could be the reason for this, although it still doesn't make that much sense, but it's just a thought.
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16.1 ώρες στο μητρώο
Αναρτήθηκε: 10 Οκτωβρίου, 2014
Edit: Updated with Crew Expendable and Last Survivor DLC thoughts. DLC at the very bottom.

Barring something amazing coming within the next 2 months, I have no hesitation in naming Alien: Isolation as my game of the year right now. It's an incredible experience that I will remember for a long time to come and it very much deserves to be included in the "Alien" canon. Every single survivor horror game will be compared to this until its bested. While I have a lot of love for the great games in the Resident Evil franchise and some other survival horror classics, this game is a totally different experience than all of them.

I want to preface this review by stating that before playing this game, you owe it to yourself and the creators of this wonderful game to watch the Ridley Scott directed 1979 classic, "Alien" that this game is inspired by and is essentially, a sequel to. I had seen the film multiple times, but watched it again 2 days before this game launched. I am glad that I did. There is a lot of fantastic detail that you will miss and may not even get if you don't have the film at least a little fresh in your mind. I can't understand why anyone would play this before watching it really. From minor things such as musical cues to much larger things that I won't mention. Watch the film, then play the game. You'll be glad you did and it will greatly enhance your experience.

To sum it up simply, Alien Isolation is in my view the greatest survival horror game of its ilk ever created. It's extremely challenging on low difficulties and it creates a feeling of tension that I have never experienced before in a game. Creative Assembly have created their magnum opus. You feel as Amanda Ripley feels. You feel the sense of dread and foreboding. That said, this is not a game that everyone will enjoy. Many people play games to have fun and don't take things too seriously. That's perfectly fine. The biggest standout of this game is how it takes the gamer to places they don't get to go too often in games. A very dark and scary place that tests your skill in every respect. It really is a "different kind" of fun.

Technologically, the game shines. The graphics are tip top with great use of particle effects and some of the best fire I've ever seen in a game. I have what I would consider to be a "mid-range" rig and I was able to Ultra everything and not once experienced any sort of dip in performance. Level design makes you feel that you're in this place that you have no idea how to get out of. Vents are terrifyingly claustrophobic at times. The sound is insane in respect to how much it adds to the game. "Thump, thump, thump". You will hear this. You will fear this. The attention to detail is borderline masochistic in how everything from a label to the Alien itself will have you shaking your head in awe. Even the music is composed and constructed in a way to help add to the tension.

If I have one tip for this game: SAVE IT EVERY TIME YOU SEE A SAVE POINT. Autosaves are only at the beginning of missions and missions tend to be long.

Here's a TL:DR Pros/cons list and some basic stats.

At the time of this review, I have logged 15.1 hours at about 40% on normal difficulty and 60% on easy. I have played and completed only the main story. I have played none of the DLC or challenge maps at all....yet.


+ This game is the "Alien" story's "Batman Begins". Great writing/storytelling and voice acting.
+ Exceptionally challenging. Easy difficulty is not easy. The game does not hold your hand at all.
+ The attention to detail at literally every single point in the game world is astonishing. The art direction is Oscar-worthy.
+ This game has the best sound in video game history. The sound of the Alien hunting you is a sound you won't forget.
+ The score borrows aspects from the film and also has its own flavor. It works incredibly well. The musical cues that you recognize from the film fit perfectly.
+ A very nice length to the story mode. 15 hours for a game like this is not something that you see often these days.
+ Creates a feeling of tension and helplessness that I have never experienced playing a video game before.
+ The Alien's AI is unpredictable and constantly changes. Forces you to vary how you approach a situation. If he gets you once, be sure to change your tactic.


- As outstanding as it looks, facial animations rendered in-game are poor.
- There are some mechanics that are more frustrating than fun.
- Some cheap jump scares, mostly near the end of the game.
- A few immersion killing enemy placements that will cause immediate deaths.
- Many false endings. You'll think you're done, but you're not.
- Story mode does not have a lot of replayability. There are 3 skill levels. Its absolutely not the kind of game I want to jump back in and play again immediately though.
- The difficulty lets up a bit in the middle third of the game and while I was relieved a bit, I found the best parts to be when they were the most tension filled. Endgame (last 2-3 hours) are non-stop.
- The map is horrible. Probably by design. It encourages you to find the path without the map.

Needless to say, I am blown away by this game. It also has added to my appreciation of the film and I am extremely excited to play the "Crew Expendable" DLC soon, which is probably going to feel like a whole new game. I will review that and append this review once I have completed it.

Rating: 10/10 - No hyperbole. This game is pitch perfect and exactly the type of game I was hoping it would be.



Both of these DLCs allow you to play two key scenes of the original film in a game form. As with Isolation, the attention to detail is tantamount to perfection. The digital re-creation of both the actors (+ they recorded new dialogue) as well as the Nostromo itself is astonishing and really the big star of the DLC. This is a bit unfortunate.

I was initially excited upon the announcement that we'd get to play this as the original film is a long-time favorite. However, rather than provide the gamer with a chance to "change" something from the original film (aside from a character selection in Crew Expendable), the gameplay depth is a bit shallow. Basically both DLCs allow you to play through two key scenes from the film. Crew Expendable allows you to make a minor change in choosing between Ripley, Dallas or Parker, (Last Survivor is only Ripley) but the end is always the same. The objectives are always the same. My feeling on this DLC is that if the 1979 film was a game, these two slices would serve as perfect demos to the gameplay. However, knowing the story and film so well, they didnt do much for me as they're basically just scenes from the film with Isolation gameplay mechanics. I was also disappointed that "Last Survivor" felt unfinished, as the final showdown with the Alien on board the escape shuttle was not included yet the dramatic intent would lead someone whose not seen the film to think the end provided was the real ending. No Jonesy either.

Kudos to the designers and programmers for the stellar work. Kudos to the actors too. However, if this DLC is your main reason for buying the game, I cant suggest it at all. Isolation should be the reason.

Total gametime with 3 playthroughs of the DLC on normal difficulty (2 different characters on Crew Expendable + 1 play of Last Survivor) totaled around an hour or so. Its short, but definitely worth a look if you enjoy the film and an interesting way to re-live a film but no surprises.

Let me be clear as well, that my feelings on the DLCs gameplay depth have absolutely no bearing on my feelings towards Isolation.
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3.8 ώρες στο μητρώο
Αναρτήθηκε: 9 Οκτωβρίου, 2014
When IGN tell you to not buy a game then buy it anyways...
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54.5 ώρες στο μητρώο
Αναρτήθηκε: 6 Δεκεμβρίου, 2014
who knew hiding under tables terrified for 50 hours could be so much fun
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190.2 ώρες στο μητρώο
Αναρτήθηκε: 6 Οκτωβρίου, 2014
I'm of the original Star Wars generation and I rember when this movie came out way back in 1979 (yes I'm an old fart). As a long time gamer, I can tell you that no other game has pulled the atmosphere of the original quite like this one.

I've been playing on the hard setting and yes, doing so means a lot of deaths but for me, it's almost a right of passage. A homage to the movie responsible for my childhood nightmares. You play as a vulnerable character, which I find refreshing and one with whom we can relate. I mean sure, we'd all love to imagine ourselves as an ***-kicking hero if faced with such a situation but truth be told, most of us would simply cower under a desk such as Amada Ripley and I have been doing the past 5 mins.

The game is reminiscent of titles such as Outlast and Amnesia but you are not completely defenceless and that's a welcome change. Add to that a dash of classics such as System Shock 2, Bio Shock... and you'll get the idea. I've read somewhere that this isn't a survival horror game but more of a survival simulator. I can attest to how that statement rings true -the save system can be brutal and the game itself is not for the faint of heart. As such, every inch of the station that you explore feels like a victory onto itself, not to mention finding the next save station. This is survival horror/stealth at its finest.

And while we're on the topic, kodos to Creative Assembly for making the alien's a.i. so unrelenting. This is how H.R. Giger's creation should be embodied. You really get the feeling of being hunted by the "perfect organism".

PC otimization are top notch here, FOV slider and all

As for the DLCs; I have the Ripley edition (all dlc so far) and it's more fanservice than anything else. Not a bad thing for guys such as myself who loved th first movie but better left for us diehard fans. The meat is in the base game.

So "In space, no one can hear you scream" huh? Not quite so for my poor family back home here on earth.

Worth your attention and your hard earned $$$
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22.9 ώρες στο μητρώο
Αναρτήθηκε: 8 Οκτωβρίου, 2014
Alien isolation is a game that finally captures the essence of the Alien franchise currently really well. From the dark atmosphere,aesthetic of the ship, xenomorph enemy, and the music. The game finally pleasing the fans who questions to themselves "Will there ever be that one good Alien game?" This is it.

Game completed - First time hard 21 hours straight.
Death count -127 deaths total.

Alien Isolation is a first-person horror survival game that put players into the shoes of Amanda Ripley, who is seeking out closure for her mother's ship disappearance. She has received tips that the black box recording to the Nostromo is aboard the Sevastopol station. Only when arriving did she discovered that there are chaos and anarchy among the crew, Killer synthetics, and an Alien drone that sneaked aboard.

The main storyline to the game was really decent. Most of the lore can be found in the audio logs and terminals found throughout the game which tells what was happening on the ship written exceptionally well.
The graphics and art absolutely capture references to the Alien's franchise. Sevastopol space station itself shows resemblance to the Nostromo in its exterior and interior design because the ships were built during the same time. There are terminals that give players the nostalgic feel of the Alien movie with some modern implementation of aesthetics. The Xenomorph is magnificent to see itself from head to tail as it moves around knocking objects over.The effects in the game on the ship captures the immersive atmosphere and drive players with the fogging, lightning and fire. The facial animations is done well except for certain portions which lacks work.

The sound and music in this game surround sounds is fantastic. There will be eerie sounds throughout the ship as the xenomorphs makes it the way all over the area along with music that kicks in just at the right times, synthetics eeriely stalks the hallways talking to themselves and humans talking among each other. The sounds will make players turn a head to look all around while music comes in at times and put players at the edge of their feet giving the notion that something bad is about to happen. The voice acting in the game itself though is done well.
The controls are really done well on the keyboard with the layout which are also bindable. Players are able to lean from the sides, back , and above objects to observe the where about of enemies. Running is a dangerous feature that should be used mindfully because enemies hears your steps.

The game play itself is more stealth playwhere unlike its previous titles, the alien in this game cannot be killed by the weapons available. It is played cat and mouse style to escape and accomplish objectives. Most of the traveling to areas of the ship is done via transits hub in the game. Some of the maps in the game are corridor areas but there are decently sized open spaces also with multiple paths and vents to crawl around.

the weapons Players will be armed with are a wrench to open doors and melee, stun baton, revolver, shotgun, Flamethrower that can scare away the aliens, and a bolt gun which is the most powerful gun to kill synthetics and humans. Along with weapons, players are also able to craft by collecting certain materials. Players can craft objects such as flares, noisemaker, smoke bombs. Flash bangs, e.m.p mine, Molotov, pipe bombs, and medkits. Which can be found around the ship and on enemies. Each items serve a valuable purpose of surviving against foes, and each should be used sparingly. Choosing to use any of these crafted items on enemies must be made with care because using them can be dangerous at times since they can hurt the player or call enemies.

There are also other items such as The modified motion tracker which is important to detect locations of xenomorphs and other dangers. When looking at the tracker player loses focus around them.This feature was brilliant and adds an immersion in awareness. There are also the upgradable gases torches to unseal certain panels on doors, and an access tuner to hack into computers. The hacking aspect is actually quite entertaining with its puzzles while the torches are motion qte and the coded door inputs are done with the keyboard. Everything that is done in this game from reloading bullets, saving, or even crafting will put players in danger if done in the open. There is never a moment of truly feeling safe, keeping an eye out on what is going on is important and adds a great depth of immersion. Saving is done with a machine in the game with only 2 saveslots where players can load a recent or previous save on death and the station takes time to recharge so save carefully.

The enemies in the game are crazed synthetics working joe, humans who have lost trust among each other,and Xenomorph alien. Enemy Ai in the game is great and unpredictable at times but not every time.Sometimes they have a set paths and vents but other times they show up in random corners and locations.How they react and what they learn from player's behavior are quite astonishing, especially on hard difficulty. They will seek players out, pull them up vents, ambush around corners, pull you out of tables, hear sounds, or even investigate certain areas repeatedly. One example is using the noisemaker repeatedly and watching in fear as the alien realizes the trick before and dashes down the hallway in rage seeking out the player or gunshots will make them come out. When hiding in lockers, etc. one must lean back and hold breathe in order to survive an encounter. Hiding in the same places too many times will prompt check from the enemy. There is also hiding under tables crouching around objects to obscure line of sight on enemies is some of the best ways to stealth. There are also override door controls to lock doors and panels in the game that players can divert power from certain systems to thwart enemies such as turning on speakers, lightning and alarms to get away.

Along with the Main storyline game play, there are dlcs that replay certain events in Ellen Ripleys Alien encounters and a survivor mode. No multiplayer except score rank survivor.
In short as an Alien fan I've found this game amazingly well done and truly does some justice for the franchise unlike what I've played and rage on before cough colonial marines. Amanda Characteristic, however, didn't really fully immerse me to being scared because of how brave she was at times throughout the game, I found myself adrenaline pumped and questioning how aliens have consistently found me. Until I discovered that they were learning my awesome habits. I was being pulled from , under tables, closets, and found around certain corners making me shout in anger at times WTF! This game was a bit difficult, and I made it to the end with a sliver of life left and barely anything in my inventory. Play this game on hard to truly see the beauty of the game. This game will last you 17 hours + at least if you explore and stealth your way.

- The graphics, artwork, and immersive atmosphere
- Music and eerie sounds to the jump scares to terrify players.
- Enemy seeks out players, learns from what they do, Ai is decently done
- Great research and work on the Alien franchise from the devs
- The writings in the terminals and audio logs are really well done.
- An Alien game that does the franchise some justice
- Backtracking on the same area of the map can be a bit tedious at times.
-Bad animations on some of the monitor work
- No mutliplayer except scoreboard survivor mode, replay value drops after a few run through, lack of end content
- Game is not intended to be for the fustrated, Pick easy mode if you are having a hard time.

Video Review -
Yt/Twitch - Kenuty
Curators follow - Stream or look at my profile and support!
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41.3 ώρες στο μητρώο
Αναρτήθηκε: 24 Οκτωβρίου, 2014
I played this game on hardest difficulty first time through and died 103 times completing it :)
Important first rule: If the Xeno finds you and contact is made it has already won
I know a lot of people hate this game because there is no jarhead uber-cocky overpowered weapon wielding aspect to the gameplay to be had in this game. Only really remembering the original Aliens movie well (the rest that came afterwards were crap really but entertaining in their own rights) but having watched all of them, they all to some degree had the common storyline thread that these Xeno's are extremely hard to kill creatures evolved to survive almost anything hence the need to nuke them from orbit etc or send in a stupidly arrogant cannon fodder strike team deliberately using them to lure the creatures onto another vessel for the company for profitable reasons.
This game is an updated version of Ellen Ripley's experience in the original movie lived through her daughter in every way quite literally. Also it's a straight PS4 and Xbone port there is 0% difference graphics wise in the PC version but here's to the hope that a hi-res texture pack is made available, I won't cry if it isn't it would be nice though. The tension in the gameplay design and atmosphere generated throughout the 18 levels was immense and has made more than a few players 'go emo' and or curl up in foetal position after having died repeatedly perhaps because they have forgotten just what the nature of the Xeno is.
If you remember the original movie this creature is near perfection in it's evolution from it's parasitic to adult form only being easily vulnerable in it's pod and parasite (face sucker) forms. The immediate priority once Ellen Ripley has this realisation is to never allow the situation for contact between her and the Xeno to occur and it's the same scenario for her daughter Amanda. I can't or don't think it fair to anyone thinking to pick this game up to go into game detail storyline wise so I'll try to provide some kind of useful insight to what to expect from this game.
  • Extreme difficulty factor in surviving due to zero overpowered weapons available on the station.
  • Relentless searches for raw materials to craft items to aid in survival only device crafting.
  • You can't run around like a total no stealth noob firing weapons and not draw attention to yourself.
  • The only opponents you can kill are feral human survivors and rogue security forces on the station that if are armed will shoot you almost on site (not all survivors have gone feral either) and cheap and nasty psychotic Weyland Yutani knock-offs even harder to kill than the feral humans called 'Working Joe's'
  • Next-gen console only level graphics with 0% improvement through the in-game options. (I'm yet to test using NVidia control panel settings to tweak for any visual gains will try though and edit accordingly)
  • A lot of calm collected thinking required in avoiding but also preparation to be hunted down and killed by the Xeno if you don't. You need plan 'B's' or it's restart from the last checkpoint time.
I'm going to play through on easy setting next play through(s) lol to see if I can
  • Find all 10 Nostromo logs.
  • Contact my team and escape Comms without being attacked by an android.
  • Complete "The Quarantine" without being killed by the Alien.
  • Navigate Reactor Maintenance without dying.
  • Complete the game without killing any humans.
  • Complete the game without dying.
All the 'without dying' achievements are do-able by hitting pause and restarting from the last checkpoint save. 'Complete the game without killing any humans' is easy as you can always draw attention cleverly to an area with armed people either letting them stupidly shoot at you taking cover of course or tossing a noise maker into their area for similar effect then waiting the required time for Xeno to show up and dispatch them for you always 'admiring it's purity' while it does so lol.
To round out, from a coding/port and hardware perspective I didn't have one crash during my 41hrs to complete this game. As mentioned it is a straight out PS4/XBone port with 0% visual gain on the PC version so far, so you could buy it on console if you had a next-gen one and trade/sell it when done. I also had zero lag or noticeable frame drops on my bucket PC which I can provide more detail if you are hesitant due to system considerations of your own.
I haven't played any of the available DLC yet but definitely will do so when time permits and update the review accordingly. I can see myself purchasing the season pass for sure and can say if you are simply holding back on buying due to price vs perceived value then hold for Xmas sale.
Late edit
Oculus Rift DK2 is now usable!
Thanks due to some community fans discovering how to unlock the apparently awesome VR integration revealed at a GDC show then oddly stripped from final release (go figure). Article on this here and the instructions on how to re-enable here
For people not keen on messing with files you can try this VR game manager written by Bilago to help support/provide SDK hotfixes for many games (now with an update feature)
Special thanks to serigoosh for putting it out there in comments DK2 does work now leading me to discover those helpful links to add for anyone that needs them. Also thanks to all the positive feedback people and even the lurker in comments that hopefully sought help or at least changed medication. Enjoy the game, and try to be kind to each other.
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30.0 ώρες στο μητρώο
Αναρτήθηκε: 28 Οκτωβρίου, 2014
How To Play This Game

1. Know what to expect. The trailers for this game suggested to me that you would be stuck on a ship with the alien and have to play smart and stealthily and it'd be around 8 hours long. I do not like to spoil myself by reading reviews and previews so I didn't know that most of this game is spent on an enormous space-station and I took 25 hours to beat this game. It's not built like an indie survival-horror title like I thought it would be, but instead like a triple-A title, for better and for worse. I would have liked a more well-paced game with a satisfying intro, climax, and conclusion, and not the drawn-out marathon we got instead, but that said, this game can be enjoyed as long as you know that and adjust accordingly.

2. Soak in the game's atmosphere. Read everything, look at everything, and loot everything you can. The sound and music work is astounding and adds to the tension and fear rather than takes away from it like in Resident Evil 4. In RE4, whenever an enemy or enemies spawned somewhere in the vicinity, the same music would play until it or they all died. Thus, when there was no music playing, you knew you were safe. However, in A:I, the same effect kind of happens, but the Alien can pop up at any time with no warning, and only then the music will slowly ramp up and get louder the closer it gets to you. The same philosophy from RE4 is kind of there but it is far more subtle and dynamic. Great job Creative Assembly.

3. Take your time. One of the reasons why IGN and Gamespot found this game frustrating is because reviewers only have a limited time-window in which they can complete and review a game.

Your goal while playing this game should not be to 'beat it' but to enjoy it. If the game is frustrating you, stop playing it, and come back to it later. You will try new ways to get past an area, and be more level-headed. 'Professional' reviewers don't necessarily have this luxury because they're on a time-crunch; give them some slack.

If you make 'beating' the game your goal, you will not enjoy it because it's very long for the type of game it is, and the game keeps pulling the carrot-on-a-stick further back each time you think you can bite it.

4. Temper your expectations. Although this game looks very realistic and as believable as future space can be, it's still a videogame. The AI is still handled in a traditional way with set paths, with the twist of randomization thrown in. The Alien won't exactly behave like the Alien in the movie(s). It may throw you off and break you out of your immersive bubble when you see the Alien patrolling on its hind legs like a human, and run around desks when it should be jumping on top of the desk and coming straight for you. Just realize that is hard to program and give the developers some slack.

5. Don't be too conservative when crafting. The game is fairly generous with crafting materials. Save before you go to a difficult area, try a different strategy, and if it doesn't work, reload your save and try something else. Be patient, and have fun coming up with new strategies.

As a summation, enjoy the game, soak it all in, take your time, and embrace the challenge. This game was designed to be challenging, even on Easy. Instead of getting frustrated, open your mind, think differently, and use the tools the developers have given you to achieve your goal.

Thank you for reading, and have a great day.
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11.2 ώρες στο μητρώο
Αναρτήθηκε: 8 Οκτωβρίου, 2014
Alien: Isolation
Personal rating: definately worth it if you're an Alien-fan.
Traditional rating: 8/10

The Pros:
· The most intelligent Alien AI to date. With there being only one Alien (and some hostile humans and Working Joe androids), you'll face this Xenomorph quite a lot durning your 14 hour campaign. The Alien will hunt for you relying on smell, sound and sight, and it'll learn from its previous encounters with you.
· A fantastic combination of stealth and survival-horror. Hearing the Alien hiss as its tail nearly reaches for you under the table is incredibly terrifying, and using your tools and crafted items to lure it away is equally satisfying. Every encounter with the Alien, humans or Working Joes requires you to rely on different approaches and manage to keep the lengthy story varied and interresting.
· Lots of single player content to keep fans entertained and immersed. Apart from the long campaign, there are a couple of other game modes that will have you completing smaller missions or just surviving for as long as possible against the Alien. With the addition of fan-favorite playable characters, there's a lot to see and do in Alien: Isolation before you've actually seen and done it all.

The Cons:
· It's definately not for everyone. The Alien can't be killed and the more action-packed sequences are few and far between. Most of the time you'll be hiding from the Alien, going from point A to point B, collecting what needs to be collected and trying to keep the Alien at bay by scaring it off with fire. I found out for myself that the tense moments really last and linger, and not getting a breather every once in a while can be a downside for some.

The Visuals & Audio:
· In terms of visuals and sound, Alien: Isolation is top notch. Seeing flames lick the walls and puffs of steam escaping through pipes is just as immersive as hearing the Alien's heavy feet storming towards your position as it hisses in anger. This is truly next-gen.

Final Verdict:
­· Alien: Isolation is definately worth it if you're an Alien-fan. People that aren't into stealth or survival-horror might not find as much of a thrill ride as us Alien-fans do though, so I'd recommend those people to wait for a small sale, but come on... who doesn't get terrified by aliens and space?!
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39.0 ώρες στο μητρώο
Αναρτήθηκε: 25 Οκτωβρίου, 2014
The spookiest game of hide n seek I ever played.
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20.2 ώρες στο μητρώο
Αναρτήθηκε: 7 Νοεμβρίου, 2014
I mostly play this at night....mostly!
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18.2 ώρες στο μητρώο
Αναρτήθηκε: 6 Οκτωβρίου, 2014
It followed me, never showing itself but always lurking.
I could hear it.
I could see it on my scanner.
I was traveling down a corridor with no where to hide.
Clangs and bangs ceased.
Paranoia set in.
Suddenly, a bang and down came the Alien from the ceiling from around a corner, close enough for me to only see it's tail.
I froze up.
No where to run. No where to hide.
It charged around the corner full speed toward me.
I crouch and look toward the wall.
"Surely, this will work. It can't see me in this lit hallway, crouched, staring at the where the wall meets the floor", I thought.
I heard it run by me.
A few moments later, silence.
I slowly go to turn when the creature's tail bursts through my chest.
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24.9 ώρες στο μητρώο
Αναρτήθηκε: 23 Νοεμβρίου, 2014
This is not a review, but I highly recommend this game for the following reasons.

1. The most convincing and realistic recreation of the Alien to be found in any game to date.
2. The game really does capture the atmosphere of the film, and the early 80s sci-fi vibe.
3. The story ties in nicely with the films, which makes it easier to empathise with the main characters plight.
4. The Alien creature is the star of this game and for almost 20 hours or so, it won't let you forget it!
5. A Pure survival "cat & mouse" experience, where one has to use their mind rather than a trigger to survive!
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107.2 ώρες στο μητρώο
Αναρτήθηκε: 30 Οκτωβρίου, 2014
This review was written after finishing the game on Hard difficulty:

There's a part at the very early stages of the game, just after my first "encounter" with the Alien (through a cinematic) where I was waiting for a transit to take me to another section of the station. I was sitting next to the transit gate, all crouched up, just like the pre-release videos and inteviews taught me to do, waiting in a big dark room for my transit to arrive.

I knew that there's no way the Alien will suddenly drop down and attack me there. "It's too soon", I told myeself, but then the music kicks in, the transit takes its sweet time and Ripley starts whispering "Come on", so I started feeling doubt; Maybe the Alien will come anyway? Maybe I'm not as safe as I thought? The transit did eventually come, the Alien didn't appear and I moved on to ♥♥♥♥♥♥♥♥ my pants in a whole new section of the game.

This is where Alien Isolation truly shines: it makes you feel like you're being hunted even when you aren't.

This game was all that was promised - and more. It is the most fun (in quite the terrifying sense) I had with an Alien related game since Rebellion's AvP from back in 1999, and the best survival horror experience since System Shock 2 (we'll get back to that game later). This game is so good in so many ways it made me forgive it for not having any type of multiplayer.

So what makes this game earn this much praise out of me right off the bat?

Let's start with the visuals: The game is gorgeous. I'm not a big graphics guy and usually the aesthetic aspect of games takes a back seat for me, but the effort that was put into the environments is part of what makes this game amazing. It plays very well with light and darkness and makes great use of the low tech Sci-Fi feel of the original Alien from 1979.
Add to that the amazing sound effects of the game, and you get a sense of total immersion: The station looks very believable with trash, magazinges and games laying around the place, completely selling the notion that people lived here not too long ago. The random pipes that can be frequently found around the station resemble the Alien's dome head in dark areas, while the ventilation shaft and air leak sounds resembe its hisses, adding even more to the scare factor.

The design of the Working Joes is also good and fits into a horror game perfectly. Them being an inferior synthetic design by a failing corporation sells their looks quite well.

As for the gameplay itself: It seems as though the developers of Creative Assemby took everything that was great in System Shock 2 and implemented it in the Alien universe. You arrive on a station where something has gone horribly wrong and are now trying to figure out what is going on. You learn about the characters and the events that took place on the Sevastopol through notes and Audio Logs, which add a lot of depth to the storyline. Creative Assemby invested a lot of effort in creating the Seegson corporation and making it fit as a part of the Alien universe alongside Weyland-Yutani, and it shows. To the point where by the end of the game you can't even remember what the Alien universe was like without Seegson.

The progression of the game is quite linear, but the game does give you many options for exploration (not an easy thing to do with a homicidal Alien on your tail). It even features backtracking elements that were prominent in in System Shock 2, making you feel like you're truly running around on a space station and not just moving from one scene to the next.

You have three main enemies to watch out for during the game: Humans, Working Joes and the Alien itself. There's a fourth enemy as well that reveals itself to you in the late game, which I will not discuss due to spoilers. Humans and Working Joes are quite dumb and are usually easy to deal with. Some of them will attack you, while others will leave you be. It will be up to you to discover their intentions, which adds to the sense of fear during the game.

The Alien, being the main star of the game, is quite fearsome. Once it finally reveals itself to you, it does not disappoint. It is big, fast, clever and can spot you from a good distance if you cross its line of sight. If the Alien sees (and sometimes hears) you - you're dead. No way to outrun it. While being extra big and extra loud in this game compared to its past incarnations, do not understimate the Alien's ability to sneak up on you. It has killed me from behind, dragged me into vents and even flat out dropped down right on my face more times than I could count. This makes the Alien a menace even when you finally get a Flamethrower.

The hacking ability - another element that seems as if it was taken right out of System Shock 2 - is a rather simple test of mental and reactionary challenges. The trick is that you're never safe while performing them. You'll be surprised how hard (and dangerous) it becomes to complete something as simple as a shape matching challenge while hearing the Alien's footsteps thumping in the background.

The save system of the game is quite nice as well. You can only save the game in special checkpoints that look like payphones. Those checkpoints take time to save and also warn you when hostiles are nearby. The game will have you praying to reach an area with one of those payphones around and to be able to save safely. Yes, you can die while saving. Yes, the Alien managed to get me this way as well.

Every other action you take - opening doors; cutting through barriers; accessing terminals; activating generators - are all designed to slow you down and make you feel vulnerable. Instead of just interacting with a door by pressing E, for example, you'll be required to hit a series of key combinations. Different doors and levers require different key combinations.
In short, the gameplay goes through a lot of trouble to convey that every action you take, even as trivial as opening a door, comes with a cost.

As good as this game is, it does have a few issues that, while minor, can't be ignored:

The first is the Human/Working Joe AI. While their AI is not horrible, the huge difference between their AI and the Alien's impressive AI breaks immersion at times.

The second is the Working Joes during the late game. Missions 11-13 in particular. The Working Joes are scary and interesting in the early game, when you're low on weapons and supplies, but in the late game they become nothing more than a hassle. During missions 11-13 the Alien threat is temporarily removed and the game lets you know it, so the missions turn into Joe hunting missions where you can just go to town on them with the strongest guns in your arsenal.

The third is the lip sync in this game. While the voice acting is, at the most part, impressive, it doesn't seem to sync very well with the lip movements of the characters.

The fourth is the controls option in the menu. For some reason, it shows gamepad keys to me while I use keyboard/mouse.

Overall though, this game is a must in any Alien fan's game library. If you're looking for a game that brings back honor (and horror) to the Alien franchise; if you're looking for a survival horror experience that's based more on atmosphere, immersion and a sense of helplessnes than on jump-scares and scripted events; if the idea of playing a game of cat and mouse with an unkillable foe equipped with an impressive AI speaks to you - you will love Alien: Isolation.
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5.3 ώρες στο μητρώο
Αναρτήθηκε: 6 Οκτωβρίου, 2014
The game is amazing!! After fearing my decision of pre ordering after IGN’s terrible review, I soon let that distress fade. The game is great. It completely nails the atmosphere of the first Alien film, and takes it all in its stride. I don’t usually play horror games, but this is too good to miss. A must buy!!

*I know my play time is written as 2hrs, but I have completed much further on my console.
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171 από 209 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
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18.7 ώρες στο μητρώο
Αναρτήθηκε: 28 Νοεμβρίου, 2014
I’m not sure I’ve ever played a game that’s taken me on the sort of rollercoaster of conflicting opinions as Alien: Isolation did.

Its a collection of parts that rarely if ever align in quality, full of as many impressive moments as staggeringly poor design decisions that at times made me question if I should even bother continuing. Taken as a whole I couldn’t call it much more than a mess, but it’s a mess just redeeming enough to be worth struggling through for the parts that shine. When Isolation gets on a roll the experience developer Creative Assembly wanted to create shows through and the result is something incredible. The problem is whether it’s worth sticking around to see them.

The introduction to the space station “Sevestopol” acts as the placement of the carrot on the stick in front of you, starting with a literal bang as it introduces you to what will become the glue that holds the fragile experience together: the astounding atmosphere and world building. Sevestopol is such a consistently successful and fully realized environment that I could possibly make a case for playing the game based on it alone. The signs of a city gone to hell, systems in disarray, echoes of things you’d probably prefer not to see, eerily uplifting messages broadcasting over the loudspeakers; the sense of place is almost unequaled and is enough to propel you through the world before you’re even given a reason to want or need to. It’s as terrifyingly unknown as it is compelling for the very same reason, almost as if the station (which acts as essentially a small city) is whispering in your ear about what could be around the next corner, and the curiosity is too much to resist.

And that’s definitely a good thing, as when Isolation is trying to create an incentive to keep moving with its narrative things get a little...messy. Set 15 years after Alien (and though I would assume it’s a given, you should absolutely watch at least Alien and Aliens before you play Isolation) Ripley’s daughter, Amanda, is contacted with a message containing the possible whereabouts of her believed dead mother, which then leads to Sevestopol, which leads to everyone’s worlds falling apart around them as they realize what they’re up against.

Isolation’s biggest narrative disability is a disinterest or fear of ever branching out past what we already know about Alien to create its own identity. Amanda exists as a blank slate to send out into situations that often make far less sense than anybody seems to want to admit. She’s a catalyst to delivering you to areas designed for the sole purpose of playing to nostalgia and fanservice but having very little substance tying them together. As cool as it is to see so many iconic moments from a franchise I love faithfully recreated in interactive form, there came a point rather early on where the novelty wore off and I was ready to see what Isolation could do on its own.

Whatever it might have been doesn’t show up, moving on like an excited child wanting to show you their favorite toys but having little more to say about them than “remember this? Yeah, I loved it too!”. Perhaps this would be alright in a shorter game, but Isolation drags on for so unbelievably long and retreads the same notes so many times that I became numb to its enthusiasm and just wanted to be out of a world that had begun to stress me out. There are at least three major scenes during the game where it could have ended and provided just as much (or little, in this case) closure as the actual ending, and part of me thinks it would have been better off for it even if it meant cutting some of the more interesting sections out.

It’s a little hard to say that and mean it fully though, as without a doubt the biggest cause for the extended playtime was how much of it I spent dying and repeating the same areas. For as much a horror game as it looks like from the outside, Isolation is far easier to relate to very traditional stealth games. You are (up until a point) completely helpless and forced to utilize tables and lockers to hide from enemies that can often kill you the second you’re spotted.

Isolation’s stealth mechanics are intentionally intended to be very simple and cause you to feel vulnerable, and in that they work exceptionally well. The game excels at creating tension and keeping it for as long as it can, causing me to hold my breath as often as my character as I prayed an enemy would walk past. As I said at the start, when Isolation works it’s absolutely brilliant and had me quickly forgetting about all the problems I have with it until they come back in screaming and firmly laying claim to something I was almost forcing myself to enjoy much of the time.

These problems are manifested as Isolation’s firm conviction to punish the player as often and with as much severity as it can possibly muster without completely crashing the game. Its design is often trial and error in nature, but complicated by the unpredictable enemy AI. The alien is your biggest threat, and the most persistent one, and by its very design it’s intended to be able to kill you very fast and be extremely hard to avoid. Vents and air ducts cover the entire ship and within them the alien has the ability to appear almost anywhere at anytime, save a handful of immersion breaking scripted sequences. One the one hand the almost random movements of the alien keep you on your toes and conscious of hiding spots, but on the other it makes death almost always feel cheap and unavoidable.

With how terrible Isolation is at explaining its mechanics, your objectives, how to get to them, or well, pretty much anything related to not being devoured by a Xenomorph, to make the act of learning these for yourself so precarious and full of repetition is a giant impairment on the experience. Compiling and then recompiling the issue again is possibly the most egregious save system of any game I’ve played in the last few years. No autosave, no checkpoints, just you and manual save stations placed sometimes 30-45 minutes apart to which you will be moved back to at every one of your many, many deaths. I doubt I could think of a game that so little respects the player’s time as it tests their patience, and was almost enough for me to quit the game and never look back.

And it hurts more than you know to write that, largely because Isolation comes so close to getting it right and falls so far when it fails. The parts that function as intended are commendable and for me, made it worth putting myself through copious amount of duress to see them, but I’m not sure if I could make that call for anyone else. Isolation is an Alien game made by Alien fans for Alien fans, and looking back on it I guess that was enough for me. It has the makings of the game the franchise deserves and shows us why that would be so amazing, if only we can find a way to blow the troublesome bits out the airlock.

You can read more of my writing on Kritiqal.
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