Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.
用户评测: 特别好评 (3,274 篇评测)
发行日期: 2014年10月6日

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"The game the Alien series has always deserved. A deep, fun stealth game set in an evocatively realised sci-fi world."
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10月14日

Last Survivor DLC Available for Purchase

As Ellen Ripley, it is down to you to complete the last mission on board the Nostromo. The rest of the crew are dead. In a desperate bid to survive you must set the ship’s self-destruct and attempt to reach the escape shuttle.

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10月6日

Alien: Isolation will go live worldwide on Steam today at 4pm BST / 5pm CEST / 8am PDT!

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

190 条评论 了解更多

评测

“The game the Alien series has always deserved”
93% – PCGAMER

“Terrifying”
5/5 – The Guardian

“An absolute triumph in every department”
9/10 – Games TM

关于这款游戏

HOW WILL YOU SURVIVE?

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Overcome an ever-present deadly threat – Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.

Improvise to survive – Hack systems, scavenge for vital resources and craft items to deal with each situation. Will you evade your enemies, distract them or face them head on?

Explore a world of mystery and betrayal – Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.

When she left Earth, Ellen Ripley promised her daughter Amanda she would return home for her 11th birthday. Amanda never saw her again.

Fifteen years later, Amanda, now a Weyland-Yutani employee, hears that the flight recorder of her mother’s ship, the Nostromo, has been recovered at the remote trading station Sevastopol. The temptation for her to finally understand what happened is too much to resist. When the crew arrive at Sevastopol, they find something is desperately wrong. It all seems to be connected to an unknown menace, stalking and killing deep in the shadows.

In order to uncover the truth about her mother, Amanda is forced to confront the same terrifying thing that separated them.

系统需求

    Minimum:
    • OS: Windows 7 (32bit)
    • Processor: 3.16Ghz Intel Core 2 Duo E8500
    • Memory: 4 GB RAM
    • Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 35 GB available space
    Recommended:
    • OS: Windows 7 (64bit)
    • Processor: AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 35 GB available space
有价值的用户评测
14 人中有 11 人(79%)觉得这篇评测有价值
3.1 小时(记录在案的)
此游戏画面超赞!!值得推荐!要是有多人或合作模式就更加完美了!喜欢异形所有系列游戏!
发布于:10月6日
这篇评测是否有价值?
1,325 人中有 1,205 人(91%)觉得这篇评测有价值
29.5 小时(记录在案的)
If there’s one game this year that I absolutely must give my faithfulness award to, it’s probably Alien: Isolation. I’m honestly having trouble thinking of a team of developers who clearly love the source material of their game and want to pay it an honest respect *more* than the developers behind Isolation at Creative Assembly. So much so that absolutely nothing is misplaced, although a few things are mishandled. Everything in Isolation is almost perfectly sculpted and placed to the point where you never have your immersion broken or get taken out of the story, and it’s crystal clear that Creative Assembly wanted to paint Ridley Scott and H.R. Giger’s original vision in a way that did it honor. And they have.

The largest parts of that immersion can be boiled down to three features: graphic design, audio, and mechanics. Graphically, the game is absolutely stunning. Isolation aims to recreate Scott’s original style in the first Alien of “low fi sci fi”, and does it with perfection. Analog computers and cameras and voice recorders and huge, bulky spacesuits with 80’s GUIs. Believe me when I say that this is by far and away the most accurate and stellar portrayal of Alien in any other medium ever made. Second, the sound design: also, absolutely fantastic. Isolation uses the original score from the movie combined with eerie, high-tone background music that’s contrasted against it, and creates a mix of something that both astounds and terribly unnerves you at the same time. And finally, the mechanics, which, while they are a bit simplistic, lend themselves to the scenery that much more. There’s a lot of button pushing and primordial hacking and lever pulling in Isolation, which does wear thin after a while considering the standard formula is “get to location X” while avoiding everything in your way, but fortunately, this is circumvented by Isolation’s greatest strength: it’s fear factor.

It’s been said that the best horror games have you just as terrified when something isn’t happening as when something is happening. Silent Hill 2 understood this. Amnesia: TDD understood this. And I’m glad to say Isolation does as well. The sound of the Alien crawling in the vents above you is constant, as well as the subliminal noises and creaks and bangs that keep your skin crawling, making you never aware when the Alien will drop down. And when it is on the screen, it’s fantastic. Creative Assembly have designed Giger’s Alien (there’s only one in this game) with virtually no scripting and mostly organic AI, creating the effective illusion that this is a real, breathing predator that searches rooms and doubles back and reacts to sound. It’s genuinely terrifying when you’re hiding in a locker, barely a metre away from the beast, knowing that if it turns right, it might hear you breathing or your motion tracker beeping, rip off the locker door and end you.

That being said, with a lack of scripting comes some annoying and downright frustrating moments.The Alien can sometimes spend three or four minutes searching the room you’re hiding in and leaving you no chance to get away before it leaves, and other times it may just drop out of a vent right in front of you and leave you no chance to escape. And given that Isolation’s style of hacking and even saving requires you to leave yourself vulnerable for a few seconds (which, to be fair, does add to the horror factor), the game can be very unfair with how quickly and without warning you can be killed. This is both the greatest strength and weakness of the game: *NOTHING* you do is not potentially dangerous in some way. Sprinting down a hallway, using a save point, hacking a door, building an item... everything opens you up to a horrible death, and while that is incredibly atmospheric and nerve-wracking, at least a few times during your playthrough, you'll probably face a very unfair end. And the horror factor does tend to drain in the second half, when you're given a reliable method of defense against the Alien that keeps it at bay, and there's always someone talking in your ear, in contrast to the first half, where you're almost entirely alone and you have only molotovs to slow the Alien down, which are hard to craft, minimal and difficult to aim. So I feel the game could have benefitted by giving us fewer methods to defend ourselves.

All that said, Isolation’s core is a solid, terrifying experience of a tride and true survival horror. It flies its colours well, and executes its design almost perfectly. There are some issues with the story what with it being very, very long, and the fact that you seem to have won multiple times before the game yanks the rug out from underneath you and tells you there’s a few more hours to go could be seen as annoying by some (though for me, I felt the game is paced and spread out enough that it was negligible). However, I felt that even getting to a save point in this game was a minor victory, and it makes the terrifying moments shine as bright as a star. Isolation’s concept is fantastic, its execution solid and its atmosphere astounding.

For any Alien fan, for any survival horror connoisseur, and for any curious gamer that has enough money to reupholster their computer chair, this is a must-buy.

My Rating: 9/10
发布于:10月6日
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
17.6 小时(记录在案的)
很好玩!
画面出色,优化也好,560ti就可以流畅开ultra。
发售日乘节假日玩了12小时,感觉接近通关了。
游戏的玩伐比较像逃生,就是躲着敌人找东西完成任务。
游戏气氛比较压抑,不怎么恐怖,胆子小也能玩的很开心。
这游戏要是有联机模式,弄个生存竞赛或者合作逃离应该挺好玩的。
发布于:10月7日
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
3.4 小时(记录在案的)
气氛的营造十分到位。画面的渲染和音乐的设定很有还原度。不得不说比之前的渣作强了太多。这是一款第一人称生存游戏,也就是说它是处于失忆症和逃生那个层次的,别误认为这是FPS了。
难度不得不说挺高的。。。被异形抓到就是一个死。。。虽然也能拿到部分武器,纵然是枪械也显得很无力。
据说游戏很长,潜行的重复度比较高,还有待慢慢推进咯。
发布于:10月7日
这篇评测是否有价值?
10 人中有 6 人(60%)觉得这篇评测有价值
1.0 小时(记录在案的)
好评!简直太好玩了!开头就头晕。。。不想玩下去了。。。
发布于:10月7日
这篇评测是否有价值?